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Jafula
09-03-2008, 09:18 PM
Jamba is an addon for World of Warcraft that is designed to assist multiboxers.

Version 0.7f now available for download. This is beta software and may have problems. Please report any you find in this thread and I'll fix them as soon as possible.

Download and more information: http://wow.jafula.com/addons/jamba

Find out what features are coming in future releases. (http://wow.jafula.com/addons/1-jamba/14-future-jamba-releases)

Changes in 0.7f

Toon

* New currency list display. Type "/jamba-toon currency" to see it. It shows gold on each toon and total gold, as well as justice, honor points, etc for each toon.
* Auto deny guild invite is now off by default.

Sell

* New option to automatically sell unusable soulbound items (off by default).

Changes in 0.7e

Quest

* Mirroring now works for the new complete quest button in the quest log and also for the "in the field" complete quest button found in the Objective Tracker as well.
* Now mirrors accept quest for quests that have been auto accepted by the game (commonly found in newbie areas < level 6).

Quest Watcher

* Will now display new "in the field" complete quest and quest offer buttons (these are similar to the buttons found in the objectives tracker).
* Objective headers now collapse when a new quest is tracked (there is currently no option to change this).

Talk

* Now able to forward via both real whispers and fake whispers.
* Fake whispers have option to add sender/forwarded to the reply queue on the master. Yay!
* New option to choose which chat window the fake whispers are sent to.
* Fixed a lua error with RealID messages.

Follow

* Made /jamba-follow snw smarter. Now it will suppress any follow warning that happens immediately after it. Precede the /jamba-follow snw command before any /follow command to get warningless refollows.

ISBoxer users - I recommend you change the "FTL follow me" macro to:

/jamba-follow snw
/follow {FTL}

Team

* New slash command /jamba-team removeall which will removeall all team members except for the current toon.

Taxi

* Fixed an error where the unable to fly message was causing a lua error.

Trade

* Fixed a small error when 0 money was being withdrawn from the guild bank.

Macro

* Can now build macros when not in a party or raid (playing solo).

Changes in 0.7d

Follow

* New option "Only warn if outside follow range". This is off by default. If it is on and you are in follow range and follow breaks you will not get a warning, so be careful!

Purchase

* Fixed bug where toons were not purchasing the correct amount of items.

Proc

* Fixed bug where you were unable to choose a sound for a proc. You can now choose sounds for procs!

Display Team

* Power bars now update properly.

Changes in 0.7c

Follow

* (4.0.1) Follow broken warnings are really broken due to an API change in the patch. Not much I can do about it. Best effort is the slash command below.
* (4.0.1) Added a new slash command /jamba-follow snw which attempts to suppress the next follow broken warning. If you don't want follow broken warnings every time you /follow you need to add this before any /follow commands you issue.

Quest

* (4.0.1) The Jamba-Quest bar displays properly.
* Added "Track All" and "Track None" buttons to the Jamba-Quest bar.

Macro

* (4.0.1) No longer locks up the keyboard.
* The variable list now shows which tag each variable is associated with.

Changes in 0.7b

Core: Communications

* Hopefully fixed bug where teams in battlegrounds were not communicating correctly. Please tell me if you are still having problems after this fix...

Quest: Watcher

* New option to send quest progress messages to a message area (party, default chat, etc).
* New option to show/hide quest watcher window with two new slash commands, /jamba-quest-watcher show and /jamba-quest-watcher hide

Core: Message Area

* Messages areas of party / raid / guild / officer were printing erroneous errors. Why has no one complained about this before? No one uses it!?

Changes in 0.7a

Trade

* Added new category to trade class drop-down called "!Quality" - allowing to select all grays (trash) to load.
* Added a option on the trade window called "Ignore Soulbound", if set will ignore soulbound items when loading.
* Fixed bug where gold amount to be left on toon after visiting guild bank was not pushed with the settings.

Changes in 0.7

Jamba-Talk

* Now forwards and relays Battle.Net RealID Friends whispers.

Core: Communications

* No more changing team online channels for Jamba! Option added to Core: Communications that when checked will make Jamba assume all toons are always online (on by default).
* Performance improvements for Jamba addon channel commands and messages. Make sure your toons are all in a party / raid and pushing settings, etc, will be much faster.
* Added an option to tweak ChatThrottleLib settings to allow for faster addon traffic. Option is in Core: Communications and is called "Boost Jamba to Jamba Communications". The main change is to reduce FPS to 10 before the CTL cuts the traffic in half. This is on be default and may cause disconnections. If it does, please let me know.

Quest: Watcher

* Massive performance improvement when completing quests. Should no longer get any lag.
* Quest heading now shows (X/Y) where X is the number of toons that have the quest (watching it) and Y is the total number of toons in your team.
* Can now click through to the background when over the quest watcher area.
* Quest Watcher now needs to be unlocked (an option) before it can be moved with alt + left drag.
* Added option to hide Blizzard's Quest Watch Frame when Jamba's is enabled.
* Can now click on quest objectives to toggle the display of toons progress underneath.
* Added option to show completed quests as 'DONE" rather than '10/10'.
* Added option to _not_ hide completed objectives.
* Quest Watcher heading now always visible (even if not watching any quests).
* Added option to hide quests that are completed by all toons in the team.
* Jamba Quest Watcher Is now in its own module so it can be disabled by those that do not use it.

Trade (New Module)

* See other toons bags when trading - able to click on items to load into trade window or choose a classification of item to load into trade window.
* Two slash commands /jamba-trade loadname and loadtype - see help in addon for details.
* Option to automatically deposit / withdraw money from guild bank. After visiting the guild bank a toon will be left with X amount of money. The option will deposit money if the toon has greater than X, otherwise it will withdraw money to top the toon up to X.

Toon: Warnings (PVP)

* AFK warning removed and replaced with InActive buff warning (you can actually turn this one off). Can some please test this works - I don't PVP.

Core: Settings

* Settings are no longer tied to the Blizzard Addon area and are now in their own window. The window can be shifted around, and is a lot larger than the previous area. Each Jamba module now has its own help section (which still needs to be populated with helpful information, but at least has the slash commands for each module listed).

Follow

* New slash command: /jamba-follow train <tag> Type "/jamba-follow train all" to have your toons follow one after the other. The follow order is decided by the order your toons are in the Core: Team list.

Tag

* /jamba-tag add and /jamba-tag remove slash commands have been changed. They are now:
o /jamba-tag add <name|existing-tag> <tag>
o /jamba-tag remove <name|existing-tag> <tag>

* Class based tags are now automatically applied to a toon. These tags cannot be removed or the tag added to a toon that is not that class.

Proc

* Window location for the proc header bar now gets pushed with the other settings.

Changes in 0.6

Jamba-Quest

* New Quest Watcher frame, watch quests from slaves on master.

Jamba-Toon

* New AFK warning.

Jamba-Display-Team

* Can now change background and border colours on team display.

Jamba-Item-Use

* Can now change background and border colours on the item bar display.

Jamba is divided into modules. The core Jamba options involve configuring the multi-boxer's group of characters and setting one of the characters to be the master character. Each module has a button at the top of its option page that you can use to push the settings displayed on that page to each character in your group that is online and enabled. Use this feature to avoid configuring the same options more than once.

I wrote this as an exercise for myself after I discovered multi-boxing and its been a blast learning lua and the wow api. Currently its pretty similar to other multiboxing addons for Wow, and I have essentially added another choice to the mix. :rolleyes: Lots of inspiration from twoboxtoolkit, multiboxer, and automation. I have plenty more plans and ideas for Jamba, like timers (for mage POM, shaman totems), trade window loaders and roleplaying elements.

If you decide to give it a go, I'd love your feedback.

Jafula.

Xzin
09-03-2008, 09:23 PM
Hey this is really neat. I am glad people are writing and sharing addons. Keep it up - I am sure many people will appreciate this addon.

lacitpo
09-03-2008, 09:48 PM
So really soon for a feature request but here goes.

How bout a system for displaying proc on alts. As in, when one of your slaves procs nightfall, it gives your brain the warning. Doable under current scripting restrictions?

Ughmahedhurtz
09-03-2008, 10:06 PM
Sweet. Sounds great. I think I'll give this a shot tonight or tomorrow.

sqeaky4100
09-03-2008, 10:39 PM
Playing around with it... quite amazing so far!

Very simple to set up, seems well polished also.

One note: the "push to other characters" , does it only take effect when you relog? ( because when I Push my settings, it doesn't show any difference on the alts screens )

Quix
09-03-2008, 10:41 PM
Very nice.

Zub
09-03-2008, 10:48 PM
I'll have a go as well, i like the name ;-)

just curious, do you intend to keep playing/updating this addon for a while (i.e. Wotlk+) ?
Thanks
-Zub

Zub
09-03-2008, 10:54 PM
Had a quick browse through the doc, didn't see this anywhere.
Is it possible to set the master/main as 'focus' ? and broadcast choices (flights/rewards) from / whispers to the focus?

RogueLover
09-03-2008, 11:36 PM
ohhh. this looks cool! been reading these forums for a week now and soaking up as much info as I can. I like the idea of an addon for multiboxing! :thumbup:

Abyssal
09-03-2008, 11:49 PM
excellent website too :)

SilverSlice
09-04-2008, 12:21 AM
thanks for sharing this addon :) just the taxi function alone is making our life a bite more enjoyable :)
gotta read up on this and test it out this weekend.

Silver

razorbax
09-04-2008, 12:26 AM
Looks very nice, Ill try it out over the next few days. Since I hassled Smurphy, I guess Ill hassle you to for an enhancment request....

Macro Inserts.
Basically allows you to write a macro using a variable to replace a character slot (ordered by how it is seen from the masters UI) and then inserts the correct character name into the macro (on the slaves) when the group is formed. See http://www.threedruidnoob.com/2008/09/perfect-mod.html for more detail about what I was personally after;)

eg.
Master is Tank and see's the following
Tank
DPS1
DPS2
DPS3
Heal

Therefore P1 when used in a macro would be replaced with Tank, P2 with DPS1, P3 DPS2 etc...
SO the "Template" Macro would look like
/cast [target=P1] heal
When the group is formed (or a command is executed) it would change it to :
/cast [target=Tank] heal

No doubt you would have to have some way of writing the macro from the mod and inserting it into a particular macro slot.

Savage
09-04-2008, 12:58 AM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>

lacitpo
09-04-2008, 01:05 AM
Macro Inserts.
Basically allows you to write a macro using a variable to replace a character slot (ordered by how it is seen from the masters UI) and then inserts the correct character name into the macro (on the slaves) when the group is formed. See http://www.threedruidnoob.com/2008/09/perfect-mod.html for more detail about what I was personally after;)

eg.
Master is Tank and see's the following
Tank
DPS1
DPS2
DPS3
Heal

Therefore P1 when used in a macro would be replaced with Tank, P2 with DPS1, P3 DPS2 etc...
SO the "Template" Macro would look like
/cast [target=P1] heal
When the group is formed (or a command is executed) it would change it to :
/cast [target=Tank] heal

No doubt you would have to have some way of writing the macro from the mod and inserting it into a particular macro slot.I had the same idea but you did a much better job writing up the description. This would be an AMAZING tool for mboxing. Would make re-macroing so much simpler. But anyways, awesome job on the addon again. Hope to get trade windows soon. :P

Savage
09-04-2008, 01:07 AM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>Also, when you hit Set defaults on all settings, it makes the window come out of Maximized from Keyclone and become a normal window.

alfa
09-04-2008, 03:19 AM
looks very nice :) gonna try this tonight :)

did i understand correct ? with this i have to chose the quests rewards and it does other talking what master cha selects ?

David
09-04-2008, 03:57 AM
Sounds like a good thing. I will check it out as soon as I get home.

Auto flying alone is worth the mod, maybe the vendoring module works for me as well :-)

Jafula
09-04-2008, 04:10 AM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>I'm sorry that is happening for you. I've tried to reproduce it; but cannot get it to happen. Could you try Jamba as the only addon loaded for that character and and see if that fixes the problem?

The only reason the feature that is causing you issues exists is for Jamba to know when you characters are connected. This isn't strictly necessary; so if people are having issues with it, I'll pull it out.

Anyone else having this problem? Anyone not having this problem?
Also, when you hit Set defaults on all settings, it makes the window come out of Maximized from Keyclone and become a normal window.Did you manage to get the spamming issue sorted? Are you refering to the push to characters for the settings? Thats really unusual behaviour; there is nothing in Jamba that alters window settings. Hmm...

Make sure every character has every other character set up in its member list and enabled and they all have the same master. Let me know if you are still having problems; the spamming is definitely solvable if its still an issue.

Jafula
09-04-2008, 04:59 AM
Playing around with it... quite amazing so far!

Very simple to set up, seems well polished also.

One note: the "push to other characters" , does it only take effect when you relog? ( because when I Push my settings, it doesn't show any difference on the alts screens )Thanks!

When you push the settings; your slaves should print a message to the default chat like "Jamba-Quest settings updated successfully". The changes take effect immediately, you should be able to see the changes happen if you have the options open on your slaves.

Can you check that:
all your characters have the same member list;
and that all the characters on the member list are enabled (ticked); and all have the same master (including the master)Please get back to me if you this process still is not working for you.

Jafula
09-04-2008, 05:53 AM
I'll have a go as well, i like the name ;-)

just curious, do you intend to keep playing/updating this addon for a while (i.e. Wotlk+) ?
Thanks
-ZubYes, yes and yes! I'm torn between working on Jamba, playing my 5 characters to get them to 70 before Wotlk and sleep. :whistling:
Had a quick browse through the doc, didn't see this anywhere.
Is it possible to set the master/main as 'focus' ? and broadcast choices (flights/rewards) from / whispers to the focus?I could add an option in Jamba-Core to set focus on each character to be the master on start up (perhaps a script option to reset focus to master as well - will only take effect out of combat). As the broadcast always goes to the master, will this be enough for you? Do you have a specific reason to broadcasting to focus as opposed to the master?

I intend to add functionality to allow the master to be changed via script; like "/jamba setmaster Yasham" which will change the master on the character that called and broadcast the master change to all the other characters (and change focus if the option is set).
looks very nice :) gonna try this tonight :)

did i understand correct ? with this i have to chose the quests rewards and it does other talking what master cha selects ?Yes, you did, you need to make sure you have the quest giver open on all the characters before you start on the master.

Macro Inserts.
Basically allows you to write a macro using a variable to replace a character slot (ordered by how it is seen from the masters UI) and then inserts the correct character name into the macro (on the slaves) when the group is formed. See So really soon for a feature request but here goes.

How bout a system for displaying proc on alts. As in, when one of your slaves procs nightfall, it gives your brain the warning. Doable under current scripting restrictions?I'm in two minds about adding a system for buff warnings (I can see party buffs using X-Perl unit frames); but if I do this, I don't see why I can't try to add procs to this. I'll have to investigate some more; just having a quick look it seems there are some ('http://www.curse.com/downloads/details/11894/') mods ('http://www.wowinterface.com/downloads/info8587-LockNotes.html') that do this (not sure that they are multiboxer friendly).

moog
09-04-2008, 06:50 AM
Sounds like a great addon but it appears to insist on adding the 4 other chars to my friends list, which is already full overflowing on my main, causing an infinite loop of /friend attempts, resulting in a DC from the spam :(

Zub
09-04-2008, 06:51 AM
The addon is working perfectly for me. Good job, it is looking VERY nice.
The options are very easy and intuitive.

The only thing i had a doubt about, was the PUSH button under Jamba(Core)
I thought it would push the list to the toons in the list. Tried a couple times until i realized you needed to add the toons on each list first.



I intend to add functionality to allow the master to be changed via script; like "/jamba setmaster Yasham" which will change the master on the character that called and broadcast the master change to all the other characters (and change focus if the option is set).
This would be awesome. It would allow me to put it my PiP/focus macro to always have the master on the big screen. (discard my previous question about having 'focus' in the list - this replaces it)

Thanks again for this awesome addon.
-Zub

Zub
09-04-2008, 06:59 AM
Another thing (just throwing them out at you;-) it would be good if there was an option to automatically set to group loot to Free-for-all ( /ffa ) and a script command to invite whoever is on the list of toons (enabled) to create the group :-)

alfa
09-04-2008, 07:03 AM
Yes, you did, you need to make sure you have the quest giver open on all the characters before you start on the master.

Great thanks alot :) i will try this today :)

Maat
09-04-2008, 08:06 AM
Had a quick browse through the doc, didn't see this anywhere.
Is it possible to set the master/main as 'focus' ? and broadcast choices (flights/rewards) from / whispers to the focus?I could add an option in Jamba-Core to set focus on each character to be the master on start up (perhaps a script option to reset focus to master as well - will only take effect out of combat). As the broadcast always goes to the master, will this be enough for you? Do you have a specific reason to broadcasting to focus as opposed to the master?

I intend to add functionality to allow the master to be changed via script; like "/jamba setmaster Yasham" which will change the master on the character that called and broadcast the master change to all the other characters (and change focus if the option is set).

Script to change master would be nice idd.

Other recommendations:
Forward the name of the player that whispered the slave. It can become confusing when you try to talk with multiple players through the same slave. I edited the lua to reduce the length of the error msg when follow brakes. It was just way too long for me. Imo "!FOLLOW BROKE!" is enough, no need for a full sentence, it just makes things spammy. An option to throttle together the "follow broke" error msg in case follow broke at same time on the slaves selected at the Member List. Yet again, less spam. I know you still havent implemented the CD watcher. But it would be extremely nice if it could track any given spell not just bloodlust. example: warstomp. Preferably have a movable icon/frame for it too.So far, so good, keep it up! :P

evildave
09-04-2008, 08:24 AM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>im having the same problem

Jafula
09-04-2008, 08:41 AM
Sounds like a great addon but it appears to insist on adding the 4 other chars to my friends list, which is already full overflowing on my main, causing an infinite loop of /friend attempts, resulting in a DC from the spam :(Thanks for the feedback, you are the second to report this, thesavagetony was having problems as well. I know how to fix this and I'll get onto as soon as I get home from my day job... I have a feeling that the issue might be caused by a large friends list. Anyway, the point is moot, as I'm going to pull that part of the code that does this as its not really necessary.
The addon is working perfectly for me. Good job, it is looking VERY nice
The options are very easy and intuitive.

The only thing i had a doubt about, was the PUSH button under Jamba(Core)
I thought it would push the list to the toons in the list. Tried a couple times until i realized you needed to add the toons on each list first.
Thanks, I'm glad it is working for you. The initial push can push out all your member list to your slaves, but you need for them to be able to trust the pusher. If you add and enable one toon on each slave and push from that toon, it should work. I tried to explain it here ('http://wow.jafula.com/addons/1-jamba/12-jamba-core') - if I could be clearer I am open to suggestions.
Another thing (just throwing them out at you;-) it would be good if there was an option to automatically set to group loot to Free-for-all ( /ffa ) and a script command to invite whoever is on the list of toons (enabled) to create the group :-)I'm on it! After the infinite loop friend bug.

Jafula
09-04-2008, 08:46 AM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>im having the same problemDo you have a lot of friends on your main? If you try loading the addon on a new character (that has no friends) and then slowly add others does the problem go away? I'm going to be removing the code that causes this, but I'd like to know why its happening...

Zub
09-04-2008, 08:55 AM
doing good:-)

Bug fixes > new features, so don't worry too much about my suggestions lol
- Automatic /follow from the slaves to the master when exiting combat
- Automatic accept Rez
- A "/jamba gold" script command for the master to ask how much money the slaves have
- Same as Maat: Forward the name of the player that whispered the slave. It can become confusing when you try to talk with multiple players through the same slave.


You'll soon regret you've opened this to the public, you'll get ALOT of work :-)

cheers
-Zub

Jafula
09-04-2008, 09:17 AM
Other recommendations:
1) Forward the name of the player that whispered the slave. It can become confusing when you try to talk with multiple players through the same slave. 2) I edited the lua to reduce the length of the error msg when follow brakes. It was just way too long for me. Imo "!FOLLOW BROKE!" is enough, no need for a full sentence, it just makes things spammy. 3) An option to throttle together the "follow broke" error msg in case follow broke at same time on the slaves selected at the Member List. Yet again, less spam. 4) I know you still havent implemented the CD watcher. But it would be extremely nice if it could track any given spell not just bloodlust. example: warstomp. Preferably have a movable icon/frame for it too.So far, so good, keep it up! :PThanks for the feedback!

1) I assume that you are not using the request /who information and the forwarding of system messages in this case. I could make this change; but I cannot make the name clickable in this case; but you will still have the name. How do you want the name forwarded - as a postfix or prefix?

2) I'll add an option for that; and default it to "Follow Broken".

3) Hmmm, I'll keep this one in mind, I'd like the idea of combining similar messages within a certain time frame together. You won't see this feature immediately, but know that it is on the list ('http://wow.jafula.com/addons/1-jamba/14-future-jamba-releases') .

4) :D

Zub
09-04-2008, 09:26 AM
found a little bug while turning in a quest with a choice of rewards.
Basically as i get to the reward page (before i select anything) the slave gets the error: "Invalid reward choice in GetQuestReward([choice])"
and basically doesnt do anything from there. I need to manually select the reward and click complete. It has done this on several quests with rewards.

Maat
09-04-2008, 09:31 AM
Been doing some BG to test the addon, and the follow brake feature generates immerse spam. Sometimes when follow brakes even if its only on 1 slave, I still get 2-3 lines telling me that follow broke on that slave. You definitely gonna need some anti spam feature.

