I'm still leveling my first group in classic, though I did run 5x hunters, 5x shaman, 5x warlock teams toward the end of vanilla and early BC. Ran most 5-man content with all three. Never raided for BiS at 60.
Hunters were OK but without misdirect and with all the damned resists on Feign Death, I wasn't able to do a lot of end-game content due to poor mid-fight add management. Better gear never seemed to give them much of an uptick in capabilities. Beta tests up to 35 had not convinced me that had changed. Also, Goblin Jumper Cables XL were designed by the cheapest Shenzhen bidder and it showed. Completely unreliable until they changed them in late BC IIRC. Ammo notwithstanding, still the easiest levelers of the bunch, especially when killing orange/red mobs and world elites.
Warlocks were OK. Only real issues were that while the voidwalkers could tank, you had to choose between keeping them alive or DPSing. Even as Demonology spec. And aggro management was non-trivial. (Don't get me started on soul shards/soul shatter.) Mana not an issue unless you need burst damage.
Shaman were very good. I leveled them as enhance and then switched to elemental. They did have mana issues in end-game 5-man content as Kruschpak mentioned. Drakkisath was a yuge PITA with this team for me. Good at blowing things up. Not great at handling adds unless you outgeared the content. Still, Ankh meant if you pulled away from the aggro paths, you could at least recover from wipes without having to run back, which was a big issue with the other teams.
Of these three, Shaman seemed to scale best with gear upgrades. I didn't get to the 5x druid team until well after BC released.
Obviously, my memory isn't perfect on these, and I'm only playing SWWWW so far in classic.It's worth noting that I didn't have ISBoxer back then, so my capabilities were notably limited in terms of team complexity and "oh shit" adaptation.
Connect With Us