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  1. #1

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    I can tell you that it is not actually reduced by 60% of PVE damage in full s12. Essentially the % increased pvp damage from PVP Power makes it so that 57.8% resil is less than stated. Theres a graph and explanation here

    http://www.mmo-champion.com/threads/...silience-Guide

    Because of the linear scaling of PVP Power you can essentially increase your damage more than it is reduced. As you can see if you can manage to get 56.7% of your PVE damage vs someone in full s12 gear not completely gemmed for pvp power, and a warrior can effectively get 66.8% normal damage with t2 + full pvp power gems etc.

    PVP power scales linearly where as resil has diminishing returns.
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  2. #2

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    Quote Originally Posted by Shodokan View Post
    PVP power scales linearly where as resil has diminishing returns.
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    Last edited by zenga : 10-10-2012 at 03:09 PM
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  3. #3

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    Quote Originally Posted by zenga View Post
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    From past experience the amount of resil required for 1% damage reduction goes up.

    Basically... with gear + gems you get more pvp power faster than you get damage reduction through resil which actually means throughout the seasons yes you will have more negation percentage but the increased damage will more than likely net a higher damage gain over said reduction. (vangurads did a whole video on this as well)
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  4. #4

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    Quote Originally Posted by Shodokan View Post
    Basically... with gear + gems you get more pvp power faster than you get damage reduction through resil which actually means throughout the seasons yes you will have more negation percentage but the increased damage will more than likely net a higher damage gain over said reduction. (vangurads did a whole video on this as well)
    The pace at which resilience rating converts into absolute damage reduction slows down by each extra point of resilience rating you gain, which is basically a diminishing return on resilience rating for scaling purposes. However the importance/value of damage reduction increases the more you have. And it increases at a faster rate than the diminishing returns of resilience rating does, thus making resilience actually having stacking returns (dont know the exact word in English, but the returns do not diminish but increase)

    Or ... the effect of adding resilience becomes bigger the more resilience you have. Thus resilience does not have diminishing returns whatsoever.



    B is the amount of resilience you have
    A is the amount of extra mitigation you get per extra point of resilience rating.
    C is the value of damage mitigation

    The first curve goes down slower than the 2nd one climbs, relative to your amount of resilience.

    I'm not sure if I'm the best at explaining this, and it might be confusing, but this is how it works.

    Edit: I didn't say / give the impression that pvp power is worse or better than resilience, I basically just commented on your statement that resilience has diminishing returns.
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    Last edited by zenga : 10-10-2012 at 08:19 PM
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  5. #5

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    Quote Originally Posted by zenga View Post
    The pace at which resilience rating converts into absolute damage reduction slows down by each extra point of resilience rating you gain, which is basically a diminishing return on resilience rating for scaling purposes. However the importance/value of damage reduction increases the more you have. And it increases at a faster rate than the diminishing returns of resilience rating does, thus making resilience actually having stacking returns (dont know the exact word in English, but the returns do not diminish but increase)

    Or ... the effect of adding resilience becomes bigger the more resilience you have. Thus resilience does not have diminishing returns whatsoever.



    B is the amount of resilience you have
    A is the amount of extra mitigation you get per extra point of resilience rating.
    C is the value of damage mitigation

    The first curve goes down slower than the 2nd one climbs, relative to your amount of resilience.

    I'm not sure if I'm the best at explaining this, and it might be confusing, but this is how it works.

    Edit: I didn't say / give the impression that pvp power is worse or better than resilience, I basically just commented on your statement that resilience has diminishing returns.
    It stacks decently well... but the other person's information shows that pvp power and resil actually come to a point where you deal more damage % than the reduced amount should allow (Should only do 40% damage but does 54% etc)

    I'm not saying resil is bad, or that pvp power is the best thing since sliced bread (it is better than main stats for a bunch of classes) but they do interact with one another and have an effect on damage done and the reduction of said damage being equal to if you had only reduced it by Y% opposed to the original X%.
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  6. #6

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    Quote Originally Posted by Shodokan View Post
    It stacks decently well... but the other person's information shows that pvp power and resil actually come to a point where you deal more damage % than the reduced amount should allow (Should only do 40% damage but does 54% etc)
    That is only true for warriors who DW 2H and humans (and obviously a combination of both), or for players who give up on the escape trinket. 5 months ago I basically wrote a post that the introduction of pvp power and base resilience was making the gap between humans and other races only bigger. Their (some blue) counter argument was that it was merely a problem with on proc pve trinkets, and that the introduction of pvp power fixed that. It's beyond my understanding that they don't see that.

    Quote Originally Posted by Shodokan View Post
    I'm not saying resil is bad, or that pvp power is the best thing since sliced bread (it is better than main stats for a bunch of classes) but they do interact with one another and have an effect on damage done and the reduction of said damage being equal to if you had only reduced it by Y% opposed to the original X%.
    Honestly there is zero interaction between resilience and pvp power. PVP power increases your offensive spells vs players and does absolutely nothing for your defence (and the other way around). You can compare what adding 1 pvp power does to a target, or how much pvp power you should add when your target increases his resilience with 1. But hat is basically exactly the same as comparing what adding 1 int would do vs your target.

    Btw, like I posted in my previous post: resilience scales many times much better than pvp power does, there is never a point where pvp power overtakes mitigation (actually it should be effective health, as its a combination of both your healthpool and your resilience). Except for humans & warriors who DW 2h, which hopefully will be fixed soon.
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  7. #7
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    Quote Originally Posted by zenga View Post
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    10% Resilience is 10% reduction.
    20% Resilience is 20% reduction.
    That's a given.

    What he means is, at some point linear returns become diminishing returns.

    As in, it might be 1000 rating for 10%, up to a point.
    But then it becomes 1200 rating for the next 10%.
    And 1600 rating for the next 10%.

    PvP Power stays the same rating for each 10%.
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  8. #8

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    Quote Originally Posted by Ualaa View Post
    10% Resilience is 10% reduction.
    20% Resilience is 20% reduction.
    That's a given.

    What he means is, at some point linear returns become diminishing returns.

    As in, it might be 1000 rating for 10%, up to a point.
    But then it becomes 1200 rating for the next 10%.
    And 1600 rating for the next 10%.

    PvP Power stays the same rating for each 10%.
    100% this.
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