Jafula
09-04-2008, 09:57 AM
Been doing some BG to test the addon, and the follow brake feature generates immerse spam. Sometimes when follow brakes even if its only on 1 slave, I still get 2-3 lines telling me that follow broke on that slave. You definitely gonna need some anti spam feature. Wow, I only ever get one message per broken follow per character. Do you have any other addons that use the Ace3 libraries loaded? Could you PM me a list of your addons?

zanthor
09-04-2008, 10:12 AM
Request:
Jamba-Follow - A mod that handles following. The way I currently have mine setup (as an autoexec script in my rdx implementation) is with /script fzStart("name"), fzStop(), fzStart()... this allows for starting to follow a new main, stopping follow, and restarting follow onthe existing target. Currently my implimentation strobes a follow command once per second, this is great for situations that break follow such as fears... it's allowed from within their API so I consider it "safe" and outside teh automation bubble.

Why would I want to have this feature in Jamba? Because thats the only feature you haven't covered from the conglomerant of features I've cobbled together between many mods. If I can trim 5-6 mods out... and in the process be able to tell the friends of mine that Jamba is better, then I have fewer code updates to manage myself :).

Pipedream:
Jamba-Equipment Compair - Somethign that lets you look at what your toons are wearing if it's different than the masters piece... Who gets the shiney blue that just dropped... I like to keep my toons balanced but without fail the leader ends up with phatter loot.

Question:

Mirror Master Quest Selection
Tick this box to have your slaves mirror the master quest selection. This includes all the gossip options and your slaves navigate the quest npc menu system the same way you do on your master character.
Slave Auto Accept Quest
This option is off by default. Tick this box to automatically accept quest when clicking on the quest giver npc on your slave character. You will not see the quest text. Be warned if you use this option that a slave may auto accept an escort quest before the other slaves are on the correct stage of the quest chain.
If you have auto accept quest off, open the NPC with master & slaves, then accept on the master, does it not broadcast that accept?

That is all :).

Sajuuk
09-04-2008, 10:51 AM
Feature request: Party/Raid cooldown monitor.

I would kill for this. :)

ChaoticMonk
09-04-2008, 11:14 AM
Nothing major but on your website, when you go to a addon module page with multiple pics (eg. talk or merchant) and click on a pic you'll get the popup with the page numbers at the bottom and a play button on to bottom right. When you click the play button after the last page it gets stuck loading forever as if looking for the nonexistent page#4. Like I said, nothing major :D

zanthor
09-04-2008, 11:17 AM
Feature request: Party/Raid cooldown monitor.

I would kill for this. :)RDX has this. Definitely achievable.

puppychow
09-04-2008, 12:34 PM
does this mod work when your master is 70 and is the attack/follow master, but one of the slaves is the one who picks up and shares quests? Also for people with multiple groups, you may want to look into supporting party1 - party5 as targets, that way you only have to set it up once and it'll work with all groups (as long as party1 is the master and party leader, etc). Of course it won't work in battlegrounds, but most people q up for BGs as a group and that almost always makes me raid leader (and therefore able to move groups around) anyways.

very nice job, esp like the use of ace2 :)

alfa
09-04-2008, 12:58 PM
having the same problem with most of the ppl. Spamming added friends and get DCed :(

edit: i turned off all addons and result is the same.

brontes
09-04-2008, 01:20 PM
^ how do you break follow on command?

Also, this is an awesome addon. I've already ditched Multiboxer. Requests would largely be echoing other posts, auto-FFA and autofollow.

zanthor
09-04-2008, 01:23 PM
does this mod work when your master is 70 and is the attack/follow master, but one of the slaves is the one who picks up and shares quests? Also for people with multiple groups, you may want to look into supporting party1 - party5 as targets, that way you only have to set it up once and it'll work with all groups (as long as party1 is the master and party leader, etc). Of course it won't work in battlegrounds, but most people q up for BGs as a group and that almost always makes me raid leader (and therefore able to move groups around) anyways.

very nice job, esp like the use of ace2 :)Party 1-4 are never the same for all 5 characters in a group.

The reason for this is that Party5 doesn't exist. Party is 1-4, Raid is 1-40 which includes the player.

SilverSlice
09-04-2008, 01:34 PM
thanks again for the addon :) cant wait to test it out properbly

i found myself having the same problem as 4/5 other guys above me, friendslist looping and dc,
i guess i can avoid that for the time beeing by disabling the addon and go back to a bite more manual boxing

got the problem on two of the shammys since i tried to replicate the issue, my main shammy got a friends list that is about 6 chars on it,
the 2 shammy and the rest of the party, does not have any friends :( hehe

got a feeling that this may be the most populer tread on the forum pretty soon, no worries about the litle bug, nothing is perfect, and with time
most issue's can be resolved anyway

Silver

Abyssal
09-04-2008, 01:39 PM
I love this addon!


But, I'm still using Multiboxer (with most things disabled) for a few things: Slaves auto accepting shared quests from Master, Auto setting FFA loot & being able to see a Slave's inventory when trading.


Also might want to note that when adding characters, it's case sensitive (ie capitalize the first letter)

brontes
09-04-2008, 01:58 PM
I just turned in a random quest in HFP ('http://www.wowhead.com/?quest=10295') and it autoselected the same reward for everyone even though "WITH quest rewards" was UNCHECKED on all instances. Bug or is there a setting that overrides this?

Not a terribly big deal but I'm going to be careful when I'm turning in a quest with decent rewards for my mixed-class party.

(Multiboxer is not running, so it wasn't a conflict with that's settings.)

edit: Just turned in another quest, same thing. Three optional rewards, "Mirror MasterWITH Quest Rewards" is unchecked. All clones selected same reward as master.

Savage
09-04-2008, 02:58 PM
I retried with only jamba enabled and it still does it.

cheeseprophet
09-04-2008, 03:11 PM
^ how do you break follow on command?

Also, this is an awesome addon. I've already ditched Multiboxer. Requests would largely be echoing other posts, auto-FFA and autofollow.Breaking follow is only possible by moving

pewshamanper
09-04-2008, 05:27 PM
Quoted from "thesavagetony"
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>
I'm sorry that is happening for you. I've tried to reproduce it; but cannot get it to happen. Could you try Jamba as the only addon loaded for that character and and see if that fixes the problem?

The only reason the feature that is causing you issues exists is for Jamba to know when you characters are connected. This isn't strictly necessary; so if people are having issues with it, I'll pull it out.

Anyone else having this problem? Anyone not having this problem?
Quoted from "thesavagetony"
Also, when you hit Set defaults on all settings, it makes the window come out of Maximized from Keyclone and become a normal window.
Did you manage to get the spamming issue sorted? Are you refering to the push to characters for the settings? Thats really unusual behaviour; there is nothing in Jamba that alters window settings. Hmm...

Make sure every character has every other character set up in its member list and enabled and they all have the same master. Let me know if you are still having problems; the spamming is definitely solvable if its still an issue.
Im having this problem

Jafula
09-04-2008, 06:40 PM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>Same problem here. I had to DELETE the addon to get it to stop. Or it would just cause the WoW servers to disconnect me.

This is actually the same problem I had with a couple of other multiboxer addons... constant spam that ended in disconnects.@Fursphere, thesavagetony, moog, evildave, alfa, SilverSlice, pulakiyah.

Deleting is what I would have done as well. But, I have fixed this now. I deleted the offending code. The addon no longer cares about friends at all and will no longer spam and disconnect you. Aside from that issue, I've worked hard to avoid the constant spam that ends in disconnects, and if you do decide to give Jamba (0.1a) another go; I sincerely hope you do not get disconnected because of JambaSpam (TM).

Savage
09-04-2008, 06:45 PM
Wow, I have a huge problem. I log onto my main, I dont even need to have my other guys on at this point, but its SPAMMING something about all of my other guys already being on my friends list and then I get kicked off after 2 seconds or so. I cant even configure it. >_>Same problem here. I had to DELETE the addon to get it to stop. Or it would just cause the WoW servers to disconnect me.

This is actually the same problem I had with a couple of other multiboxer addons... constant spam that ended in disconnects.@Fursphere, thesavagetony, moog, evildave, alfa, SilverSlice, pulakiyah.

Deleting is what I would have done as well. But, I have fixed this now. I deleted the offending code. The addon no longer cares about friends at all and will no longer spam and disconnect you. Aside from that issue, I've worked hard to avoid the constant spam that ends in disconnects, and if you do decide to give Jamba (0.1a) another go; I sincerely hope you do not get disconnected because of JambaSpam (TM).Sweet! No, dont get me wrong, that was the only thing that was keeping me from using it. Im going to start using it right now - The addon is GREAT!

Jafula
09-04-2008, 07:16 PM
Take cover! Incoming wall of text ...
Other recommendations:
Forward the name of the player that whispered the slave. It can become confusing when you try to talk with multiple players through the same slave.Done (in Jamba-0.1a). The name of the original whisperer is at the start of the message followed by a ": ". Hopefully this is what you want. We can tweak it in later releases if need be.
found a little bug while turning in a quest with a choice of rewards.
Basically as i get to the reward page (before i select anything) the slave gets the error: "Invalid reward choice in GetQuestReward([choice])"
and basically doesnt do anything from there. I need to manually select the reward and click complete. It has done this on several quests with rewards.@Zub - Did you have "Slave Auto Complete Quest (No Reward Choice)" selected when this happened? If so, I've made a change to the code in Jamba-0.1a that will fix this problem. Otherwise we still have an issue.
Nothing major but on your website, when you go to a addon module page with multiple pics (eg. talk or merchant) and click on a pic you'll get the popup with the page numbers at the bottom and a play button on to bottom right. When you click the play button after the last page it gets stuck loading forever as if looking for the nonexistent page#4. Like I said, nothing major :DWebsite Quality Assurance :love:






Tick this box to have your slaves mirror the master quest selection. This includes all the gossip options and your slaves navigate the quest npc menu system the same way you do on your master character.
Slave Auto Accept Quest
This option is off by default. Tick this box to automatically accept quest when clicking on the quest giver npc on your slave character. You will not see the quest text. Be warned if you use this option that a slave may auto accept an escort quest before the other slaves are on the correct stage of the quest chain.
Mirror Master Quest Selection

If you have auto accept quest off, open the NPC with master & slaves, then accept on the master, does it not broadcast that accept?

That is all :).@zanthor - Your requests are on the list. Can you (or anyone else) come up with some ideas for how to display the equipment from the slaves on the main. Imagine, if Jamba used tooltips to do this. Mouse over a weapon and suddenly you have 8 slots to display (assuming 4 slaves).

As to your question, yes, the accept on the master will be broadcast assuming Mirror Master Quest Selection is ticked. The Slave Auto Accept Quest option is what twoboxtoolkit did and when I was using it I never got to see the quest text.

does this mod work when your master is 70 and is the attack/follow master, but one of the slaves is the one who picks up and shares quests? Also for people with multiple groups, you may want to look into supporting party1 - party5 as targets

very nice job, esp like the use of ace2 :)@puppychow - Thanks! Jamba was not designed to have two masters like you are asking. It is an interesting idea (and I think other mods do this); but I'd like to try and keep Jamba as simple as possible (lol).

The idea with Jamba is that if you have multiple groups, you should be able to add all the characters you'll ever play into Jamba and then use the /jamba screen; and enable the ones that are currently in your group and disable the ones that are not. Hopefully the only ones that are enabled are online, so when you push the settings for Jamba (core) to your other characters, they all get the same setup and you are ready to go. Hmmm, I might have to tweak Jamba to make this work properly. This idea along with Zub's ideas for automatically creating a group invite list is hopefully a solid start to some really nice mb addon action...

I just turned in a random quest in HFP ('http://www.wowhead.com/?quest=10295') and it autoselected the same reward for everyone even though "WITH quest rewards" was UNCHECKED on all instances. Bug or is there a setting that overrides this?

Not a terribly big deal but I'm going to be careful when I'm turning in a quest with decent rewards for my mixed-class party.

(Multiboxer is not running, so it wasn't a conflict with that's settings.)

edit: Just turned in another quest, same thing. Three optional rewards, "Mirror MasterWITH Quest Rewards" is unchecked. All clones selected same reward as master.@brontes - This was a bug, I'm so sorry. I was checking the wrong variable in my code - the logic was kinda correct, but not a full box of biscuits. Anyway, I have fixed it in Jamba-0.1a so hopefully you won't find that problem anymore.

Zub
09-04-2008, 07:28 PM
Hi Jafula,
Thanks for the updates!

I'm currently using Jamba as my full time MB mod, keeping Multiboxer2 for 3 things:
- the autofollow when combat ends
- the constant display of the /follow status of my slaves (green if on /follow, red if not)
- the messages from the slaves (exampe: "not in range", "you are mounted", "Quillboard tusk: 24/60", "Discovered Veil Lilthic" and what not.)

All in all, great job on the addon.

Moorea
09-04-2008, 09:06 PM
Just wanted to say thanks and that Jamba rocks :thumbsup: !

I used to use twoboxtoolkit but I'm switching to this. I love Jamba-Repair/Sell for instance

For the throttling/spam/msg issue you could consider using ace chat lib which I think handles/makes sure you don't exceed too many msgs/sec across multiple addons (which use ace)

To add to the long wish list you already have:

Some integration with WIM (Wow instant messenger, a really nice addon to manage chats; including full history; across toons) would be nice (such as I can use my main WIM to handle replying to chat sent to slaves)


Thanks again for a great addon; I hope you find the energy to keep maintaining/improving it


ps: this needs to be stickied and in the list of recommended addons

Ughmahedhurtz
09-04-2008, 10:15 PM
Hmm...I'll go out on a limb and say I'm making some noob mistake or have a conflicting addon, but I cannot for the life of me get this working. I have yet to make it past the Jamba-Core instructions. I'll go update my mods and double-check spelling and such.

[edit] OK, got it working. Apparently, if you screw up and get the "add member" list out of sync somehow, you have to delete 'em all and start over. No idea what it's doing but it's working now. I'll report back if it becomes an issue while setting up my other groups.

[edit2] Heh...regardless, I love you just for the "group abandon quest" mechanic. http://l00py.net/phpbb/images/smiles/hug.gif

Gaffy
09-04-2008, 11:10 PM
OK, lets start by saying NICE JOB!!!!!

This is a great addon, may need a bit of polish, but so far so good.

Only ran a few dailies but I'm liking it. Especially the vendor mod, I run a mixed group and am always forgetting to buy this or that reagent. Problem solved. That by itself makes it worth having.
I also like the raid warnings for breaking follow, low hp/mana, and getting hit the first time (nice idea, not spammy, but still lets you know your alt is getting attacked). I don't even know if it is possible, but I would like to be able to color code the raid warnings by class, or be able to assign colors to them based off what slave sends them. Is it even possible?
I'm going to second, third, fourth, whatever the idea of setting loot to FFA. I was always forgetting to do that before I found multi-boxer.
Also, checking the memory usage with PerformanceFu, this one is running pretty light, nice for people that are pushing their computers already.

Overall, great job! /bow, /clap, /cheer

Keep up the good work.

[EDIT} After rebooting I was unable to use the Pause or PiP functions of Keyclone while running this addon. I have the default <pause> for pause, and F1, F2, and F3 for my PiP. Once I disabled Jamba, and rebooted keyclone and WoW, both functions started working again. For me, Pause and PiP are MUSTHAVE options to play (playing on a laptop so I run one large window, and two very small windows).
Like I said above, you have a great start, just need to polish it up a bit. Keep going, this is a good addon.

[EDIT 2] OK, must have been a coincidence because I've tried to replicate the error, and no dice. Or I should say, no error. :D

zanthor
09-04-2008, 11:40 PM
@zanthor - Your requests are on the list. Can you (or anyone else) come up with some ideas for how to display the equipment from the slaves on the main. Imagine, if Jamba used tooltips to do this. Mouse over a weapon and suddenly you have 8 slots to display (assuming 4 slaves).

As to your question, yes, the accept on the master will be broadcast assuming Mirror Master Quest Selection is ticked. The Slave Auto Accept Quest option is what twoboxtoolkit did and when I was using it I never got to see the quest text.
I would personally be happy with a window that simply showed item links, item levels would be a bonus...

I guess another feature that would be handy along with this would be "vital stats", for example it may make more sense to give an item to slave3 because it will bring his spell crit and +dmg closer to the others...

Thanks for the feedback, I'll have to play with this this weekend...

Fizzler
09-04-2008, 11:53 PM
Looks very nice indeed. I am trying it out now with my 5 box.

I love the vendor intergration I use a mod called Steal Your Carbon that is pretty outstanding. The one feature I like about it that sets it apart is the auto upgrade water autobuy.

I will second a request for autofollow after combat.

The GUI window from Multiboxer is pretty invaluable.

Thanks for the work you have put into this, it is much appreciated.

Fizzler
09-05-2008, 12:17 AM
Just a few quick notes while I am using it.

1. Auto accept rez would be great

2. The warnings are a bit spammy. The following warning sometimes triggers after battle this might have to do with me using auto follow after combat on the Multiboxer mod.

3. I love /rw chat but would also like to see MSBT or SCT intergration as well.

All in all its looking very good so far

Moorea
09-05-2008, 12:46 AM
small bug report: I have the latest (0.1a) installed and I'm currently soloing a toon and each time its mana or HP goes down I get an Ace Chat error about sending whisper to a unexisting character... I don't have any master configured so I'm not sure who is it trying to send to... in any case I think it should work without any alts logged in

thanks

edit: exact message is "...ce\AddOns\Jamba\Libs\AceComm-3.0\ChatThrottleLib.lua:420:SendAddonMessage():Whi sper message missing target player!

same happens at vendor; so I guess somehow it's not able to even print normal messages on the console (the usual "sold..." msg are missing)

(so I guess you do use Acecomm, that's the good news :-) )

Jafula
09-05-2008, 05:08 AM
Thank you everyone for the feedback; I'm busy soaking it all up.
I love this addon!


But, I'm still using Multiboxer (with most things disabled) for a few things: Slaves auto accepting shared quests from Master, Auto setting FFA loot & being able to see a Slave's inventory when trading.


Also might want to note that when adding characters, it's case sensitive (ie capitalize the first letter)Regarding slaves auto accepting shared quests from Master in Mutilboxer - does this functionality in multiboxer also auto accept any quest (if a slave interacts with a quest giver npc); or just shared quests from the master? If it is the former, then Jamba does this, you just need to turn the option on in Jamba-Quest: Slave Auto Accept Quest; if it is the later, then I'm impressed!

[edit2] Heh...regardless, I love you just for the "group abandon quest" mechanic. http://l00py.net/phpbb/images/smiles/hug.gifOoo, I hope my better half doesn't read this post.

I also like the raid warnings for breaking follow, low hp/mana, and getting hit the first time (nice idea, not spammy, but still lets you know your alt is getting attacked). I don't even know if it is possible, but I would like to be able to color code the raid warnings by class, or be able to assign colors to them based off what slave sends them. Is it even possible?

[EDIT} After rebooting I was unable to use the Pause or PiP functions of Keyclone while running this addon. I have the default <pause> for pause, and F1, F2, and F3 for my PiP. Once I disabled Jamba, and rebooted keyclone and WoW, both functions started working again. For me, Pause and PiP are MUSTHAVE options to play (playing on a laptop so I run one large window, and two very small windows).
Like I said above, you have a great start, just need to polish it up a bit. Keep going, this is a good addon.The raid warning is just the raid warning functionality baked into wow. I'm think I could write something similar that was coloured; I think I'd prefer the colour based off what the slaves send (with perhaps the slaves name being class coloured). I'll add this idea to the list.

That is so bizarre that you get problems with a wow addon and keyclone. Hmmm, has anyone else had this problem (thesavagetony reported something similar)? If you reboot again and enable Jamba, does it still happen? If its still a problem for you, can you PM me your keyclone/maximiser setup and a list of addons you run on each instance of wow and I'll see if I can reproduce your problem.

small bug report: I have the latest (0.1a) installed and I'm currently soloing a toon and each time its mana or HP goes down I get an Ace Chat error about sending whisper to a unexisting character... I don't have any master configured so I'm not sure who is it trying to send to... in any case I think it should work without any alts logged in

thanks

edit: exact message is "...ce\AddOns\Jamba\Libs\AceComm-3.0\ChatThrottleLib.lua:420:SendAddonMessage():Whi sper message missing target player!

same happens at vendor; so I guess somehow it's not able to even print normal messages on the console (the usual "sold..." msg are missing)

(so I guess you do use Acecomm, that's the good news :-) )Ok, I never thought anyone would run this addon without a master! I'll make some changes so its happy in this case. If you select a master, your errors will go away (but I think you figured that out already).

Jafula
09-05-2008, 05:14 AM
Here is the list of things I plan to do for version 0.2. You can see the full future release candidate list ('http://wow.jafula.com/addons/1-jamba/14-future-jamba-releases') if you wish.

Version 0.2 "My father worked with a horse plough"- ETA: ?

The Goal for 0.2

The idea with Jamba is that if you have multiple groups, you should be able to add all the characters you'll ever play into Jamba and then use the /jamba screen; and enable the ones that are currently in your group and disable the ones that are not. Hopefully the only ones that are enabled are online, so when you push the settings for Jamba (core) to your other characters, they all get the same setup and you are ready to go. Also, Zub's idea for automatically creating a group invite list.

