Quote Originally Posted by zenga View Post
The pace at which resilience rating converts into absolute damage reduction slows down by each extra point of resilience rating you gain, which is basically a diminishing return on resilience rating for scaling purposes. However the importance/value of damage reduction increases the more you have. And it increases at a faster rate than the diminishing returns of resilience rating does, thus making resilience actually having stacking returns (dont know the exact word in English, but the returns do not diminish but increase)

Or ... the effect of adding resilience becomes bigger the more resilience you have. Thus resilience does not have diminishing returns whatsoever.



B is the amount of resilience you have
A is the amount of extra mitigation you get per extra point of resilience rating.
C is the value of damage mitigation

The first curve goes down slower than the 2nd one climbs, relative to your amount of resilience.

I'm not sure if I'm the best at explaining this, and it might be confusing, but this is how it works.

Edit: I didn't say / give the impression that pvp power is worse or better than resilience, I basically just commented on your statement that resilience has diminishing returns.
It stacks decently well... but the other person's information shows that pvp power and resil actually come to a point where you deal more damage % than the reduced amount should allow (Should only do 40% damage but does 54% etc)

I'm not saying resil is bad, or that pvp power is the best thing since sliced bread (it is better than main stats for a bunch of classes) but they do interact with one another and have an effect on damage done and the reduction of said damage being equal to if you had only reduced it by Y% opposed to the original X%.