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Maxion
07-21-2010, 01:13 PM
whos flaming who here! u all flame me about how i type english!
My english is bad i know, no need to say that.

See, that's much better, just gotta hit enter every so often.

Zub
07-21-2010, 07:16 PM
whos flaming who here! u all flame me about how i type english!
My english is bad i know, no need to say that.
sorry if i hurt your feelings, it wasn't the intention. English is not my native language either (i'm french) and i couldn't understand what you meant.
I would have helped if if I could, but I couldn't.

Now instead of nerdraging, just try and explain better or try using different sentences and maybe we'll be able to help.
Most here have no problem with Jamba and think it's a great addon, and some people (and obviously Jafula) are very knowledgeable about it.

Jafula
07-22-2010, 03:42 PM
I remember mentioning this a long time ago, but is there a way to have Jamba tell the master how much godl a slave has? or even sum up the info from all slaves?


No sorry Zub, nothing in Jamba to do that!


I turned on Show Online Channel Traffic and 3-5 times a second I am getting:

JambaCommunications: ChatFrame_MessageEventHandler
JambaCommunications: Team Channel: match? this: trade - city: team: sdwrulz or: sdwrulz

It just keeps spamming this constantly. sdwrulz is my channel name in core:communications.

Also is there a 15 or 16 person limit on the channel; my team just starts over after I log in my 16th or 17th guy. Whats changed, I used to get all 36 with no problem.

Hey Sam,

The spam is for debugging pruposes and is only displayed when you enable the show online traffic portion. I haven't changed anything in Jamba re channels; the only thing I can think of its a Blizzard bug and they changed with the RealID patch. I have no idea why they would limit a channel to 16 people.


Now for a question for Jafula. (I haven't read all the latest posts yet, I'll remove this if I find something)
I'm having some issues with Jamba questing at the moment.. It is having problems passing questlog actions from the master to the slaves.

Can you be more specific? Generally communication problems like this are because your team is not configured properly. Go into the team window and make sure all your team is there and Jamba says they are all online (make sure all the toons have the same team setup).

Jafula
07-22-2010, 04:05 PM
hey guys i use this addon now and its pretty cool it will be even more cool if stuff that the addon offers actualy work, dont get me wrong i like the addon and i am glad someone like thim made the addon but still it got a lot of flaws as of now 2010.
i am boxing 5 shammy's using 2 monitors 1 big screen infront of me that has only one wow frame and the other 4 wow frames on my second monitor, now i made it like this that if i press f9 it swaps a frame from the other monitor to the monitor infront of me makes this frame the new main slave while doing so, ok so now i got this new (master) but problem comes now the ftl is not making this new slave the new ftl target, so if i would have macro on my tones for exsample /click JambaFTLTarget or /click JambaFTLAssist it would not work, the beuatiful thing with this ftl stuff if it would work we dont have to make macro like /assist party1 using this sucks cause if for exsample we go to bg and soemone else is leader its screwed thats why ia m so big fan of this ftl stuff but it dont work the way it should, yea ok it work if i do /jamba
and set manualy the ftl but that saucks ofc u dont wonna do that when u just wonna fast swap i mean u made a command to make new masters via the commandline but it dont set this new masters as the ftl target, thats big fail in my eyes.
please please fix this and i will make imba donations i promise lol

Hello,

I have made some notes:

1. It works fine. You cannot just put the /click JambaFTLAssist in a macro and then press a key for that macro hoping it will work.

Put the /click JambaFTLAssist in a macro, assign the macro to a key. Use a key broadcast program to send the appropriate modifiers (shift, ctrl, alt) for the particular toon that is going to be the leader at the same time as you press the key you assigned the macro for.

2. The FTL part is seperate from the Jamba Master section. If you want to change the master at the same time as the FTL leader changes, you need to build a similar macro to the FTL assist macro that looks at the modifier key presses and works out which leader it should be and issues the appropriate /jamba setmaster command.

3. ISBoxer will solve all your problems.

4. As there is no fail, the problem is fixed, so I look forward to your IMBA donations :-).

Cheers,
Jafula.

gbremset
07-22-2010, 10:21 PM
Can you be more specific? Generally communication problems like this are because your team is not configured properly. Go into the team window and make sure all your team is there and Jamba says they are all online (make sure all the toons have the same team setup).

I'll move this question over to the related thread.
http://www.dual-boxing.com/showthread.php?t=30512

Kris1234
07-23-2010, 11:56 AM
Hey,

Just like to say what a great addon Jamba is. 1 question i have tho. I have moved the proc window on 1 of my toons to the top center, but on the others it stays in the middle of the screen. I thought it would have worked like the item window and move automatically.

And yes i have pushed the settings :)

Owltoid
07-23-2010, 04:07 PM
I think Kris is saying the proc window location is not pushed to other clients - I have experienced the same thing.

Jafula
07-24-2010, 06:39 AM
/sigh I seem to be having a few window location problems at the moment, don't I Owltoid? :-) Will try and sort it for next release.

Kris1234
07-24-2010, 01:30 PM
its not really an issue, was just wondering if thats what was suppose to happen.

Keep up the good work :)

alcattle
07-24-2010, 02:31 PM
Hi Jafula. Have a question about Jamba-Quest. When I press "L" the quest window comes up and the little Jamba window opens w/ the 4 choices. I can't get them to do their named jobs. I click on a quest and then press the choices and nothing happens. I would have to guess I am doing something wrong as the feature has been there forever. People make sure everything works but no one else has said a word. Am I missing an option in the setup?

Maxion
07-24-2010, 06:19 PM
Hi Jafula. Have a question about Jamba-Quest. When I press "L" the quest window comes up and the little Jamba window opens w/ the 4 choices. I can't get them to do their named jobs. I click on a quest and then press the choices and nothing happens. I would have to guess I am doing something wrong as the feature has been there forever. People make sure everything works but no one else has said a word. Am I missing an option in the setup?

Those buttons have not worked for me in a long time, but it sounded like they worked for everyone else, so I gave up arguing it.

Kris1234
07-25-2010, 07:36 AM
The work fine for me, used them recently to abandon certain grey quests

Littleburst
07-30-2010, 03:13 PM
first of all /bow for Jamba.

I downloaded the 0.6 version yesterday while leveling my dk + 4 rets and it keeps bugging out for me. Slaves won't complete the quest when the leader does, but when i alt+ tab to a slave and complete it on him, the slaves somehow do follow it and accept it aswell. Has happened close to 10 times now.
Also jamba would randomly spam follow broken every 5 seconds or so from 1 slave. eventhough follow was far from broken, since i was just flying in the air in a straight line.

What's odd, is that the first seems to be fixed when i complete the quest with the old leader. (started 4 rets and leveled those) And the followspam comes from the oldleader aswell(to my DKscreen)

I checked the Teamlist if they did have the correct char as leader and they did.

Just figured i'd inform you, it might be usefull.

Iru
07-31-2010, 11:16 PM
You might want to check that ISBoxer isn't messing with you. The last two minor patches have included a feature on the main character set page to disable ISBoxer management of the Jamba addon team. Turning this on has been very helpful for me.

Tehmuffinman
08-01-2010, 12:34 AM
You might want to check that ISBoxer isn't messing with you. The last two minor patches have included a feature on the main character set page to disable ISBoxer management of the Jamba addon team. Turning this on has been very helpful for me.

I have had 0 probelms with ISBoxer handling my Jamba and I would never turn it off, I love what it does! =)

Iru
08-01-2010, 03:01 PM
You do realise how that reads, right Muffin? :) :)

Littleburst
08-01-2010, 03:20 PM
You might want to check that ISBoxer isn't messing with you. The last two minor patches have included a feature on the main character set page to disable ISBoxer management of the Jamba addon team. Turning this on has been very helpful for me.

Í don't use Isboxer.

Tehmuffinman
08-01-2010, 04:37 PM
You do realise how that reads, right Muffin? :) :)

*wink*

jeepdriver
08-03-2010, 08:26 AM
Hi there, love the addon, wish Id had something like this back in the day when I 6 boxed EQ. Im not sure if this has been asked in the past or not, or if its even possible, but could there be a way to have jamba notify of a break or have a timer on the mains screen for Polymorph, Hex etc? Since the word about CC being big in Cata, Ive been practicing it, and have come to realize that in a simple extra pull or what ever I can easily keep tabs on it, but when I have a large amount of mobs with lightning bolts, missiles and shields flying everywhere, I do tend to lose track of time and end up with a very whooped up mage hehe.

If anyone knows of an already existing addon that does this, please let me know, would love to have it :)

Thanks in advance for any info provided :)

Maxion
08-03-2010, 02:09 PM
Hi there, love the addon, wish Id had something like this back in the day when I 6 boxed EQ. Im not sure if this has been asked in the past or not, or if its even possible, but could there be a way to have jamba notify of a break or have a timer on the mains screen for Polymorph, Hex etc? Since the word about CC being big in Cata, Ive been practicing it, and have come to realize that in a simple extra pull or what ever I can easily keep tabs on it, but when I have a large amount of mobs with lightning bolts, missiles and shields flying everywhere, I do tend to lose track of time and end up with a very whooped up mage hehe.

If anyone knows of an already existing addon that does this, please let me know, would love to have it :)

Thanks in advance for any info provided :)

There is a good one called CCwatcher that I use.

Sam DeathWalker
08-03-2010, 03:46 PM
Well I can only get 16 or so on the team list at one time now, I used to be able to get them all in (36). It goes up to 16 then when new people on the team list get logged in it collapses back to the lead character and then adds the new log ins and the old ones are lost.

What has changed in the last updates to cause this? What did you use before the communication channel?

Is there some setting I should be looking at more carefully?

Is there more information I can give you?

Owltoid
08-03-2010, 04:14 PM
I'm not sure Jafula needed to change anything, because Blizzard changed the throughput of the addon channel (I could be wrong).

Jafula
08-03-2010, 04:56 PM
Well I can only get 16 or so on the team list at one time now, I used to be able to get them all in (36). It goes up to 16 then when new people on the team list get logged in it collapses back to the lead character and then adds the new log ins and the old ones are lost.

What has changed in the last updates to cause this? What did you use before the communication channel?

Is there some setting I should be looking at more carefully?

Is there more information I can give you?

http://wow.jafula.com/addons/1-jamba/13-jamba-release-history

Nothing has changed. If you have been using any of the 0.5+ series successfully then nothing has changed. Before 0.5 (the communications channel) I didn't use a communication channel.

Jamba uses two different communication methods. The communication channel you configure with a username and password is only used to see what team members are online / offline. Everytime a toon comes online Jamba joins it to the chat channel. When a toon goes offline a toon leaves the channel. This way other toons can query the channel list to see who is online.

Before this system I just assumed all the toons in your team list were online. Back then, some folks didn't update their team list everytime it changed and they would complain of "player not found" messages. The communication channel I added fixes this issue.

Given this is a regular chat channel, I cannot imagine that Blizzard has limited it to 16 players.

The addon channel is where Jamba sends follow status updates, quest commands, taxi commands, etc.

Righto, just because I haven't changed anything does not mean that Blizzard haven't changed the way things work.

Question Time:

Sam, have you changed the channel to be your own? Do all your toons have the same channel setup? What do you mean 16 only on the team list? Surely you can add all 36 onto the team list? What do you mean by collapse?

Maxion
08-04-2010, 06:33 AM
I think custom chat channels may actually have such a limit to the number of people in them.

Jafula
08-04-2010, 04:00 PM
Hi Jafula. Have a question about Jamba-Quest. When I press "L" the quest window comes up and the little Jamba window opens w/ the 4 choices. I can't get them to do their named jobs. I click on a quest and then press the choices and nothing happens. I would have to guess I am doing something wrong as the feature has been there forever. People make sure everything works but no one else has said a word. Am I missing an option in the setup?

Hey alcattle,

What are the 4 choices? IIRC, the Jamba-Quest (log) bar has more than 4 buttons. There are no options for this bar apart from the on/off. In some cases, I think the slave toons need to have the quest log open as well.

Have you disabled all other addons (on all toons) and then tried the Jamba Quest log functions again?

Cheers,
Jafula.

Jafula
08-04-2010, 04:03 PM
first of all /bow for Jamba.

I downloaded the 0.6 version yesterday while leveling my dk + 4 rets and it keeps bugging out for me. Slaves won't complete the quest when the leader does, but when i alt+ tab to a slave and complete it on him, the slaves somehow do follow it and accept it aswell. Has happened close to 10 times now.
Also jamba would randomly spam follow broken every 5 seconds or so from 1 slave. eventhough follow was far from broken, since i was just flying in the air in a straight line.

What's odd, is that the first seems to be fixed when i complete the quest with the old leader. (started 4 rets and leveled those) And the followspam comes from the oldleader aswell(to my DKscreen)

I checked the Teamlist if they did have the correct char as leader and they did.

Just figured i'd inform you, it might be usefull.

Thanks, I figure its due to the new quest watcher functionailty being a bit spammy in the background, will sort it for the next release.

Jafula
08-04-2010, 04:04 PM
Hi there, love the addon, wish Id had something like this back in the day when I 6 boxed EQ. Im not sure if this has been asked in the past or not, or if its even possible, but could there be a way to have jamba notify of a break or have a timer on the mains screen for Polymorph, Hex etc? Since the word about CC being big in Cata, Ive been practicing it, and have come to realize that in a simple extra pull or what ever I can easily keep tabs on it, but when I have a large amount of mobs with lightning bolts, missiles and shields flying everywhere, I do tend to lose track of time and end up with a very whooped up mage hehe.

If anyone knows of an already existing addon that does this, please let me know, would love to have it :)

Thanks in advance for any info provided :)

Jamba does not do this at the moment, but I would like it do so for the 1.0 release!

Jafula
08-04-2010, 04:05 PM
I think custom chat channels may actually have such a limit to the number of people in them.

Ugh, I certainly hope not, that seems a bit weird, I imagine that two different guilds using a custom chat channel would have more than 16 members.

Jafula
08-04-2010, 04:19 PM
Ok, been a bit hectic here in my real life land. I hope to have some time this weekend to work on Jamba, but no promises...

Maxion
08-04-2010, 04:35 PM
Ok, been a bit hectic here in my real life land. I hope to have some time this weekend to work on Jamba, but no promises...

Yay!

DrChaos
08-04-2010, 05:59 PM
+1 for jafula :)

Sam DeathWalker
08-04-2010, 11:48 PM
Ok here is the situation

First pic shows 16 online, everything ok.

Then I log in 5 more to 20 in the next pic and then 31 in the last.

http://img704.imageshack.us/img704/7476/wowscrnshot080410135741.th.jpg (http://img704.imageshack.us/i/wowscrnshot080410135741.jpg/)

http://img825.imageshack.us/img825/5488/wowscrnshot080410140203.th.jpg (http://img825.imageshack.us/i/wowscrnshot080410140203.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)


http://img837.imageshack.us/img837/3361/wowscrnshot080410140609.th.jpg (http://img837.imageshack.us/i/wowscrnshot080410140609.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)

Jafula
08-05-2010, 12:11 AM
http://forums.worldofwarcraft.com/thread.html?topicId=2520308302&sid=1&pageNo=3

Looks like they do some sort of chat throttling at 25 (in 2007). Bizarre as the characters never actually chat in the channel. Maybe they dropped this limit to 16 at some stage.

Sam, I can add a UI toggle so that Jamba goes back to old way of doing things. I.e. Assume everyone in your team list is online (I see you use ISBoxer, so if you let ISBoxer manage your Jamba team, this should not be a problem for you). Would you like me to do this?