Jamba

* Add an option to set the master/main as the focus on startup. [Zub]
* Add a script option to set focus to the master. [Zub]
* Add functionality to allow the master to be changed via script; like "/jamba setmaster Yasham" which will change the master on the character that called and broadcast the master change to all the other characters (and change focus if the option is set). [Jafula]
* If no master is set, then use self for messages. [Moorea]
* Make sure Jamba works without any alts logged in. [Moorea]
* Add option to silence all messages to the master. [Jafula]
* Add option to silence all messages to self. [Jafula]
* Add note to the gui: about case-sensitivity of names. [Abyssal]
* After adding a member, enable that member by default. [Moorea]
* Make sure that self is always on the list. [Moorea]
* If self is the only character on the list, then set self as the master. [Moorea]

Jamba-Group

* Add an option to automatically set to group loot to Free-for-all (/ffa). [Zub]
* Add a script command to invite whoever is on the list of toons (enabled) to create the group. [Zub]

Jamba-Merchant

* Add auto-upgrade water option. [Fizzler]
* Add auto-upgrade food option - user can specify lookup list; i.e lvl 15 - Moist Cornbread, lvl 25 - Mulgore Spice Bread, etc. Prepopulate list with common foods. Make sure don't overlap on different food types - i.e. want a total of 40 food, but end up with 40 cheese and 40 bread. Pet food? Still in wotlk? [Jafula]
* I'd like to drag and drop non grey items to auto sell (for instance on some alts I end up selling claws, food, etc... a bunch of white stuff I don't feel like auctioning for coppers of profit and need the bag space more) [Moorea]

Jamba-Warning

* Don't complain about following breaking if not in combat (i.e falling damage). [Tiffany]

New: Jamba-Follow

* Move follow breaking warning from Jamba-Warning to Jamba-Follow (refactor warning handlers to core). [Jafula]
* Add an option to specify the text when follow breaks - default to "Follow Broken". [Maat]
* Automatic /follow from the slaves to the master when exiting combat. [Zub]
* Follow strobe: Needs to be fleshed out: The way I currently have mine setup (as an autoexec script in my rdx implementation) is with /script fzStart("name"), fzStop(), fzStart()... this allows for starting to follow a new main, stopping follow, and restarting follow on the existing target. Currently my implimentation strobes a follow command once per second, this is great for situations that break follow such as fear [zanthor]
* Maybe I'll do this one in 0.2 - not so sure as it requires a GUI: The constant display of the /follow status of my slaves (green if on /follow, red if not) [Zub]

Documentation

* Document script options for all modules. [Jafula]
* Update Jamba-Group doc and screen shot ( the change from Friends to Members). [Jafula]

tiffany
09-05-2008, 11:01 AM
Hi Jafula!
Just wanted to say thanks, cause this addon rocks =) Also, there is one thing I'd like to see implemented, if it wouldn't be too much trouble. When the slave falls and takes damage, it spams "Help! I'm being attacked!" and I was wondering if there's any way to turn that off or make it distinguish between falling damage and combat damage. I like knowing when my slave takes damage in combat, but the falling thing is a bit spammy.
Anyway thanks =) I'm loving this so far!
Tiffany

Moorea
09-05-2008, 01:04 PM
Usability improvement suggestion: I had to read the doc 2x to figure out you need to check the check box after adding slave/master - why do you need to check a check box - or at least make that the default checked after I add a new name, it should be checked by default so that's one less click for normal case (I suppose one may want to uncheck...) and one less chance that it doesn't work after initial setup

Another thing which got me is that the first time I pushed the list, my master wasn't on my master's list so I couldn't further push as it removed it from the slaves... can you make the default that <self> is implied in list (specially when/if pushing) or that opening the options has self already there (as master) [that would solve my other bug with master less/solo setup]

I love this addon ! I'm looking forward to 0.2 (and 0.3...) !!!

:thumbsup:

ps: and for your list of future work - did you try WIM ? you will love it and maybe you can add a WIM plugin to handle slave chats as a result ?

ps2: another suggestion: for auto vendor: I'd like to drag and drop non grey items to auto sell (for instance on some alts I end up selling claws, food, etc... a bunch of white stuff I don't feel like auctioning for coppers of profit and need the bag space more)

Fizzler
09-05-2008, 01:19 PM
Follow strobe: Needs to be fleshed out: The way I currently have mine setup (as an autoexec script in my rdx implementation) is with /script fzStart("name"), fzStop(), fzStart()... this allows for starting to follow a new main, stopping follow, and restarting follow on the existing target. Currently my implimentation strobes a follow command once per second, this is great for situations that break follow such as fear [zanthor] Whoa hold the boat am I read this right? You can stop follow with a /script? I thought movement was required to stop follow. I wish I had the talent for coding I have so many things I would love to do :)

The updated to-do list looks great you definitely have your work cut out for you if you plan on implementing half of that. For Master I would love to see a party1 option. I have two masters that I go back and forth with and they are always set as party1.

Thanks again for the hard work!

wetstreet
09-05-2008, 01:43 PM
Follow strobe: Needs to be fleshed out: The way I currently have mine setup (as an autoexec script in my rdx implementation) is with /script fzStart("name"), fzStop(), fzStart()... this allows for starting to follow a new main, stopping follow, and restarting follow on the existing target. Currently my implimentation strobes a follow command once per second, this is great for situations that break follow such as fear [zanthor] Whoa hold the boat am I read this right? You can stop follow with a /script? I thought movement was required to stop follow. I wish I had the talent for coding I have so many things I would love to do :)

The updated to-do list looks great you definitely have your work cut out for you if you plan on implementing half of that. For Master I would love to see a party1 option. I have two masters that I go back and forth with and they are always set as party1.

Thanks again for the hard work!
It sounds like he has a script that, every so often, does the equivalent of "/follow so-and-so". The fzStop() just says, "don't spam /follow anymore".

zanthor
09-05-2008, 02:17 PM
Whoa hold the boat am I read this right? You can stop follow with a /script? I thought movement was required to stop follow. I wish I had the talent for coding I have so many things I would love to do :)
It sounds like he has a script that, every so often, does the equivalent of "/follow so-and-so". The fzStop() just says, "don't spam /follow anymore". This would be accurate, my script follows a specified unit once per second, all fzStop() does is sets the local pointer to nil causing the spam to stop. Now, I do have this on an x-keys key setup to press and release [stop macro] and then press and hold [direction keys] until I release... so I hit one key on my x-keys, spread out and stop following at once.

SilverSlice
09-05-2008, 03:09 PM
got a chance to test out the a release :) worked like a sharm,
and such a enjoyable feeling to have all the shammys go the same fligthpath, small screen missclicking happends :P

forwarding of wisper sweeeeeet

Silver

Ughmahedhurtz
09-05-2008, 03:11 PM
Ok, I got it working.

Word to the wise: Its case sensetive. If the case doesn't match your character's names, it won't work. ;)I tried this with both all lowercase and allcaps and couldn't tell a difference. Maybe I didn't try it enough. It was pretty late last night. :P

Jafula
09-05-2008, 03:24 PM
Hi Jafula!
Just wanted to say thanks, cause this addon rocks =) Also, there is one thing I'd like to see implemented, if it wouldn't be too much trouble. When the slave falls and takes damage, it spams "Help! I'm being attacked!" and I was wondering if there's any way to turn that off or make it distinguish between falling damage and combat damage. I like knowing when my slave takes damage in combat, but the falling thing is a bit spammy.
Anyway thanks =) I'm loving this so far!
TiffanyThanks for the praise. Not spamming damage warning on fall, shouldn't be too hard to do; its on the list.

Usability improvement suggestion: I had to read the doc 2x to figure out you need to check the check box after adding slave/master - why do you need to check a check box - or at least make that the default checked after I add a new name, it should be checked by default so that's one less click for normal case (I suppose one may want to uncheck...) and one less chance that it doesn't work after initial setup

Another thing which got me is that the first time I pushed the list, my master wasn't on my master's list so I couldn't further push as it removed it from the slaves... can you make the default that <self> is implied in list (specially when/if pushing) or that opening the options has self already there (as master) [that would solve my other bug with master less/solo setup]

I love this addon ! I'm looking forward to 0.2 (and 0.3...) !!!

:thumbsup:

ps: and for your list of future work - did you try WIM ? you will love it and maybe you can add a WIM plugin to handle slave chats as a result ?

ps2: another suggestion: for auto vendor: I'd like to drag and drop non grey items to auto sell (for instance on some alts I end up selling claws, food, etc... a bunch of white stuff I don't feel like auctioning for coppers of profit and need the bag space more)
The idea with the check box is that if you have 10 chars, but 5 box, you can add all 10 to the list and only enable the 5 that are online. Mix 'n' Match style. I'll make sure when you add a character for the first time, that it gets automatically enabled. I'll also make sure that if there is only one character on the list, that it becomes the master.

I think you understand why you couldn't push after you removed the master from the list, but I'll try and explain it here for others. It is all a matter of trust. Your slaves have to have the pusher (doesn't have to be the master) on their list in order to trust them. Otherwise, I could use my Jamba, add your character to my list and go ahead and change all your settings. Your characters would all be buying 1000 Flagon of Meads ('http://www.wowhead.com/?item=2594') next time you visited an inn. :whistling:

No WIM yet... Additional merchant suggestion on the list. Thanks for all your suggestions.

Jafula
09-05-2008, 03:41 PM
I actually found a lot of repeated functionality.

Things Jamba does that I had specific mods for. (Like autoprofitX and stealyourcarbon)That was my intention: to combine some ideas I liked into one addon; well, not those mods specifically, but I had a macro to sell grey items for a long time, and I'd seen a few auto buy mods and thought they would be a good idea. AFAIK the two mods you mention have broader range of features and IMHO are superior to what Jamba-0.1a currently does. You can remove Jamba-Merchant from your system by editing the Modules.xml in the World of Warcraft\Interface\Addons\Jamba\Modules\ and removing the line <Script file="JambaMerchant.lua" /> should you wish to still use Jamba, without the repeated functionality.

Jafula
09-05-2008, 03:53 PM
Ok, I got it working.

Word to the wise: Its case sensetive. If the case doesn't match your character's names, it won't work. ;)I tried this with both all lowercase and allcaps and couldn't tell a difference. Maybe I didn't try it enough. It was pretty late last night. :PAgreed. It was pretty late last night. I think all the lua code I was writing blurred into random letters; I hope I didn't commit any of it for safe keeping... Anyway, you've made me want to go and test the case-sensitivity of the names now...

Jafula
09-05-2008, 04:05 PM
I was actually thinking you should split up each module into its own folders (like auctioneer does.. and such), so it would be easier for users to disable / delete unwanted modules. :)I don't want to make it too easy ... ;)

(Actually, I'm making life easier for myself; with all the modules referenced in the xml file, it is easier to add/remove modules while wow is running. I can modify the xml file and reload the wow interface without having to restart wow. And restarting 5 wows after changing one line of code gets tedious really quickly.)

Moorea
09-05-2008, 06:19 PM
My vote goes for keeping the modules under the 1 addon; I like that it replaces a bunch of other small addons (and you can always disable the parts you don't like)

adding back:

ps: and for your list of future work - did you try WIM ? you will love it and maybe you can add a WIM plugin to handle slave chats as a result ?

ps2: another suggestion: for auto vendor: I'd like to drag and drop non grey items to auto sell (for instance on some alts I end up selling claws, food, etc... a bunch of white stuff I don't feel like auctioning for coppers of profit and need the bag space more)

Looking forward to new releases!

lacitpo
09-06-2008, 12:10 AM
Answered own question via looking at your development plan. Awesome that you are planning on Jamba Macro

EDIT#2

Just thought of one good addition if you choose to add in proc monitoring. Possible option to integrate with modules like Pitbull unit frames? IE, Nightfall procs and your toons bar turns green.

blast3r
09-06-2008, 05:51 AM
I can't believe I didn't see this addon until just this morning! OMG!! You are my new hero! This is a great addon. I like all the features but my favorite is how it lets me know with audio and text that a follower is not following. THANK YOU THANK YOU THANKKKKK YOU!!!!!!!!!

Drak41
09-06-2008, 05:56 AM
loving the Addon, thanks Jafula.

only two little issues
1.) Jamba-Group, I was invite by a friend into a group and it auto declined, any chance you can add an option for when your solo to accept invites from Friends/Guild list
2.) my lock was trying to get a quest from the trainer but it kept going into the training spell list before I could click on the quest :D

Elias
09-06-2008, 07:19 AM
Great job you doing there , i hope that you keep it up !!!

Love the flight path , and the warnings when toons get hit :))

THANKS JAFULA

Griznah
09-06-2008, 11:07 AM
Heya! I know most programmers hate this question (I do myself), but anyways,
any ETA on 0.2 ? I thought I'd let this addon mature a little bit more before I try it out =)

Jafula
09-06-2008, 11:22 AM
loving the Addon, thanks Jafula.

only two little issues
1.) Jamba-Group, I was invite by a friend into a group and it auto declined, any chance you can add an option for when your solo to accept invites from Friends/Guild list
2.) my lock was trying to get a quest from the trainer but it kept going into the training spell list before I could click on the quest :DThanks Drak41!

1) I had an option for allow invite from friends in 0.1; I'll add it back in for you. I'll see if I can do for guildmates. In the mean time; to stop the automatic declining, you can unselect the option in Jamba-Group called Auto Decline Stranger Invites. This way the party invitation dialog will stay open for you to make a manual decision.

2) Can you tell me, if the lock was your main, i.e. your lock choices were being driven by you, not by Jamba-Quest?

Jafula
09-06-2008, 11:34 AM
Just thought of one good addition if you choose to add in proc monitoring. Possible option to integrate with modules like Pitbull unit frames? IE, Nightfall procs and your toons bar turns green. Integration with unit frames is definitely a possibilty. I would get the basic functionality working first; but I'd be curious as to how many different flavours of unit frames people that use Jamba would like me to support. Proc monitoring is a few versions away; but keep an eye on progress and when you see it working, bug me for a plugin for PitBull.

I can't believe I didn't see this addon until just this morning! OMG!! You are my new hero! This is a great addon. I like all the features but my favorite is how it lets me know with audio and text that a follower is not following. THANK YOU THANK YOU THANKKKKK YOU!!!!!!!!! 8)

ps: and for your list of future work - did you try WIM ? you will love it and maybe you can add a WIM plugin to handle slave chats as a result ?
Looking forward to new releases!Not yet. I'll get to it; I've read about it and it looks very nice.

Great job you doing there , i hope that you keep it up !!!

Love the flight path , and the warnings when toons get hit :))

THANKS JAFULA :D

Heya! I know most programmers hate this question (I do myself), but anyways,
any ETA on 0.2 ? I thought I'd let this addon mature a little bit more before I try it out =)Hmmm, how does "Soon" resonate with you? Definitely within a couple of weeks; maybe sooner. I have to watch Hellboy II before I can release 0.2 :P .

Drak41
09-06-2008, 12:54 PM
loving the Addon, thanks Jafula.

only two little issues
1.) Jamba-Group, I was invite by a friend into a group and it auto declined, any chance you can add an option for when your solo to accept invites from Friends/Guild list
2.) my lock was trying to get a quest from the trainer but it kept going into the training spell list before I could click on the quest :DThanks Drak41!

1) I had an option for allow invite from friends in 0.1; I'll add it back in for you. I'll see if I can do for guildmates. In the mean time; to stop the automatic declining, you can unselect the option in Jamba-Group called Auto Decline Stranger Invites. This way the party invitation dialog will stay open for you to make a manual decision.

2) Can you tell me, if the lock was your main, i.e. your lock choices were being driven by you, not by Jamba-Quest? yeh worked out how to get the invite, thanks :D
my lock is my main

Jafula
09-06-2008, 12:58 PM
does this mod work when your master is 70 and is the attack/follow master, but one of the slaves is the one who picks up and shares quests? Also for people with multiple groups, you may want to look into supporting party1 - party5 as targets, that way you only have to set it up once and it'll work with all groups (as long as party1 is the master and party leader, etc). Of course it won't work in battlegrounds, but most people q up for BGs as a group and that almost always makes me raid leader (and therefore able to move groups around) anyways.

very nice job, esp like the use of ace2 :)Doh! I have just realised why you would want this. You said your "master " (attack/follow) was 70; so you're boosting and have probably done all the quests already. Now I understand... I'm going to blame the late nights. :sleeping: I'll see if I can come up with something.

Supporting party1 - party4 members; that might work even if one of the party members was a friend (i.e. not got Jamba installed).

What I think would be good is to have quest sharing work from any character (not just the master).

So if I had 2 shamans in my 5 team and picked up a shaman only quest, I could accept the quest from one shaman and the other would get it. The other 3 in the team would not be able to select the quest.

Actually this should probably be the way all of Jamba works. Obviously there would still be a master/self to send JambaSpam(TM) to. What do people think?

Fizzler
09-06-2008, 03:04 PM
The suggestions and topics going around are pretty exciting.

I played late into the night and agree that quest sharing needs to be tweaked. It is a bit spammy for sure and if the main has a quest the others do not they will reply back each time the quest log is scanned. One of my mains is on a class specific quest and gets reminded of it from time to time. I would love to see an option to direct where the chat/conversations with your clones go. I personally would create a Clone Channel and have all chat go there. Need to be careful here as some chat you might want to go to /rw like a follow break instead of the filtered chat tab.

The nickname idea sounds very interesting.

Have you thought about Buff/cooldown sharing? This could easily get spammy too. Some mods like Sorren learns what buffs you can cast and allows you to share or not share that buff with others. I would love my shaman clones to share totem timers and cooldowns with me but at the same time I might not be as interested in seeing Frost Shock. I use Sorren timer not but it does not always work.

keep up the good work I know the community appreciates it.

Jafula
09-06-2008, 07:26 PM
I played late into the night and agree that quest sharing needs to be tweaked. It is a bit spammy for sure and if the main has a quest the others do not they will reply back each time the quest log is scanned. One of my mains is on a class specific quest and gets reminded of it from time to time.
...
I personally would create a Clone Channel and have all chat go there. Need to be careful here as some chat you might want to go to /rw like a follow break instead of the filtered chat tab.
I like your feedback - is the spam the only think about the quest sharing that bothers you? More fine grained controls over what spam quest spam is sent? At the moment, its just on or off. A clone channel is a good idea. I distinguish between chat and warnings; chat is normal priority and warnings are high priority, so the warnings get send first. The official wow addon channel can be slow at times. Maat suggested combining / throttling messages and I'd want to do that work along with the clone chat channel.

The nickname idea sounds very interesting.

Have you thought about Buff/cooldown sharing? This could easily get spammy too. Some mods like Sorren learns what buffs you can cast and allows you to share or not share that buff with others. I would love my shaman clones to share totem timers and cooldowns with me but at the same time I might not be as interested in seeing Frost Shock. I use Sorren timer not but it does not always work.

keep up the good work I know the community appreciates it.Nicknames are done and the new jamba slash commands for focus work a treat. Tossing around GUI ideas at the moment. Cooldown/buff sharing on the list. I'll have a read up on Sorren when I get a chance. As well as totems, I want to know when my 3 minute mage is ready to go! (A big in your face ZOMGIWIN3MINMAGE message :P )

zanthor
09-07-2008, 12:23 AM
Suggestions for future modules...

Talent Broadcaster - I'm playing 4 shaman currently, 4 locks as well... I really want them talented identically, I wait til all 4 ding to talent anyhow, then I have to switch winders...

Training Broadcaster - or autotrainer (both?)... I already have a set of 70's, I'm about to have 2, gold isn't an issue, I train ALL skills, used or not. If I could train across the board without having to deal with switching windows that would be great.

Achor84
09-07-2008, 09:15 AM
Talent Broadcaster - I'm playing 4 shaman currently, 4 locks as well... I really want them talented identically, I wait til all 4 ding to talent anyhow, then I have to switch winders...
Talented could do this.
http://wow.curse.com/downloads/details/9159/

Creazil
09-07-2008, 12:33 PM
Hm, this addon seems really promising and seems like you put ALOT of work into it .. appreciate that alot! :)

I haven't read the whole thread, doh! But I've looked through "Planned features" and it doesn't seems to be there, the problem is that I run 4 shamans and there's not a "Master", as you call it. That being because I switch around my chars. Well, that brings a few problems. When I switch around my chars, I've assigned a master, but I won't see the whisper relay feature, because the character I am controlling is probably not the master. How could this be fixed? Well, if there were a command to switch "Master" which I could put into my macros .. or like "MultiBoxer" handle the problem, the party leader is always the "Master".

More problems: Second solution .. If I for instance run karazhan (and alterac valley), I am not always the leader, that would mean that all whispers would be relayed to the leader, which would not be me - not good. Well, as I said I often switch around my characters, so what if someone whispered "C", while "A" was leader, but I was just about to change main to "B" - then I would miss the relayed message to "A".

Therefore I really prefer the way "MultiBoxer" handle the whisper relay, but this addon seems SOO promising that it would be sad not to use it. "MultiBoxer" does send a relay to all of the characters, that have the adodn in the party (which would in this case be everyone on the "Char List"). The message is not "relayed" from the character that was whispered, but it just appears as some kind of System Messages. The system message contains the authors name, and very important, WHICH is clickable, so it's possible just to click the name and whisper back .. the difference from this is that I am not whispering the author from the slave he whispered, but from my main. That's not a problem for me.
I actually wrote this in the "MultiBoxer" thread aswell, but if this feature could be made like yours, so it was BOTH clickable and keybinding rewhisper .. it would be so awesome, I don't need to rewhisper the person from the slave he whispered and personally I don't see a reason.

EDIT: Another problem with the current state of relay, when two people are whispering slave "B" simultaneous, I will only be able to reply to one of them with keybinding rewhisper. I would have to write alot to whisper the other :-) - clickable version would make this easier.

Creazil

P.S. What's your thought on Hellboy II - if you watched it yet. ;D

Jafula
09-07-2008, 01:21 PM
Hm, this addon seems really promising and seems like you put ALOT of work into it .. appreciate that alot! :)
Thanks very much!

I haven't read the whole thread, doh! But I've looked through "Planned features" and it doesn't seems to be there, the problem is that I run 4 shamans and there's not a "Master", as you call it. That being because I switch around my chars. Well, that brings a few problems. When I switch around my chars, I've assigned a master, but I won't see the whisper relay feature, because the character I am controlling is probably not the master. How could this be fixed? Well, if there were a command to switch "Master" which I could put into my macros .. or like "MultiBoxer" handle the problem, the party leader is always the "Master".
In 0.2 there will be an option to allow Jamba Spam from all characters (info, whispers) to go a private chat channel of your choice (or group, guild, guild officer chat). And a slash command for changing master is being implemented. So if all your shamans subscribe to that channel, does your problem go away? For instance your "More problems: Second solution" is no longer a problem. Do you agree?

