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  1. #1

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    Quote Originally Posted by Kruschpakx4 View Post
    5 priests wont work the rest is ok for dungeon content... in pvp everything works

    ele shamans have no mana issues in 5/10 man content thats rather a problem on raid encounters 1min+fights (playing one myself atm)...but yeah you have to reg a lot inbetween fights, I cant wait for the new rank of conjured water comming with dire maul.
    I started a 5 priest squad last weekend and its been going great so far. Cleared most of WC at level 18, I was going about as fast as other multi-class comps I've seen running it on youtube.

    Went to SFK next but its pretty dumb with the anti-magic stuff, so I've just been boosting my boys with my 60 rogue main in SFK. Boosting seems faster than any same-level comp can manage, so I'll probably be doing that for awhile, but I'm definitely going to attempt some 5 man priest runs in dungeons after SFK.

  2. #2

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    5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

    The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

    my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.

  3. #3

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    Quote Originally Posted by kate View Post
    5 hunters with good pets are quite viable so far - sending in my pets something with screech (I have greater fleshrippers) first and they have pleeeeeenty of AOE threat and tankiness - as long as they are within 3 levels of the target I never pull Afro off of any bosses or packs.

    The only weak spot is resizing but I have engineering on them as well so I get goblin jumper cables (and soon XL cables for more reliability) which can let me recover if one of the team dies.

    my next single class team will be druids. I ran a paladin team for a bit but they were quite frustrating due to mana issues.
    I kinda like the idea of 3-5 Hunters with 0-2 Druids (being able to flex the Druid numbers based on content/goals). I am a little leery of going more than 2 Druids as I find melee groups (like 3 Druid Cats or Bears for DPS) harder than ranged and Oomkin was such a meme so not sure how viable Druid are for DPS roles...

    Do you plan to focus the 5 Druids on clearing dungeons and if yes what specs/roles do you plan to run them with? I sorta assume you could/would have a Bear Tank & a Healer so mainly curious how you plan to do DPS on the remaining 3 Druids (Boomkin, caster, cat, bear, ?)... My first pass when I considered a 5 Druid team was to do at least 1 as a Boomkin but maybe keep the others as Heart of the Wild (at least at cap to be flexible for both PVE & wPVP) and curious what others think...

    Generally I would think that teams with many Druids and/or many Paladins really need a sponsor Mage who can make lots of free Water to stock up on before any extended sessions. It would make more sense to me to do either of them as a 2nd or later team (assuming my first team (or any previous team) resulted in having a Mage at cap).
    Last edited by nodoze : 10-14-2019 at 05:16 PM

  4. #4

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    When I’ve done druids in retail I just ran as all tanks, but classic has far fewer options to help them do decent DPS, so I might mix it up with cats. For whatever reason I’ve always found melee easy to box, even mixed groups. I have no idea how this will work out, but that’s part of the fun

  5. #5

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    Quote Originally Posted by kate View Post
    When I’ve done druids in retail I just ran as all tanks, but classic has far fewer options to help them do decent DPS, so I might mix it up with cats. For whatever reason I’ve always found melee easy to box, even mixed groups. I have no idea how this will work out, but that’s part of the fun
    I honestly think boomkin would be better than cats.

  6. #6

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    Quote Originally Posted by Mercbeast View Post
    I honestly think boomkin would be better than cats.
    with wolfshead and manual control pummelers, cats are good dps and the movement speed is sooooooo juicy. though, farming pummelers is mind numbing on a solo druids let alone 5.

  7. #7

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    Id feel a lot better about 5 Druids if HOTs stacked like they did in TBC
    2019 (40 - Priest/Mage/Mage/Mage/Mage) (16 - 5x Druid)
    2008 (60 - 2x Paladin 3x Mage) (64 - Moonkins) (70 - Shamans)

  8. #8

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    Quote Originally Posted by Anemo View Post
    Id feel a lot better about 5 Druids if HOTs stacked like they did in TBC
    could probably get fancy with some keypress down rejuv - key release up swiftmend instant heal combos. Resto/balance is good for pvp at the very least.

  9. #9

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    Quote Originally Posted by Purpleflavor View Post
    could probably get fancy with some keypress down rejuv - key release up swiftmend instant heal combos. Resto/balance is good for pvp at the very least.
    Do different Ranks stack? I can't remember.

  10. #10

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    Higher rank buffs overwrite lower rank ones, and you can't apply lower rank while higher rank is on the target, so no stacking in classic

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