So what kind of rating do people have now? And with what comp are you playing?
PVP Power never overtakes resilience, unless for humans and DW 2H warriors. It doesn't matter that you get less absolute resilience per extra unit of resilience rating compared to PVP power per 1 unit of extra pvp power. Because the diminishing returns on resilience rating are slower than the increasing returns of damage reduction it offers. So at equal gear levels if the opponent adds 1 unit pvp power, you are gonna mitigate more by adding 1 extra unit of resilience than the extra damage he gains.
There are not hard caps or numbers, since there are so many other variables that should be taken into account, class/playstyle/your comp/their comp. The question is basically if your team needs more offense or defense, in a particular situation. And to answer that the player has to rely on his own judgement/experience, as nothing is set in stone.
Everything that is fun in life is either bad for your health, immoral or illegal!
Well... assuming four toons have the firepower to out-DPS one healer...
Which I'm not sure if that is the case, but once it is...
Stacking a combination of Resilience and/or Stamina, to get a longer absolute survival period, has been a good strategy for boxers in the past.
In both WotLK and Cataclsym, my DK's favorite gem was 40 Res.
We have the luxury of not needing the absolute most possible killing power on our only toon, as long as our combine DPS gets the job done.
More competitive levels of arena (for me 1600+), is about the only place where you need every choice to be optimal or near optimal to succeed.
In random battlegrounds, a 5-boxer with a half-decent composition will effectively be a raid boss.
I'd imagine 10-boxing will be the same...
Still, while boxing gives immense kill power, it doesn't necessarily let you achieve the victory conditions for the battleground.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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In wrath I went max spellpower, no resil gems unless i wanted the socket bonus. It was still possible to global someone; at higher levels though I had to use a invisible focus target in order to get the kill, and I had a very loud and audible grounding totem alert so I could purge it off. At 2100 rating and 2300+ mmr it was still possible to burst people down but no one would dare get anywhere near you - warriors would spell reflect, charge, then intervene back. Casters would pick off your grounding totems. They'd wear you out over 20 minutes. I only got totally obliterated by 2300+ teams twice I believe - once against an all melee team that went for straight zerg and just annihilated the entire team - I used to have a video of that on youtube, it was pitiful. Another was a 2500+ team who used no CC at all, it was Icefoxx (mage) and his crew in all pve gear. Soft as hell but they globaled my shaman one by one. Icefoxx had ice block wired to his brain and would pop it while LVB was in mid-air even when he was the invisible focus target. Pallies with legendary weapons kept everyone alive even when I got people to 5% hp they were back to 100% almost instantly.
Anyway, right now the problem with shaman maxed out on pvp power or spell power or whatever is giving max burst, they still can't kill anything. AND they're soft as hell. They're not even glass cannons. They're just glass.
A 4 boxing shaman would be lucky to take out two people right now even given max burst. If it's a resto druid and a warlock you probably won't even kill those two - druids can survive an all-out EM + ascendance rush, uninterrupted when they go tree form. Warlocks can take 20-40 casts of any spell an still somehow survive it. The others can be killed but their burst is so high as is their aoe cc and interrupts that you're going to lose 1-2 shaman in seconds and not be able to kill anything - warriors, shadow priests, and ret paladins come to mind here.
Last edited by heyaz : 10-15-2012 at 12:50 AM
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