I don't want to move away from the master concept as it is needed for Jamba-Quest, Jamba-Warnings, etc, so the slash command should enable you to switch quickly.

Warnings still need to go to a master and be in your face; but should you wish the option will be available to send them to the private chat channel as well.
the character that was whispered, but it just appears as some kind of System Messages. The system message contains the authors name, and very important, WHICH is clickable, so it's possible just to click the name and whisper back .. the difference from this is that I am not whispering the author from the slave he whispered, but from my main. That's not a problem for me.
I can see if I can get a clickable link into the chat message for you. Currently (in 0.1a) if you enable request /who information and forward system messages, you get a clickable link for the original whisperer in your default chat. But that system is a bit spammy.

Let me know if these suggestions would solve all the problems you described. If not, can you tell me what I have missed?

Jafula
09-07-2008, 01:46 PM
EDIT: Another problem with the current state of relay, when two people are whispering slave "B" simultaneous, I will only be able to reply to one of them with keybinding rewhisper. I would have to write alot to whisper the other :-) - clickable version would make this easier.

Creazil

P.S. What's your thought on Hellboy II - if you watched it yet. ;DActually with Jamba-0.1a you can get your slave to whisper to anyone by typing...

/w slave @secondwhisperer your message here

and the slave will remember secondwhisperer as its whisper target for the next whisper; but you don't talk via your slaves; so not so good for you...

Re: Hellboy II here ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=13076') .

Creazil
09-07-2008, 01:51 PM
In 0.2 there will be an option to allow Jamba Spam from all characters (info, whispers) to go a private chat channel of your choice (or group, guild, guild officer chat). And a slash command for changing master is being implemented. So if all your shamans subscribe to that channel, does your problem go away? For instance your "More problems: Second solution" is no longer a problem. Do you agree? Yes, if it's not too complicated, I mean .. Would I have to assign to a channel, that I made myself? If that's a "yes", then it would almost be too complicated - what I mean, is that Jamba would make the so-called private channel itself.

I don't want to move away from the master concept as it is needed for Jamba-Quest, Jamba-Warnings, etc, so the slash command should enable you to switch quickly.

Warnings still need to go to a master and be in your face; but should you wish the option will be available to send them to the private chat channel as well.
Aye, that's probably the core of your addon, that it's designed around a master! For it to work probably, the slash command should work pretty fast .. it should be no more delay than switching leader.


I can see if I can get a clickable link into the chat message for you. Currently (in 0.1a) if you enable request /who information and forward system messages, you get a clickable link for the original whisperer in your default chat. But that system is a bit spammy. If you could work that out somehow it would be awesome :-)

Thanks for the quick reply!

Creazil

Creazil
09-07-2008, 01:55 PM
Actually with Jamba-0.1a you can get your slave to whisper to anyone by typing...

/w slave @secondwhisperer your message here That's also alot to write (especially with the @, which is tricky to do fast) compared to a click. You also have to use your brain when you do so .. I mean, first you have to figure out which slave, then the name you want to whisper :-) A click is easier and keybinding rewhisper is even more.
and the slave will remember secondwhisperer as its whisper target for the next whisper; but you don't talk via your slaves; so not so good for you... It's not like, that I am not whispering with my slaves .. I just don't see the need for it :-) I am using the current system.

Jafula
09-07-2008, 02:05 PM
Yes, if it's not too complicated, I mean .. Would I have to assign to a channel, that I made myself? If that's a "yes", then it would almost be too complicated - what I mean, is that Jamba would make the so-called private channel itself.
In wow, type

/join creazilchannel

and see what happens ... now do that on another character.

Jamba will give you the option to type the channel name and password in the settings - and will automatically join the channel for you upon login. Set once for each character and forget.

Creazil
09-07-2008, 02:10 PM
Hehe, sounds great :-)

Fizzler
09-07-2008, 05:37 PM
I like your feedback - is the spam the only think about the quest sharing that bothers you? More fine grained controls over what spam quest spam is sent? At the moment, its just on or off. A clone channel is a good idea. I distinguish between chat and warnings; chat is normal priority and warnings are high priority, so the warnings get send first. The official wow addon channel can be slow at times. Maat suggested combining / throttling messages and I'd want to do that work along with the clone chat channel.

Throttling might work out but it might also add a bit of complexity. When I am two boxing I like to see quest updates flash across the screen via MSBT or SCT. When I am 5 boxing though it becomes very spammy seeing all that text flying across the screen. Having an option to send chat/warning information to custom channels, or SCT would be nifty for sure. Some folks might even want to see updates via /g or /tell.

My ideal situation is to set warnings to MSBT or SCT and chat/status updates to a specific channel. I can use msbt filters to control some of that action externally.

One thing I am noticing is how I am becoming numb to raid warnings. Where in the past RW was something very important during a boss battle that really captured my attention it is now a bit spammy from /follow breaks and hit warnings. I am become very accustom to it going off. I suppose the best example would be car alarms. They go off so often these days that folks barely pay attention to it. The gut reaction is to double check if its your car and to roll back to sleep if it is not.

Regarding a cooldown/timer update from your toons if you can at least send that over to a channel I can filter it out again using msbt or the like. Ideally a bar would be grand but I can also create a filter for bloodlust cooldown, chain lightning, totems, etc..

Thanks!

Drakkun
09-07-2008, 10:44 PM
Great addon, but only worked well for a few hours.

I am working on the class specific quests at level 50 and have different classes. The slaves spam every second that they are missing the quest that the master has. I had to turn off the option for mirroring the master's quest watch (2nd to last option in quest section). This stopped the spam, but now I can't get the slaves to use the flight master's or mirror the master's selections in quest dialogs.

After finishing the class specific quests I removed the addon and removed the saved variables lua file for each character. I then placed the addon back in and set up the settings but its still broken. Everything else seems to work, but not the flight master following and quest dialog following.

Jafula
09-08-2008, 02:17 AM
I am working on the class specific quests at level 50 and have different classes. The slaves spam every second that they are missing the quest that the master has. I had to turn off the option for mirroring the master's quest watch (2nd to last option in quest section). This stopped the spam, but now I can't get the slaves to use the flight master's or mirror the master's selections in quest dialogs.
Thanks for your feedback; I appreciate it, I like bug reports! (As Jamba gets better when they are fixed.)

You can stop the spam; by choosing the Quest Silently option in Jamba-Quest.

I believe this is a bug and I'm not clearing down the last quest selection variable properly in some cases and it gets stuck thinking your master is selecting a quest on certain quest event updates. I'll investigate tonight.

After finishing the class specific quests I removed the addon and removed the saved variables lua file for each character. I then placed the addon back in and set up the settings but its still broken. Everything else seems to work, but not the flight master following and quest dialog following.I think I know why this has happened.

Jamba sends quest spam/commands across the wow addon channel. Jamba throttles the rate these messages get sent, so you don't get disconnected, should spam like you noticed happen because of a bug. Also wow throttles the rate at which the addon messages are sent from the server to the master. If you left the spam running for a while (like you say finishing class specific quests), there could be a big queue of it on the server.

Because of this particular bug you mention, I believe that the commands for the flight master and quest dialog are getting queued up at the wow server side behind all the quest spam. So what is happening to you is, is the characters are still processing the spam quest addon messages and the new characters master/quest selection commands are at the end of that queue and have not made it to the master yet...

So to fix this NOW before I fix the bug you can:

Wait about 10 or so mins or so for the spam backlog to clear; start wow for each character individually, and choose the Quest Silently option in Jamba-Quest. This will stop quest messages being sent to the master.

To help try and confirm this, was there much time between when you removed the addon/saved variables and restarted wow?

I'll get on and fix that bug.

Dooz
09-08-2008, 04:10 AM
Jaf,

Downloaded and loving the addon on, thanks. I look forward to future builds.

Otlecs
09-08-2008, 06:37 AM
As of this weekend, my wife and I are both converts to Jamba too.

Awesome. Thanks alot for sharing your work with us :love:

Savage
09-08-2008, 09:23 AM
I just have a quick question about the Push button. Its supposed to push all of the settings from THAT page to the characters that are checked off on the main page, correct? Does it need a log out? It doesnt seem to be working for me.

Otlecs
09-08-2008, 10:01 AM
from THAT page to the characters that are checked off on the main page, correct? Does it need a log out?
Make sure the guys you're pushing to have whoever you're pushing from on their member list, and that their name it ticked.

When it's working properly, you get a chat message on the screen for each character who successfully received an update. You don't need to logout / ReloadUI / etc.

I did it this way:

- On main screen, add entire team as members.
- Set me as main.
- Tick all the boxes (main and drones) on the group page.
- Set up all options, on all pages, how I want them.
- On each of the drones, add only the master as a member and tick his box.
- On the master, push each page of settings to the members (including the full member list).

Remember that names are case-sensitive, so capitalise the first character of each one.

Works like a dream once you have the lines of communication set up :)

Savage
09-08-2008, 10:04 AM
from THAT page to the characters that are checked off on the main page, correct? Does it need a log out?
Make sure the guys you're pushing to have whoever you're pushing from on their member list, and that their name it ticked.

When it's working properly, you get a chat message on the screen for each character who successfully received an update. You don't need to logout / ReloadUI / etc.

I did it this way:

- On main screen, add entire team as members.
- Set me as main.
- Tick all the drone boxes on the group page.
- Set up all options, on all pages, how I want them.
- On each of the drones, add only the master as a member and tick his box.
- On the master, push each page of settings to the members (including the full member list).

Remember that names are case-sensitive, so capitalise the first character of each one.

Works like a dream once you have the lines of communication set up :)Oh, ok I see! I didn't know that they had to be ticked on the alts as well - sweet! Does each page need to be updated with the button or does the button on the first page transfer all of the settings across?

Otlecs
09-08-2008, 10:05 AM
Does each page need to be updated with the button or does the button on the first page transfer all of the settings across
It's per page.

Savage
09-08-2008, 10:07 AM
Does each page need to be updated with the button or does the button on the first page transfer all of the settings across
It's per page.I thought so. I only asked because Im not able to test at the moment and I wasnt able to get it working before to even test it.

Drakkun
09-08-2008, 03:46 PM
I am working on the class specific quests at level 50 and have different classes. The slaves spam every second that they are missing the quest that the master has. I had to turn off the option for mirroring the master's quest watch (2nd to last option in quest section). This stopped the spam, but now I can't get the slaves to use the flight master's or mirror the master's selections in quest dialogs.
Thanks for your feedback; I appreciate it, I like bug reports! (As Jamba gets better when they are fixed.)

You can stop the spam; by choosing the Quest Silently option in Jamba-Quest.

I believe this is a bug and I'm not clearing down the last quest selection variable properly in some cases and it gets stuck thinking your master is selecting a quest on certain quest event updates. I'll investigate tonight.

After finishing the class specific quests I removed the addon and removed the saved variables lua file for each character. I then placed the addon back in and set up the settings but its still broken. Everything else seems to work, but not the flight master following and quest dialog following.I think I know why this has happened.

Jamba sends quest spam/commands across the wow addon channel. Jamba throttles the rate these messages get sent, so you don't get disconnected, should spam like you noticed happen because of a bug. Also wow throttles the rate at which the addon messages are sent from the server to the master. If you left the spam running for a while (like you say finishing class specific quests), there could be a big queue of it on the server.

Because of this particular bug you mention, I believe that the commands for the flight master and quest dialog are getting queued up at the wow server side behind all the quest spam. So what is happening to you is, is the characters are still processing the spam quest addon messages and the new characters master/quest selection commands are at the end of that queue and have not made it to the master yet...

So to fix this NOW before I fix the bug you can:

Wait about 10 or so mins or so for the spam backlog to clear; start wow for each character individually, and choose the Quest Silently option in Jamba-Quest. This will stop quest messages being sent to the master.

To help try and confirm this, was there much time between when you removed the addon/saved variables and restarted wow?

I'll get on and fix that bug.I haven't played since mid-day yesterday. So tonight when I get on I will go through each character as you said. I'll post to let you know the results.

Thanks for the great response for bugs. Nice to have an active developer around. Here is a small request to put on your todo list...

Create an option for changing the raid warning messages (follow broken, under attack, etc). I think it would be nice to customize the message some without having to edit the lua file. Just a text box next to the option that changes the default message to what is typed.

Ishar
09-08-2008, 04:29 PM
first off, the addon sounds awesome. great work!

a few suggestions, and apologies if they've been covered (i didn't read the entire thread, sue me, but i did glance over the planned features and didn't see them...):

In merchant, have exceptions to the buy list. Eg, why would the pally stock up on ankhs, or the teleport reagent? (class based would make the most sense. ) conceptually, the ability to manage the 'autobuy' list centrally is very nice. I used to use reagent re-stocker for that functionality, and managing that sort of things x5 is a pain, especially when changing food.

It might make sense to have a 'synchronize' button for the buy/sell lists, as well, especially if you allow auto selling of specified non-grey items. Kinda a minor thing. (Eg, a union of everyones 'to sell' list)

I was looking at the no focus manifesto, and it occurred to me that it would be cool if you could provide an auto-rez macro or button. LOL. since (with the exception of druids, i believe?) all rez's are non-combat rez's, i wonder if that would allow you to provide logic? like, whoever has the most mana cast rez, or if 3 people are alive and all can cast rez (not uncommon for the shammie-heavy groups i'd think lol) when you hit the button two target a different guy and cast rez... (I know this could be done on a regular macro easily enough by staggering the target, but you could change this button/macro dynamically if your 'group' changed; one less thing to rewrite.

eh, on reflection you would provide the rez-button functionality implicitly if you implement Jamba-Macro =0. Would still be kinda cool to have a key bind for 'rez' and avoid a macro. (smartbuff does it, apparently anyway). Yeah, i'm really lazy.

/jamba gold (planned feature) sounds fun, especially if it would do the math behind the scenes and tell me how much money we collectively have. hehe. (ponders a jamba-auditor or something, lol). I'm all about quasi useless information. Tho, actually, the total would be pretty useful, at least when working towards some goal (like, 3k gold for mounts)

anyway, awesome work =0.

Drakkun
09-08-2008, 07:59 PM
Another feature request. In the TwoBoxToolkit addon it has the slaves auto except resses if they are from the master.

Anjuna
09-09-2008, 11:41 AM
Hey Jaf, great addon here. I was able to clean out ~5 other addons that I used prior to Jamba. :thumbsup:

I am one of the people plagued by the "Player cannot be found" spam. I am in the process of searching this thread for the solution (if it is listed). My dyslexia makes that a chore in itself. lol

Anyone figured out what is causing this???

- Anj

Ughmahedhurtz
09-09-2008, 01:43 PM
Jamba sends quest spam/commands across the wow addon channel. Jamba throttles the rate these messages get sent, so you don't get disconnected, should spam like you noticed happen because of a bug. Also wow throttles the rate at which the addon messages are sent from the server to the master. If you left the spam running for a while (like you say finishing class specific quests), there could be a big queue of it on the server.

Because of this particular bug you mention, I believe that the commands for the flight master and quest dialog are getting queued up at the wow server side behind all the quest spam. So what is happening to you is, is the characters are still processing the spam quest addon messages and the new characters master/quest selection commands are at the end of that queue and have not made it to the master yet...I can subjectively confirm this. I've been having a quest click bug where the alts won't click the quest completion/accept/etc. buttons for up to 30 seconds. If you sit and wait patiently, though, it will eventually click the correct buttons.

I'll try the "quest silently" workaround tonight.

Jafula
09-09-2008, 02:10 PM
Jamba sends quest spam/commands across the wow addon channel. Jamba throttles the rate these messages get sent, so you don't get disconnected, should spam like you noticed happen because of a bug. Also wow throttles the rate at which the addon messages are sent from the server to the master. If you left the spam running for a while (like you say finishing class specific quests), there could be a big queue of it on the server.

Because of this particular bug you mention, I believe that the commands for the flight master and quest dialog are getting queued up at the wow server side behind all the quest spam. So what is happening to you is, is the characters are still processing the spam quest addon messages and the new characters master/quest selection commands are at the end of that queue and have not made it to the master yet...I can subjectively confirm this. I've been having a quest click bug where the alts won't click the quest completion/accept/etc. buttons for up to 30 seconds. If you sit and wait patiently, though, it will eventually click the correct buttons.

I'll try the "quest silently" workaround tonight.Thanks for the subjective confirmation Ughmahedhurtz. When you noticed this situation were you getting a lot of "I don't have this quest spam" from the alts or was the traffic from Jamba "normal"?

Savage
09-09-2008, 07:12 PM
Please call me stupid if needed. I'm probably totally missing the option needed to fix my problem.

Anyway, I can't get the slaves to NOT mirror my quest reward choice. Im running a paladin and 4 clothies. I obviously don't want everyone to mirror the paladin and choose mail/plate. I unchecked

- Mirror Master Complete Quest (No Reward Choice)
-Mirror Master Complete Quest (No Reward Choice)

and have

- Slave Auto Complete Quest (No Reward Choice)

checked. The rest, to me, dont seem like that they would have anything to do with the quest rewards. I pushed the options to the alts. I have NO idea whats wrong.

Jafula
09-09-2008, 10:08 PM
I am one of the people plagued by the "Player cannot be found" spam. I am in the process of searching this thread for the solution (if it is listed). My dyslexia makes that a chore in itself. lol
1. If you have forward system messages ticked in jamba-talk on; and your master is offline, you will get this message.

2. If you have some jamba-quest options selected and one of your slaves is offline, you will get this message.

So, when ever you start a new playing session load up all your characters, go to the /jamba interface on your main* and unselect any characters that are offline. Then click the push to characters button to tell the other enabled online characters that the offline characters are offline.

So for each character listed in /jamba...

Enabled (ticked) in /jamba = online. Jamba will try to communicate with it.
Disabled (unticked) in /jamba = offline.

Does this help and solve your problem?

*You can actually do this on any character; does not have to be your main.

Jafula
09-09-2008, 10:43 PM
Please call me stupid if needed. I'm probably totally missing the option needed to fix my problem.

Anyway, I can't get the slaves to NOT mirror my quest reward choice. Im running a paladin and 4 clothies. I obviously don't want everyone to mirror the paladin and choose mail/plate. I unchecked

- Mirror Master Complete Quest (No Reward Choice)
-Mirror Master Complete Quest (No Reward Choice)

and have

- Slave Auto Complete Quest (No Reward Choice)

checked. The rest, to me, dont seem like that they would have anything to do with the quest rewards. I pushed the options to the alts. I have NO idea whats wrong.The defaults for Jamba-quest do what you want. They are shown in the image on this page:

http://wow.jafula.com/addons/1-jamba/10-jamba-quest

Also read up on the options on that page; you will see that the mirror master no reward choice will only mirror the complete quest if there are NO reward choices.

Also check the options on the alts and make sure they are correct.

Best to leave slave auto complete quest unchecked.

You can go to a lvl 10 zone and try the settings out on the lowbie quests there that you have not done.

Does that help?

sqeaky4100
09-09-2008, 11:03 PM
Getting what other people are getting:

Slaves wont Accept/decline/etc the same thing as my master for a WHILE.

Back to Multiboxer 2.0 until it's fixed :(

Dooz
09-10-2008, 12:22 AM
Hey Jaf,

I'm not having issues with the slaves accepting, but if I abandon, i get the spam. But, I now run my slaves on quest silently and its no biggie. I LOVE the fact that my toons aren't flying to different areas :: Does Cabbage Patch ::

No other issues as of yet. Thanks again for the hard work.

ObesAU
09-10-2008, 01:52 AM
I ran into a weird one yesterday, with a new team.
I had Mirror Master Complete Quest (No Reward Choice) checked and Mirror Master Complete Quest (WITH Reward Choice) unchecked

Yet all the slaves just selected the reward.

Checked it agai,n pushed it out again... no joy

So then I checked Mirror Master Complete Quest (WITH Reward Choice) pushed it out
then unchecked it and pushed it out

And it worked as expected, the slaves stopped mirroring the master if there was a reward.

Weird I tells ya.

Also some feedback, Questhelper with Mirror Master Quest Watch seemed to create a fair ammount of spam. Not really an issue since I use quest helper to watch the quests I just disabled the quest watch option.

Jafula
09-10-2008, 02:09 AM
Getting what other people are getting:

Slaves wont Accept/decline/etc the same thing as my master for a WHILE.

Back to Multiboxer 2.0 until it's fixed :(Thanks for the feedback! You can help me, by answering a couple of questions. I'm beginning to get an idea of whats going on here.

1. Can you tell me if you were getting Jamba-Quest spam when you noticed this delay? Or was the chat traffic "normal"?

2. Do you have any other addons that change the default UI behaviour for quests in any way?

And any chance you could PM a list addons loaded onto your main/slaves?

Likewise if any one else is having this problem, could you answer the questions and PM me a list of your addons?

Anjuna
09-10-2008, 07:30 AM
Jafula,

When my "Master" goes offline, my clone's attempt to send some type of message (unknown) to my master. This results in "Player "Master" cannot be found" spam. It floods my chat log at a rapid pace and can fill up the chat log entirely in about 3 seconds.

Is there any way to prevent this???

Jafula
09-10-2008, 08:41 AM
Jafula,

When my "Master" goes offline, my clone's attempt to send some type of message (unknown) to my master. This results in "Player "Master" cannot be found" spam. It floods my chat log at a rapid pace and can fill up the chat log entirely in about 3 seconds.

Is there any way to prevent this???Yes. Turn off the setting "Forward System Messages" in Jamba-Talk. I have fixed the problem in Jamba-0.2 (to be released soon).

Anjuna
09-10-2008, 08:44 AM
Thx M8. Great work on this add-on! I'm loving the consolidation here.