Sam DeathWalker
08-05-2010, 02:01 AM
Ya toggle would be great, I'd like my team display back lol ....

If its less work my guys are always in my guild. I doubt guild chat is throttled.

I dont have follow or ftl issues just the team display to click on guys that are dead or need healing etc.

Iru
08-06-2010, 12:11 PM
Jafula,

I have (another) feature request :)

I love the quest tracker feature but really want to be able to ignore items that are complete across the team. Could you automatically move completed items to the bottom of the list or, better yet, add an option to discontinue tracking a quest once all team members have completed it?

valle2000
08-07-2010, 08:30 AM
I am currently using your Display Team feature as clickable regions so my slave priest easily can heal anyone of my toons with clicks at my master screen. (I use hotkeynet to check for clicks where the health bars are located on screen). Works great since I also can see if my healer runs out of mana at the same location.

However I am missing the possibility to also see my pets health here. I use the horizontal layout with name, health, mana visible. Would wish to see a fourth bar to the right showing health of available pets as well.

Any plans of please adding pets and is it possible?

Edit:
Would it even be possible to add healing functionality to this Jamba module?
A function where you select one of the jamba team toons to be main healer and typing a spell in a text box, e.g. Renew. Then when left clicking on a health bar (in any toon window) that specified healer will cast this spell on the clicked toon.

Taborious
08-07-2010, 10:02 AM
No sorry Zub, nothing in Jamba to do that!



Hey Sam,

The spam is for debugging pruposes and is only displayed when you enable the show online traffic portion. I haven't changed anything in Jamba re channels; the only thing I can think of its a Blizzard bug and they changed with the RealID patch. I have no idea why they would limit a channel to 16 people.



Can you be more specific? Generally communication problems like this are because your team is not configured properly. Go into the team window and make sure all your team is there and Jamba says they are all online (make sure all the toons have the same team setup).

Im having the same error. Team Channel: match? this: teamme team: teamme or teamme

I saw you post that said make sure the team is online. Both my slaves show offline, even though they are online. Im using special chars in their names so maybe...

EDIT: ok, i got it to work. Im not sure if this is the whole solution or if you could get away with less, I just know this is what resolved it for me. You have to manually add each team member to the shared channel. I also added each team member as a friend on the master. After doing that and logout/login they then showed online. YEAH!

Jafula
08-07-2010, 05:48 PM
EDIT: ok, i got it to work. Im not sure if this is the whole solution or if you could get away with less, I just know this is what resolved it for me. You have to manually add each team member to the shared channel. I also added each team member as a friend on the master. After doing that and logout/login they then showed online. YEAH!


Hey, glad you got it sorted. In order to help others with this in the future, can you tell me what you mean by "You have to manually add each team member to the shared channel."?

Did you have to type /join channel on each toon? Or did you setup the channel on each toon in Jamba? Or do something else?

Thanks, Jafula.

Jafula
08-07-2010, 05:49 PM
Ya toggle would be great, I'd like my team display back lol ....

If its less work my guys are always in my guild. I doubt guild chat is throttled.

I dont have follow or ftl issues just the team display to click on guys that are dead or need healing etc.

Thanks Sam, I'll try and go for the toggle "assume always online". I'll keep the guild thing in mind as I go.

Jafula
08-07-2010, 05:54 PM
I am currently using your Display Team feature as clickable regions so my slave priest easily can heal anyone of my toons with clicks at my master screen. (I use hotkeynet to check for clicks where the health bars are located on screen). Works great since I also can see if my healer runs out of mana at the same location.

However I am missing the possibility to also see my pets health here. I use the horizontal layout with name, health, mana visible. Would wish to see a fourth bar to the right showing health of available pets as well.

Any plans of please adding pets and is it possible?

Edit:
Would it even be possible to add healing functionality to this Jamba module?
A function where you select one of the jamba team toons to be main healer and typing a spell in a text box, e.g. Renew. Then when left clicking on a health bar (in any toon window) that specified healer will cast this spell on the clicked toon.

I think there is a ticket up for pets unit bars already. I'd rather not do healing functionality, there are plenty of great mods out there that do that, like healbot, clique and the amount of work required makes me want to run the other way...

If someone gave me a million dollars, so I didn't have to work at a day job, I'd do it in a heart beat, but given my limited time (in which I also have to use to play WoW as well as work on Jamba) I can't see it happening anytime soon!

Jafula
08-07-2010, 06:06 PM
Jafula,

I have (another) feature request :)

I love the quest tracker feature but really want to be able to ignore items that are complete across the team. Could you automatically move completed items to the bottom of the list or, better yet, add an option to discontinue tracking a quest once all team members have completed it?

I should be able to add this in the next release. I'll add an option to not display items that are complete across the team, I'll leave it so that you will have to manually untrack the quest (it should go away when you hand it in). Tasks that are complete on some but not all the team members will continue to display until all team members complete it.

valle2000
08-07-2010, 06:21 PM
I think there is a ticket up for pets unit bars already. I'd rather not do healing functionality, there are plenty of great mods out there that do that, like healbot, clique and the amount of work required makes me want to run the other way...
I'm using healbot, but the problem is it's not made for multiboxing. It's great when a healer is master but otherwise no good in my opinion. I get problem with chars not listed in the same order on my different toons, messing up if I want to set up clickable regions with hotkeynet. Or am I using it wrong...

A jamba heal function would have the great advantage of looking identical on all toons in the group. :)
But I understand and respect your answer.

Iru
08-07-2010, 07:20 PM
I should be able to add this in the next release. I'll add an option to not display items that are complete across the team, I'll leave it so that you will have to manually untrack the quest (it should go away when you hand it in). Tasks that are complete on some but not all the team members will continue to display until all team members complete it.

That would be perfect

Jafula
08-07-2010, 07:50 PM
I'm using healbot, but the problem is it's not made for multiboxing. It's great when a healer is master but otherwise no good in my opinion. I get problem with chars not listed in the same order on my different toons, messing up if I want to set up clickable regions with hotkeynet. Or am I using it wrong...

A jamba heal function would have the great advantage of looking identical on all toons in the group. :)
But I understand and respect your answer.

I also use healbot and have solved all the problems you have by using using ISBoxer and it's ClickBars. I run healbot on all toons, have it at the same location on the screen, set it up to order my party in the same way on each toon. It's really neat. Here is the relevant thread; please note the repeater regions discussed at the start of the thread are not used, its one of my posts further down that details using clickbars.

http://www.dual-boxing.com/showthread.php?t=30511 (post 19)

In theory you should be able to do the same using HotKeyNet. If you need help setting healbot up, please post back here and I'll try and help you out.

Khatovar
08-08-2010, 01:50 AM
I'm using healbot, but the problem is it's not made for multiboxing. It's great when a healer is master but otherwise no good in my opinion. I get problem with chars not listed in the same order on my different toons, messing up if I want to set up clickable regions with hotkeynet. Or am I using it wrong...

A jamba heal function would have the great advantage of looking identical on all toons in the group. :)
But I understand and respect your answer.

I use HotKeyNet and Pitbull4. In Pitbull, add player to party, then arrange party units alphabetically. From there, you can set up to use mouseover or buttons or whatever you like. You can do the same for pets.

valle2000
08-08-2010, 06:34 AM
I also use healbot and have solved all the problems you have by using using ISBoxer and it's ClickBars. I run healbot on all toons, have it at the same location on the screen, set it up to order my party in the same way on each toon. It's really neat. Here is the relevant thread; please note the repeater regions discussed at the start of the thread are not used, its one of my posts further down that details using clickbars.

http://www.dual-boxing.com/showthread.php?t=30511 (post 19)

In theory you should be able to do the same using HotKeyNet. If you need help setting healbot up, please post back here and I'll try and help you out.
Thanks, I'll try this out.

ElectronDF
08-09-2010, 01:27 PM
I am currently using your Display Team feature as clickable regions so my slave priest easily can heal anyone of my toons with clicks at my master screen. (I use hotkeynet to check for clicks where the health bars are located on screen). Works great since I also can see if my healer runs out of mana at the same location.

However I am missing the possibility to also see my pets health here. I use the horizontal layout with name, health, mana visible. Would wish to see a fourth bar to the right showing health of available pets as well.

Any plans of please adding pets and is it possible?

Edit:
Would it even be possible to add healing functionality to this Jamba module?
A function where you select one of the jamba team toons to be main healer and typing a spell in a text box, e.g. Renew. Then when left clicking on a health bar (in any toon window) that specified healer will cast this spell on the clicked toon.

Jamba got updated recently (like last month or so) to let you click on names in the display team frame to cast or select chars. Have you updated recently? Also, Jamba is on Curse, so you can use the Curse client to keep it updated.

Tutunkommon
08-15-2010, 12:01 AM
Not to be overly negative, but I downloaded 0.6 and upgraded from 0.4g today. I just finally got frustrated to the point that I managed to find a copy of 0.4g to go back to and did so happily. A short list of what I was struggling with, offered as a list of starting points for debugging.

1: All my settings were lost going from 0.4 to 0.6. Worse, when I went back to 0.4 everything was lost again (the original 0.4 settings apparently were destroyed by 0.6)

2: It was a lot of work to get my team added and showing up on everyone's list. I built the team on the master and added just the master to everyone else. This was the same as 0.4g. When I "pushed" to the team, however, nothing happened. This was because everyone (including the master!) was showing up as offline in the master's list. (Dont understand how the master can ever show himself as offline.) I did some reading, renamed the channel, made sure that everyone was appearing in the channel list, added to slaves to the master's 'friend' list, and it sort of started working.

3: The team list that is supposed to show everyones XP (and now health too!). I had values and percentage both turned on. Everyone had 100/100 (100%) XP and health. Except the master. For whatever reason, the master never showed up in the team list.

4: As I came in for a landing from a flight path, all but one of the slaves got D/C'ed. When I logged everyone back in, the master never saw the connected toon as logging back in (because it never logged out). This caused that toon to show Offline in the team list. Guess who never received and invites, and never showed on the team list?

--Items 2 and 4 lead me to think that the code is trying to be too 'clever', and only send data / commands to toons that it determines are online. The problem is that it is frequently wrong in that assessment, and there is no easy way to tell it that those toons are actually there. Code that ignores me because it thinks it is smarter than me is frustrating...

5: The quest watcher puts a large, invisible frame across the center of the screen. This interfered with the mouse when I try to click-drag to adjust my camera view. I had to click off to the side of the screen. in order for it to register.

I still think Jamba is practically required to multi-box properly, and can't imagine trying to play without it. That is why it was so frustrating when so many things didn't work properly. Luckily, I had a working version that I was able to revert to so I can continue to play.

Zub
08-15-2010, 12:39 AM
heya Jafula,
just wondering if we can make the team display bar of current toon green instead of red :-)
so that when all toons are following the main, all bars look green (instead of the main red and the other green)
i don't mean this to be a new feature, but if you could pinpoint the code where i can change this it would be great :-)

Thanks
-Zub

Maxion
08-15-2010, 05:58 PM
Not to be overly negative, but I downloaded 0.6 and upgraded from 0.4g today. I just finally got frustrated to the point that I managed to find a copy of 0.4g to go back to and did so happily. A short list of what I was struggling with, offered as a list of starting points for debugging.

1: All my settings were lost going from 0.4 to 0.6. Worse, when I went back to 0.4 everything was lost again (the original 0.4 settings apparently were destroyed by 0.6)

2: It was a lot of work to get my team added and showing up on everyone's list. I built the team on the master and added just the master to everyone else. This was the same as 0.4g. When I "pushed" to the team, however, nothing happened. This was because everyone (including the master!) was showing up as offline in the master's list. (Dont understand how the master can ever show himself as offline.) I did some reading, renamed the channel, made sure that everyone was appearing in the channel list, added to slaves to the master's 'friend' list, and it sort of started working.

3: The team list that is supposed to show everyones XP (and now health too!). I had values and percentage both turned on. Everyone had 100/100 (100%) XP and health. Except the master. For whatever reason, the master never showed up in the team list.

4: As I came in for a landing from a flight path, all but one of the slaves got D/C'ed. When I logged everyone back in, the master never saw the connected toon as logging back in (because it never logged out). This caused that toon to show Offline in the team list. Guess who never received and invites, and never showed on the team list?

--Items 2 and 4 lead me to think that the code is trying to be too 'clever', and only send data / commands to toons that it determines are online. The problem is that it is frequently wrong in that assessment, and there is no easy way to tell it that those toons are actually there. Code that ignores me because it thinks it is smarter than me is frustrating...

5: The quest watcher puts a large, invisible frame across the center of the screen. This interfered with the mouse when I try to click-drag to adjust my camera view. I had to click off to the side of the screen. in order for it to register.

I still think Jamba is practically required to multi-box properly, and can't imagine trying to play without it. That is why it was so frustrating when so many things didn't work properly. Luckily, I had a working version that I was able to revert to so I can continue to play.

Pretty sure settings were carried over when I upgraded my Jamba, but I had been getting every version in between and not done such a large version jump.

To quickly add a team, invite everyone to a group, and broadcast the command /jamba-team addparty

Make sure everyone has the correct channel and password set, then relog after broadcasting.

Give Jamba time to load the xp bars etc upon logging in, if you start doing stuff too fast, they sometimes get stuck at 100%.

Make sure to do "/jamba-team iammaster all" on the master after loading and inviting.

if it bugs after a dc, try relogging those characters, though fixing the stuff above should take care of it.

Alt-click and drag to get the quest watcher out of the way, or just disable it in the settings (as I have until they make it possible to click stuff behind it).

valle2000
08-22-2010, 09:28 AM
I guess many others also use the click-to-move option on their slaves (in combination with interact you can make slaves run toward mobs/npcs). However it annoys me to have this activated on my master, since it's so easy to by mistake click on the ground.

So my question/wish is; In jamba you have an option to set focus to master. Would it be possible to add a sub option to "Automatically activate click-to-move on slaves and inactivate it on master"?

The commands to manually set this are, to turn it on:
/run ConsoleExec("Autointeract 1")

To turn it off:
/run ConsoleExec("Autointeract 0")

What do you think of this idea? And would it be possible to implement this in jamba? :)

Maxion
08-22-2010, 12:20 PM
I guess many others also use the click-to-move option on their slaves (in combination with interact you can make slaves run toward mobs/npcs). However it annoys me to have this activated on my master, since it's so easy to by mistake click on the ground.

So my question/wish is; In jamba you have an option to set focus to master. Would it be possible to add a sub option to "Automatically activate click-to-move on slaves and inactivate it on master"?

The commands to manually set this are, to turn it on:
/run ConsoleExec("Autointeract 1")

To turn it off:
/run ConsoleExec("Autointeract 0")

What do you think of this idea? And would it be possible to implement this in jamba? :)

I use click to move on my slaves but not my master, but I don't spend enough time with another master to where I'd want to change the click to move settings for it, but if I did I'd just include those lines in my master changing macros.

Yopie Ismypie
08-23-2010, 06:39 PM
The best add on for wow boxers, now I wish someone was able to make something for Eve!

Jafula
08-26-2010, 04:01 PM
heya Jafula,
just wondering if we can make the team display bar of current toon green instead of red :-)
so that when all toons are following the main, all bars look green (instead of the main red and the other green)
i don't mean this to be a new feature, but if you could pinpoint the code where i can change this it would be great :-)

Thanks
-Zub

JambaDisplayTeam.lua in the function that starts at line 1398

function AJM:UpdateFollowStatus( characterName, isFollowing, isFollowLeader )

Jafula
08-26-2010, 04:15 PM
Personally I would love it if Jamba (and all addons really) included another frame in the GUI called "Slash Commands"

For Jamba, you could either add it to the main info page, or on a help frame under Toon: Merchant, and it would include the contents of http://wow.curseforge.com/addons/jamba/pages/slash-commands/

Hey Rusty,

Thanks for posting this idea. I've included it in my rework of the Jamba settings. Now each module has its own help section. At a mimimum I'll put the slash commands for the module in the help. Here's some screenshots of what it will look like.

http://wow.jafula.com/images/extforums/newsettingsui.png

http://wow.jafula.com/images/extforums/newsettingsui2.png

Jafula
08-26-2010, 04:42 PM
Those buttons have not worked for me in a long time, but it sounded like they worked for everyone else, so I gave up arguing it.

