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  1. #21
    Member Ughmahedhurtz's Avatar
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    Jul 2007
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    I'm still leveling my first group in classic, though I did run 5x hunters, 5x shaman, 5x warlock teams toward the end of vanilla and early BC. Ran most 5-man content with all three. Never raided for BiS at 60.

    Hunters were OK but without misdirect and with all the damned resists on Feign Death, I wasn't able to do a lot of end-game content due to poor mid-fight add management. Better gear never seemed to give them much of an uptick in capabilities. Beta tests up to 35 had not convinced me that had changed. Also, Goblin Jumper Cables XL were designed by the cheapest Shenzhen bidder and it showed. Completely unreliable until they changed them in late BC IIRC. Ammo notwithstanding, still the easiest levelers of the bunch, especially when killing orange/red mobs and world elites.

    Warlocks were OK. Only real issues were that while the voidwalkers could tank, you had to choose between keeping them alive or DPSing. Even as Demonology spec. And aggro management was non-trivial. (Don't get me started on soul shards/soul shatter.) Mana not an issue unless you need burst damage.

    Shaman were very good. I leveled them as enhance and then switched to elemental. They did have mana issues in end-game 5-man content as Kruschpak mentioned. Drakkisath was a yuge PITA with this team for me. Good at blowing things up. Not great at handling adds unless you outgeared the content. Still, Ankh meant if you pulled away from the aggro paths, you could at least recover from wipes without having to run back, which was a big issue with the other teams.

    Of these three, Shaman seemed to scale best with gear upgrades. I didn't get to the 5x druid team until well after BC released.

    Obviously, my memory isn't perfect on these, and I'm only playing SWWWW so far in classic. It's worth noting that I didn't have ISBoxer back then, so my capabilities were notably limited in terms of team complexity and "oh shit" adaptation.
    Last edited by Ughmahedhurtz : 10-18-2019 at 02:58 PM
    Now playing: WoW (Garona)

  2. #22

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    Quote Originally Posted by Ughmahedhurtz View Post
    Hunters were OK but without misdirect and with all the damned resists on Feign Death, I wasn't able to do a lot of end-game content due to poor mid-fight add management.
    Just a tiny snippet, Feign death is a spell so to eliminate resists you can use some shaman gear with spell hit %. I dont think you need much for 5mans so there's that.

  3. #23

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    I feel like you could get away with 5 hunters, moreso if you start to outgear the content badly, but, I also feel like a single paladin as your healer, so alliance side, would really help that team out. Armor aura + threat reduction blessing, is gonna make your hunters pull threat less, boost the pets mitigation levels significantly. It's probably the ideal healer for pets as well due to paladin ST efficiency.

  4. #24

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    Quote Originally Posted by Mercbeast View Post
    I feel like you could get away with 5 hunters, moreso if you start to outgear the content badly, but, I also feel like a single paladin as your healer, so alliance side, would really help that team out. Armor aura + threat reduction blessing, is gonna make your hunters pull threat less, boost the pets mitigation levels significantly. It's probably the ideal healer for pets as well due to paladin ST efficiency.
    I agree and I really think that going 4+1 (or even more class diversity) is generally much better than all 5 of the same class. Thematically I like the idea of 4 Hunters+Druid as it gives some of the same benefits as Paladin+4Hunters and seems to "fit" better though you may be correct that Paladin is better... Bottom line is that any Healer with 4 Hunters brings more to the table than a 5th Hunter...

  5. #25

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    I got my Druids to 16 but I'm not sure on how to set them up before I commit my talent points. I think I'll try 1 bear, 3 cats, and 1 dedicated healer. Not sure if I should set up roundrobin cancel form heals on the cats as backup etc. Form management in general is going to be pretty difficult

    I haven't tried 4 bears using swipe for AoE yet but I suspect the damage would be terrible and probably has issues with rage generation.

    5 Balance would be so much easier to manage but I don't have any mage/other characters on this server to fund/supply water which id probably burn through like crazy.
    Last edited by Anemo : 10-20-2019 at 07:56 AM
    2019 (40 - Priest/Mage/Mage/Mage/Mage) (16 - 5x Druid)
    2008 (60 - 2x Paladin 3x Mage) (64 - Moonkins) (70 - Shamans)

  6. #26

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    With druids go slow and steady, don't do pulls bigger then 4 mobs and whenever your healer is oom just innerviate him one druid and grind non stop.

    Your battle ress has 30min cooldown, so you have to play as risk free as possible. If you do not care about having 5 druids to stealth around you would benefit a lot from having a "proper" healer. Ele Shaman would play well with 4 moonkins at 60 and priest benefits a lot from Innerviate.
    Last edited by Madsage : 10-20-2019 at 10:39 AM

  7. #27

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    Quote Originally Posted by Anemo View Post
    I got my Druids to 16 but I'm not sure on how to set them up before I commit my talent points. I think I'll try 1 bear, 3 cats, and 1 dedicated healer. Not sure if I should set up roundrobin cancel form heals on the cats as backup etc. Form management in general is going to be pretty difficult

    I haven't tried 4 bears using swipe for AoE yet but I suspect the damage would be terrible and probably has issues with rage generation.

    5 Balance would be so much easier to manage but I don't have any mage/other characters on this server to fund/supply water which id probably burn through like crazy.
    I would try to setup a round-robin on your 3 cats' wolfshead helm shifts to cast a quick Hot on the tank (you can do a modifier if you prefer). That or on a modifier key, instead of just a regular shift, all 3 cats shift and cast a lower rank heal on the tank. This should let your cats regen mana pretty efficiently while DPSing yet allow them to supplement heals periodically when they are shifting anyway which should help take pressure off the main healer.

  8. #28

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    Quote Originally Posted by Kruschpakx4 View Post
    5 priests wont work the rest is ok for dungeon content... in pvp everything works

    ele shamans have no mana issues in 5/10 man content thats rather a problem on raid encounters 1min+fights (playing one myself atm)...but yeah you have to reg a lot inbetween fights, I cant wait for the new rank of conjured water comming with dire maul.
    I started a 5 priest squad last weekend and its been going great so far. Cleared most of WC at level 18, I was going about as fast as other multi-class comps I've seen running it on youtube.

    Went to SFK next but its pretty dumb with the anti-magic stuff, so I've just been boosting my boys with my 60 rogue main in SFK. Boosting seems faster than any same-level comp can manage, so I'll probably be doing that for awhile, but I'm definitely going to attempt some 5 man priest runs in dungeons after SFK.

  9. #29

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    so you boost 5 making a raid of 6 with 1 high level and the xp isn’t ridiculously gimped?
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  10. #30

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