Jafula
09-10-2008, 09:12 AM
Great job you doing there , i hope that you keep it up !!!

Love the flight path , and the warnings when toons get hit :))

THANKS JAFULAGlad you like it!

Jaf,

Downloaded and loving the addon on, thanks. I look forward to future builds.Yay!

As of this weekend, my wife and I are both converts to Jamba too.

Awesome. Thanks alot for sharing your work with us :love:You're welcome. And thank you for your help "tech support :love: " with thesavagetony.

Another feature request. In the TwoBoxToolkit addon it has the slaves auto except resses if they are from the master.Its on the feature list for a future Jamba releases.

lacitpo
09-10-2008, 09:51 AM
5 boxed for the first time tonight (brought a team of 2 and a team of 3 together now that I've got more ram.)

Side note for those who hit this post in a search. 5 boxing on a macbook pro upgraded to 4gb of ram is fine for a PVE environment. Probably too slow for PVP.

Back to Jamba. I'm having the delay in quest accepting and completion also. I can't tell you offhand what settings I have enabled but I'll run some tests tonight when I get home and get you data. Things I miss from multiboxer v2 are party exp and any sort of status frame. Gonna take a quick look and see if your dev plans include a GUI status frame. Also, auto-follow after combat but that's in the works. I do like the raid warnings. Kept me from losing a toon multiple times last night. All in all very impressed with the functionality at such an early stage. Looks to be an extremly well fleshed out multiboxing tool that could become part of everyone's arsonal.

Jafula
09-10-2008, 01:38 PM
My ideal situation is to set warnings to MSBT or SCT and chat/status updates to a specific channel. I can use msbt filters to control some of that action externally.

One thing I am noticing is how I am becoming numb to raid warnings. Where in the past RW was something very important during a boss battle that really captured my attention it is now a bit spammy from /follow breaks and hit warnings. I am become very accustom to it going off. I suppose the best example would be car alarms. They go off so often these days that folks barely pay attention to it. The gut reaction is to double check if its your car and to roll back to sleep if it is not.
Thank you for your reply. I've added your suggestions to the list; I think they are good ideas and in a future release, I'll split out warnings and chat to be configured seperately.

I think I'd like to change the raid warning look and feel to be something specific to Jamba, as I agree with your issue with it. At the moment, I'll leave it as is for the folks that want it; and hopefully you have a workaround below.

I have had a quick look at MSBT and I see how you could do the filtering. Does this work with text that gets sent to the default chat window? Or is it just wow api events / combat log?

If default chat works, would it be possible to capture the message that Jamba sends about slaves not following and show that using MSBT? (Jamba-Warning has the option "Show Warnings In Default Chat (Master)".) I'd be very interested to know if this works for you. If it does, you could turn off the "Show Warnings In Raid Warning (Master)" option.

Jafula
09-10-2008, 01:39 PM
Thanks for the great response for bugs. Nice to have an active developer around. Here is a small request to put on your todo list...

Create an option for changing the raid warning messages (follow broken, under attack, etc). I think it would be nice to customize the message some without having to edit the lua file. Just a text box next to the option that changes the default message to what is typed.You are welcome. Your request is on the list...

Jafula
09-10-2008, 01:58 PM
In merchant, have exceptions to the buy list. Eg, why would the pally stock up on ankhs, or the teleport reagent? (class based would make the most sense. ) conceptually, the ability to manage the 'autobuy' list centrally is very nice. I used to use reagent re-stocker for that functionality, and managing that sort of things x5 is a pain, especially when changing food.
Thank you for the great feedback!

I've added your auto-rez, jamba gold total ideas to the list.

Your class merchant exception idea is a natural extension of what is there in terms of central management. It's now my goal for Jamba that you should never have to leave your main to configure your alts (apart from trust).

Re: Merchant, rather than Jamba forcing class based buying; what do you think about the "tag" based system that discussed in this thread ('http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=13028') ?

When you add an item to buy to the list; you also tag the item. e.g. I add 20 ankhs with a tag of "shamanbuystuff". On my shamans in the /jamba interface I tag each of my shamans with the same tag "shamanbuystuff". Now when a visit to the merchant occurs; only that characters with the same tag as the tag on the item will buy that item.

This way you can customise your buy lists from one place; and have a reasonably flexible system. (Likewise for sell lists.)

What do you think? Good? Bad?

Jafula
09-10-2008, 02:01 PM
Hey Jaf,

I'm not having issues with the slaves accepting, but if I abandon, i get the spam. But, I now run my slaves on quest silently and its no biggie. I LOVE the fact that my toons aren't flying to different areas :: Does Cabbage Patch ::

No other issues as of yet. Thanks again for the hard work.Thank you for confirming the workaround for that issue works! I'm glad your toons are not rebellious in the skies any more.

Jafula
09-10-2008, 02:39 PM
I ran into a weird one yesterday, with a new team.
I had Mirror Master Complete Quest (No Reward Choice) checked and Mirror Master Complete Quest (WITH Reward Choice) unchecked

Yet all the slaves just selected the reward.

Checked it agai,n pushed it out again... no joy

So then I checked Mirror Master Complete Quest (WITH Reward Choice) pushed it out
then unchecked it and pushed it out

And it worked as expected, the slaves stopped mirroring the master if there was a reward.

Weird I tells ya.

Also some feedback, Questhelper with Mirror Master Quest Watch seemed to create a fair ammount of spam. Not really an issue since I use quest helper to watch the quests I just disabled the quest watch option. :love: Woot! Some feedback on how to reproduce a problen. I'll try it out later and I see if I get the same result. I'm going to scan the Jamba-Quest code again looking for configuration problems like this. Thank you so much!

5 boxed for the first time tonight (brought a team of 2 and a team of 3 together now that I've got more ram.)

Side note for those who hit this post in a search. 5 boxing on a macbook pro upgraded to 4gb of ram is fine for a PVE environment. Probably too slow for PVP.

Back to Jamba. I'm having the delay in quest accepting and completion also. I can't tell you offhand what settings I have enabled but I'll run some tests tonight when I get home and get you data. Things I miss from multiboxer v2 are party exp and any sort of status frame. Gonna take a quick look and see if your dev plans include a GUI status frame. Also, auto-follow after combat but that's in the works. I do like the raid warnings. Kept me from losing a toon multiple times last night. All in all very impressed with the functionality at such an early stage. Looks to be an extremly well fleshed out multiboxing tool that could become part of everyone's arsonal.Congratulations on the 5 boxing! More power to you! I really would appreciate some more data on this issue. GUI status frame is on the list. I've added party experience as well. I'm glad you like Jamba and can see its potential. I really appeciate your feedback on the other thread as well. :)

Ishar
09-10-2008, 03:53 PM
Re: Merchant, rather than Jamba forcing class based buying; what do you think about the "tag" based system that discussed in this thread ?

If i'm understanding you correctly the tag thing would work fine as well, and would allow much finer-grained control over who buys what. The class-based exceptions was just the first thing that came to mind, but tags would let you to centrally manage, but buy different things for different characters. I was thinking, what if you have a staggered group, or groups, that both interact with the same main... you might be different levels, so you might to buy totally different stuff. I Like the tag idea. Or, what if you have hunters with different pet types and thus need different kind of pet-food? yeah, ok, tags are super cool.

It sorta ties in with the future plan 'auto upgrade food/water' idea, in that jamba could automatically apply a 'level' and 'location' tag to toons, and have a hidden food/water list that worked off that. (theres probably much much easier ways to implement that, though, lol.). And location is sorta unnecessary, only level is really applicable to food/water. (cant buy what the merch doesn't have, lol).

Honestly, the nicest thing about Jamba (for me) is the 'push to characters' design concept. Thats just, so cool and useful for multi boxers.

Jafula
09-10-2008, 05:45 PM
Here is my frozen v0.2 goals for those that are interested. My main concerns are the quest delays and the quest / player not found spam; followed by ...

Disclaimer: Everything on this list is subject to change including the ETA date!

Jamba

Team

* /jamba setmaster <master> <tag> [Jafula]
* /jamba setmastertome <tag> [Jafula]
* Make sure Jamba works without any alts logged in. [Moorea]
* Add note to the gui: about case-sensitivity of names. Better still capitalise first letter for the user. [Abyssal]
* Make sure self is still in team after being pushed settings - if not add and enable.
* Command performance fixes (stop delays in quest, taxi).
* After adding a member, enable that member by default. [Moorea]
* Make sure that self is always on the list (not necessarily enabled, but enabled upon initial adding to the list). [Moorea]
* If there is no master, then set self as the master. [Moorea]
* Bug: If a master goes offline and forward system messages is on; the slave gets spammed with player cannot be found messages. [Jafula]

Tags

* A list of tags that this character responds to when receiving commands from Jamba. [Jafula]
* Centerally managed list of tags. [Jafula]
* /jamba addtag <tag> [Jafula]
* /jamba removetag <tag> [Jafula]

Chat

* If no master is set, then use self for messages. [Moorea]

Target & Focus

* An option to set the master as the focus on login. [Zub]
* /jamba setfocusmaster <tag> [Jafula]
* /jamba setfocus <focustarget> <tag> [Jafula]
* /jamba clearfocus <tag> [Jafula]

New: Jamba-Follow

* Move follow breaking warning from Jamba-Warning to Jamba-Follow. [Jafula]
* Add an option to specify the text when follow breaks - default to "Follow Broken". [Maat]
* Automatic /follow from the slaves to the master when exiting combat. [Zub] /jamba autofollow toggle [Zuri]
* /jamba followmaster [Jafula]
* Don't complain about following breaking if not in combat (i.e falling damage). [Tiffany]

Jamba-Group

* Add an option to automatically set to group loot to Free-for-all (/ffa). [Zub]
* Add a script command to invite whoever is on the list of toons (enabled) to create the group. /jamba-group inviteteam [Zub]
* /jamba-group disband <nickname>-each character will univite itself, leave the remaining group intact. [Jafula]
* Auto accept from friends. [Drak41]

Jamba-Warning

* Jamba Warning has been removed and functionality moved to core, me, follow.

Jamba-Quest

* Fix bug where lots of spam is sent when slaves do not have a quest that the master has. [lots of you fine folk]
* Bug: My lock was trying to get a quest from the trainer but it kept going into the training spell list before I could click on the quest. [Drak41]
* Add a chat tab where finer control can be taken over what gets sent to the master [Jafula]

Jamba-Merchant

* Items are now tagged. Only characters with the same tag as the item will buy that item.

New: Jamba-Me

* Moved health, mana, hit warnings configuration from Jamba-Warning. [Jafula]
* Add option to specific messages when hit,health, etc in text fields. [Maat, Drakkun]
* Automatically accept resurrection requests (from members). [Zub, Drakkun]

As I do the work; I'll cross it off this list ('http://wow.jafula.com/addons/1-jamba/14-future-jamba-releases') . Edit: And above.

Jafula
09-11-2008, 08:04 PM
Are you going to break each module into seperate mods, so its simple for the end user to simply just not install one?I really don't know. I've documented how to remove a module should the end user wish to do so. I'm torn between the single addon idea and having the modules as separate addons... Splitting to addons would take a bit of refactoring and I rather concentrate on 0.2 and 0.3 for now. Its definitely an option for the future.

roxide
09-12-2008, 12:30 AM
ok i cant seem to get chat warning to work when they get hit,
so how his the chat being relay to master maybe i have combat log turned off
also should i MB2 turned off?
also when is the do the auto team work or how?

Ughmahedhurtz
09-12-2008, 02:21 AM
Are you going to break each module into seperate mods, so its simple for the end user to simply just not install one?I really don't know. I've documented how to remove a module should the end user wish to do so. I'm torn between the single addon idea and having the modules as separate addons... Splitting to addons would take a bit of refactoring and I rather concentrate on 0.2 and 0.3 for now. Its definitely an option for the future.I prefer your idea of commenting out the line for each module in one file. Makes /console reloadui much less painful. ;)

Also, as a follow-up to the delays when group-selecting quest accept/complete/etc., I was able to reproduce it mainly when spam was coming across (xxx does not have quest blah). I did, however, try setting them all to "Silently Quest" or whatever the silent checkbox is. It helped but I was still able to reproduce 5-9 second delays where w/o silent, it was 20-40 seconds. Improved but hopefully your planned updates will resolve the rest of that latency.

Zuri
09-12-2008, 03:48 AM
New: Jamba-Follow

* Move follow breaking warning from Jamba-Warning to Jamba-Follow. [Jafula]
* Add an option to specify the text when follow breaks - default to "Follow Broken". [Maat]
* Automatic /follow from the slaves to the master when exiting combat. [Zub]
* /jamba followmaster [Jafula]
* Don't complain about following breaking if not in combat (i.e falling damage). [Tiffany]
Automatic Follow sounds great but could you include '/jamba autofollow on|off|toggle' so that we can easily control it from macros. I probably want it on for most trash but want to toggle it off when sending my tank into a larger group or a boss etc.

Thanks for all the hard work.

Jafula
09-12-2008, 03:57 AM
Automatic Follow sounds great but could you include '/jamba autofollow on|off|toggle' so that we can easily control it from macros. I probably want it on for most trash but want to toggle it off when sending my tank into a larger group or a boss etc.

Thanks for all the hard work.I most definitely can!

alfa
09-12-2008, 04:00 AM
is it possible to make toons auto pass on loots ?

Jafula
09-12-2008, 04:12 AM
ok i cant seem to get chat warning to work when they get hit,
so how his the chat being relay to master maybe i have combat log turned off
also should i MB2 turned off?
also when is the do the auto team work or how?Thanks for trying out Jamba.

Chat gets relayed through the wow api addon channel. So combat log turned off is ok. The chat warning is probably not working because your characters don't trust each other. To fix this, make sure ALL your characters have each other in their list and that every one is selected (tick in the box) on the member page. You can get this member page by typing /jamba.

Your slave must have your master in its list and the tick box selected.
Your master must have your slave in its list and the tick box selected.

MB2 and Jamba do similar things; you can have both running at once; but they conflict a lot in their functionality and its not good to have two addons trying to do the same thing. I suggest you have one do one thing and the other not do that thing.

I hope that helps and you get the chat warnings to work.

Jafula
09-12-2008, 04:16 AM
is it possible to make toons auto pass on loots ?Do you mean when you are in a group with other players and you get the pass/greed/need window appear? And you want your toons to automatically pass? I can certainly see if this is possible to do and if it is, I'll add this as an option into jamba-group.

alfa
09-12-2008, 05:05 AM
Do you mean when you are in a group with other players and you get the pass/greed/need window appear? And you want your toons to automatically pass? I can certainly see if this is possible to do and if it is, I'll add this as an option into jamba-group.

Yes that is what i mean :) and thx :D

Anjuna
09-12-2008, 07:01 AM
is it possible to make toons auto pass on loots ?Do you mean when you are in a group with other players and you get the pass/greed/need window appear? And you want your toons to automatically pass? I can certainly see if this is possible to do and if it is, I'll add this as an option into jamba-group.Maybe throw in an option to have your alts opt out of random loot as well.

/run SetOptOutOfLoot(1)

Jafula
09-12-2008, 08:11 AM
Also, as a follow-up to the delays when group-selecting quest accept/complete/etc., I was able to reproduce it mainly when spam was coming across (xxx does not have quest blah). I did, however, try setting them all to "Silently Quest" or whatever the silent checkbox is. It helped but I was still able to reproduce 5-9 second delays where w/o silent, it was 20-40 seconds. Improved but hopefully your planned updates will resolve the rest of that latency.I have Mobmap installed (not updated in a while). On my quest log, if I collapse a quest headers (group), so the quests underneath the header are invisible, I get this spam / delay problem...

Mobmap hooks the QUEST_LOG_UPDATE event. In the handler for this event, Mobmap can call ExpandQuestHeader and CollapseQuestHeader. It also calls SelectQuestLogEntry which is what Jamba picks up on and uses to send a select quest command to the slaves.

Mobmap works when the quest window is hidden. Mobmap is calling ExpandQuestHeader inside a handler for QUEST_LOG_UPDATE; problem is that ExpandQuestHeader causes the QUEST_LOG_UPDATE event to fire, which then calls this handler, which then calls ExpandQuestHeader, causing QUEST_LOG_UPDATE, ... infinite loop (well until you expand all your quest headers).

Jamba goes for a ride on this infinite loop and sends commands to the slaves EVERY UPDATE. Noooooo.... ;( This is what slows all the commands down and is A cause of the delays.

If you are curious install about what events are happening in the background, you can install the devtools addon ('http://www.wowinterface.com/downloads/info3999-DevTools.html') . Type /dtevents to see the event listed as they happen.

I could uninstall MobMap; but then all your fine folk might have similar (slightly buggy in certain situation) addons like this as well; so I can't beat this that way. My solution is to only send Jamba quest commands when the quest log frame is visible. (And I don't collapse my headers in my quest logs anymore.)

(Aside: I love MobMap and I mean no offense to Slarti; its a quick fix for Mobmap to stop this and it only happens if you have collapsed quest header groups; its just that MobMap affects Jamba and I'd like to let others know about this problem as you may have the same setup as me.)

If you have MobMap installed and are getting command delays; try and make sure all your quest header groups are expanded.

So I have implemented a rule to only do Jamba-Quest commands when the QuestLogFrame is visible. Which solves the problem! And is a logic thing to do. Coming to you in 0.2. Edit: This does not apply to the slave auto-accept, auto-accept-escort and auto-complete quest options.

Is there any one out there using Jamba-Quest, that has a non-standard quest log or other addons that they think might have similar behaviour?

Blubber
09-12-2008, 10:06 AM
Nice addon. Only thing I missed was a "auto-free-for-all" function, so I've added that to the group module. I can send you the changes if you want, not sure how you want them? (I can make a diff file, or just PM you the new files)

Also, some features that would be nice:
- Reagent tracker
- Party members XP info
- Bag space / gold info
- Cooldown info (So clones can warn when some cooldown is up)

Jafula
09-12-2008, 10:34 AM
Nice addon. Only thing I missed was a "auto-free-for-all" function, so I've added that to the group module. I can send you the changes if you want, not sure how you want them? (I can make a diff file, or just PM you the new files)

Also, some features that would be nice:
- Reagent tracker
- Party members XP info
- Bag space / gold info
- Cooldown info (So clones can warn when some cooldown is up)Thanks for the compliment, glad you like the addon! And that you are a keen lua hacker as well. :thumbup:

I've already added the auto-free-for-all functionality into jamba-group ready for 0.2, but I'd be keen to see your changes anyway (how you have done it, coding style, etc). I'm definitely open to considering patches. A PM of the diff will be fine; I've got the 0.1a release in a subversion branch so I can easily see what you have done.

If you spot any "bugs" in Jamba please do tell!

Most of your feature requests are on the roadmap; I'll add the ones that are not. I'm not exactly 100% sure what you mean by reagent tracker. Do you want to see how many ankhs your shaman slaves have left on your masters screen for instance?

Looking forward to the diff.

Blubber
09-12-2008, 10:58 AM
Thanks for the compliment, glad you like the addon! And that you are a keen lua hacker as well. :thumbup:

Hehe, well, I'm a keen python hacker, not so much with lua, but it's ok :).



I've already added the auto-free-for-all functionality into jamba-group ready for 0.2, but I'd be keen to see your changes anyway (how you have done it, coding style, etc). I'm definitely open to considering patches. A PM of the diff will be fine; I've got the 0.1a release in a subversion branch so I can easily see what you have done.

I just copied your style in this case, since it's your source. Anyway, I'll PM you my JambaGroup.lua and JambaCore.lua files.



Most of your feature requests are on the roadmap; I'll add the ones that are not. I'm not exactly 100% sure what you mean by reagent tracker. Do you want to see how many ankhs your shaman slaves have left on your masters screen for instance?

With the reagent tracker I mean some kind of frame that tells you how much of a certain item the clones have, like Ankhs, soulshards, arrows, drink and food stuff like that. You can easily integrate this with a clone gold / free bag space frame.

zanthor
09-12-2008, 11:40 AM
Is there any one out there using Jamba-Quest, that has a non-standard quest log or other addons that they think might have similar behaviour? I use Carbonite and experienced some pretty serious delays when I tried Jamba. I've since uninstalled Jamba since it was unreliable and turned my old tools back on with the intent of tracking down the problem later... I run a pretty heavy UI so there may be other issues of interop at hand as well... the big problem I have at the moment is with RAF burning my 90 day timer, I've got my locks to 40 now, I expect they'll hit 60 this weekend without much effort... I'll take a week off leveling in between the locks and my boomkin group... so I'll rework some UI love then.

Jafula
09-12-2008, 12:31 PM
Is there any one out there using Jamba-Quest, that has a non-standard quest log or other addons that they think might have similar behaviour? I use Carbonite and experienced some pretty serious delays when I tried Jamba. I've since uninstalled Jamba since it was unreliable and turned my old tools back on with the intent of tracking down the problem later... I run a pretty heavy UI so there may be other issues of interop at hand as well... the big problem I have at the moment is with RAF burning my 90 day timer, I've got my locks to 40 now, I expect they'll hit 60 this weekend without much effort... I'll take a week off leveling in between the locks and my boomkin group... so I'll rework some UI love then.Sweet, thanks for the information. I'll have a look at Carbonite and see how Jamba behaves with the new 0.2 fixes. After discovering the mobmap issue, I'm not surprised you were getting serious delays. If you are up to PM'ing me a list of your addons, I'm up for trolling through them all looking for quest event handlers and hooks that might affect Jamba. I'm all for getting Jamba stable and be able to play nice with as many addons as possible.

RAF > Addons. Enjoy your lock levelling!

Ughmahedhurtz
09-12-2008, 10:43 PM
Hmm...I'm running carbonite quest as well. Might be something to that if more than one CQ user is seeing it.

I definitely do not collapse my quest logs (I use QuestsFu) so I know that's not part of my particular experience.