Jamba-Quest Log Windows buttons still not working for you Maxion and you alcattle? What versions of Jamba are you using?

Jafula
08-26-2010, 04:45 PM
first of all /bow for Jamba.

I downloaded the 0.6 version yesterday while leveling my dk + 4 rets and it keeps bugging out for me. Slaves won't complete the quest when the leader does, but when i alt+ tab to a slave and complete it on him, the slaves somehow do follow it and accept it aswell. Has happened close to 10 times now.
Also jamba would randomly spam follow broken every 5 seconds or so from 1 slave. eventhough follow was far from broken, since i was just flying in the air in a straight line.

What's odd, is that the first seems to be fixed when i complete the quest with the old leader. (started 4 rets and leveled those) And the followspam comes from the oldleader aswell(to my DKscreen)

I checked the Teamlist if they did have the correct char as leader and they did.

Just figured i'd inform you, it might be usefull.

FYI: I think the quest watcher adds a bit more addon traffic that I would like slowing the quest stuff down slightly and this is what you are experiencing. I'm working on making it better.

Is this still happening? The follow spam?

Jafula
08-26-2010, 04:47 PM
Hi there, love the addon, wish Id had something like this back in the day when I 6 boxed EQ. Im not sure if this has been asked in the past or not, or if its even possible, but could there be a way to have jamba notify of a break or have a timer on the mains screen for Polymorph, Hex etc? Since the word about CC being big in Cata, Ive been practicing it, and have come to realize that in a simple extra pull or what ever I can easily keep tabs on it, but when I have a large amount of mobs with lightning bolts, missiles and shields flying everywhere, I do tend to lose track of time and end up with a very whooped up mage hehe.

If anyone knows of an already existing addon that does this, please let me know, would love to have it :)

Thanks in advance for any info provided :)

Built you a ticket so I remember about this:

http://wow.curseforge.com/addons/jamba/tickets/114-notification-of-cc-breaking/

I can't guarantee that I'll work on this, but at least its on the "todo" list.

Jafula
08-26-2010, 05:04 PM
Not to be overly negative, but I downloaded 0.6 and upgraded from 0.4g today. I just finally got frustrated to the point that I managed to find a copy of 0.4g to go back to and did so happily. A short list of what I was struggling with, offered as a list of starting points for debugging.


Thanks for taking the time to post this.



1: All my settings were lost going from 0.4 to 0.6. Worse, when I went back to 0.4 everything was lost again (the original 0.4 settings apparently were destroyed by 0.6)


Shouldn't have happened, I changed the variable the settings get saved to when I moved from 0.4 to 0.5. Sorry about that.



2: It was a lot of work to get my team added and showing up on everyone's list. I built the team on the master and added just the master to everyone else. This was the same as 0.4g. When I "pushed" to the team, however, nothing happened. This was because everyone (including the master!) was showing up as offline in the master's list. (Dont understand how the master can ever show himself as offline.) I did some reading, renamed the channel, made sure that everyone was appearing in the channel list, added to slaves to the master's 'friend' list, and it sort of started working.


Yay! It works!



3: The team list that is supposed to show everyones XP (and now health too!). I had values and percentage both turned on. Everyone had 100/100 (100%) XP and health. Except the master. For whatever reason, the master never showed up in the team list.


Re: XP and Health at 100% on load. This is normal. You need to buff / attack someone for the status bars to update. The master should have been in the team list, though...



4: As I came in for a landing from a flight path, all but one of the slaves got D/C'ed. When I logged everyone back in, the master never saw the connected toon as logging back in (because it never logged out). This caused that toon to show Offline in the team list. Guess who never received and invites, and never showed on the team list?


Bummer.



--Items 2 and 4 lead me to think that the code is trying to be too 'clever', and only send data / commands to toons that it determines are online. The problem is that it is frequently wrong in that assessment, and there is no easy way to tell it that those toons are actually there. Code that ignores me because it thinks it is smarter than me is frustrating...


Agreed, the code is trying to be clever. You can see the history of why this came about if you read all this thread. I'm going to add an option to "always assume team is online" to the core: communications section, which will solve your frustration.



5: The quest watcher puts a large, invisible frame across the center of the screen. This interfered with the mouse when I try to click-drag to adjust my camera view. I had to click off to the side of the screen. in order for it to register.


I have a fondness for invisible frames! Will see if I can make it less obtrusive.



I still think Jamba is practically required to multi-box properly, and can't imagine trying to play without it. That is why it was so frustrating when so many things didn't work properly. Luckily, I had a working version that I was able to revert to so I can continue to play.

You can also download any of the old versions from here:

http://wow.jafula.com/addons/1-jamba/13-jamba-release-history

I hope with all these changes I am making that you will give the next version a go.

Jafula.

Jafula
08-26-2010, 05:08 PM
I guess many others also use the click-to-move option on their slaves (in combination with interact you can make slaves run toward mobs/npcs). However it annoys me to have this activated on my master, since it's so easy to by mistake click on the ground.

So my question/wish is; In jamba you have an option to set focus to master. Would it be possible to add a sub option to "Automatically activate click-to-move on slaves and inactivate it on master"?

The commands to manually set this are, to turn it on:
/run ConsoleExec("Autointeract 1")

To turn it off:
/run ConsoleExec("Autointeract 0")

What do you think of this idea? And would it be possible to implement this in jamba? :)

I like it, here's a ticket and its on the todo list:

http://wow.curseforge.com/addons/jamba/tickets/117-add-a-sub-option-to-automatically-activate-click-to/

Ghallo
08-26-2010, 05:12 PM
I know it has been a while (I submitted the request in Feb) but have you had a chance to look at the Jamba Tag request I posted (I believe it is bug #75). Thanks for the great addon!

Jafula
08-26-2010, 05:16 PM
I know it has been a while (I submitted the request in Feb) but have you had a chance to look at the Jamba Tag request I posted (I believe it is bug #75). Thanks for the great addon!

Sorry Ghallo, it completely slipped my mind.

http://wow.curseforge.com/addons/jamba/tickets/75-add-tag-functionality-to-jamba-tag-add-and-remove/

I'll put it in for next release.

P.S. If you have other requests like this that I've said I'd do, best to bug me every couple of weeks, or leave subtle hints around like Maxion does. :)

Jafula
08-26-2010, 05:17 PM
Jafula needs friends!

http://www.dual-boxing.com/showthread.php?t=31672

Jafula
08-27-2010, 12:08 AM
Hehe; just implemented a new follow command:

/jamba-follow train all

It's one I've wanted to do for ages ... :-)

Jafula
08-29-2010, 04:38 AM
For those that are interested:

I have added a new option to Jamba - Core: Communications called "Boost Jamba to Jamba Communications**". Basically it changes the settings in ChatThrottleLib to be faster at the risk of disconnections... The option will be on be default but you can turn it off.



function AJM:BoostCommunication()
if AJM.db.boostCommunication == true then
-- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 800.
ChatThrottleLib.MAX_CPS = 1200 -- was 800
-- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff
ChatThrottleLib.MSG_OVERHEAD = 40
-- WoW's server buffer seems to be about 32KB. 8KB should be safe, but seen disconnects on _some_ servers. Using 4KB now.
ChatThrottleLib.BURST = 6000 -- was 4000
-- Reduce output CPS to half (and don't burst) if FPS drops below this value
ChatThrottleLib.MIN_FPS = 10 --was 20
end
end


Edit: And if all your toons are in a party - pushing settings and other comms functions are a lot faster, including the quest watcher.

Jafula
08-29-2010, 05:44 AM
More Quest Watcher updates. I found a significant bug where everytime you completed a quest, every toon was sending out its complete watch list all over again, which causes a significant amount of addon traffic. I've knocked this one on the head, so the next release of Jamba should have a nice fast quest watcher.

I've also optimised the way Jamba sends messages and commands. Previously in a 5 person team, Jamba would send the same command 5 times to each toon. Now if all your toons are in a party/raid, Jamba will only send the command once. This makes for very quick "Push Settings".

Jafula
08-29-2010, 08:11 AM
Jamba -0.6a-pre available for testing. Please discuss here:

http://www.dual-boxing.com/showthread.php?t=31732

Changes:

Core: Communications


No more changing team online channels for Jamba! Option added to Core: Communications that when checked will make Jamba assume all toons are always online (on by default).
Performance improvements for Jamba addon channel commands and messages. Make sure your toons are all in a party / raid and pushing settings, etc, will be much faster.
Added an option to tweak ChatThrottleLib settings to allow for faster addon traffic. Option is in Core: Communications and is called "Boost Jamba to Jamba Communications". The main change is to reduce FPS to 10 before the CTL cuts the traffic in half. This is on be default and may cause disconnections. If it does, please let me know.

Quest: Watcher


Massive performance improvement when completing quests. Should no longer get any lag.
Quest heading now shows (X/Y) where X is the number of toons that have the quest (watching it) and Y is the total number of toons in your team.
Can now click through to the background when over the quest watcher area.
Quest Watcher now needs to be unlocked (an option) before it can be moved with alt + left drag.
Added option to hide Blizzard's Quest Watch Frame when Jamba's is enabled.
Can now click on quest objectives to toggle the display of toons progress underneath.
Added option to show completed quests as 'DONE" rather than '10/10'.
Added option to _not_ hide completed objectives.
Quest Watcher heading now always visible (even if not watching any quests).
Added option to hide quests that are completed by all toons in the team.
Jamba Quest Watcher Is now in its own module so it can be disabled by those that do not use it.

Toon: Warnings (PVP)


AFK warning removed and replaced with InActive buff warning (you can actually turn this one off). Can some please test this works - I don't PVP.

Core: Settings


Settings are no longer tied to the Blizzard Addon area and are now in their own window. The window can be shifted around, and is a lot larger than the previous area. Each Jamba module now has its own help section (which still needs to be populated with helpful information).

Follow


New slash command: /jamba-follow train <tag> Type "/jamba-follow train all" to have your toons follow one after the other. The follow order is decided by the order your toons are in the Core: Team list.

Tag


/jamba-tag add and /jamba-tag remove slash commands have been changed. They are now:

/jamba-tag add <name|existing-tag> <tag>
/jamba-tag remove <name|existing-tag> <tag>



Proc


Window location for the proc header bar now gets pushed with the other settings.

Jafula
09-06-2010, 11:03 PM
Jamba 0.7 Released! Yay!

Changes

Jamba-Talk

* Now forwards and relays Battle.Net RealID Friends whispers.

Core: Communications

* No more changing team online channels for Jamba! Option added to Core: Communications that when checked will make Jamba assume all toons are always online (on by default).
* Performance improvements for Jamba addon channel commands and messages. Make sure your toons are all in a party / raid and pushing settings, etc, will be much faster.
* Added an option to tweak ChatThrottleLib settings to allow for faster addon traffic. Option is in Core: Communications and is called "Boost Jamba to Jamba Communications". The main change is to reduce FPS to 10 before the CTL cuts the traffic in half. This is on be default and may cause disconnections. If it does, please let me know.

Quest: Watcher

* Massive performance improvement when completing quests. Should no longer get any lag.
* Quest heading now shows (X/Y) where X is the number of toons that have the quest (watching it) and Y is the total number of toons in your team.
* Can now click through to the background when over the quest watcher area.
* Quest Watcher now needs to be unlocked (an option) before it can be moved with alt + left drag.
* Added option to hide Blizzard's Quest Watch Frame when Jamba's is enabled.
* Can now click on quest objectives to toggle the display of toons progress underneath.
* Added option to show completed quests as 'DONE" rather than '10/10'.
* Added option to _not_ hide completed objectives.
* Quest Watcher heading now always visible (even if not watching any quests).
* Added option to hide quests that are completed by all toons in the team.
* Jamba Quest Watcher Is now in its own module so it can be disabled by those that do not use it.

Trade (New Module)

* See other toons bags when trading - able to click on items to load into trade window or choose a classification of item to load into trade window.
* Two slash commands /jamba-trade loadname and loadtype - see help in addon for details.
* Option to automatically deposit / withdraw money from guild bank. After visiting the guild bank a toon will be left with X amount of money. The option will deposit money if the toon has greater than X, otherwise it will withdraw money to top the toon up to X.

Toon: Warnings (PVP)

* AFK warning removed and replaced with InActive buff warning (you can actually turn this one off). Can some please test this works - I don't PVP.

Core: Settings

* Settings are no longer tied to the Blizzard Addon area and are now in their own window. The window can be shifted around, and is a lot larger than the previous area. Each Jamba module now has its own help section (which still needs to be populated with helpful information, but at least has the slash commands for each module listed).

Follow

* New slash command: /jamba-follow train <tag> Type "/jamba-follow train all" to have your toons follow one after the other. The follow order is decided by the order your toons are in the Core: Team list.

Tag

* /jamba-tag add and /jamba-tag remove slash commands have been changed. They are now:
o /jamba-tag add <name|existing-tag> <tag>
o /jamba-tag remove <name|existing-tag> <tag>

* Class based tags are now automatically applied to a toon. These tags cannot be removed or the tag added to a toon that is not that class.

Proc

* Window location for the proc header bar now gets pushed with the other settings.

Jafula
09-07-2010, 12:50 AM
Jamba 0.7 Information

Question: All my toons are always online (even if they are not online).

Answer: Go to Advanced -> Core: Communications. Uncheck the box that reads something like: "Assume team always online". Then "Push Settings". Then /reload on all your toons.

Durone
09-07-2010, 01:24 AM
Jamba 0.7 Information

Question: All my toons are always online (even if they are not online).

Answer: Go to Advanced -> Core: Communications. Uncheck the box that reads something like: "Assume team always online". Then "Push Settings". Then /reload on all your toons.

Let me be the first one to congratulate on this new version, the guild bank and trade option is absolutely awesome, thanks so much!

If you are using curse addon programm to update, than it will be upgraded in the background and throw a lot of error messages ingame. Was suprised but then restarted the game and it worked perfectly. :)

Jafula
09-07-2010, 02:38 AM
Let me be the first one to congratulate on this new version, the guild bank and trade option is absolutely awesome, thanks so much!

If you are using curse addon programm to update, than it will be upgraded in the background and throw a lot of error messages ingame. Was suprised but then restarted the game and it worked perfectly. :)

Oh, didn't know that about the curse client. Wow, good to know you like the withdraw/deposit into guild bank part, someone suggested that ages ago and I just got myself a guild bank, and I thought it would be a good idea.

Durone
09-07-2010, 05:54 AM
It seems that the in the Interaction -> Trade part the amount of gold that should stay with the toon is not correctly pushed to all toons.

Jafula
09-07-2010, 06:07 AM
It seems that the in the Interaction -> Trade part the amount of gold that should stay with the toon is not correctly pushed to all toons.

Doh! Must not have had enough coffee when I didn't test it!

Fixes:

1. Enter it manually on all toons.

-or-

2. Open Jamba-Trade.lua - go to line 247 and change it from

AJM.db.editBoxGoldAmountToLeaveOnToon = settings.editBoxGoldAmountToLeaveOnToon

to

AJM.db.goldAmountToKeepOnToon = settings.goldAmountToKeepOnToon



Thanks for the bug report. It's fixed for the next release of Jamba.

