Super Awesome Useful Macros
A Better 1-button Mount Macro
Code:
/use [button:2] Traveler's Tundra Mammoth; [swimming] Abyssal Seahorse; [flyable] Headless Horseman's Mount; Headless Horseman's Mount
/dismount [mod]
/script VehicleExit()
/jamba-follow strobeonme slave
So, thanks to luxlunae's comment, I revisited the mount macro to make better use of conditionals for multiboxers.
If you click using the right mouse button, you'll summon the Traveler's Tundra Mammoth for a multiperson mount for boosting or the vendors. If you use the keybind normally, and you are in swimmable water, you will summon the Abyssal Seahorse. If you are someplace where you can fly, it will summon your flying mount. Otherwise it will summon your ground mount. Change mounts as applicable.
If you are already mounted, it will dismount you. Adding the [mod] conditional will make it so you need to trigger the macro with CTRL, ALT or Shift in order to dismount. Or you can specify a particular modifier. This way if some of your guys mount up and some don't on the first press, the guys that are mounted will stay mounted and the ones who aren't will try to mount again.
If you are in a vehicle, it will exit the vehicle.
Finally, it will enable Jamba's Follow Strobing.
Looking For Dungeon
Code:
/click LFDRoleCheckPopupAcceptButton
/click LFGDungeonReadyDialogEnterDungeonButton
/run MiniMapInstanceDifficulty:Hide() MiniMapInstanceDifficulty.Show=function() end
Accepts the role ready check and enters the dungeon. The last line also hides the little instance difficulty flag, since I generally already know what I queued for.
Code:
/run LFGTeleport(IsInLFGDungeon())
This one ports you out of the dungeon.
Invite Etc
Code:
/jamba-team invite
/click [nomounted] SmartBuff_KeyButton
/jamba-follow strobeoff all
/run UIErrorsFrame:Hide();
This is the Master's version. It invites your Jamba Team to group, uses Smartbuff to buff your group {only if you are not mounted}, turns off Jamba Follow strobing {I only use strobing when mounted, normal follow is enough for just running around} and hides the annoying errors text.
Code:
/click [nomounted] SmartBuff_KeyButton
/cast [nomounted, nocombat] Totemic Recall
/follow party1
/clearfocus
/script SetView (4); SetView (4)
/run UIErrorsFrame:Hide();
This is the slaves version. It also uses SmartBuff and hides the errors text. It also sucks up the totems from my shamans, makes my slaves follow my tank, clears my focus {I use focus for CC} and adjusts my camera view.
Targeting
Code:
/targetenemy [noharm][dead]
/castsequence blah, blah, blah
If you currently have a hostile target, it will drop down to do your cast sequence. If your target is not hostile or is dead, it will target the next hostile target and then let you cast.
If you're looking for class specific macros, head on over to The MoP Macro Library.
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