ew...
ew...
remanz, try to precast healing rain before they engage. Then do AS, HTT and hex. After hex is up, purge em. Then do your thing.
oh , i would if i have 4 shamans :P. I run a melee zerg team with dk and rets. Not a good sign for me when they blow my team up faster than I can blow up 1 target. I think shamans can do better in this case with a more defensive strategy
Last edited by remanz : 10-11-2012 at 06:46 PM
You play all 5? No dedicated healer I'm guessing?
I don't think this is true. If it was, then why would a bunch of high end pvp players on Tichondrius transfer from alliance to horde? Just to gimp themselves even harder?
Knowing how elitist and min-max they are I doubt they would do this if humans were that much better than other races.
The interaction between PvP Power and Resilience, is always when comparing yourself to an opponent.
It is their PvP Power vs your Resilience and your PvP Power vs their Resilience.
Given an equal set of gearing, lets say full Honor gear on both sides, with equivalent trinkets and weapons...
If one were to Gem & Enchant entirely for PvP Power and the other entirely for Resilience, who has the edge?
As in, an equal amount of rating spent...
Which doesn't necessarily mean an equal amount of PvP Power or Resilience achieved.
If PvP Power scales (off of rating) better than Resilience scales (off of rating)... but 1% Resilience (which costs more rating to get) is worth more than 1% PvP Power (costing less rating to achieve)...
Which is a better investment, for a boxer... the Resilience (which will be a slightly lower percentage) or the PvP Power (which will be a slightly higher percentage)?
I'd assume, if the scaling stays the same (ie., linear gains on rating for PvP Power, but diminishing returns on rating for Resilience), at some point towards the end of the expansion, you'll have a lot more percentage PvP Power than Resilience, for the same Enchant/Socket options and that will be a winner.
But which is better now?
And if the answer is Resilience, at what point does PvP Power surpass it?
Last edited by Ualaa : 10-12-2012 at 02:30 PM
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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PVP Power never overtakes resilience, unless for humans and DW 2H warriors. It doesn't matter that you get less absolute resilience per extra unit of resilience rating compared to PVP power per 1 unit of extra pvp power. Because the diminishing returns on resilience rating are slower than the increasing returns of damage reduction it offers. So at equal gear levels if the opponent adds 1 unit pvp power, you are gonna mitigate more by adding 1 extra unit of resilience than the extra damage he gains.
There are not hard caps or numbers, since there are so many other variables that should be taken into account, class/playstyle/your comp/their comp. The question is basically if your team needs more offense or defense, in a particular situation. And to answer that the player has to rely on his own judgement/experience, as nothing is set in stone.
Everything that is fun in life is either bad for your health, immoral or illegal!
So what kind of rating do people have now? And with what comp are you playing?
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