Khatovar
09-07-2010, 08:31 AM
Whoohoo @ the trade stuff!I only got to play with a little bit before servers down, but I've got one bug. Greater Cosmic Essence isn't listing in the Enchanting dropdown. Traded dusts and shards fine, but kept ignoring the Essences.

Also, is there a way to make it ignore Soulbound stuff? It kept dropping things like my Runed Titanium Rod and Fishing hat in the Do Not Trade window, which is just a minor annoyance.

F9thRet
09-07-2010, 11:02 PM
Just wanted to pop in and say thanks Jafula, for all the new features.

You Rock!

Stephen

Igg
09-08-2010, 03:41 PM
Jaf,
I'm getting the issue of not all the team's quests are showing up in the quest watcher even though they all have it.

Anyway I can help you with the debugging of this?

Maxion
09-08-2010, 05:20 PM
Jaf,
I'm getting the issue of not all the team's quests are showing up in the quest watcher even though they all have it.

Anyway I can help you with the debugging of this?

Make sure they are all set to track the quest, and have the checkmark next to it in the quest log.

Igg
09-08-2010, 07:40 PM
Make sure they are all set to track the quest, and have the checkmark next to it in the quest log.

That did it, 2 of my toons didn't have auto quest tracking enabled.

Thanks.

Jafula
09-09-2010, 12:33 AM
Whoohoo @ the trade stuff!I only got to play with a little bit before servers down, but I've got one bug. Greater Cosmic Essence isn't listing in the Enchanting dropdown. Traded dusts and shards fine, but kept ignoring the Essences.

Also, is there a way to make it ignore Soulbound stuff? It kept dropping things like my Runed Titanium Rod and Fishing hat in the Do Not Trade window, which is just a minor annoyance.

Hmmm, I guess WoW is classifying those different. I use the wow api function GetItemInfo() which returns a class/sub-class. Not sure what to do about that. You should be able to grab them all using the !Single Item option, but a bit of a PITA.

Grab Jamba 0.7a. It has an option on the trade window to ignore soulbound items.


Just wanted to pop in and say thanks Jafula, for all the new features.

You Rock!

Stephen

Thanks and you are very welcome!

roflstomp
09-09-2010, 05:16 AM
auto follow messes up in bgs and says your not in a raid group it may be a communication error to not sure

roflstomp
09-09-2010, 05:29 AM
i think if u put your self in a raid group be fore you join a bg it works no problems yet

Jafula
09-09-2010, 05:45 AM
auto follow messes up in bgs and says your not in a raid group it may be a communication error to not sure


i think if u put your self in a raid group be fore you join a bg it works no problems yet

Good to know. I made some changes so if you are in raid/party Jamba will work faster. Sounds like it got confused. Let's see what others say and what other things you discover.

roflstomp
09-09-2010, 12:11 PM
well after a few hours and such still working great aslong as ur in a raid group if your in a party jamba auto follow will lose comunication and then all of jamba wont work all the toons try to follow eachother and u cant move at all un less reload ui then ur good till u die or swap toons. so just make sure u join ur group and convert to raid you will have no problems then.

also what about on the trade thing could u add a trade button for both toons?
also in battle grounds i dont know if u implemented it yet but the afk thing that gets u deserter its called the idle debuff
also maybe an icon on the jamba team showing if each toon has the crusader buff.
all just thoughts of how much more that would improve mine and others boxing.

Jafula
09-09-2010, 04:28 PM
well after a few hours and such still working great aslong as ur in a raid group if your in a party jamba auto follow will lose comunication and then all of jamba wont work all the toons try to follow eachother and u cant move at all un less reload ui then ur good till u die or swap toons. so just make sure u join ur group and convert to raid you will have no problems then.

Ok, looks like I need to test this some more, it should just work regardless. If you are not in a party/raid it should work.



also what about on the trade thing could u add a trade button for both toons?


Do you mean buttons that accept trade? If so, no I can't because addons are not allowed to "accept trade".



also in battle grounds i dont know if u implemented it yet but the afk thing that gets u deserter its called the idle debuff


Yes, that is in, but I have not tested it. Please go to Toon: Warnings and find the warning at the bottom of the page for Inactive buff. Please let me know if it works.



also maybe an icon on the jamba team showing if each toon has the crusader buff.
all just thoughts of how much more that would improve mine and others boxing.

As in the the paladin crusader buff? Mmmm, thats getting too much into unit frames territory. There should be a way to get your unit frames to show you that.

Kalyse
09-13-2010, 07:50 PM
Is there a guide (something comprehensive) which explains Macros. I'm trying to create my macros so I don't have to create them 5 times... I'm struggling to set up my basic accounts.

Can anyone advise?

Jafula
09-13-2010, 10:02 PM
Is there a guide (something comprehensive) which explains Macros. I'm trying to create my macros so I don't have to create them 5 times... I'm struggling to set up my basic accounts.

Can anyone advise?

Read this thread. Then come back with questions.

http://www.dual-boxing.com/showthread.php?t=24694

Kalyse
09-14-2010, 04:39 AM
Hi,
Yes I read that yesterday but thought it was only for FTL setups because of the variables.
I'm starting up my 5 man team tonight and would like to get my macros done quickly. I don't want something complicated just yet.

Jafula
09-14-2010, 06:21 AM
Hi,
Yes I read that yesterday but thought it was only for FTL setups because of the variables.
I'm starting up my 5 man team tonight and would like to get my macros done quickly. I don't want something complicated just yet.

The variables are for everything! Anything you want.

I posted some basics links in your recent thread which might help you.

Kalyse
09-14-2010, 07:17 AM
Thanks Jafula.
Secondly, would you recommend that I use your macro addon for everything...
Some people use /macro as a global macro.

I'm going to setup a FTL when I'm home from work. Should I use your addon for everything.
I read that your system has problems because you can't change targets during combat? I don't what this means practically, not being able to change macros on the fly.

Jafula
09-14-2010, 03:20 PM
Thanks Jafula.
Secondly, would you recommend that I use your macro addon for everything...
Some people use /macro as a global macro.

I'm going to setup a FTL when I'm home from work. Should I use your addon for everything.
I read that your system has problems because you can't change targets during combat? I don't what this means practically, not being able to change macros on the fly.

I like Jamba-Macro, but it is a bit complicated to get going. Advantages over /macro is that each macro can be 1024 characters as opposed to 256 characters. Jamba-Macro can be pushed to other toons in Jamba-Team, /macro you need to type each one in seperately.

You can change targets during combat. Macros cannot be changed during combat (any system, not just mine).

How are you going to do FTL? Again, I recommend ISBoxer... What key/mouse broadcasting software are you using?

Kalyse
09-14-2010, 03:35 PM
I have only bought <removed> at this stage. I am going to buy several though and see what I like the most. I don't have an issue with spending cash.

Okay, so your advice for macros is to just use /macros for the basics, and steer into the /jamba-macro for complicated usage. I think I'll have to bit the bullet and create 5 macros on each account.

Can't I somehow just copy them?

If I'm creating lots of macros, I'd prefer to FTL I think, since I'm already going through the pains of setting up my keymaps..

kl0wn
09-14-2010, 04:10 PM
Hi, I'm using the latest version of Jamba and can not seem to figure out the Push feature.

This pushes all of the settings from my master to the slaves correct? When I push the slaves do not seem to get any of the settings. Is there anything obvious I could be doing wrong?

Tehmuffinman
09-14-2010, 05:04 PM
Hi, I'm using the latest version of Jamba and can not seem to figure out the Push feature.

This pushes all of the settings from my master to the slaves correct? When I push the slaves do not seem to get any of the settings. Is there anything obvious I could be doing wrong?

Are your Main and Slaves listed in the team window and your main is set to the master across all toons?

kl0wn
09-14-2010, 05:31 PM
Are your Main and Slaves listed in the team window and your main is set to the master across all toons?

They were not, problem solved, thanks a lot.

kl0wn
09-14-2010, 06:19 PM
What's the best way to have my slaves target the masters target?

I didn't think I needed to /assist the master every time, they seem to target things randomly, sometimes works sometimes doesn't.

When I alt tab to that WoW client that won't attack (even though he has something targetted) without hitting anything and alt tab back to my master he'll instantly start attacking like he should. I can't figure this out

Just noticed they're getting "invalid target" even though the target enemy is valid ...

Jafula
09-16-2010, 07:47 AM
Jamba 0.7b released - changes listed below:

Core: Communications

* Hopefully fixed bug where teams in battlegrounds were not communicating correctly. Please tell me if you are still having problems after this fix...

Quest: Watcher

* New option to send quest progress messages to a message area (party, default chat, etc).
* New option to show/hide quest watcher window with two new slash commands, /jamba-quest-watcher show and /jamba-quest-watcher hide

Core: Message Area

* Messages areas of party / raid / guild / officer were printing erroneous errors. Why has no one complained about this before? No one uses it!?

ElectronDF
09-16-2010, 08:39 AM
What's the best way to have my slaves target the masters target?

I didn't think I needed to /assist the master every time, they seem to target things randomly, sometimes works sometimes doesn't.

When I alt tab to that WoW client that won't attack (even though he has something targetted) without hitting anything and alt tab back to my master he'll instantly start attacking like he should. I can't figure this out

Just noticed they're getting "invalid target" even though the target enemy is valid ...

Imagine for a sec, a priest has a macro that heals. You want it to attack. You don't use /assist or a target option in your macros. You push your attack button and the priest doesn't have a target, so does nothing. You press the heal button and your priest still doesn't have a target, so it puts the heal in it's "hand". Your priest's cursor gets the spell and you can click on who it would go on. Then you go to cast a spell again and you either get an invalid target (you are trying to put a heal spell on a mob) or you get nothing.

You pretty much have to put in an /assist or a /cast [@focus-target] Spell in every spell you want to cast. You can get around this if you put in a generic target button first, then you can just put in spell buttons. But if you don't target every single time, you pretty much get random results. I HATE targeting mobs, so I put in cast options in 90% of my spells (/cast [@focus-target] Spell). You do need to do /assist for any channeled spell, auto-shot or wand.

How that helps, and good luck.

Jafula
09-16-2010, 08:46 AM
* Messages areas of party / raid / guild / officer were printing erroneous errors. Why has no one complained about this before? No one uses it!?

Lol, well I obviously never used it until today! :D

Maxion
09-16-2010, 04:10 PM
Lol, well I obviously never used it until today! :D

What is the message area function again?

Jafula
09-16-2010, 05:06 PM
What is the message area function again?

In certain Jamba module's settings, you will find a dropdown box called "Message Area". There is one in the quest watcher. Any messages the module sends will go to the designated message area. Jamba has a default message area that sends messages to the default chat window and this is what most people use.

You can add new message areas - like party, guild, guild officers, raid, directly whisper the master, or if you have Parrot or MSBT installed, you can send messages to an area on the screen that you have defined in Parrot / MSBT.

You can find the message area settings in /jamba -> Advanced -> Core: Message Display.

Hope that helps. If you use the MSBT / Parrot option and you want your text to look prettier, please let me know. I'm keen to work on that area of the program...

Maxion
09-17-2010, 03:30 AM
The default is good enough for me, though sending it through Parrot/MSBT sounds really neat.

warbringer
09-17-2010, 04:08 AM
Hey Jafula,

Is it possible to let jamba-trade do goldtrading as well? I usually do everything from the master so when I trade my slaves to rob them of useful stuff, I also take (nearly) all of their gold. You think it would be possible to implement a "take all gold except $certain_amount from slave"? Then you could put "gold" as a !single_item option in and when pressing "load theirs" it would trade all their available gold minus the $certain_amount.

Good idea? yes? no?

Jafula
09-17-2010, 07:39 AM
Hey Jafula,

Is it possible to let jamba-trade do goldtrading as well? I usually do everything from the master so when I trade my slaves to rob them of useful stuff, I also take (nearly) all of their gold. You think it would be possible to implement a "take all gold except $certain_amount from slave"? Then you could put "gold" as a !single_item option in and when pressing "load theirs" it would trade all their available gold minus the $certain_amount.

Good idea? yes? no?

Yes.

Iru
09-17-2010, 10:56 PM
While you're working in that area, how about enhancing the options in merchant: Other to allow the specification of ilvls and/or quality/type combinations?

It would be very useful to be able to auto sell all green armor/weapons under a certain ilvl or that are f unuable types, e.g. leather+ on a cloth wearing toon.

Mukade
09-18-2010, 06:43 PM
Just noticed there doesn't seem to be a 'quest log is full' warning forwarded to the master when accepting quests as a group. Otherwise the quest watcher is proving to be really handy (now that I've worked out that it only watches tracked quests, and how to set tracking on them from the master).

Also would it be possible for whisper relay to check character levels? At the moment its making Badboy and Spam-me-not rather pointless, and I'm actually getting 4 times as much gold seller spam instead of none.

Tehmuffinman
09-18-2010, 07:20 PM
While you're working in that area, how about enhancing the options in merchant: Other to allow the specification of ilvls and/or quality/type combinations?

It would be very useful to be able to auto sell all green armor/weapons under a certain ilvl or that are f unuable types, e.g. leather+ on a cloth wearing toon.

LootFilter functionality built into Jamba! I LOVE IT! Great idea Iru...

Jaf, I have a suggestion as well. Can you make Jamba auto follow any questions that are not completed on log in for each toon (or on group invite)? When I log out and back in I do not have any questions tracked and have to manually go check them all to resume from where I previously left off.

raven2000
09-19-2010, 03:19 AM
Love this addon works perfectly with ISBoxer.

How can you move follow/health/power bar? The default location is extremely annoying.

Jafula
09-19-2010, 03:30 AM
Love this addon works perfectly with ISBoxer.

How can you move follow/health/power bar? The default location is extremely annoying.

http://www.dual-boxing.com/showthread.php?t=28573

Hold down ALT and left drag.

Daeri
09-19-2010, 05:51 AM
Quests timers don't seem to show up anymore when Jamba's quest watcher is on ? I just rerolled a team of gnomes for the fun, I didn't recall the quest of the scalding mornbrew had a timer until I heard the "failed" sound when allowed time was elapsed because I didn't see any countdown on the screen (I was like, failed ? what the heck can have failed ? i've just been running around for the last few minutes):p It's true you don't get timed quests everyday though.

Pallarfo
09-19-2010, 06:56 AM
Hi,

I might have missed this one , today i upgraded to 0.7b (from 0.5 or something)
I have all my toons in one profile (from all teams)
But now i get lots of: No player named <name> on all chars.
This was fixed in the old version, it showed that name offline in the team screen.
But not anymore.

Any way to disable it?

Iru
09-19-2010, 02:39 PM
Advanced options-> Uncheck the 'assume all toons online always' box

Pallarfo
09-19-2010, 02:41 PM
Doh! Thanks!
solves it!

Jafula
09-19-2010, 10:59 PM
Just noticed there doesn't seem to be a 'quest log is full' warning forwarded to the master when accepting quests as a group. Otherwise the quest watcher is proving to be really handy (now that I've worked out that it only watches tracked quests, and how to set tracking on them from the master).

Also would it be possible for whisper relay to check character levels? At the moment its making Badboy and Spam-me-not rather pointless, and I'm actually getting 4 times as much gold seller spam instead of none.


LootFilter functionality built into Jamba! I LOVE IT! Great idea Iru...

Jaf, I have a suggestion as well. Can you make Jamba auto follow any questions that are not completed on log in for each toon (or on group invite)? When I log out and back in I do not have any questions tracked and have to manually go check them all to resume from where I previously left off.