Thanks again, Jafula, for helping us help you resolve this. :)

Griznah
09-13-2008, 04:07 AM
Just wanted to give a big thanks for this awesome addon! Loving it :D
One thing tho, maybe have the "auto decline group invite" OFF by default, since the first time you wanna invite someone, they decline, and then you have to open Jamba and change that setting before you can group up :)
Just a "I'm too lazy, so maybe we can change the program"-suggestion :D

Jafula
09-13-2008, 10:57 AM
Just wanted to give a big thanks for this awesome addon! Loving it :D
One thing tho, maybe have the "auto decline group invite" OFF by default, since the first time you wanna invite someone, they decline, and then you have to open Jamba and change that setting before you can group up :)
Just a "I'm too lazy, so maybe we can change the program"-suggestion :DThank you for your thanks! Sure, I can do that, that is a much friendlier out of the box setting. Are they other defaults that people think would be friendlier out of the box?

pewshamanper
09-13-2008, 04:32 PM
THanks for this add on I love it

There is one request I have For the follow command section

on the change area event It auto follows the leader.


meaning when you go through a loading zone it auto makes them follow again

You could make it a check box option so if they don't want they don't have to use it

Thanks and love

RogueLover
09-13-2008, 08:39 PM
Great addon! Was wondering 2 things though:

1. Is there a way to incorporate the auto-accept trades script into your mod? So I can open up a trade with my slave and as soon as I hit "Trade," he automatically accepts/trades?

2. I'm having problems where my slave is choosing the same quest reward my main is choosing and then completing the quest with the wrong reward choice.
This is what I have checked in Jamba-Quest:
Mirror Master Quest Selection Slave Auto Accept Escort Quest Mirror Master Decline Quest Mirror Master Abandon Quest Mirror Master Complete Quest (No Reward Choice) Mirror Master Quest WatchI don't have the Mirror Master Complete Quest (WITH Reward Choice) selected at all, but it still seems to do it for some reason.

Jafula
09-14-2008, 04:09 AM
Great addon! Was wondering 2 things though:

1. Is there a way to incorporate the auto-accept trades script into your mod? So I can open up a trade with my slave and as soon as I hit "Trade," he automatically accepts/trades?

2. I'm having problems where my slave is choosing the same quest reward my main is choosing and then completing the quest with the wrong reward choice.
This is what I have checked in Jamba-Quest:
Mirror Master Quest Selection Slave Auto Accept Escort Quest Mirror Master Decline Quest Mirror Master Abandon Quest Mirror Master Complete Quest (No Reward Choice) Mirror Master Quest WatchI don't have the Mirror Master Complete Quest (WITH Reward Choice) selected at all, but it still seems to do it for some reason.Thanks for the feedback, I appreciate it.

1. Unfortunately no, AcceptTrade() is a protected API function and addons cannot call it. So you need your "big button" macro to do this for you on a key press.

2. To fix this; try and follow the steps below (and the don't change the quest settings after you get it working). There is something not quite configured correctly with the defaults. I have made changes to fix this, just need to test them. Try test runs on lowbie quests where you don't care about the reward (if you can). Let me know if you are still having issues after this tweaking.
I ran into a weird one yesterday, with a new team.
I had Mirror Master Complete Quest (No Reward Choice) checked and Mirror Master Complete Quest (WITH Reward Choice) unchecked

Yet all the slaves just selected the reward.

Checked it agai,n pushed it out again... no joy

So then I checked Mirror Master Complete Quest (WITH Reward Choice) pushed it out
then unchecked it and pushed it out

And it worked as expected, the slaves stopped mirroring the master if there was a reward.

Weird I tells ya.Also there is a bug where complete quest will not work properly unless mirror master quest watch is also selected.

To fix this now before 0.2; you can make sure Mirror Master Quest Watch is always selected.
-OR-
you can change line 991 in JambaQuest.lua



function JambaQuest:DoSelectQuestLogEntry( sender, questName )

-- If the mirror master option is on...
if self.db.mirrorMasterQuestWatch then
-- If the sender was not this character and is the master then...
if (sender ~= self.playerName) and (self.comms:CharacterIsTheMaster( sender )) then
local questIndex = GetQuestLogIndexByName( " "..questName )
if questIndex then



Change line 4 above (line 991 in the JambaQuest.lua) to



if self.db.mirrorMasterQuestSelection then


Also, make sure you are using Jamba-0.1a. Lots of bug fixes and stability fixes coming in 0.2.

Jafula
09-14-2008, 04:20 AM
THanks for this add on I love it

There is one request I have For the follow command section

on the change area event It auto follows the leader.


meaning when you go through a loading zone it auto makes them follow again

You could make it a check box option so if they don't want they don't have to use it

Thanks and loveGlad you like the addon, I'll see if I can make that change for you.

Boseefus
09-14-2008, 02:27 PM
/cheer

Downloaded today and it works great! I love how much this helps with everything. Thank you so much for your time and effort.

I am a Jamba fan.

Jafula
09-14-2008, 04:47 PM
Ok, 0.2 development is pretty much done; just got to test the lot and write some docs, so I'll try and have it released before the weekend.

You now have control over where the warnings and chat that comes from your toons go. Pushed this forward from 0.3.

Warnings dialog. ('http://wow.jafula.com/images/extforums/pre02warnings.jpg')

What happens when you have all the warning options on ('http://wow.jafula.com/images/extforums/pre02spamexample.jpg') (its real spammy).

That's all for now.

Zaknafein
09-14-2008, 06:34 PM
Hey Jaf, first off thanks for this imba addon, it definitely made multiboxing a breeze.
I ran into the same issue with quest reward selection and something that I didnt see mentioned is that it looks like the addon is misreading quest info (or one of my addons is causing it to do so). I say this because I see chat messages from Jamba saying 'Choices: 0', 'Choices: 2' etc when i'm about to complete the quest and yet some times that info is wrong, eg it's a quest with a gold reward yet I see 'Choices: 2' in my chat messages.

I am using QuestAnnouncer, Lightheaded(on Master only) and DoubleWide for questing, should I try disabling all 3 of them and see if the problems persist?

Anjuna
09-14-2008, 07:30 PM
@Jaf

lolol at the "Very dangerous Boar" there in your screenshot. ;D


Thanks for the updates!

Jafula
09-15-2008, 04:43 AM
Hey Jaf, first off thanks for this imba addon, it definitely made multiboxing a breeze.
I ran into the same issue with quest reward selection and something that I didnt see mentioned is that it looks like the addon is misreading quest info (or one of my addons is causing it to do so). I say this because I see chat messages from Jamba saying 'Choices: 0', 'Choices: 2' etc when i'm about to complete the quest and yet some times that info is wrong, eg it's a quest with a gold reward yet I see 'Choices: 2' in my chat messages.

I am using QuestAnnouncer, Lightheaded(on Master only) and DoubleWide for questing, should I try disabling all 3 of them and see if the problems persist?Thanks for the information. I'll make sure I note what my slaves say the choices are when I do my testing.

Sure, if you wouldn't mind disabling those addons and trying. Then we could narrow the problem down to Jamba (or wow api) or an addon. Did you see my mobmap comment above? There are other non-quest addons that like to read the quest information as well (as I discovered).

Can you remember if the choices were ever wrong when there was a choice? E.g. its a quest with a choice of rewards and you see 'Choices: 0'.

(I'm wondering if the quest info is updated properly from the api when there are no reward choices. I'll have a closer look at Blizzards quest code and see if I can match what they do exactly.)

Bug in Jamba see post 174 ('http://www.dual-boxing.com/forums/index.php?page=Thread&postID=122216#post122216') .

Moorea
09-15-2008, 04:58 AM
I've been furiously reloading but I see no 0.2 yet - I hope we can get our hands on it soon ! 8o

Jafula
09-15-2008, 05:06 AM
I've been furiously reloading but I see no 0.2 yet - I hope we can get our hands on it soon ! 8oEnthusiastic! ;)
I'm not letting 0.2 out the door the same way I did 0.1! It's not released yet, give it a couple of days... I'll post in this thread when it is released.

Griznah
09-15-2008, 05:09 AM
I hope 0.2 fixes some of the bugs I've been experiencing lately.
It seems that Jamba sort of hangs on my slaves, and reloading UI doesn't always help either.
Symptoms: I first register the problems when delivering a quest, and the choices aren't being transmitted/copied by my slaves. Then, when I try to broadcast some settings, no feedback. After a few minutes (if I don't bother relogigng or reloading UI(whishc someitmes help)), I get update messages on my slaves.

Jafula
09-15-2008, 06:33 AM
I hope 0.2 fixes some of the bugs I've been experiencing lately.
It seems that Jamba sort of hangs on my slaves, and reloading UI doesn't always help either.
Symptoms: I first register the problems when delivering a quest, and the choices aren't being transmitted/copied by my slaves. Then, when I try to broadcast some settings, no feedback. After a few minutes (if I don't bother relogigng or reloading UI(whishc someitmes help)), I get update messages on my slaves.It sure does. The delay on slaves has been reported and its mainly due to other addons parsing the quest log and calling wow api quest selection routines (some of them buggily as in the mobmap example previous).

Jamba (0.2) is smarter now and works around these other addons and will only send a select quest command if the quest name has changed.

So jamba sends the "select quest A" command once and won't send another "select quest A" command. If the master selects quest B, then Jamba will send a "select quest B" command, but only once. And now another "select quest A" command could be sent (but will only be sent once).

Also quest log functions are now only broadcast to the slaves if the master has the quest log open.

Another fix is that Jamba now only sends quest commands to the slaves, where as before, the master also got the command (redundant and wasteful).

I'm confident the fixes above will solve most of the problems. But, there may be an addon out there that still conflicts.

If you want to help, you can PM me a list of all your addons and I can (try to) check them for compatibility with 0.2.

alfa
09-15-2008, 07:49 AM
I would love to see the messages on slaves screen. I dunno how :D I mean the messages like " you are facing the wrong direction" while trying to cast something to a mob, "skin failed" , "mine failed". These types of warning.

And something i experienced this weekend. My slaves were very slow on accepting quests.After my main accepts the quests it takes 30 to 45 secs for my slaves .This didnt happen before and I am using "quest silently".

Thx for all great effort. And PM me if you want to beta test your new version. :)

Jafula
09-15-2008, 08:50 AM
I would love to see the messages on slaves screen. I dunno how :D I mean the messages like " you are facing the wrong direction" while trying to cast something to a mob, "skin failed" , "mine failed". These types of warning.

And something i experienced this weekend. My slaves were very slow on accepting quests.After my main accepts the quests it takes 30 to 45 secs for my slaves .This didnt happen before and I am using "quest silently".

Thx for all great effort. And PM me if you want to beta test your new version. :)I think the messages you are referring to are UI error and UI info messages. The plan is to add an option to forward those as well (0.3).

The slow on accepting quests should be gone in 0.2. Currently, the quest silently workaround was just a way of lessening the spam that got sent. There probably is still some invisible spam happening in the background which is contributing to your delay. I suspect it will be one of your other addons affecting it. Although I can't prove anything.

I'd love the beta test help, if you're willing to do that, I'd be very grateful. :love: I'll do some quick tests myself (tonight) and then I'll PM you the download location for 0.2pre. Thanks!

alfa
09-15-2008, 09:27 AM
i will be waiting :D

Jafula
09-16-2008, 03:53 AM
If anyone else would like to help test Jamba-0.2 and provide feedback, feel free to PM me and I'll send you the link.

davedontmind
09-16-2008, 07:27 AM
I'm using Jamba at the moment and loving it - thanks for a great addon!

Is there a /script line I can use to manually change the master from a macro? I'm using the leaderless/focusless system that I found on these forums, so I often use Keyclone's PiP switching to switch main character, but Jamba still thinks of the configured toon as the master, so I'd love to be able to press a key to tell Jamba the master has changed. Is this possible?

Jafula
09-16-2008, 07:57 AM
I'm using Jamba at the moment and loving it - thanks for a great addon!

Is there a /script line I can use to manually change the master from a macro? I'm using the leaderless/focusless system that I found on these forums, so I often use Keyclone's PiP switching to switch main character, but Jamba still thinks of the configured toon as the master, so I'd love to be able to press a key to tell Jamba the master has changed. Is this possible?Yes, its been developed and coming in 0.2.

/jamba setmaster <target> <tag>

and

/jamba setmeasmaster <tag>

The command is typed/macroed on one toon and all the toons with the tag supplied execute the command as well. There is a default tag of "all" for each toon. You can add your own tags as well.

I'm guessing that in your case, you add "/jamba setmeasmaster all" to your switch macro on each character. Easy.

Jamba can do this IN combat.

Another addition you might like is the ability to send messages/warnings to a private channel. So all your toons have the channel in a chat frame and all the messages/warnings go to that channel. Or party chat or guild chat.

thisti
09-16-2008, 11:41 AM
I'm ok to test the new version. I will see if it'll work with a french version of the game :)
Regards

Jafula
09-16-2008, 05:22 PM
Hey Jaf, first off thanks for this imba addon, it definitely made multiboxing a breeze.
I ran into the same issue with quest reward selection and something that I didnt see mentioned is that it looks like the addon is misreading quest info (or one of my addons is causing it to do so). I say this because I see chat messages from Jamba saying 'Choices: 0', 'Choices: 2' etc when i'm about to complete the quest and yet some times that info is wrong, eg it's a quest with a gold reward yet I see 'Choices: 2' in my chat messages.

I am using QuestAnnouncer, Lightheaded(on Master only) and DoubleWide for questing, should I try disabling all 3 of them and see if the problems persist?Thanks for the information. I'll make sure I note what my slaves say the choices are when I do my testing.

Sure, if you wouldn't mind disabling those addons and trying. Then we could narrow the problem down to Jamba (or wow api) or an addon. Did you see my mobmap comment above? There are other non-quest addons that like to read the quest information as well (as I discovered).

Can you remember if the choices were ever wrong when there was a choice? E.g. its a quest with a choice of rewards and you see 'Choices: 0'.

(I'm wondering if the quest info is updated properly from the api when there are no reward choices. I'll have a closer look at Blizzards quest code and see if I can match what they do exactly.)Thanks for reporting that issue; as I have found the problem (it's Jamba). There are two ways of finding quest rewards, one for when you have the quest log open and another for when you are displaying the actual quest. I was using the log (wrong) one. :wacko:

To fix this now, you can edit JambaQuest.lua and replace all 3 instances of "GetNumQuestLogChoices" with "GetNumQuestChoices". It is fixed in Jamba-0.2.

Giev more cookies^H^H^H^H^H^H^H bug reports :P

Zaknafein
09-16-2008, 09:53 PM
Neat, I made the changes and i'm off to level my 2nd team to 60 so plenty of quests to test it! :D

davedontmind
09-17-2008, 06:00 AM
Here's an idea for an addition to Jamba...

I've only been multiboxing for a few days, but I've already spammed guildchat with accidental chat from all characters a few times. Some people in the guild find it annoying. :whistling:

So would it be possible to stop all messages to /g from all character but the master? I know I could remove them from the guild, but then I'd not be able to see /g when I switch main.

Nostromos
09-17-2008, 08:13 AM
I loaded this up last night and my mouse started doing "Stupid mouse tricks". It would just stop and then jump to another portion of the screen. I run two boxes with Mutliplicity and Hotkeynet, the primary(Master) machine has on monitor and the "Slave" machine has 2 monitors. I'll try it again this evening but I was wondering if anyone else has seen this happen.

Anyway great work Jafula :thumbsup:

Frosty
09-17-2008, 08:21 AM
Here's an idea for an addition to Jamba...

I've only been multiboxing for a few days, but I've already spammed guildchat with accidental chat from all characters a few times. Some people in the guild find it annoying. :whistling:

So would it be possible to stop all messages to /g from all character but the master? I know I could remove them from the guild, but then I'd not be able to see /g when I switch main.If you are using keyclone, add Enter/Return to your do-not-pass list. You might also want to use the Mute/Pause button before chatting with anyone. :)

Jafula
09-17-2008, 03:45 PM
First up, Jamba-Quest 0.2 is a lot better than it is in 0.1a (IMHO).

So, I've been doing a little testing on Jamba-Quest.

Without any "questing" addons, seems fine.

With the following "quest" addons installed: QuestHelper, CarboniteQuest, QuestsFu, MobMap (as well as Cartographer, full Auctioneer, Bartender 4, X-Perl Unit Frames, Jamba, DevTools, some others).

Small Problem

The "problems" are mainly to do with the quest log; accepting/declining/completing quests from npcs seems fine.

When I select a quest ... no delay.

When I abandon a quest ... delay of about 10 seconds. I watch my quest log get "parsed" twice, so the slaves run through all the quests they have twice. This is because those addons are calling select quest behind the scenes and Jamba hooks this functionality. I have tried to accept a quest immediately after this; and have had to wait for the other addons to finish "parsing" before the slaves would accept the quest.

I have described fixes in previous posts to help with the delay. I have another proposal.

Proposed Solution

Edit: Made a Jamba-Quest GUI instead after feedback from beta testers. All delay problems solved.

I'm going to add an option to only send commands to slaves when modifier keys are pressed. For instance, only send select quest, abandon quest, quest watch commands when ctrl and alt are pressed. This is going to default to off. You can choose the modifier keys (alt, ctrl, shift - either or left or right).

So you run Jamba-Quest (0.2); if you find you get unacceptable delays, you can turn on the "Only send commands if modifier key pressed" option. Then you have to remember to have the modifier keys pressed when doing select, abandon, watch commands. (And you must remember to select before abandon...)

Should I apply this "modifier key down" only to the quest log or to the npc quest interactions as well?

This solution is for YOU. :) (I personally won't be using it.) Is this an acceptable solution for those who plan to use Jamba-Quest? Would you use it?

Please comment if you can spare the time.

Thanks, Jafula.

Moorea
09-17-2008, 04:16 PM
sounds like a good compromise; hopefully it can work by default with reasonably low delays (I use questhelper only on the main toon)


> Should I apply this "modifier key down" only to the quest log or to the npc quest interactions as well?

I would say only quest log if the npc quest interactions mostly work (and that can be turned off if not)

Ughmahedhurtz
09-17-2008, 04:22 PM
I'll be happy to beta test that change if you'd like. ;)

Griznah
09-17-2008, 05:22 PM
jafula:
I'm sorry, I haven't played WoW today, so haven't been able to try the pre2, but changes sounds nice. Pre1 wasn't too bad, fixed a lot. I had some trouble figuring out what all the options were tho..

Metalocalypse
09-17-2008, 10:40 PM
Yes, its been developed and coming in 0.2.

/jamba setmaster <target> <tag>

and

/jamba setmeasmaster <tag>

The command is typed/macroed on one toon and all the toons with the tag supplied execute the command as well. There is a default tag of "all" for each toon. You can add your own tags as well.

I'm guessing that in your case, you add "/jamba setmeasmaster all" to your switch macro on each character. Easy.

Jamba can do this IN combat.

Another addition you might like is the ability to send messages/warnings to a private channel. So all your toons have the channel in a chat frame and all the messages/warnings go to that channel. Or party chat or guild chat.Will this also allow me to setup my partyleader like a /pr <me> command? I mean I understand that this will set the 'jambamaster', but would jamba be able to promote the master to party leader if one of the other jamba members is able to promote?
Either way I think I'll find this addition simply awesome.

Jafula
09-18-2008, 06:46 PM
Here's an idea for an addition to Jamba...

I've only been multiboxing for a few days, but I've already spammed guildchat with accidental chat from all characters a few times. Some people in the guild find it annoying. :whistling:

So would it be possible to stop all messages to /g from all character but the master? I know I could remove them from the guild, but then I'd not be able to see /g when I switch main.I think Frosty answered that question for you. I don't think I'd easily be able to override what was sent to guild chat if I did try and implement such a thing.

I loaded this up last night and my mouse started doing "Stupid mouse tricks". It would just stop and then jump to another portion of the screen. I run two boxes with Mutliplicity and Hotkeynet, the primary(Master) machine has on monitor and the "Slave" machine has 2 monitors. I'll try it again this evening but I was wondering if anyone else has seen this happen.

Anyway great work Jafula :thumbsup:Only stupid mouse tricks I get are on one machine and with hotkeynet. I've had the cursor jump a few times on my slaves (seperate monitor) but never on my main.

Will this also allow me to setup my partyleader like a /pr <me> command? I mean I understand that this will set the 'jambamaster', but would jamba be able to promote the master to party leader if one of the other jamba members is able to promote?
Either way I think I'll find this addition simply awesome.Not yet, but PromoteToLeader does not seem to be a wow api protected function so I could add that as an option to Jamba-Group in 0.3 for you. Do you want it so that it automatically happens when you change the master (as an option); or a seperate "/jamba setmeasleader <tag>" command?

zanthor
09-18-2008, 10:19 PM
I think Frosty answered that question for you. I don't think I'd easily be able to override what was sent to guild chat if I did try and implement such a thing.There was another mod running about that squelched ALL outbound chat from alts. Also unless sendchatmessage is protected you could do an old fashioned hook...

http://www.wowwiki.com/API_SendChatMessage

I haven't done UI Dev in a while but I believe it would be something akin to:


local function MySendChatMessage(msg, chatType, language, channel)
if(LeaderFlagSet) then
Blizz_SendChatMessage(msg, chatType, language, channel);
end
end
Blizz_SendChatMessage = SendChatMessage;
SendChatMessage = MySendChatMessage;


Of course I'm sure this is dirty code somehow, some best practice against doing it this way, etc etc... but my 12 seconds of typing and 3 seconds of testing didn't find any errors :)...

