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  1. #31

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    Quote Originally Posted by Shodokan View Post
    PVP power scales linearly where as resil has diminishing returns.
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    Last edited by zenga : 10-10-2012 at 03:09 PM
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  2. #32

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    Quote Originally Posted by Nikita View Post
    2-4 min que in 5v5. Its the same as its allways been. Got heroic weapons on all shamans now. Sitting at 30% PvP power + 16k SP. Pushing higher this week, hopefully i'll hit 1900-2000 rating. Will post how it went
    I assume this is EU ?

  3. #33

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    Quote Originally Posted by zenga View Post
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    From past experience the amount of resil required for 1% damage reduction goes up.

    Basically... with gear + gems you get more pvp power faster than you get damage reduction through resil which actually means throughout the seasons yes you will have more negation percentage but the increased damage will more than likely net a higher damage gain over said reduction. (vangurads did a whole video on this as well)
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  4. #34

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    Quote Originally Posted by Nikita View Post
    2-4 min que in 5v5. Its the same as its allways been. Got heroic weapons on all shamans now. Sitting at 30% PvP power + 16k SP. Pushing higher this week, hopefully i'll hit 1900-2000 rating. Will post how it went
    30% pvp power, so you went with solid pvp power gems in every slot? or some mixed ones to pick up socket bonuses?

    I don't have full season 12 yet but it doesn't look like 30% pvp power is possible without gems in almost every slot.

    Also, how did you find a good healer? I've been out of the boxing and 5v5 scene since wrath. It was hard to find a healer back then, I ended up with a dpriest that was very nice and dedicated, but the two problems were that he was a priest and that he wasn't very good - I blame him for getting stuck at 2100 and quitting. THen again 2100 in that season was #1-3 for boxers in the world, not counting cheaters and win traders.

    So I have to convince a good paladin on the server to try it out, just for fun... someone that's already meeting their pvp goals in 3v3 and doesn't care that the team is experimental at this stage.
    Last edited by heyaz : 10-10-2012 at 05:13 PM

  5. #35

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    Heyaz and remanz

    I went for full PvP power gems in every slot, all the r1 guys go for that.

    Yes, 2-4 min que in 5v5 are in EU, Im playing on EU Ravencrest, Alliance.

    Without sounding like a total douche, Im actually pretty well known on my realm. Im nice to everyone, even haters. Ive done tons of 3v3 with 2200+ players. So there is allways some guys who wants to test it out. My former paladin who I played with in s10 just came back. He is pushing glad in 3v3 this season, so he will get the conq weapons and t2 weapon pretty fast, which helps a ton when it comes to surviving that retarded mage, spriest, hunter and warrior dmg.

    Im still tweaking my macros for arena, would gladly share my ideas if anyone is interested

  6. #36

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    Ya agreed. everyone is gemming for pvp power now.
    EU is great. I am stuck for US servers for now.

  7. #37
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    Quote Originally Posted by zenga View Post
    Resilience does not have diminishing returns. You probably mean that once beyond a certain point, if you stack 1 extra resilience that you get less of a gain in absolute value. But that doesn't mean that it's proportionally worse (and that is what diminishing returns are).

    Example:

    A player has 30% mitigation, so it means that if you deal 100 damage, he will take 70 damage.
    That player adds another 20% mitigation, so if you deal 100 damage to him, he will eat 50 dmg.
    By stacking an extra 20% resilience, he takes 29% less damage than before.

    Which is basically exactly the opposite of diminishing returns. Because the higher your mitigation is, the higher that the effect of adding more resilience iwill be, just not in absolute numbers.

    An more extreme example:

    You have 10% resilience and add 1%, If a player deals 100 damage to you, you would receive 90, with increasing your resilience by 1% you will now take 89 damage. or you have just reduced the anount of damage you took by 1,2%.
    In other words: the effect of adding 1% mitigation is a 1.2% dmg reduction taken.

    You have 90% resilience and add 1%, If a player deals 100 damage to you, you would receive 10, with increasing your resilience by 1% you will now take 9 damage. or you have just reduced the anount of damage you took by 10%.
    In other words: the effect of adding 1% mitigation is a 10% dmg reduction taken.
    10% Resilience is 10% reduction.
    20% Resilience is 20% reduction.
    That's a given.

    What he means is, at some point linear returns become diminishing returns.

    As in, it might be 1000 rating for 10%, up to a point.
    But then it becomes 1200 rating for the next 10%.
    And 1600 rating for the next 10%.

    PvP Power stays the same rating for each 10%.
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  8. #38

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    Quote Originally Posted by Ualaa View Post
    10% Resilience is 10% reduction.
    20% Resilience is 20% reduction.
    That's a given.

    What he means is, at some point linear returns become diminishing returns.

    As in, it might be 1000 rating for 10%, up to a point.
    But then it becomes 1200 rating for the next 10%.
    And 1600 rating for the next 10%.

    PvP Power stays the same rating for each 10%.
    100% this.
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  9. #39

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    Quote Originally Posted by Shodokan View Post
    Basically... with gear + gems you get more pvp power faster than you get damage reduction through resil which actually means throughout the seasons yes you will have more negation percentage but the increased damage will more than likely net a higher damage gain over said reduction. (vangurads did a whole video on this as well)
    The pace at which resilience rating converts into absolute damage reduction slows down by each extra point of resilience rating you gain, which is basically a diminishing return on resilience rating for scaling purposes. However the importance/value of damage reduction increases the more you have. And it increases at a faster rate than the diminishing returns of resilience rating does, thus making resilience actually having stacking returns (dont know the exact word in English, but the returns do not diminish but increase)

    Or ... the effect of adding resilience becomes bigger the more resilience you have. Thus resilience does not have diminishing returns whatsoever.



    B is the amount of resilience you have
    A is the amount of extra mitigation you get per extra point of resilience rating.
    C is the value of damage mitigation

    The first curve goes down slower than the 2nd one climbs, relative to your amount of resilience.

    I'm not sure if I'm the best at explaining this, and it might be confusing, but this is how it works.

    Edit: I didn't say / give the impression that pvp power is worse or better than resilience, I basically just commented on your statement that resilience has diminishing returns.
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    Last edited by zenga : 10-10-2012 at 08:19 PM
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  10. #40

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    Quote Originally Posted by zenga View Post
    The pace at which resilience rating converts into absolute damage reduction slows down by each extra point of resilience rating you gain, which is basically a diminishing return on resilience rating for scaling purposes. However the importance/value of damage reduction increases the more you have. And it increases at a faster rate than the diminishing returns of resilience rating does, thus making resilience actually having stacking returns (dont know the exact word in English, but the returns do not diminish but increase)

    Or ... the effect of adding resilience becomes bigger the more resilience you have. Thus resilience does not have diminishing returns whatsoever.



    B is the amount of resilience you have
    A is the amount of extra mitigation you get per extra point of resilience rating.
    C is the value of damage mitigation

    The first curve goes down slower than the 2nd one climbs, relative to your amount of resilience.

    I'm not sure if I'm the best at explaining this, and it might be confusing, but this is how it works.

    Edit: I didn't say / give the impression that pvp power is worse or better than resilience, I basically just commented on your statement that resilience has diminishing returns.
    It stacks decently well... but the other person's information shows that pvp power and resil actually come to a point where you deal more damage % than the reduced amount should allow (Should only do 40% damage but does 54% etc)

    I'm not saying resil is bad, or that pvp power is the best thing since sliced bread (it is better than main stats for a bunch of classes) but they do interact with one another and have an effect on damage done and the reduction of said damage being equal to if you had only reduced it by Y% opposed to the original X%.
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