While you're working in that area, how about enhancing the options in merchant: Other to allow the specification of ilvls and/or quality/type combinations?

It would be very useful to be able to auto sell all green armor/weapons under a certain ilvl or that are f unuable types, e.g. leather+ on a cloth wearing toon.


Hey Jafula,

Is it possible to let jamba-trade do goldtrading as well? I usually do everything from the master so when I trade my slaves to rob them of useful stuff, I also take (nearly) all of their gold. You think it would be possible to implement a "take all gold except $certain_amount from slave"? Then you could put "gold" as a !single_item option in and when pressing "load theirs" it would trade all their available gold minus the $certain_amount.

Good idea? yes? no?


Quests timers don't seem to show up anymore when Jamba's quest watcher is on ? I just rerolled a team of gnomes for the fun, I didn't recall the quest of the scalding mornbrew had a timer until I heard the "failed" sound when allowed time was elapsed because I didn't see any countdown on the screen (I was like, failed ? what the heck can have failed ? i've just been running around for the last few minutes):p It's true you don't get timed quests everyday though.

Wot! Moar work!? Grrr. /tagging so I can make tickets for this work later.

Vociferate
09-21-2010, 01:21 AM
Not sure if it's a confliction of addons, but a few things stopped working when I updated.

IE:

Promoting Leader when Master changes.
Also, Pushing the Settings.

These two are the first I have noticed, is there anything I can do to help you with this?

The older versions still work whilst the new one just doesn't want to have any of it.

Jafula
09-21-2010, 02:13 AM
Not sure if it's a confliction of addons, but a few things stopped working when I updated.

IE:

Promoting Leader when Master changes.
Also, Pushing the Settings.

These two are the first I have noticed, is there anything I can do to help you with this?

The older versions still work whilst the new one just doesn't want to have any of it.

Something not right with your setup. Jamba does this stuff just fine.

You might have an addon that is stopping Jamba from working correctly. One that I came across recently was this:

http://wow.curse.com/downloads/wow-addons/details/youarentinapartyfix.aspx

This addon will break Jamba. Try Jamba with no other addons loaded and see if you can push settings...

Vociferate
09-21-2010, 02:29 AM
I have that exact addon.

Let me nuke it, and see if it goes!

Vociferate
09-21-2010, 02:33 AM
Marvelous!

I have about 95 addons, having to go through them manually would have been killer.

Works like a charm.

Bloody oath! =D

Jafula
09-21-2010, 03:04 AM
Marvelous!

I have about 95 addons, having to go through them manually would have been killer.

Works like a charm.

Bloody oath! =D

Sweet as :-)

Kris1234
09-21-2010, 11:45 AM
Hey.
In the trade window, is there a way to remove what you added to trade from slave to master if you traded the wrong item. I.E right click to remove?

When checking the 'ignore soulbound' box, is it suppose to hide the soulbound items? bacause if not then I think it should

Also I have noticed some icons are not showing, they show the default wow icon instead

Great addon I must say. What would be good is if we could have a tooltip that shows that toon x has this amount of said item (kind of what altoholic does but better lol). would save a hassle when looking for regents, etc

Maxion
09-21-2010, 04:04 PM
A slight bug with the jamba trade window by the way:
If the regular trade window is closed at a time maybe just before the jamba trade window is opened (not sure of the exact timing) the jamba trade window stays open after the regular one has closed.
Not really a bad bug or anything, just thought I'd make you aware of it Jafula in case it is an easy fix.

Kris1234
09-22-2010, 10:20 AM
when you click the trade button to complete the trade. is it suppose to click the slave trade button aswell?? I am having to turn on mouse broadcasting in ISboxer to press both trade buttons.

:)

ElectronDF
09-22-2010, 10:31 AM
Use accept all button/macro:
/run AcceptTrade()

Taborious
09-23-2010, 05:07 PM
I posted awhile ago asking if it was possible to use the jamba team frames as a healbot/grid/whatever for click healing. The answer to that question was, no it can't, but it can target the player.

OK, I thought about that for awhile and was thinking this would be such a simple function to add to jamba and a question I see a lot in the forums about team healing.

I had an idea of how this could work and was even going to attempt to make the change in jamba but the techniques used in his code are beyond me. So, Im simply going to throw out my view/idea and see if anyone out there with the know how would take up the torch, or shot me down one or the other.

The jamba team frame is already click-able, hence that you can use it to target a character. So it is already interpreting mouse clicks; probably no right/left/middle but it could. If healing was turn on then when a toon was clicked jamba would send a message out on the shared team channel. All team members would see this(a hook would have to be added to watch for heal requests). Jamba already has a mechanism that allows certain team members to participate in certain events, so all non-healers would ignore the message and toons that are configured within jamba to watch for heal request would then trigger.

Here is where I may get some slack feedback. Since you cannot use cast within code this restricts what I want to accomplish to macros. Within a macro you can cast and this is where I see this working. Now, taking a 5 team boxer as an example AND with 3 possible types of heal; triggered by left, middle & right mouse buttons. You would require 15 macros. One macro per toon per heal type. I don't think 15 is that many...but maybe you do. Anyway, the heal message would require 3 pieces of information, something to indicate its a heal request and not a settings update, the toon to be healed and the type of heal. So, something like this "heal Jonboy left". "heal" marks it a heal request, "Jonboy" the toon to heal and "left" the type, left mouse button was clicked. With that information the proper heal macro would execute. Since you would have 15 macros, 5 for left mouse button, 5 for middle and 5 for right with one entry for each toon.

So good idea...??? or I can't believe this noob spelled his name right to register with this site...

Tehmuffinman
09-23-2010, 05:25 PM
I posted awhile ago asking if it was possible to use the jamba team frames as a healbot/grid/whatever for click healing. The answer to that question was, no it can't, but it can target the player.

OK, I thought about that for awhile and was thinking this would be such a simple function to add to jamba and a question I see a lot in the forums about team healing.

I had an idea of how this could work and was even going to attempt to make the change in jamba but the techniques used in his code are beyond me. So, Im simply going to throw out my view/idea and see if anyone out there with the know how would take up the torch, or shot me down one or the other.

The jamba team frame is already click-able, hence that you can use it to target a character. So it is already interpreting mouse clicks; probably no right/left/middle but it could. If healing was turn on then when a toon was clicked jamba would send a message out on the shared team channel. All team members would see this(a hook would have to be added to watch for heal requests). Jamba already has a mechanism that allows certain team members to participate in certain events, so all non-healers would ignore the message and toons that are configured within jamba to watch for heal request would then trigger.

Here is where I may get some slack feedback. Since you cannot use cast within code this restricts what I want to accomplish to macros. Within a macro you can cast and this is where I see this working. Now, taking a 5 team boxer as an example AND with 3 possible types of heal; triggered by left, middle & right mouse buttons. You would require 15 macros. One macro per toon per heal type. I don't think 15 is that many...but maybe you do. Anyway, the heal message would require 3 pieces of information, something to indicate its a heal request and not a settings update, the toon to be healed and the type of heal. So, something like this "heal Jonboy left". "heal" marks it a heal request, "Jonboy" the toon to heal and "left" the type, left mouse button was clicked. With that information the proper heal macro would execute. Since you would have 15 macros, 5 for left mouse button, 5 for middle and 5 for right with one entry for each toon.

So good idea...??? or I can't believe this noob spelled his name right to register with this site...

I believe Jaflua has said several times now that this is crossing over into the realm of unitframes and that he didn't want to go there. I don't know if he has changed his stance or not, but it would take awhile for this kind of functionality added to Jamba to match the caliber of HealBot or Vuhdoo or other such addons.

Jafula
09-23-2010, 05:52 PM
I believe Jaflua has said several times now that this is crossing over into the realm of unitframes and that he didn't want to go there. I don't know if he has changed his stance or not, but it would take awhile for this kind of functionality added to Jamba to match the caliber of HealBot or Vuhdoo or other such addons.

^ This.

And Jamba cannot press macros either, you need to do the key pressing / mouse clicking when it comes to spells.

Here is a post on how to setup isboxer and healbot so you can heal from your tank using clicks. Muffin uses repeater regions, but I use click bars, see my post halfway down (after Lax's explanation) as the click bars don't suffer from modifier (shift, ctrl, alt) taint.

http://www.dual-boxing.com/showthread.php?t=30511

Hope that helps and thanks for contributing @Taborious

Jafula
09-23-2010, 05:53 PM
when you click the trade button to complete the trade. is it suppose to click the slave trade button aswell?? I am having to turn on mouse broadcasting in ISboxer to press both trade buttons.

:)

Nope, addons cannot press the Trade button for you.

Jafula
09-23-2010, 05:59 PM
Hey.
In the trade window, is there a way to remove what you added to trade from slave to master if you traded the wrong item. I.E right click to remove?

When checking the 'ignore soulbound' box, is it suppose to hide the soulbound items? bacause if not then I think it should

Also I have noticed some icons are not showing, they show the default wow icon instead

Great addon I must say. What would be good is if we could have a tooltip that shows that toon x has this amount of said item (kind of what altoholic does but better lol). would save a hassle when looking for regents, etc

No, sorry there is no way to remove stuff you have already traded. You will have Swap to the other character and manually remove it.

Ignore soulbound is for the loading of the items, not the showing of the items. I'm not going to change that.

The icons that don't show are not there because your character has never seen that item before. Rather than leaving that spot blank, I put the WoW icon there instead. If anyone knows the path to the question mark icon, I'd love to know it.

The items are sorted by class/sub class, so you should be able to see all of x in a row and each stack will have the number of items in it displayed. Sorry, I'm probably not going to add any of the functionality you requested anytime soon.

Glad you like the addon and thanks for your feedback!

Taborious
09-23-2010, 09:14 PM
Jafula,

I understand that jamba cant pass macros but my suggestion isnt passing macros. The person would have to setup the macros on the healers toon. I used healing to demonstrate may idea, but, my solution isnt just healing its passing information to another toon on the team to execute a macro based on information being passed.

So, instead of "heal Jonboy left" it could be something like "** Jonboy left"(** denoting a click event message, instead of the word heal). simply meaning that some member of the team left clicked on Jonboy. Now what happens on the listener that receives that message is all dependent on how the person has coded the macro. One could write the macro to heal, but, could write it to execute ANY valid macro, change focus, follow, mount, etc... Jamba would only pass the information to the shared channel, and have someway to allow a toon to listen for requests from the channel. Within Jamba, on a new config page "Jamba Listen" or whatever simply have 3 text windows, one assigned to "left", one assigned to "middle" and one to "right" in the textbox someone could enter the macro name to execute when its received. Again, the person would have to write said macro though, jamba would only pass "triggers"

If this is just not something you want jamba to do I fully understand and will drop the subject, just thought i'd elaborate on my idea since I used it in a touchie context of healing.

Jafula
09-23-2010, 10:09 PM
Jafula,
...

passing information to another toon on the team to execute a macro based on information being passed.

...

enter the macro name to execute when its received. Again, the person would have to write said macro though, jamba would only pass "triggers"

...

If this is just not something you want jamba to do I fully understand and will drop the subject, just thought i'd elaborate on my idea since I used it in a touchie context of healing.

It's not that I don't like your idea, its the fact that it cannot be implemented. Blizzard don't let addons cast spells, click macros, move, etc.

Even if Jamba passed a message, Jamba cannot do anything with the message. You still need to press a key/click for a macro, spell, move to work.

Mukade
09-23-2010, 10:17 PM
What you're asking for is impossible.

If addons could trigger macros, people could use them for automation. They can already read the state of procs, buffs/debuffs and cooldowns, so if they could trigger macros too, then they could do all of your casting for you.

There are already unit frames that work fine while multiboxing. There is already plenty of multiboxing software that can handle remote click casting.

Daeri
09-24-2010, 02:43 AM
I understand and kind of like Taborious' idea : using jamba's infrastructure and channel to share informations between the toons, but still relying on a keyboard-triggered macro to do the real work (healing, cleansing etc.). Maybe the concept could be tested by adding a new "unofficial" module to Jamba, so that Jafula wouldn't have to maintain it. I'd give it a try but I have no idea how an addon could pass a parameter to a macro ?! Would I have to hack Jamba-macro as well ?

Mukade
09-24-2010, 03:27 AM
/facepalm

Try reading the posts after Taborious'.

Addon's have no connection to macros. If you want to trigger a macro, or send it values (like setting target or focus for it to work on), you need to send WoW a keypress. For that you will need to use a multiboxing program, because addons are not permitted in any way to pick targets or activate abilities.

If you're thinking of having Jamba-Macro rewrite macros on the fly, depending on what is sent through the channel, that is just too close to automation, regardless of how you use it. It's a very small step to go, from changing the healing macro to modify the target, based on which character is clicked on in the addon window, to changing the healing macro, based on the health the addon is reading for the character.

Daeri
09-24-2010, 04:13 AM
/facepalm



I don't understand why I should deserve such condescension. I never suggested that the addon should press key byitself, neither did Taborious. An addon cannot press a key but the user can. Nothing prevents me from clicking and pressing a key at the same time. I could even assign a shortcut to each bar thus removing completely the need of clicking but that would lead to another way of managing the healing.

I don't know how to do everything yet but that doesn't mean it's not feasible. If an addon can't communicate with a macro, then maybe an addon could communicate with another addon. Click on a bar and press a key broadcasted on all clients -> use the communication channel to tell which toon is to be healed/cleansed/whatever -> have the real action performed by a slave.

I don't see any automation there. One click, one keypress, one action.

Jafula
09-24-2010, 05:34 AM
The way I read Taborious's (T) idea is through their use of the word "execute". It gives me the impression that T thinks Jamba can execute macros. My apologies if I have misunderstood.

Jamba can change macros, but not in combat and cannot execute them for you. If T were to reword their request to remove "execute", then you are left with a program that sends messages that are useless in combat, but reasonable out of combat.

Sure, Jamba can send commands via the addon channel and Jamba-Macro does exactly this. You can assign keys and rebuild any macros any way you like. You can rebuild your macros at anytime you are not in combat from the master toon. So T, your request has been implemented already!

Jamba-Target that you can find in v0.4 (I hope to rewrite this for Cata) rewrites macros on the fly by sending a message from the master to the slaves so you can /targetexact a mob really fast. It also lets you change the target for a cc macro. Being able to select a mob and press a key and have my mage rewrite its cc macro to cc the mob I selected on my tank is cool. I used Jamba-Target in Blood Furnace a lot! And given the supposed need for cc in cata, I can see a need to get Jamba-Target back.

You can see how Jamba-Target works here:

http://www.dual-boxing.com/showthread.php?t=16181

So Taborious, I hope that clears up the constraints that Blizzard have implemented on addons and we haven't scared you away! I really like suggestions for Jamba and hope you'll keep contributing. Any thoughts on this discussion are welcome.

Jafula
09-24-2010, 05:38 AM
If you're thinking of having Jamba-Macro rewrite macros on the fly, depending on what is sent through the channel, that is just too close to automation, regardless of how you use it. It's a very small step to go, from changing the healing macro to modify the target, based on which character is clicked on in the addon window, to changing the healing macro, based on the health the addon is reading for the character.

That would be lovely! Joking. Addons cannot change macros during combat, so that's out. Smartbuff changes macros on the fly so you can buff with one key, so there are some neat things (ala Jamba-Target I talk about in my post above) that we can do with addons. Of course, its up to the individual whether or not they use them.

Thor is here! Well Thor was until he got Baneling rushed. Grrr.

Jafula
09-24-2010, 05:41 AM
Doh! Must supress urge to rewrite Jamba-Target and go to bed. Night all!