Dooz
09-19-2008, 02:04 AM
Hey Jaf,
Downloaded / installed beta. I didn't delete old Jamba, wasn't sure if you wanted me to do this or not. Beta works with all my mods, no lua errors. Pushed tags from my main to slaves, worked perfectly. Slaves auto follow after combat :thumbsup: . Still playing with the focus master. Abandon quests didn't work.... even with quest silently on I still got caught in a mountain of spam. I had the questlog open on all toons and it cycled through all my quests on each toon every time I tried to abandon a quest from my main. I tried to abandon with the questlog open on the master and closed on all others, and got the same thing. I took a screeny of it and i'm going to put it in my gallery. My main had the "Master" tag; and all other toons had a "Slave" tag. Invite Group, Disband group worked perfectly. Set loot to free worked. Auto accept res worked too.

I'll spend a little more time with it in the morning.

Jafula
09-19-2008, 06:23 PM
Hey Jaf,
Downloaded / installed beta. I didn't delete old Jamba, wasn't sure if you wanted me to do this or not. Beta works with all my mods, no lua errors. Pushed tags from my main to slaves, worked perfectly. Slaves auto follow after combat :thumbsup: . Still playing with the focus master. Abandon quests didn't work.... even with quest silently on I still got caught in a mountain of spam. I had the questlog open on all toons and it cycled through all my quests on each toon every time I tried to abandon a quest from my main. I tried to abandon with the questlog open on the master and closed on all others, and got the same thing. I took a screeny of it and i'm going to put it in my gallery. My main had the "Master" tag; and all other toons had a "Slave" tag. Invite Group, Disband group worked perfectly. Set loot to free worked. Auto accept res worked too.

I'll spend a little more time with it in the morning.Thanks for the updates Dooz. Glad that most of it is working! I believe I have solved the spam / delay problem. I couldn't do much about the spam, as it was being caused by Jamba hooking functions that other addons used a lot. So what I have done now is change the way the quest log changes go from master to slave.

You select a quest on the master and it gets noticed by the Jamba-Quest gui (see image below). Then you have four commands you can tell your slaves. Select, abandon, add and remove watch. If you click abandon / watch the master will do the action as well (to save having to click twice).

You can show and hide the jamba-quest GUI with the command

/jamba-quest show

I've PM'd you a link to the new beta with this system in it. Now there is no repeated spam being sent; and I hope all the delay problems are gone. No more watching your toons cycle through all their quests! Yay!

http://wow.jafula.com/images/extforums/jambaquestgui.jpg

Moorea
09-19-2008, 10:48 PM
How do I get the beta :-) ? (hopefully it's easier than WotLK)

Fizzler
09-19-2008, 11:29 PM
Jaf,

Just got back from vacation and am ready to get back to gaming. I would love to try out the beta load if you need more volunteers.

Thanks

Mazario
09-20-2008, 06:42 AM
Just wanted to say Thanks. Tried it out yesterday ( i used Multiboxer before), and liked it straight from the start. I had 2 things missing (auto ffa and follow after combat). But after reading this thread I saw that this will be in 0.2. You made me happy :)


--------------------
Duo Boxing 2 Shamans (70) onTuralyon
Iamwithhim
Iamwithher

Dooz
09-20-2008, 12:04 PM
Quest GUI is working great. Everything working as it should. Well done.

Tehtsuo
09-21-2008, 08:29 AM
Could I possibly get a copy of the beta? I've been with multiboxer for a while, but this beautiful interface has me spoiled, I can't go back! :thumbsup:

Jafula
09-21-2008, 10:16 AM
Could I possibly get a copy of the beta? I've been with multiboxer for a while, but this beautiful interface has me spoiled, I can't go back! :thumbsup:Of course you can. :) I'm just doing the final changes to 0.2 so there is a good chance I'll release it, instead of a beta later on today. So you'll either get a new beta version or you and everyone else will get 0.2 final...

Metalocalypse
09-21-2008, 10:33 AM
Will this also allow me to setup my partyleader like a /pr <me> command? I mean I understand that this will set the 'jambamaster', but would jamba be able to promote the master to party leader if one of the other jamba members is able to promote?
Either way I think I'll find this addition simply awesome.Not yet, but PromoteToLeader does not seem to be a wow api protected function so I could add that as an option to Jamba-Group in 0.3 for you. Do you want it so that it automatically happens when you change the master (as an option); or a seperate "/jamba setmeasleader <tag>" command?After thinking about this for a bit, I'd personally prefer it to automatically happen when I do it, however, I can foresee certain circumstances where this is undesirable.
So I figured it probably would be best if an option like this could be included where you check it on/off, if one prefers to automatically promote the jamba master to partyleader or not. I'm not sure if that's possible at all or not.

Tehtsuo
09-21-2008, 10:44 AM
Could I possibly get a copy of the beta? I've been with multiboxer for a while, but this beautiful interface has me spoiled, I can't go back! :thumbsup:Of course you can. :) I'm just doing the final changes to 0.2 so there is a good chance I'll release it, instead of a beta later on today. So you'll either get a new beta version or you and everyone else will get 0.2 final...

:love:

Jafula
09-21-2008, 11:57 AM
After thinking about this for a bit, I'd personally prefer it to automatically happen when I do it, however, I can foresee certain circumstances where this is undesirable.
So I figured it probably would be best if an option like this could be included where you check it on/off, if one prefers to automatically promote the jamba master to partyleader or not. I'm not sure if that's possible at all or not. Ok, its in 0.2 and works well (tested in combat). Its an option in Jamba-Group that you can turn on or off like all the others.

Jafula
09-21-2008, 05:01 PM
Version 0.2 has been released. See 1st post. Hope you like it. Looking forward to your feedback and questions. Documentation to follow (need sleep). :P

pewshamanper
09-21-2008, 05:12 PM
whoot

Tehtsuo
09-21-2008, 06:12 PM
Let me have your children.

tiffany
09-21-2008, 07:27 PM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!

Fizzler
09-21-2008, 09:10 PM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!I ran into this issue earlier when beta testing this version. I first thought it was Multiboxer or Automation causing the problem but upon further tweaking I found that I had not deleted my Jamba WTF file. Once I deleted the old Jamba WTF file and BAK I did not get the merchant spam.

Volch0k
09-22-2008, 12:02 AM
Can't express how awsome this addon is.
I've been using it for 5 minutes, and already i have figured out stuff i've been daydreaming about since level 9x5.
GG! KEEP IT COMING! ^^

alfa
09-22-2008, 05:02 AM
Great work and effort. Thanks a lot :)

can we see other toons inventory when trade requested ? :D

Creazil
09-22-2008, 05:12 AM
Neat with a release! :) Haven't played too much with it, but I can't get a few things to work.

Custom chat channel = I can't get it to work! All of my boxes is in the channel, but nothing is forwarded, even tho I have it checked!
I can't get the feature which makes the Master the Focus target to work.

AND what is:?
Auto opt out of loot.Sorry the lack of explanation right now, just wanted to say it before I go to school :)

Griznah
09-22-2008, 07:18 AM
AND what is:?
Auto opt out of loot.Sorry the lack of explanation right now, just wanted to say it before I go to school :)
It tells the slave to say "no" to all loot.
@Jafula: Congrats on your release! Can't wait to test the non-beta =) I had no problems with the beta tho, guess I don't play enough or something :P

Razman
09-22-2008, 08:02 AM
I have jamba 0.1a. Do I have to delete 1a from my addons directory, re download vers 0.2 then put it in ? Or, can you just overwrite 0.1a?

Jafula
09-22-2008, 08:06 AM
I have jamba 0.1a. Do I have to delete 1a from my addons directory, re download vers 0.2 then put it in ? Or, can you just overwrite 0.1a?Please delete the old one. And to be safe, go into all your WTF folders (master and slaves) and delete any Jamba.lua files that you find (in SavedVariables folders).

Jafula
09-22-2008, 08:17 AM
Custom chat channel = I can't get it to work! All of my boxes is in the channel, but nothing is forwarded, even tho I have it checked!
I can't get the feature which makes the Master the Focus target to work.
Are you displaying the channel in any of your chat frames? You need to right click on a chat frame heading (General for default), choose settings, choose Global Channels and then tick the box for your custom channel. The chat frame will now show messages in that channel.

You can create a new chat frame specifically for your private channel if you want. Its the Create New Window option on the general menu when you right click the default chat frames General tab.

Make sure you have a password on the channel as well.

You need to keybind a key to "Set Focus" for Jamba under the wow keybind interface (on all your toons). Press this key to set focus to the current master (obviously, you need to be passing this key to all your toons using keyclone, etc). When you change the master, IF YOU ARE OUT OF COMBAT, this key will automatically update to set focus to the new master.

I hope you can get everything to work. Let me know if you are still having troubles.

Jafula
09-22-2008, 02:56 PM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!I ran into this issue earlier when beta testing this version. I first thought it was Multiboxer or Automation causing the problem but upon further tweaking I found that I had not deleted my Jamba WTF file. Once I deleted the old Jamba WTF file and BAK I did not get the merchant spam.Ok, I just moved my wow setup from 1 PC to another and I got disconnected when I visited a merchant (that could repair). Never happened to me on my previous setup (where all Jamba development had been). I logged back in straight away and talked to the vendor, no problem. This happened to all 5 of my toons, they all got disconnected and all could talk to the vendor properly afterwards.

Going off to get some damage done to my toons and going to go back to the same vendor to see if what happens when I need repairs again. I'm hoping its a once off with new configurations / bad caches. Let you know soon... BRD here I come!

Razman
09-22-2008, 03:16 PM
Hey Jafula got it on and as I use PiP the new master and target master as well as the follow are things of awesomeness. This is the smoothest failover ever. So useful its amazing. Thanks again.
Edited - I just found out you can delete a quest from the main and the quest is deleted from the alts even if they dont have their quest log open. Thats so damn useful while Im levelling..theres been a few times after Ive finished a quest one of my guys didnt have it even though i had shared it--Their quest log was full because they had quests in there I hadnt cleared up. Great stuff.

Jafula
09-22-2008, 03:25 PM
Hey Jafula got it on and as I use PiP the new master and target master as well as the follow are things of awesomeness. This is the smoothest failover ever. So useful its amazing. Thanks again.
That's what I like to hear! Thanks for sharing. :love:

elsegundo
09-22-2008, 03:28 PM
been waiting for this! looks like i'll be installing this tonight! thank you very much!

Ughmahedhurtz
09-22-2008, 04:26 PM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!I ran into this issue earlier when beta testing this version. I first thought it was Multiboxer or Automation causing the problem but upon further tweaking I found that I had not deleted my Jamba WTF file. Once I deleted the old Jamba WTF file and BAK I did not get the merchant spam.Ok, I just moved my wow setup from 1 PC to another and I got disconnected when I visited a merchant (that could repair). Never happened to me on my previous setup (where all Jamba development had been). I logged back in straight away and talked to the vendor, no problem. This happened to all 5 of my toons, they all got disconnected and all could talk to the vendor properly afterwards.

Going off to get some damage done to my toons and going to go back to the same vendor to see if what happens when I need repairs again. I'm hoping its a once off with new configurations / bad caches. Let you know soon... BRD here I come!I never removed my original Jamba.lua saved variables (just deleted the Interface/Addons/Jamba folder) when I went from 0.1a to pre-3 then pre-4 then pre-5. I've repaired quite a bit and never seen any issues like this. I have not, however, done much switching of leaders around, which seems to be the main difference between my experience and yours.

Daleka
09-22-2008, 04:32 PM
I just installed .2. I must say its a marked improvement over .1a. Lots more features, seems to run better with less bugs.

Two things for Jamba-QUEST. One thing I would love to see added in the new quest frame is a share button, I have found it easier to pick up quests with my main, then share everything I can thru the log. Second is to have the Jamba-Quest pane close at the same time as you close your quest log. I love the thing already, but now we have to close 2 panes instead of one.

Keep up the great work

Ughmahedhurtz
09-22-2008, 04:59 PM
I just installed .2. I must say its a marked improvement over .1a. Lots more features, seems to run better with less bugs.

Two things for Jamba-QUEST. One thing I would love to see added in the new quest frame is a share button, I have found it easier to pick up quests with my main, then share everything I can thru the log. Second is to have the Jamba-Quest pane close at the same time as you close your quest log. I love the thing already, but now we have to close 2 panes instead of one.

Keep up the great workSuggestion for sharing: get QuestsFu ('http://www.wowinterface.com/downloads/fileinfo.php?id=4752') if you use FuBar. Then you just hover over the list, CTRL+click the quest you wanna share and hit your accept button. Tada! Takes about 2 seconds.

Jafula
09-22-2008, 04:59 PM
I just installed .2. I must say its a marked improvement over .1a. Lots more features, seems to run better with less bugs.

Two things for Jamba-QUEST. One thing I would love to see added in the new quest frame is a share button, I have found it easier to pick up quests with my main, then share everything I can thru the log. Second is to have the Jamba-Quest pane close at the same time as you close your quest log. I love the thing already, but now we have to close 2 panes instead of one.

Keep up the great workThanks for the feedback! I'm glad you're finding 0.2 an improvement. It was a freak'in lot of work trying to sort out the quest side of things... ;)

A share button could certainly be done.

Just close the quest log with the toggle key; L to open, L to close. Jamba-Quest Log will close with the wow log if you use the key...

Daleka
09-22-2008, 05:11 PM
lol, i didnt even think of that. I have a bad habit of hitting the 'x' button instead of the quest log key when closing it. Guess its time to break the habit. Thanks!!

Jafula
09-22-2008, 05:16 PM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!I ran into this issue earlier when beta testing this version. I first thought it was Multiboxer or Automation causing the problem but upon further tweaking I found that I had not deleted my Jamba WTF file. Once I deleted the old Jamba WTF file and BAK I did not get the merchant spam.Ok, I just moved my wow setup from 1 PC to another and I got disconnected when I visited a merchant (that could repair). Never happened to me on my previous setup (where all Jamba development had been). I logged back in straight away and talked to the vendor, no problem. This happened to all 5 of my toons, they all got disconnected and all could talk to the vendor properly afterwards.

Going off to get some damage done to my toons and going to go back to the same vendor to see if what happens when I need repairs again. I'm hoping its a once off with new configurations / bad caches. Let you know soon... BRD here I come!I never removed my original Jamba.lua saved variables (just deleted the Interface/Addons/Jamba folder) when I went from 0.1a to pre-3 then pre-4 then pre-5. I've repaired quite a bit and never seen any issues like this. I have not, however, done much switching of leaders around, which seems to be the main difference between my experience and yours.I don't do any switching of leaders myself (unless I'm testing)... Ooo, ok I got disconnected when I used that vendor again. There is a problem. I can't investigate it now, but if you do experience this, try turning on the "Do merchant business silently" option, and see if that helps.

The disconnection only seems to occur for me (so far) when I need to repair or I sell grey items. If I get disconnect and log straight back in and talk to the merchant again, no problem...

Ughmahedhurtz
09-22-2008, 06:28 PM
Hmm....my "do merchant business silently" option has always been checked. Another data point for you, at any rate...

Volch0k
09-23-2008, 12:18 AM
Acctually, there is one thing i miss.
If its possible to add a option, to add items that automaticly sell when u visit vendor. I woud love that option for selling varius crapdrops from instances that arent grey, like fish, clams etc.

Tasty
09-23-2008, 12:42 AM
Used it yesterday. God I love it so much :D

Moorea
09-23-2008, 12:46 AM
Acctually, there is one thing i miss.
If its possible to add a option, to add items that automaticly sell when u visit vendor. I woud love that option for selling varius crapdrops from instances that arent grey, like fish, clams etc.

I suggested that early (could use the same drop UI you have for autobuy) and it'd be nice !

Flora
09-23-2008, 03:41 AM
Looks awsome had little time to try it last day but i could only add 3 of my 4 toons. for some reason it just didnt now want to sync with my fourth.

And i did not understand how to make a macro to change party leader. For switching main like making 1 button for switing main and using the /assist party1 to always be able to emergency change toon.



Looking really nice i guess ill have to study it some more

larifari
09-23-2008, 05:09 AM
Sry, i am a newbie witrh 4 toons and cannot read now the hole thread. I changed my macros yesterday to the focus system.

If I am going to use Jamba, how i would ve to change the macros for example offensive spells or healing the Target of my main ??

I need macros without focus, like party1 ??

thank you - (sry bad english ^^)

blast3r
09-23-2008, 06:10 AM
Thanks so much for working on this addon! It is fabulous!

Jafula
09-23-2008, 11:16 AM
Hi Jafula!

I downloaded Jamba 0.2 today, started using it without deleting my old settings from 0.1a or whatever it was (wasn't sure if I should delete them or not), and the first time I went to talk to a vendor, I got disconnected. Has anyone else had this problem? I use quite a few other mods, so I'll have to test & see if maybe something else isn't playing nice with Jamba, just wondering if anyone else is having d/c's when talking to a vendor.

Thanks for the addon though! I LOVE it, and look forward to where you're taking it!Thanks for reporting this tiffany; there was a bug in the system where it was trying to send "special" information when it shouldn't have. I have fixed this and released 0.2a. See 1st post for download link.

Also, thanks to Fizzler and Ughmahedhurtz for helping me debug this.

Fixes in 0.2a
Set target master and focus master macros up when character loading. Fix merchant disconnection bug. No longer disconnect when visiting a merchant. Option added: Show Jamba-Quest Log with WoW Quest Log.

Benjamen
09-23-2008, 02:33 PM
I just downloaded and installed Jamba 2a and am impressed with the amount of configuration and settings that I am used to doing manually.
I set up a couple of test level 1 characters to try this out and so far I cannot get the "Auto Follow After Combat" option to work.
I am assuming there is something I am failing to setup somewhere. I added my slave to the master's setup and set the master to "master" in the drop down box and then "Push to Characters".
I also setup the slaves configuration as it appears to require (slave config shows other character as master)
The Auto follow after combat option is checked on the slave.


After entering combat the slave immediately sent out a message that she was not following or targeting master and after the mobs die, she just stands there and does not follow.
Not sure if this is a setup issue or a bug, but I have tried using it with no other addons installed and after deleting all traces of Jamba and reinstalling it, still not working.

Thank you very much for taking the time to develop this project, it looks like it has huge potential to replace alot of what we are used to doing manually or with a handful of addons.

Anjuna
09-23-2008, 02:50 PM
Multiboxing without Jamba is just plain stupid. I love this mod!

Jafula
09-23-2008, 02:58 PM
I just downloaded and installed Jamba 2a and am impressed with the amount of configuration and settings that I am used to doing manually.
I set up a couple of test level 1 characters to try this out and so far I cannot get the "Auto Follow After Combat" option to work.
I am assuming there is something I am failing to setup somewhere. I added my slave to the master's setup and set the master to "master" in the drop down box and then "Push to Characters".
I also setup the slaves configuration as it appears to require (slave config shows other character as master)
The Auto follow after combat option is checked on the slave.


After entering combat the slave immediately sent out a message that she was not following or targeting master and after the mobs die, she just stands there and does not follow.
Not sure if this is a setup issue or a bug, but I have tried using it with no other addons installed and after deleting all traces of Jamba and reinstalling it, still not working.

Thank you very much for taking the time to develop this project, it looks like it has huge potential to replace alot of what we are used to doing manually or with a handful of addons.Ok, auto follow after combat works for me in 0.2a.

In the main Jamba interface where there are tabs; Team, Tags, Chat and Warnings; if you click on the Team tag, do both of the toons in this list have their boxes checked? Its a bit confusing, but they both need to be "enabled" and thats what the checkboxes are for*. Only enabled characters will respond to stuff. Make sure you push this new enabled setup to the slave.

Please write here or PM me and let me know you got it working after "enabling" the characters. I hate that you had to go through all that trouble; or that something else is wrong.

(Aside: I'm investigating ways to make this more obvious - something like the friends pane, where disabled members are greyed out).

* checkboxes also used for removing a character -- confusing huh.

Jafula
09-23-2008, 02:59 PM
Multiboxing without Jamba is just plain stupid. I love this mod!lol :love: ;)

Solon
09-23-2008, 11:30 PM
All right Jafula, I picked up your addon (this was before .2) and played with it quite a bit duoing with a friend. I saw it during my long lurking and learning period here. I must say I am impressed. It was good enough that I have upgraded to vista 64 for more RAM (Vista 64 is a PiTA). With my system now I can 5-box on 2 screens comfortably. I purchased a liscense for keyclone, and am gettin ready to set up some new RAF accounts. Then I used .2 with the same friend, a huge leap forward. You sir (or ma'am), are finally making me come to terms with the wallet hit and become a boxer. Thanks for the hard work. Now back to more research before I start. Keep it up! :thumbsup:

EDIT: clarity

zanthor
09-23-2008, 11:47 PM
The focus doesn't seem to work reliably. I don't know if I'm using this right so I'll break down my config.

5 clients, 5 hotkeys to switch PIP.
For simplicty we'll say F1-F5

Each is also bound to macro's such as:
/jamba setmaster Sarnarn
/focus Sarnarn
/script fzStart("Sarnarn")

/jamba setmaster Samarn
/focus Samarn
/script fzStart("Samarn")


Without the Focus command and utilizing Jamba to set focus to new master Jamba would announce that all 5 had the right new focus.
They however, did not. There wasn't any consistancy to it either.

Everything else I've toyed with (not much) is working great, love the autoshopper, quest stuff seems to work well as well.

Also an overall throttle on the warnings would be great, My current follow engine strobes a follow once a second... this means if I turn on melee I get "Follow Broke" messages 4x a second...

larifari
09-24-2008, 06:12 AM
hi, this addon is realy cool, thank u very much @Jafula !!!

But i still donīt understand how the focus system works or if the focus automaticaly changes if my main dies.

Do i still need focus macros, i alwasy get the message from my toons, that they are not targeting masters or something.



What are good targeting macros to work with jamba (focussystem, Main1, names etc.)?

and do i have to insert the toon names on every WoW start or is there a better solution ??



best regards,

jan

Zub
09-24-2008, 06:15 AM
The focus doesn't seem to work reliably. I don't know if I'm using this right so I'll break down my config.