Mukade
09-24-2010, 08:20 AM
The /facepalm was because there were 2 posts saying that addons activating macros isn't possible, because it could also be used to automate actions. You then went on to suggest there may be another way to have an addon influence a macro by a different method. However, that could also be used for automation. You didn't put 2 and 2 together and see that what applies to the first case also applies to the 2nd.

Before saying 'This might be a way to do X.', think 'Could this be used in any way for automation?'. If the answer is yes, then someone will have tried it, and Blizzard will have patched it out, if they hadn't already thought of it themselves.

I'm just as deserving of a /facepalm for not working out how it could be prevented. Simply by locking macros during combat (how does that apply to the extended/internal macro systems used by some addons?).

ElectronDF
09-24-2010, 08:23 AM
I posted awhile ago asking if it was possible to use the jamba team frames as a healbot/grid/whatever for click healing. The answer to that question was, no it can't, but it can target the player.

OK, I thought about that for awhile and was thinking this would be such a simple function to add to jamba and a question I see a lot in the forums about team healing.

I had an idea of how this could work and was even going to attempt to make the change in jamba but the techniques used in his code are beyond me. So, Im simply going to throw out my view/idea and see if anyone out there with the know how would take up the torch, or shot me down one or the other.

The jamba team frame is already click-able, hence that you can use it to target a character. So it is already interpreting mouse clicks; probably no right/left/middle but it could. If healing was turn on then when a toon was clicked jamba would send a message out on the shared team channel. All team members would see this(a hook would have to be added to watch for heal requests). Jamba already has a mechanism that allows certain team members to participate in certain events, so all non-healers would ignore the message and toons that are configured within jamba to watch for heal request would then trigger.

Here is where I may get some slack feedback. Since you cannot use cast within code this restricts what I want to accomplish to macros. Within a macro you can cast and this is where I see this working. Now, taking a 5 team boxer as an example AND with 3 possible types of heal; triggered by left, middle & right mouse buttons. You would require 15 macros. One macro per toon per heal type. I don't think 15 is that many...but maybe you do. Anyway, the heal message would require 3 pieces of information, something to indicate its a heal request and not a settings update, the toon to be healed and the type of heal. So, something like this "heal Jonboy left". "heal" marks it a heal request, "Jonboy" the toon to heal and "left" the type, left mouse button was clicked. With that information the proper heal macro would execute. Since you would have 15 macros, 5 for left mouse button, 5 for middle and 5 for right with one entry for each toon.

So good idea...??? or I can't believe this noob spelled his name right to register with this site...


What I do is put heals in my hand then click on a bar and it heals that person. You can either cast a heal/buff with no target (and auto-cast on self disabled) or use @none (used to be target=none). That puts the spell in your hand and you can click on whoever/whatever you want to use the spell on (jamba bars, focus frame, raid frame, party frame, char bar (" V "), etc.).

valle2000
09-24-2010, 09:09 AM
Jafula
Would it be possible to please allow chat snippets to be sent in ordinary chat as well, not just in whispers?

Taborious
09-24-2010, 11:06 AM
ElectronDF,
You're assuming that the main is the healer. Also, my idea was not just for healing. I could be used for various options, healing just happens to be one of them.

Jafula,
Thanks for the feedback. Not scared away, but not giving up either :-) i love solving problems....ok, maybe giving up a little bit, but still thinking about it; i make no sense sometimes.

All,
I see several responses to my post and I understand the comments and points in all of them. I was never intending to automate anything, but, I see where someone with Dr.Evil intentions; realize I have a whole bag of ssshhh here just for you, could use it in the wrong way.

Taborious
09-24-2010, 02:04 PM
Someone educate me please. If addons cant cast or call macros how do addons like healbot/grid/cliq work???

Mukade
09-24-2010, 02:09 PM
/cast [@mouseover] spell

The addon is turning an area into a clickable button, no different from the existing unit frames, and pre-building a macro of that format to use on it, so what clique is doing for me is building a macro like this:

/cast [@mouseover, button:1,nomod] Flash Heal;[@mouseover,button:2,nomod]Power Word:Shield;[@mouseover,button:3,nomod]Penance;[@mouseover,button:1,mod:shift]Binding Heal;[@mouseover,button:2,mod:shift]Dispel;[@mouseover,button:3,mod:shift]Renew;[@mouseover,button:1,mod:ctrl]Greater Heal;[@mouseover,button:2,mod:ctrl]Abolish Disease;[@mouseover,button:3,mod:ctrl]Prayer of Mending

suicidesspyder
09-24-2010, 11:28 PM
Ok my question is how come i cannot move my jamba team list out of the middle of my screen also another thing. Theres this block like a 5 box action bar as well in the middle of my screen behind the jamba team how do i disable that because both of these are right in the middle of my screen. Thanks again other then that i love how it tells you who procs what. Just a thought is there a way tho for the procs bars with cooldown counter to also be moved becuause that as well pops in the middle lol.

Tehmuffinman
09-24-2010, 11:40 PM
Ok my question is how come i cannot move my jamba team list out of the middle of my screen also another thing. Theres this block like a 5 box action bar as well in the middle of my screen behind the jamba team how do i disable that because both of these are right in the middle of my screen. Thanks again other then that i love how it tells you who procs what. Just a thought is there a way tho for the procs bars with cooldown counter to also be moved becuause that as well pops in the middle lol.

#1
You obviously didn't read much or look for an answer to your problem because Alt + Click + Drag = moves team window and has been answered a bajillion times (as have all of your questions). Please try and find an answer for your question before posting issues.

#2
That is your item bar and can be disabled in Jamba options.

#3
Open up Jamba options and go to the proc bar settings and show the test bars. Alt + Click + Drag on the test bars to move the spawning point for the proc bars.

suicidesspyder
09-24-2010, 11:46 PM
Sorry thank you im just not used to the new one yet lol. Plus after about 10 pages i saw 190 total i was like omfg. Sorry for re asking something thats been asked before.

QuantumX
09-25-2010, 02:21 PM
i think i'm being a numpty...

I cant seem to find the way to reposition the itemuse buttons and the jamba proc timers...

anybody help a clueless me.

ElectronDF
09-25-2010, 02:26 PM
Hold down ALT and drag them. The proc timers, you need to go to their section and turn on test bars to move them.

Tehmuffinman
09-25-2010, 06:11 PM
i think i'm being a numpty...

I cant seem to find the way to reposition the itemuse buttons and the jamba proc timers...

anybody help a clueless me.


Dude... THE ANSWER TO THIS WAS 2 POSTS ABOVE YOURS...

lawlz

Koralon
09-25-2010, 07:10 PM
Anyone know why on my druid team Jamba seems to accept any quest no matter how i have the setting by just clicking on someone with a quest, I've tried everything, and I haven't had this problem with my other 3 teams... getting frustrated :(

Daeri
09-25-2010, 07:52 PM
Anyone know why on my druid team Jamba seems to accept any quest no matter how i have the setting by just clicking on someone with a quest, I've tried everything, and I haven't had this problem with my other 3 teams... getting frustrated :(

Are your toons still in their starting area ? Blizzard changed something quite recently, so that toons auto accept all quests until they're about lvl 7.

Koralon
09-25-2010, 08:26 PM
Yeah thats what it was, thanks

Also, is there a way to make all your toons use an item from the item use bar? i always thought it was supposed to do that but never does.

ElectronDF
09-25-2010, 09:00 PM
The item bar is keybound. You select the key you want to use for it on each alt. Then use the keybind (which should be broadcast by your software not Jamba) to use the item. It doesn't do macros or spells. Just items. It does wonders for honor turn ins, quest items, potions or equip items (I use it for my tournament lance).

Zub
09-25-2010, 09:41 PM
What i did is create an ISBoxer repeater region on top of my Jamba item bar, like that i just have to click it on the main to use it on all toons :-)

suicidesspyder
09-25-2010, 10:40 PM
Question how can i get it to stop telling me or warning should i say that certain name is not targeting certain name is not focus. It does it for the main character only if im on an alt.

ElectronDF
09-26-2010, 03:05 AM
What i did is create an ISBoxer repeater region on top of my Jamba item bar, like that i just have to click it on the main to use it on all toons :-)

To me the disadvantage of doing mouse repeating regions is, what good is the Jamba bar for you. You aren't using it, you are using any hotbar. For me, I don't show 90% of the stuff on my alts, because I only need to see it on my main. So other than keybinding on each char, I pretty much only do stuff on my main. I already have too much stuff on my screen, I can't imagine having all the bars, item bars, quest trackers, etc. on all my alts also. I guess it is fine, not sure why it bothered me, just seems like buying a car with cruise control and then setting up a rig to push the gas pedal down a constant amount. Seems like you are going around the use of the item even if you get the same results.

toomanytoons
09-26-2010, 04:12 AM
Hey Jafula,
Was just wondering if it would be possible to make 2 rows or 2 columns on the item use bar. I'd like to show more item slots but screen space is kinda limited ya know ;). Thanks for the most awesomest addon EVER!

toomanytoons

Zub
09-26-2010, 04:55 AM
To me the disadvantage of doing mouse repeating regions is, what good is the Jamba bar for you. You aren't using it, you are using any hotbar. For me, I don't show 90% of the stuff on my alts, because I only need to see it on my main. So other than keybinding on each char, I pretty much only do stuff on my main. I already have too much stuff on my screen, I can't imagine having all the bars, item bars, quest trackers, etc. on all my alts also. I guess it is fine, not sure why it bothered me, just seems like buying a car with cruise control and then setting up a rig to push the gas pedal down a constant amount. Seems like you are going around the use of the item even if you get the same results.
i can't swap a quest item on all toons in one click using hotbars, with jamba i can. (and i won't even mention finding the item in the 5 bags... :-)
with Jamba, i put it with the main, and use it on all toons.
i don't like having 1234452 keybinds, and don't mind driving from one toon.
Some things are quicker with a keyboard, some quicker with a mouse.

Also, i like to have all my slave's screen similar to the main, i don't mind having alot of info there, since i don't look at them in normal play, but if i need to swap for whatever reason (main dead for example) i find everything i need in the same spot.

toomanytoons
09-27-2010, 06:40 AM
Here's another request jafula......any way to EDIT the quantity to purchase under the merchant section w/out having to delete and add the item to the list again?

Thanks!

toomanytoons

Koralon
09-28-2010, 04:27 PM
I keep getting spammed in my chat "No player named '(player name)' is currently playing", and it gets quite annoying, is there anyway to turn this off? (and yes that player is infact offline) It usually happens when I switch screens or am dpsing something.

Jafula
09-28-2010, 05:56 PM
I keep getting spammed in my chat "No player named '(player name)' is currently playing", and it gets quite annoying, is there anyway to turn this off? (and yes that player is infact offline) It usually happens when I switch screens or am dpsing something.

Go /jamba -> Advanced -> Core: Communications -> Uncheck assume team always online.

Make sure you have you core: communications channel setup correctly on each toon! (As you had it pre 0.7)

Iru
09-28-2010, 09:12 PM
BTW, Jafula, I've decided to wait until at least one more person posts with this problem before saying I told you so :)

Jafula
09-28-2010, 09:31 PM
Haha, as far as I am concerned, it's the lesser of two evils. But do post "I told you so" when the next person asks the question!

Jafula
09-29-2010, 06:08 AM
Patch 4.01

Just a heads up that WoW 4.01 breaks quite a bit of Jamba functionality. I don't have two accounts to test on the PTR, I only have one beta account and I cannot spare the bandwidth to download the PTR, as I have already downloaded the beta and I have a limited amount of GB's a month.

I've done some testing on the beta already and made some fixes that went out in 0.7. I've not had the time to come back and do more. So if Jamba breaks when 4.01 is released, don't panic. I'll get on to it when I can test it on my five accounts on live. Hopefully we'll have all the bugs sorted within a week. I'm sure there will be plenty of other things to get used to and be doing at that time.

Again this is just a heads up, and hopefully those of you that read this can let others know when they ask.

Cheers,
Jafula.

Kalyse
09-29-2010, 06:11 AM
We have months vbefore 4.0.1 right?

Jafula, is there a way to configure chat so that I get a Warning message when a character receives a message, rather then sending it to me?

I've been caught in a few recursive loops and had to exit rapidly incase I was spamming the guy with thousands of messages.

I don't mind switching to chars to respond to a whisper, its just getting a notice on the active character that I would like.

Zub
09-29-2010, 06:16 AM
Patch 4.01

Just a heads up that WoW 4.01 breaks quite a bit of Jamba functionality. I don't have two accounts to test on the PTR, I only have one beta account and I cannot spare the bandwidth to download the PTR, as I have already downloaded the beta and I have a limited amount of GB's a month.

I've done some testing on the beta already and made some fixes that went out in 0.7. I've not had the time to come back and do more. So if Jamba breaks when 4.01 is released, don't panic. I'll get on to it when I can test it on my five accounts on live. Hopefully we'll have all the bugs sorted within a week. I'm sure there will be plenty of other things to get used to and be doing at that time.

Again this is just a heads up, and hopefully those of you that read this can let others know when they ask.

Cheers,
Jafula.
Thanks for the heads up

naPS
09-29-2010, 11:19 AM
We have months vbefore 4.0.1 right?

Word on the street is that we have approximately 2 weeks before 4.0.1 hits the servers, and that 4.0.3 (the expansion) should go live sometime at the beginning of December.

naPS
09-29-2010, 11:20 AM
Patch 4.01

Just a heads up that WoW 4.01 breaks quite a bit of Jamba functionality. I don't have two accounts to test on the PTR, I only have one beta account and I cannot spare the bandwidth to download the PTR, as I have already downloaded the beta and I have a limited amount of GB's a month.

If you have already downloaded the beta client, you can use that to access the PTR. At least we're able to do that here in the states.

ElectronDF
09-29-2010, 04:00 PM
They made a post the other day, Beta client isn't PTR client. They said you have to use the that matches with you. Maybe it works, and they don't like it, not sure, just they made a blue post about it a couple of days ago.

naPS
09-29-2010, 05:33 PM
They made a post the other day, Beta client isn't PTR client. They said you have to use the that matches with you. Maybe it works, and they don't like it, not sure, just they made a blue post about it a couple of days ago.

Interesting - because I can log on both the beta and the PTR with the beta client. Maybe the reverse isn't true.

Jafula
09-29-2010, 08:32 PM
Here's another request jafula......any way to EDIT the quantity to purchase under the merchant section w/out having to delete and add the item to the list again?

Thanks!

toomanytoons

http://wow.curseforge.com/addons/jamba/tickets/128-edit-the-quantity-to-purchase-under-the-merchant-section/

I'll do this if I ever rewrite the purchase section.

Jafula
09-29-2010, 08:34 PM
Hey Jafula,
Was just wondering if it would be possible to make 2 rows or 2 columns on the item use bar. I'd like to show more item slots but screen space is kinda limited ya know ;). Thanks for the most awesomest addon EVER!

toomanytoons

Likewise, if I have time.

http://wow.curseforge.com/addons/jamba/tickets/129-rows-and-or-columns-for-item-bar/

Jafula
09-29-2010, 08:35 PM
We have months vbefore 4.0.1 right?

Jafula, is there a way to configure chat so that I get a Warning message when a character receives a message, rather then sending it to me?

I've been caught in a few recursive loops and had to exit rapidly incase I was spamming the guy with thousands of messages.

I don't mind switching to chars to respond to a whisper, its just getting a notice on the active character that I would like.

No way to send a warning. I have made a ticket and it might get done one day.

http://wow.curseforge.com/addons/jamba/tickets/130-add-optional-warning-that-chat-message-arrived-on-slave/

You shouldn't be getting stuck in recursive loops. Can you let me know how to reproduce this?