5 clients, 5 hotkeys to switch PIP.
For simplicty we'll say F1-F5

Each is also bound to macro's such as:
/jamba setmaster Sarnarn
/focus Sarnarn
/script fzStart("Sarnarn")

/jamba setmaster Samarn
/focus Samarn
/script fzStart("Samarn")


Without the Focus command and utilizing Jamba to set focus to new master Jamba would announce that all 5 had the right new focus.
They however, did not. There wasn't any consistancy to it either.

Everything else I've toyed with (not much) is working great, love the autoshopper, quest stuff seems to work well as well.

Also an overall throttle on the warnings would be great, My current follow engine strobes a follow once a second... this means if I turn on melee I get "Follow Broke" messages 4x a second...
Not sure how to get this to work myself either. I toyed with the Jamb keybinds as well for focus and target, but have no idea how they are supposed to work.
All the rest is great tho, and seems to work fine in my 3-box config.

Jafula
09-24-2008, 07:43 AM
The focus doesn't seem to work reliably. I don't know if I'm using this right so I'll break down my config.

<snip>

Without the Focus command and utilizing Jamba to set focus to new master Jamba would announce that all 5 had the right new focus.
They however, did not. There wasn't any consistancy to it either.
Here's the low down on focus.
The wow api FocusUnit() function is protected, so addons cannot call it. There is no way for Jamba to automatically set focus to a unit. But what Jamba can do is create a macro internally that runs "/focus master" where master is the toon you choose to be the master. When the master changes and you have the "Set Focus To Master" option checked in the Jamba Team configuration; Jamba will attempt to rewrite that macro to set focus to the new master. But if you are in combat, Jamba cannot rewrite that macro (forbidden by wow api). If Jamba succeeds in re-writing that macro; your toons tell the master that they have sucessfully changed the focus. You also get a failed message if you are in combat. Now having a macro without a means of calling that macro is a bit silly; so Jamba provides a key bind to call that macro. You need to bind a key on all your toons to the "Jamba Focus" key. You can find this binding in the wow keybinding interface. Once you have set up a key and the focus macro gets re-written, Jamba toons will tell the master that they have successfully changed the focus and they will also tell the master "Press E to activate." (If you had E bound as your Jamba Set Focus key.) So you press E on your keyboard which transmits the E keypress to your toons (using KeyClone, etc) and all the toons will run the /focus master command (which can be done in combat). Now they all have focus on the master.
So, its pretty much useless for PVP (cannot change focus in combat).

I use the target version of this setup for PVE. If I run with a new main, I don't have to change my /target macros to point to the new main. I run with "/cast [target=targettarget] UberSpellName" macros; so regardless of who my master is, when I press my "Jamba Target" key, I my toons always target the correct "master" toon.


Also an overall throttle on the warnings would be great, My current follow engine strobes a follow once a second... this means if I turn on melee I get "Follow Broke" messages 4x a second...The throttling I could do; but how about if I implemented your follow strobe in Jamba-Follow; that way Jamba would know that Jamba was the cause of the follow break and would suppress the warning message. I could build a special build just for you over the next couple of days, say 0.2b and we can tweak it until you're happy. What do you think?


5 clients, 5 hotkeys to switch PIP.
For simplicty we'll say F1-F5

Each is also bound to macro's such as:
/jamba setmaster Sarnarn
/focus Sarnarn
/script fzStart("Sarnarn")

/jamba setmaster Samarn
/focus Samarn
/script fzStart("Samarn")
I have a suggestion for you. Don't use the Jamba "Set Focus To Master" option. Stay with what you have currently for focus.

An idea, please comment:

How about Jamba provided 5 "focus" macros and keybinds like you have bound to F1-F5. They might look like.

/jamba setmaster %TOON%
/focus %TOON%
/whatever-else-you-want you-can-edit-these just-leave-the-%TOON%-markers

So when you make a new team, Jamba writes these macros for you (on startup) by replacing %TOON% with the actual toon name. This way, when you add new toons, etc, you don't need to write a new macro for them.

There would be a system to map a toon to a key, so the correct key had the correct toons name in it.

Razman
09-24-2008, 08:24 AM
I set up using the target system and using targettarget for spell casts. The problem is that the target breaks a lot for a reason i can't fathom. It will be out of a fight or in a fight it may be one alt or 2,3 or all 4. It works most of the time but I found it too unnerving when fighting in instances for my guys to stop dpsing.

Ive set it up ok -- im using the all box ticked, targate master etc etc. It works just fine then for no reason just breaks on 1+ toon.

Only way around it is to mash the target button Jamba sets up in the keybindings. Was too frustrating so I took this feature off -- used my old follow macro which i had disabled. Every other feature of Jamba however I find awesome and I can see myself not doing without it.

Jafula
09-24-2008, 09:29 AM
The problem is that the target breaks a lot for a reason i can't fathom.
Can you clarify this? I run with this target setup. My toons all target the master. It works really well. Do your toons lose the master as the target?

There is nothing in the Jamba code could cause the toons to lose target like that.

What mobs are you fighting that you experience this?

Do you have other addons that might be conficting?

Are you using /assist in macro?

Or any other commands that would cause a target to change?

I've had this happen sometimes when fighting mobs with some sort of push back/throw mechanism. This action causes the toons to their lose target (esp. when thrown, they go out of range, maybe). I just hit the Jamba Target key and they all retarget the master. Realy quick to do in combat (like your mashing).

Having said all that, there could be a problem, and I'll keep a watch and try and see when my toons lose targets. Is anyone else having this problem?

Jafula
09-24-2008, 09:53 AM
After entering combat the slave immediately sent out a message that she was not following or targeting master and after the mobs die, she just stands there and does not follow.If you don't use the "/cast [target=targettarget] Spellname" for your macros, I suggest you go into Jamba-Me and turn off the "Warn If Not Targetting Master In Combat" option.

larifari
09-24-2008, 10:10 AM
do i have to enter the Toon names into jamaba on every WoW start ?

zanthor
09-24-2008, 10:33 AM
The focus doesn't seem to work reliably. I don't know if I'm using this right so I'll break down my config.

<snip>

Without the Focus command and utilizing Jamba to set focus to new master Jamba would announce that all 5 had the right new focus.
They however, did not. There wasn't any consistancy to it either.
Here's the low down on focus.
The wow api FocusUnit() function is protected, so addons cannot call it. There is no way for Jamba to automatically set focus to a unit.
<snip>
This was all out of combat, but that would strictly limit how I utilize it. I suspected that it would be a protected function and was going to require manual setting of focus via /focus toonname... the macro's discussed later would help automate this macro creation which can be a real bitch especially when the names are nice and confusing!






Also an overall throttle on the warnings would be great, My current follow engine strobes a follow once a second... this means if I turn on melee I get "Follow Broke" messages 4x a second...The throttling I could do; but how about if I implemented your follow strobe in Jamba-Follow; that way Jamba would know that Jamba was the cause of the follow break and would suppress the warning message. I could build a special build just for you over the next couple of days, say 0.2b and we can tweak it until you're happy. What do you think?
This would be spectacular. A few thoughts on it combined with your tagging system come leaping to mind. (Since I don't have autofollow during combat for my melee classes when I box them.)

If you would like to further discus this I'm available @ zanthor at gmail dot com (mail or gtalk) or via PM here.





5 clients, 5 hotkeys to switch PIP.
For simplicty we'll say F1-F5

Each is also bound to macro's such as:
/jamba setmaster Sarnarn
/focus Sarnarn
/script fzStart("Sarnarn")

/jamba setmaster Samarn
/focus Samarn
/script fzStart("Samarn")
I have a suggestion for you. Don't use the Jamba "Set Focus To Master" option. Stay with what you have currently for focus.

An idea, please comment:

How about Jamba provided 5 "focus" macros and keybinds like you have bound to F1-F5. They might look like.

/jamba setmaster %TOON%
/focus %TOON%
/whatever-else-you-want you-can-edit-these just-leave-the-%TOON%-markers

So when you make a new team, Jamba writes these macros for you (on startup) by replacing %TOON% with the actual toon name. This way, when you add new toons, etc, you don't need to write a new macro for them.

There would be a system to map a toon to a key, so the correct key had the correct toons name in it.This would be absolutely fantastic as well.

Basically a system that would allow for any freeform macro's with wildcards to be built... a hotkey to rebuild would be great as well. Then the ability to push these macro's to clients...

On my hybrid team (Pally/Mage/Mage/Priest/SPriest) I have healing macro's that target by name and heal everyone... Flash Heal (mod alt is Gheal, mod ctrl is renew, mod shift is PW:Shield, etc)... being able to update those would be fantastic... I have this crazy dream of being able to run 5 effective healers in a 25 man raid. The basic idea involves 25 dynamic macro's that match a grid display of 25 players on screen... Join the raid, the grid populates, hit a button, the macro's update.

Then as I raid I just hit buttons in the 5x5 center grid of my X-Keys Pro and heal away... with modifiers this lets me cast healing wave, lesser healing wave, chain heal, cure disease and cure poison... no cross heals, if a tank needs more than one heal, I just hit the button twice and two healers start casting...

Anyhow, I digress, having this system for follow macro's would be fantastic, but you can see how far that could scale! The key for the healing macro's is that you could set it all up based off the main players display, which hopefully matches everyone elses, but identifiers such as party1-4 and raid1-40 don't necessarily match up to that.

Jafula
09-24-2008, 04:21 PM
Here's an idea for an addition to Jamba...

I've only been multiboxing for a few days, but I've already spammed guildchat with accidental chat from all characters a few times. Some people in the guild find it annoying. :whistling:

So would it be possible to stop all messages to /g from all character but the master? I know I could remove them from the guild, but then I'd not be able to see /g when I switch main.If you are using keyclone, add Enter/Return to your do-not-pass list. You might also want to use the Mute/Pause button before chatting with anyone. :)





I think Frosty answered that question for you. I don't think I'd easily be able to override what was sent to guild chat if I did try and implement such a thing.There was another mod running about that squelched ALL outbound chat from alts. Also unless sendchatmessage is protected you could do an old fashioned hook...

http://www.wowwiki.com/API_SendChatMessage

I haven't done UI Dev in a while but I believe it would be something akin to:


local function MySendChatMessage(msg, chatType, language, channel)
if(LeaderFlagSet) then
Blizz_SendChatMessage(msg, chatType, language, channel);
end
end
Blizz_SendChatMessage = SendChatMessage;
SendChatMessage = MySendChatMessage;


Of course I'm sure this is dirty code somehow, some best practice against doing it this way, etc etc... but my 12 seconds of typing and 3 seconds of testing didn't find any errors :)...Hey davedontmind,

Are you happy with Frosty's proposed solution, or would you like an option where you could mute your toons guild chat? Let me know, I could make a Jamba-Mute module as zanthor has kindly pointed out it could be done.

Cheers,
Jafula.

larifari
09-24-2008, 04:31 PM
hm, can i save my toom names in jamba ?????????????????????????????????????????????????? ?????????????????????????????????????????????????? ????????????????????????????????????????????

Jafula
09-24-2008, 04:43 PM
Just wanted to say Thanks. Tried it out yesterday ( i used Multiboxer before), and liked it straight from the start. I had 2 things missing (auto ffa and follow after combat). But after reading this thread I saw that this will be in 0.2. You made me happy :)
I hope 0.2a meets your expectation.





Will this also allow me to setup my partyleader like a /pr <me> command? I mean I understand that this will set the 'jambamaster', but would jamba be able to promote the master to party leader if one of the other jamba members is able to promote?
Either way I think I'll find this addition simply awesome.Not yet, but PromoteToLeader does not seem to be a wow api protected function so I could add that as an option to Jamba-Group in 0.3 for you. Do you want it so that it automatically happens when you change the master (as an option); or a seperate "/jamba setmeasleader <tag>" command?After thinking about this for a bit, I'd personally prefer it to automatically happen when I do it, however, I can foresee certain circumstances where this is undesirable.
So I figured it probably would be best if an option like this could be included where you check it on/off, if one prefers to automatically promote the jamba master to partyleader or not. I'm not sure if that's possible at all or not.Is this working for you? Seems like a neat idea if you have party1 macros as with this promote idea, your leader will always be party1.
can we see other toons inventory when trade requested ? :DSure, I could do that, I already have a Jamba-Trade which I have set up for auto loading the trade window; this has been in my internal development build for a while; but I think if you could see the toons bags and select from there as well would be nice. Perhaps a button to auto load as well; to save having to click items. And options to ignore certain bags perhaps. Lots to think about to make this worth using.


Acctually, there is one thing i miss.
If its possible to add a option, to add items that automaticly sell when u visit vendor. I woud love that option for selling varius crapdrops from instances that arent grey, like fish, clams etc.I suggested that early (could use the same drop UI you have for autobuy) and it'd be nice !Yes, thats an easy add to the sell tab of Jamba-Merchant. Do you want tags with it as well? So only certain toons sell the stuff. Tags here seem a bit redundant; but it might be nice to have auto sell work for characters with a particular tag, so might leave it in.
Looks awsome had little time to try it last day but i could only add 3 of my 4 toons. for some reason it just didnt now want to sync with my fourth.

And i did not understand how to make a macro to change party leader. For switching main like making 1 button for switing main and using the /assist party1 to always be able to emergency change toon.
Did you have the fourth toons name checked in the team tag of the main jamba options?

To change party leader, make sure every toon has a tag of "all" - this is the default - just set up a macro on each toon

/jamba setmeasmaster all

and make sure you have the "Promote to leader" set in the Jamba-Group options.

What this does is change the toon that you press the key on to be the master and it also automatically tells the other toons to make it the new master as well. When the other toons make it the master, if one of them is a party leader, it will promote the new master to be the party leader, so the new master will be party1.

Now all your macros can be /assist party1 and you will always get the leader.
Sry, i am a newbie witrh 4 toons and cannot read now the hole thread. I changed my macros yesterday to the focus system.
If I am going to use Jamba, how i would ve to change the macros for example offensive spells or healing the Target of my main ??
I need macros without focus, like party1 ??
I don't think you need macros without focus or party1. You can run them how you like. You should read the post above where I explain the focus system.

But i still donīt understand how the focus system works or if the focus automaticaly changes if my main dies.
Do i still need focus macros, i alwasy get the message from my toons, that they are not targeting masters or something.
What are good targeting macros to work with jamba (focussystem, Main1, names etc.)?
and do i have to insert the toon names on every WoW start or is there a better solution ?
You don't have to insert the toon names everytime wow starts up. If you do there is a problem with your wow configuration. See the post above about focus.

Some people go with the party1 macro setup; and the "promote to leader" option in Jamba-Group.

Jafula
09-24-2008, 04:50 PM
All right Jafula, I picked up your addon (this was before .2) and played with it quite a bit duoing with a friend. I saw it during my long lurking and learning period here. I must say I am impressed. It was good enough that I have upgraded to vista 64 for more RAM (Vista 64 is a PiTA). With my system now I can 5-box on 2 screens comfortably. I purchased a liscense for keyclone, and am gettin ready to set up some new RAF accounts. Then I used .2 with the same friend, a huge leap forward. You sir (or ma'am), are finally making me come to terms with the wallet hit and become a boxer. Thanks for the hard work. Now back to more research before I start. Keep it up! :thumbsup:

EDIT: clarityAwesome, great that you can join us. 5 boxing is sooo much fun. Learning to run instances by yourself is cool (if you're into that). If you have any ideas to make Jamba better, feel free to post them here. (Not saying that they'll get implemented, but hey, you never know!)

Jafula
09-24-2008, 04:51 PM
Let me have your children.Dude! :P

Razman
09-24-2008, 05:44 PM
Thanks for the response on losing target on master. Yes im getting a lot of warning pop up every now and again-- lost target on master-type of warning . Its seems to be just me getting this which is great because it means I did something wrong so therefore it can be fixed yay.
I set up the "setmeasmaster all" way but I havent adjusted my attack macros to have assist party1 in them anywhere. Should I be adding that line in on the attack macros or should I throw it into the follow macro ? My attack macros are all of the variety :

/cast [target=targettarget, harm] [] Lightning bolt

lacitpo
09-25-2008, 02:22 AM
Possible Bug. Not sure if it's been reported.

When I hit my big button accept macro (listed below) I get some jamba text saying that my toons have accepted some quest, even if they didn't accept any quests.

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script ConfirmAcceptQuest();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");

Jafula
09-25-2008, 04:03 AM
Thanks for the response on losing target on master. Yes im getting a lot of warning pop up every now and again-- lost target on master-type of warning . Its seems to be just me getting this which is great because it means I did something wrong so therefore it can be fixed yay.
I set up the "setmeasmaster all" way but I havent adjusted my attack macros to have assist party1 in them anywhere. Should I be adding that line in on the attack macros or should I throw it into the follow macro ? My attack macros are all of the variety :

/cast [target=targettarget, harm] [] Lightning boltNo, you are doing it just fine. Don't use /assist party1.

I use this setup as well:

/cast [target=targettarget, harm] [] Lightning bolt

Now as you know, your slaves all have to have the master as the target. You have two options for this.

1) Write a macro that says "/target ToonThatIsTheMaster" and bind this macro to a key.
-or-
2) use the Jamba Target key which already has made a macro for you that does a /target to your master.

The cool thing about option 2 is that when you change masters, you don't have to change the macro to target a new master (because Jamba does that for you).

Now, if you are using these macros, and when you enter combat and your toon does not have the master as a target, then none of your spells will work. Jamba-Me has an option that will warn the master if one of your toons does not have the master as its target when it enters combat. This is the warning you are getting.

So you are not doing anything wrong. Whenever you loot on a slave, the slave targets the dead mob, not the master. I think some mob actions can also cause a drop target (not 100% sure). So if this happens and your slaves drop target, you need to mash the target key again.

If you get a unit frames addon like XPerl ('http://wowui.worldofwar.net/?p=mod&m=2855') you can set it up to show party members target.

Jafula
09-25-2008, 04:09 AM
Possible Bug. Not sure if it's been reported.

When I hit my big button accept macro (listed below) I get some jamba text saying that my toons have accepted some quest, even if they didn't accept any quests.

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse();
/script RepopMe();
/script ConfirmAcceptQuest();
/script StaticPopup_Hide("PARTY_INVITE");
/script StaticPopup_Hide("QUEST_ACCEPT");A kind person in the beta reported it to me. It's harmless (I hope, but annoying, working on finding out a way to stop it). If you run purely with Jamba - auto accept party invites, auto accept resurrect, auto accept escort quests.

you can propably drop this down to:

/script AcceptQuest();
/script AcceptTrade();
/script RepopMe();

AcceptQuest is still useful for when you share quests from your main.

davedontmind
09-25-2008, 04:39 AM
Hey davedontmind,

Are you happy with Frosty's proposed solution, or would you like an option where you could mute your toons guild chat? Let me know, I could make a Jamba-Mute module as zanthor has kindly pointed out it could be done.

Cheers,
Jafula.I used the (obvious in hindsight) solution to add Enter and "/" to Keyclone's do-not-pass list. This has reduced my /g spamming to zero, thank goodness!

So I think a Jamba module is, for me at least, overkill. But I really appreciate the offer!

Zub
09-25-2008, 05:08 AM
i've had a curious situation with my druid.
Basically one died, and i used the other to rez it. It automatically accepted the Rez and and popped alive, but still had the "Accept / Cancel" box for the rez >.<
clicking accept didnt do anything (toon was still alive) , i didnt get a chance to click cancel

Jafula
09-25-2008, 05:43 AM
i've had a curious situation with my druid.
Basically one died, and i used the other to rez it. It automatically accepted the Rez and and popped alive, but still had the "Accept / Cancel" box for the rez >.<
clicking accept didnt do anything (toon was still alive) , i didnt get a chance to click cancelAh, ok, thats because Jamba snuck in before the dialog box and accept the res. I'll add some code to hide the dialog box once the res has been accepted.

Zub
09-25-2008, 08:37 AM
i've had a curious situation with my druid.
Basically one died, and i used the other to rez it. It automatically accepted the Rez and and popped alive, but still had the "Accept / Cancel" box for the rez >.<
clicking accept didnt do anything (toon was still alive) , i didnt get a chance to click cancelAh, ok, thats because Jamba snuck in before the dialog box and accept the res. I'll add some code to hide the dialog box once the res has been accepted.

Sweet. It's no big deal really - just a bit confusing ;-)

lacitpo
09-25-2008, 08:53 AM
i've had a curious situation with my druid.
Basically one died, and i used the other to rez it. It automatically accepted the Rez and and popped alive, but still had the "Accept / Cancel" box for the rez >.<
clicking accept didnt do anything (toon was still alive) , i didnt get a chance to click cancelAh, ok, thats because Jamba snuck in before the dialog box and accept the res. I'll add some code to hide the dialog box once the res has been accepted.Ooh, I see a potential problem here. I use druid battle rez for wipe recovery. Is there any way that there could be a check put in place that could prevent a repop while toons are still in combat. I don't know the best way to handle this but I like auto-repop but I also would like to be able to still use my battle rez to recover after a wipe.... hrmmm...

(in case you don't understand, the shit is hitting the fan, I spam my rez macro and it pops a battle rez on my dead priest. I wait till all toons are dead and mobs reset, and THEN repop my priest who then rezzes everyone.)

Ughmahedhurtz
09-25-2008, 12:36 PM
Just turn it off and then use your global accept/rez/repop/etc. macro for that one toon.

elsegundo
09-25-2008, 12:55 PM
THANK YOU!!!!!

thank you for making such a great addon! im in love with it. i've just gone through the basics of it but i will also, in the following weeks, play around with some of the other options. a lot of it seem all too advanced for me now, but i guess i little trip to your site will help explain a lot of the functions. again, thank you.

Jelatin
09-25-2008, 01:15 PM
I too, use this addon now, Im loving it. :) Thanks!