Jafula
09-29-2010, 08:38 PM
Question how can i get it to stop telling me or warning should i say that certain name is not targeting certain name is not focus. It does it for the main character only if im on an alt.

Turn the options off in Toon: Warnings. I'm sure they are off by default. (well if not, they should be).

Jafula
09-29-2010, 08:41 PM
Jafula
Would it be possible to please allow chat snippets to be sent in ordinary chat as well, not just in whispers?

Huh? Someone actually uses chat snippets. Wow.

Ticket here for your request. Not a guarantee I'll ever get around to writing it.

http://wow.curseforge.com/addons/jamba/tickets/131-allow-chat-snippets-to-be-sent-in-ordinary-chat-as/

Jafula
09-29-2010, 08:44 PM
A slight bug with the jamba trade window by the way:
If the regular trade window is closed at a time maybe just before the jamba trade window is opened (not sure of the exact timing) the jamba trade window stays open after the regular one has closed.
Not really a bad bug or anything, just thought I'd make you aware of it Jafula in case it is an easy fix.

Thanks, I've made a ticket. Not sure that I'll fix it.

http://wow.curseforge.com/addons/jamba/tickets/132-jamba-trade-window-pops-up-if-user-closes-regular-trade/

Jafula
09-29-2010, 08:52 PM
Just noticed there doesn't seem to be a 'quest log is full' warning forwarded to the master when accepting quests as a group. Otherwise the quest watcher is proving to be really handy (now that I've worked out that it only watches tracked quests, and how to set tracking on them from the master).

Also would it be possible for whisper relay to check character levels? At the moment its making Badboy and Spam-me-not rather pointless, and I'm actually getting 4 times as much gold seller spam instead of none.

I'll try and add the quest log full warning in.

http://wow.curseforge.com/addons/jamba/tickets/133-quest-log-full-warning/

It's really hard for an addon to tell (in a timely manner) what level someone is when they whisper. I've not had the chance to look any further, but the best way forward would be to integrate with one of those addons.

http://wow.curseforge.com/addons/jamba/tickets/27-integrate-with-spam-sentry-spam-me-not-and-bad-boy/

Jafula
09-29-2010, 08:56 PM
While you're working in that area, how about enhancing the options in merchant: Other to allow the specification of ilvls and/or quality/type combinations?

It would be very useful to be able to auto sell all green armor/weapons under a certain ilvl or that are f unuable types, e.g. leather+ on a cloth wearing toon.

There is a ticket for this sort of thing. It's been around a while, so I don't have high hopes for it!

http://wow.curseforge.com/addons/jamba/tickets/12-add-an-option-to-auto-sell-soulbound-items-that-are/

Jafula
09-29-2010, 09:00 PM
Jaf, I have a suggestion as well. Can you make Jamba auto follow any questions that are not completed on log in for each toon (or on group invite)? When I log out and back in I do not have any questions tracked and have to manually go check them all to resume from where I previously left off.

Not easily, I'm lazy, I'd rather you did that!

http://wow.curseforge.com/addons/jamba/tickets/134-remember-tracked-quests-between-sessions/

Jafula
09-29-2010, 09:01 PM
Hey Jafula,

Is it possible to let jamba-trade do goldtrading as well? I usually do everything from the master so when I trade my slaves to rob them of useful stuff, I also take (nearly) all of their gold. You think it would be possible to implement a "take all gold except $certain_amount from slave"? Then you could put "gold" as a !single_item option in and when pressing "load theirs" it would trade all their available gold minus the $certain_amount.

Good idea? yes? no?

Here is a ticket for your request.

http://wow.curseforge.com/addons/jamba/tickets/135-allow-trade-to-take-gold-as-well/

Jafula
09-29-2010, 09:08 PM
Quests timers don't seem to show up anymore when Jamba's quest watcher is on ? I just rerolled a team of gnomes for the fun, I didn't recall the quest of the scalding mornbrew had a timer until I heard the "failed" sound when allowed time was elapsed because I didn't see any countdown on the screen (I was like, failed ? what the heck can have failed ? i've just been running around for the last few minutes):p It's true you don't get timed quests everyday though.

Hmm, I'd forgotten about quest timers. That's definitely a problem. I've made a ticket so I don't forget about it, but not sure if it will ever get fixed.

http://wow.curseforge.com/addons/jamba/tickets/136-quests-timers-dont-seem-to-show-up-anymore-when-jambas/

Kalyse
09-30-2010, 09:08 AM
No way to send a warning. I have made a ticket and it might get done one day.

http://wow.curseforge.com/addons/jamba/tickets/130-add-optional-warning-that-chat-message-arrived-on-slave/

You shouldn't be getting stuck in recursive loops. Can you let me know how to reproduce this?

I can't for the next few days, due to work commitments, but I will try and reproduce it when I am next on. It involved communication with two people messaging the same character. I remember that.

Mystic
10-05-2010, 12:52 AM
I run many different teams. DK+4xShaman, Pally+4xShaman, 5xPaladins, DK+4xPaladins, 5xShaman, 5xDruids, 5xDKs, 5xWarlocks, and multiple combinations of them.

In 0.5 I only saw the members of my current team in Jamba Team display.

In 0.7b I suddenly saw all of my toons, 25 of them.

After some digging I found out that this was because of Core:Communications in Advanced options, the "Assume All Team Members Always Online". Make sure that is unchecked if you don't want all your defined toons to show up and just want your current team to show.

Maxion
10-06-2010, 11:31 PM
Jafula, I'm really loving the realid whisper forwarding, but there seems to be a bug where messages that start with an item link do not get forwarded.

Kalyse
10-08-2010, 05:07 AM
Jafula:

Feature request
When I boost, I leave my guys and park them. So I always want this set up.

On the master:
Loot threshold: Green
Pass on random loot: Yes
Loot type: Master Loooter

On the slaves:
Pass on random loot: No.


I find that its impossible to get Jamba to keep these settings once you set them once.
For example if I switch to another character momentairly, such as to move the pack closer to the master, everything changes.
Then if I reenter the instance with my master, his settings become pass on loot: No. So then everything sparkles again, not just the greens or above.

I find myself not looting because I forget to change the setting each time I enter the instance, and everything is sparkling. Instead I'd only like the greens to enter always, without the changes when I switch characters and when I re-enter instances.

It reduces my XP from 500k an hour to around 250k when looting, and if I only loot greens, I can keep it up to around 420k.

Maxion
10-10-2010, 11:48 AM
The game automatically changes it to pass on loot: no whenever someone in the party enters or leaves the instance, or another loot setting changes.

Personally I set it to blue, way too many greens for my taste.

Kalyse
10-11-2010, 04:52 AM
The game automatically changes it to pass on loot: no whenever someone in the party enters or leaves the instance, or another loot setting changes.

Personally I set it to blue, way too many greens for my taste.

And there isn't any way to force settings for you team?
It is really slowing to change pass to loot: yes, because I forget to do it every time I change to toon2, then back to toon1. I'm sure this is Jamba that is changing it everytime I switch active toons.
Maybe its because my master changes each time I switch.

Maxion
10-12-2010, 08:15 AM
And there isn't any way to force settings for you team?
It is really slowing to change pass to loot: yes, because I forget to do it every time I change to toon2, then back to toon1. I'm sure this is Jamba that is changing it everytime I switch active toons.
Maybe its because my master changes each time I switch.

No, WoW default changed to automatically change it to not pass every time loot rules change or someone enters or leaves instance. Nothing to do with jamba, unfortunately, since we can't do anything about it since its a blizz thing.

naPS
10-12-2010, 11:53 AM
No, WoW default changed to automatically change it to not pass every time loot rules change or someone enters or leaves instance. Nothing to do with jamba, unfortunately, since we can't do anything about it since its a blizz thing.

Right, but what he's saying is that it happens when he switches over to another toon because he changes the master to that toon when he switches. He's not leaving or entering the instance.

I would imagine his fix would be to not switch master every time. Just leave it on the real master toon.

Iru
10-12-2010, 03:03 PM
After some digging I found out that this was because of Core:Communications in Advanced options, the "Assume All Team Members Always Online". Make sure that is unchecked if you don't want all your defined toons to show up and just want your current team to show.

OK so technically this isn't actually a question but I'm going with this anyway...

TOLD YOU SO JAFULA! ::D

Jafula
10-12-2010, 03:30 PM
OK so technically this isn't actually a question but I'm going with this anyway...

TOLD YOU SO JAFULA! ::D

Gees, took you a while. It was actually a question to start with, but the author figured out what was going on...

I'll just blame the 4.01 patch for the problem next time someone asks! :eek:

Iru
10-12-2010, 03:49 PM
Too much travelling == no Iru reading d-b.com

riffraff
10-13-2010, 09:55 AM
I definitely blame 4.01 patch for breaking Jamba Quest module! =) Argh

Pallarfo
10-13-2010, 11:51 AM
Lol when i have jamba enabled, i cannot move or do anything with my keys :)
Disabling jamba solves the issue, and i can use my keys again.

nvm, found the solution in the issue topic, disable jamba-macro does the trick.

Zal
10-13-2010, 01:56 PM
the thingy that generally appears under the quest log is stuck on as a blank box with an unclickable drop down for me. How do i fix it?

screenshot link so you can see what i'm talking about
http://img340.imageshack.us/f/wowscrnshot101310135117.jpg/

Iru
10-13-2010, 02:16 PM
Easy. Disable Jamba until Jafula releases a new version :)

Jafula's already said that he knows Jamba breaks in 4.0.1 and he's going to be fixing things as soon as he can. He has't had access to 4.0.1 on all his accounts until now he hasn't been able to do anything yet.

Patience grasshopper

sparvath
10-13-2010, 04:37 PM
i disabled jamba macro. But I keep having a windows around 800 pixel wide that I cant get rid off. I know its related to Jamba because when I disable jamba the window is gone. I think I have checked and unchecked all possibilities but either I forgot one or its related to the broken part. Its too bad since Jamba (minus macro) seems to work nice. Only thing I call a bug atm is relating chat. Its not happening.

Heenan
10-13-2010, 04:43 PM
The window is the Quest helper. Disable Jamba Quest and Quest Tracker and it should go away.

The chat relay is throwing a LUA error for me, but at least I can tell which toon the message is trying to come from.

Jafula
10-13-2010, 08:20 PM
Ok, here is the initial 4.0.1 release of Jamba. I'm sure there are more bugs lurking out there, so please report them when you find them!

Changes in 0.7c

Follow

* (4.0.1) Follow broken warnings are really broken due to an API change in the patch. Not much I can do about it. Best effort is the slash command below.
* (4.0.1) Added a new slash command /jamba-follow snw which attempts to suppress the next follow broken warning. If you don't want follow broken warnings every time you /follow you need to add this before any /follow commands you issue.

Quest

* (4.0.1) The Jamba-Quest bar displays properly.
* Added "Track All" and "Track None" buttons to the Jamba-Quest bar.

Macro

* (4.0.1) No longer locks up the keyboard.
* The variable list now shows which tag each variable is associated with.

Heenan
10-13-2010, 11:07 PM
I'm getting the following when trying to "Toggle Track" a quest, or when alts are mimicking the selection of gossip text:


Message: Interface\AddOns\Jamba\JambaCore.lua:339: attempt to index local 'moduleAddress' (a nil value)
Time: 10/13/10 20:05:09
Count: 16
Stack: Interface\AddOns\Jamba\JambaCore.lua:339: in function `OnCommandReceived'
Interface\AddOns\Jamba\JambaCommunications.lua:405 : in function `?'
...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[4]"]:4: in function <[string "safecall Dispatcher[4]"]:4>
[C]: ?
[string "safecall Dispatcher[4]"]:13: in function `?'
...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:268: in function <...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:257>

Jafula
10-13-2010, 11:28 PM
You have disabled some of Jamba's addons on your alts. Make sure all Jamba addons on all your toons are enabled.


I'm getting the following when trying to "Toggle Track" a quest, or when alts are mimicking the selection of gossip text:


Message: Interface\AddOns\Jamba\JambaCore.lua:339: attempt to index local 'moduleAddress' (a nil value)
Time: 10/13/10 20:05:09
Count: 16
Stack: Interface\AddOns\Jamba\JambaCore.lua:339: in function `OnCommandReceived'
Interface\AddOns\Jamba\JambaCommunications.lua:405 : in function `?'
...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[4]"]:4: in function <[string "safecall Dispatcher[4]"]:4>
[C]: ?
[string "safecall Dispatcher[4]"]:13: in function `?'
...mba\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:268: in function <...erface\AddOns\Jamba\Libs\AceComm-3.0\AceComm-3.0.lua:257>

Zal
10-14-2010, 12:06 AM
Battle net chat forwarding not working for me

Heenan
10-14-2010, 01:18 AM
You have disabled some of Jamba's addons on your alts. Make sure all Jamba addons on all your toons are enabled.

Oops. Sorry about that. I got stuck in ISBoxer limbo where half my guys were broadcasting and half were not. Good to know. Thanks.

Jafula
10-14-2010, 02:14 AM
Oops. Sorry about that. I got stuck in ISBoxer limbo where half my guys were broadcasting and half were not. Good to know. Thanks.

The addons not fully loaded was your problem, yes? I don't want you having to put up with a bug if that wasn't the case.

Fidalas
10-14-2010, 07:27 AM
Thanks for the update!

Donated some cash ;)

Heenan
10-14-2010, 11:33 AM
The addons not fully loaded was your problem, yes? I don't want you having to put up with a bug if that wasn't the case.

Yeah, I mouse broadcasted and assumed the alts were following my main's clicks. That wasn't the case. Everything worked great. I ran my dailies and a few heroics with no problems.

Sembiance
10-14-2010, 01:55 PM
I really appreciate the update.

I have just donated :)

Jafula
10-14-2010, 04:07 PM
Thanks for the update!

Donated some cash ;)


I really appreciate the update.

I have just donated :)

Awesome! You two have been very generous, thank you so much, you'll keep me boxing for a few more months longer!

Jafula
10-14-2010, 04:11 PM
Battle net chat forwarding not working for me

I hear you. From what I've read rather quickly, so I could be wrong, I am under the impression, that Blizzard made some changes so that Real Names were harder to get. Now the game returns a presence rather than a person and I haven't had the time to see if I can make the conversion between the two or if I can get away with using just the presence.

species6729
10-14-2010, 09:34 PM
Message: Interface\AddOns\Jamba-Quest\JambaQuest.lua:1713: attempt to index global 'this' (a nil value)
Time: 10/14/10 18:31:42
Count: 1
Stack: Interface\AddOns\Jamba-Quest\JambaQuest.lua:1713: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\AddOns\Jamba-Quest\JambaQuest.lua:1763: in function `CreateJambaQuestLogFrame'
Interface\AddOns\Jamba-Quest\JambaQuest.lua:147: in function <Interface\AddOns\Jamba-Quest\JambaQuest.lua:137>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:510: in function `InitializeAddon'
...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:622: in function <...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>

Locals: <none>

species6729
10-14-2010, 09:37 PM
I have disable all the other addon expect for Jamba, and delete the WTF folder so WOW will start with a clean config.

Jafula
10-14-2010, 10:30 PM
You need to get Jamba-0.7c.


Message: Interface\AddOns\Jamba-Quest\JambaQuest.lua:1713: attempt to index global 'this' (a nil value)
Time: 10/14/10 18:31:42
Count: 1
Stack: Interface\AddOns\Jamba-Quest\JambaQuest.lua:1713: in function `initFunction'
Interface\FrameXML\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize'
Interface\AddOns\Jamba-Quest\JambaQuest.lua:1763: in function `CreateJambaQuestLogFrame'
Interface\AddOns\Jamba-Quest\JambaQuest.lua:147: in function <Interface\AddOns\Jamba-Quest\JambaQuest.lua:137>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:510: in function `InitializeAddon'
...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:622: in function <...face\AddOns\Jamba\Libs\AceAddon-3.0\AceAddon-3.0.lua:615>

Locals: <none>


I have disable all the other addon expect for Jamba, and delete the WTF folder so WOW will start with a clean config.

sparvath
10-15-2010, 05:09 AM
i am running Jamba-0.7c and I dont get the real ID whispered relayed anymore.

Hivetyrant
10-16-2010, 12:34 AM
Thank you for updating so quick, Jamba is the bomb, hope you can fix that follow error one day :)

Just donated too (Jarrad) :)

Reglar
10-16-2010, 08:01 PM
I see that Jamba has a sound pull down for the proc's listed in module proc, but mine say None on all procs (using default procs). When I try to change the sound, it won't let me select anything, it just keeps None selected. It does list all the custom sounds available in the game.

Sound is enabled on the game.

Ideas on what I am doing wrong? Thanks.

Fef
10-17-2010, 05:34 AM
Am I the only one having this problem, i.e. am I doing something wrong ?

/jamba-team iammaster all

does not seem to work anymore. Something happens as when I switch slave in IS a message "you are now eligible for random loot' appears on characters, but group master status is not changed. Typing the command in one of the game clients does not work neither.

Maxion
10-17-2010, 06:55 AM
Am I the only one having this problem, i.e. am I doing something wrong ?

/jamba-team iammaster all

does not seem to work anymore. Something happens as when I switch slave in IS a message "you are now eligible for random loot' appears on characters, but group master status is not changed. Typing the command in one of the game clients does not work neither.

I noticed this same problem myself the other day.
Setting master in the jamba menu works, but that /command which i prefer to use is not working.

Altsoba
10-17-2010, 12:32 PM
I have a problem with Jamba, I moved the window a bit up on my screen and now I'm not able to drag it anymore as it's no longer accessible :/ (just dragging it isn't accessible, everyhting works fine)

Is there any way to:
1 - Resize the window (as I find it's really huge)
2 - Solve the problem mentioned above

Thank you,
A.

Reglar
10-17-2010, 01:14 PM
I have a problem with Jamba, I moved the window a bit up on my screen and now I'm not able to drag it anymore as it's no longer accessible :/ (just dragging it isn't accessible, everyhting works fine)

Is there any way to:
1 - Resize the window (as I find it's really huge)
2 - Solve the problem mentioned above

Thank you,
A.

Try an addon called MoveAnything, it should be able to let you move it back.

Altsoba
10-17-2010, 01:51 PM
Try an addon called MoveAnything, it should be able to let you move it back.

Thanks mate! That's called thinking out of the box :) Brilliant!
It's nevertheless bizarre to need an addon to move an addon xD

Going to do it.
A.

Update: Unfortunately it didn't work. It just don't find Jamba to move it

Jafula
10-17-2010, 04:46 PM
I have a problem with Jamba, I moved the window a bit up on my screen and now I'm not able to drag it anymore as it's no longer accessible :/ (just dragging it isn't accessible, everyhting works fine)

Is there any way to:
1 - Resize the window (as I find it's really huge)
2 - Solve the problem mentioned above

Thank you,
A.

Which window?

Jafula
10-17-2010, 04:46 PM
i am running Jamba-0.7c and I dont get the real ID whispered relayed anymore.

I know about this, will try and fix it when I can.

Jafula
10-17-2010, 04:48 PM
Thank you for updating so quick, Jamba is the bomb, hope you can fix that follow error one day :)

Just donated too (Jarrad) :)

Thanks for your donation! Very much appreciated.

Jafula
10-17-2010, 04:49 PM
I see that Jamba has a sound pull down for the proc's listed in module proc, but mine say None on all procs (using default procs). When I try to change the sound, it won't let me select anything, it just keeps None selected. It does list all the custom sounds available in the game.

Sound is enabled on the game.

Ideas on what I am doing wrong? Thanks.

I don't think the proc sound is working at the moment. Will look into it for you.

Jafula
10-17-2010, 04:49 PM
Am I the only one having this problem, i.e. am I doing something wrong ?

/jamba-team iammaster all

does not seem to work anymore. Something happens as when I switch slave in IS a message "you are now eligible for random loot' appears on characters, but group master status is not changed. Typing the command in one of the game clients does not work neither.

Hmmm, let me see if I can reproduce this.

Altsoba
10-18-2010, 12:57 AM
Which window?

The main window, the one with the settings that pops when you type /jamba. I moved it up so I could access some bars on the bottom and not the dragable portion (upper) is out of screen and I can no longer drag it down.
Is there any way to make this window smaller?

Thank you
A.

Jafula
10-18-2010, 03:21 AM
The main window, the one with the settings that pops when you type /jamba. I moved it up so I could access some bars on the bottom and not the dragable portion (upper) is out of screen and I can no longer drag it down.
Is there any way to make this window smaller?

Thank you
A.

To shift the window back to the top left type:

/jamba
/run JambaSettingsWindowsFrame:SetPoint("TOPLEFT", 0, 0)

Sorry, there is no easy way to make the window smaller.

Altsoba
10-18-2010, 07:42 AM
To shift the window back to the top left type:

/jamba
/run JambaSettingsWindowsFrame:SetPoint("TOPLEFT", 0, 0)

Sorry, there is no easy way to make the window smaller.

It worked! Great and big thanks :)

A.

ebony
10-18-2010, 08:19 AM
hope this bug not bene posted but auto buying olny buys a few itams at a time and yes they got gold :D

Jafula
10-19-2010, 09:26 PM
hope this bug not bene posted but auto buying olny buys a few itams at a time and yes they got gold :D

Thanks! I've fixed this for the next release.

Jafula
10-19-2010, 09:28 PM
Am I the only one having this problem, i.e. am I doing something wrong ?

/jamba-team iammaster all

does not seem to work anymore. Something happens as when I switch slave in IS a message "you are now eligible for random loot' appears on characters, but group master status is not changed. Typing the command in one of the game clients does not work neither.

Is this still happening? I cannot reproduce it now (I could a few days ago, just briefly).

Maxion
10-20-2010, 06:15 PM
Is this still happening? I cannot reproduce it now (I could a few days ago, just briefly).

It works now, thanks.
Realid whisper forwarding still does not.

Fef
10-20-2010, 06:16 PM
Is this still happening? I cannot reproduce it now (I could a few days ago, just briefly).

It is.

When I execute /jamba-team iammaster all either from within IS or from the game prompt, the Jamba master (as displayed in the Jamba interface) gets changed, but WoW master (the character with the crown) doesn't.

Jafula
10-20-2010, 06:49 PM
It is.

When I execute /jamba-team iammaster all either from within IS or from the game prompt, the Jamba master (as displayed in the Jamba interface) gets changed, but WoW master (the character with the crown) doesn't.

Do you have the /jamba-team option "When Master changes, promote Master to party leader" checked on all toons?

Fef
10-20-2010, 06:54 PM
Do you have the /jamba-team option "When Master changes, promote Master to party leader" checked on all toons?

I didn't just now, silly me. Problem solved, thanks for the help.

Owltoid
10-24-2010, 12:38 PM
I just resubbed my accounts and have been playing around a bit. I'm now experiencing the following issue:

It seems that I get a follow broken message everytime I refollow. Basically I have my autorun for my main toon linked to follow master for my slaves. I'm pushing this all the time and often my slaves are already following and getting a new command to follow the master. However, Jamba now interprets that as a follow break and sends a message. It's coming often enough that I may have to turn off my follow breaking warning, which would be really unfortunate since that's one of the best parts of Jamba. This didn't used to happen - did something change?

ElectronDF
10-24-2010, 01:24 PM
I just resubbed my accounts and have been playing around a bit. I'm now experiencing the following issue:

It seems that I get a follow broken message everytime I refollow. Basically I have my autorun for my main toon linked to follow master for my slaves. I'm pushing this all the time and often my slaves are already following and getting a new command to follow the master. However, Jamba now interprets that as a follow break and sends a message. It's coming often enough that I may have to turn off my follow breaking warning, which would be really unfortunate since that's one of the best parts of Jamba. This didn't used to happen - did something change?

Did you update to the lastest version? Did you read the release notes?
http://www.dual-boxing.com/showpost.php?p=298948&postcount=13

Owltoid
10-24-2010, 02:11 PM
Did you update to the lastest version? Did you read the release notes?
http://www.dual-boxing.com/showpost.php?p=298948&postcount=13

Thanks. I'm testing it out now. I downloaded the new version of Jamba, but now it seems like it's not properly recognizing my team. I really wish that we didn't have one massive Jamba thread and instead many different ones so we could see these issues more easily :(

Owltoid
10-24-2010, 02:19 PM
Thanks. I'm testing it out now. I downloaded the new version of Jamba, but now it seems like it's not properly recognizing my team. I really wish that we didn't have one massive Jamba thread and instead many different ones so we could see these issues more easily :(

To be clear, Jamba now thinks that every toon is supposed to be online so I am receiving a ton of messages saying "xxx toon is not online". I'm not sure if it's ISBoxer or Jamba.

ElectronDF
10-24-2010, 02:22 PM
Try "Advanced", "Core: Communications", "Assume......"

http://www.dual-boxing.com/showpost.php?p=297661&postcount=1932

Owltoid
10-24-2010, 02:34 PM
Awesome, thanks a ton. I just deleted all the toons that aren't on that team, but in the future I'll just make sure that's checked.

I have added "/jamba-follow snw" before the /follow command in ISBoxer. Here's my experience:

The first time I hit follow, everyone follows without a warning.
The second time I hit follow, everyone continues following but I do get a follow broken message.
The third time I hit follow, everyone follows without a warning.

In other words, as the first repeated follow command will issue a warning, but future repeated commands will not. I've read this thread from the post you linked, but I didn't see anyone else experiencing the issue I have.

Ualaa
10-24-2010, 03:51 PM
I'm experiencing the same issue as Owltoid, in the above post.
Latest (current) version of Jamba.

I have IS Boxer, which does a Mapped Key Action > FTL Follow Me (Current Window) & Pop Up Text "FTL Follow Me", bound to a mouse thumb button.

When I push the button, I get Jamba warnings that follow has broken on two toons.
However, all four toons follow correctly.

While the toons are still following, if I push the mouse button (follow bound to it), I get the warning that two toons have broken follow.
But follow has not broken, and they are behind me correctly.

To be clear, the warning of a follow broken comes up, whenever I initiate follow.
But follow works correctly.
Further, when I do independent slave movement, it still correctly informs me of follow breaking (well, when Follow Breaking notification is enabled, it does anyway.)

Going into Jamba options for Follow, I have disabled the notification that follow has broken.
I'd rather have the Jamba Warning if follow breaks, so this is a temporary fix.

Staph
10-25-2010, 09:45 AM
I'm having issues with the strobe follow. It worked fine the first day of using it but yesterday it didn't work. I used the command same way both days /jamba-follow strobeonme all.

Secondly is there anyway to move the quest tracker from the middle of my screen? I tried holding alt and dragging and ctrl+alt plus other combinations with no success. It's just stuck in the dead center of my screen. Team and items moved fine with alt.

Thanks in advance.

moosejaw
10-26-2010, 03:43 AM
To move the quest tracker you have to enable the movement from the jamba settings /jamba. There should be a check box to enable movement.

Kris1234
10-26-2010, 08:38 AM
Hey,
I am getting this error with using Jamba with Tour Guide, Let me know if this is a Tour Guide issue and i;ll contact them instead :)

Date: 2010-10-26 13:27:25
ID: 2
Error occured in: Global
Count: 1
Message: ...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua line 842:
Usage: GetQuestLogTitle(index)
Debug:
[C]: ?
[C]: GetQuestLogTitle()
...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua:842:
...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua:837
(tail call): ?
[C]: ?
[C]: RemoveQuestWatch()
TourGuide\Broker.lua:61: UpdateStatusFrame()
TourGuide\QuestTracking.lua:50:
TourGuide\QuestTracking.lua:44
[C]: pcall()
TourGuide\Dongle.lua:247:
TourGuide\Dongle.lua:246
TourGuide\Dongle.lua:334:
TourGuide\Dongle.lua:328

Kris1234
10-26-2010, 11:46 AM
and I seem to be getting this on other toons:

Date: 2010-10-26 16:40:51
ID: 6
Error occured in: Global
Count: 1
Message: ...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua line 842:
Usage: GetQuestLogTitle(index)
Debug:
[C]: ?
[C]: GetQuestLogTitle()
...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua:842:
...face\AddOns\Jamba-QuestWatcher\JambaQuestWatcher.lua:837
(tail call): ?
[C]: ?
[C]: RemoveQuestWatch()
tomQuest2\tomQuest2.lua:4570: ?()
...Bot\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Bot\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...Bot\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...face\AddOns\Jamba\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...face\AddOns\Jamba\Libs\AceEvent-3.0\AceEvent-3.0.lua:119

Jafula
10-26-2010, 04:06 PM
Looks like TomQuest and TourGuide are incompatible with Jamba Quest Watcher at the moment. You will have to use one or the other until I get a chance to look at the issues and see if I can fix them.

Thanks for reporting them!

Jafula
10-26-2010, 04:13 PM
I'm experiencing the same issue as Owltoid, in the above post.
Latest (current) version of Jamba.

I have IS Boxer, which does a Mapped Key Action > FTL Follow Me (Current Window) & Pop Up Text "FTL Follow Me", bound to a mouse thumb button.

When I push the button, I get Jamba warnings that follow has broken on two toons.
However, all four toons follow correctly.

While the toons are still following, if I push the mouse button (follow bound to it), I get the warning that two toons have broken follow.
But follow has not broken, and they are behind me correctly.

To be clear, the warning of a follow broken comes up, whenever I initiate follow.
But follow works correctly.
Further, when I do independent slave movement, it still correctly informs me of follow breaking (well, when Follow Breaking notification is enabled, it does anyway.)

Going into Jamba options for Follow, I have disabled the notification that follow has broken.
I'd rather have the Jamba Warning if follow breaks, so this is a temporary fix.

Unfortunately its not going to be easy to fix this issue. When you start following from a standstill you get a follow begin, a follow end and then a follow begin event. I have no idea why there is a follow begin, end before a follow begin! I had to set up a counter to try and track these and it all falls apart when you actually break follow and try and follow again, because then you don't get the extra follow begin/end events, so my counter fails and I have no idea how to tell which situation is which.

In the next release, I have implemented a new option that will only warn if follow breaks when your toon is outside of follow range. This is better in that you still get a follow broken warning when your toon is too far away to follow, but otherwise, you can still use the follow status from the Jamba-Display-Team window to see who is following.

I've asked Blizzard to fix the issues that caused this in the suggestions thread on the forum, but I can't see it being a priority for them!

Owltoid
10-26-2010, 04:29 PM
Damn Jafula, you really know your stuff! Thanks for going to bat for us again!

Ualaa
10-26-2010, 04:54 PM
The Jamba team display, with the experience percentage or health levels, correctly displays the follow status (green following, red broken follow). It is just the raid warning, which is off.

If there is no raid warning on the screen, until the toons are out of follow range, that solves the issue.

Thank you.

ElectronDF
10-27-2010, 10:04 PM
So if you check for a follow begin, follow end and follow begin in less than 2 milliseconds, then ignore the error doesn't work?