nope, if i remember correctly i was in the top 10 but my stupid battlegroup had such low active teams that it wasn't high enough.
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
well it's a fair system they have, you just gotta be in the top 0.5% of the active teams in your battlegroup to get gladiator. you'll be at a disadvantage getting to 2200 when you're on a low population server but it's not really an excuse for not getting gladiator. My team just wasn't good enough to get it - good teams will kite your pants off even on the easier maps - and on the bridge map you might as well quit vs. a competent team.
they're already planning on nerfing necrotic strike by making it resilience affected, not sure if that'll be enough to jeopardize the DK team. msog2 is gearing up fast though and looking good.
Last edited by Kromtor : 12-28-2010 at 11:40 PM
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
The reduction in healing for 4x dks won't matter really, even if effected by resil. You are still getting 4*(.6 ( .75*ap)) Assuming 10k AP you get 18k healing reduction per necrotic applied by your team, which is still unhealable considering you can get one on the target every 2-3 seconds.
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NS not being affected by resilience was most likely an oversight and it doesn't bother me at all that it's going to get fixed. In 2's/3's a competent DK can get 80k healing debuff on a target through a Strangulate/Ghoul Stun. It being affected by resilience changes nothing for this team--This team is about ridiculous melee-dps that's easy to one-button mash combined with ridiculous mobility via DG, AMS, Trinket, Snares, and great ranged DPS.
The fact that they acknowledge DK's need more mobility means we're probably going to get something that breaks the team for boxing even worse than NS![]()
"Tact is for those that lack the wit for sarcasm."
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I just blew up my first pack of 10 people in a level 69 BG last night. Damn you, mosg2...
One question-- if you folks have spent time leveling in instances, did you run one Blood DK as a tank?? I've cleared Utgarde Keep a couple times using all frost spec (but killing bosses with everyone in Blood Presence, if appropriate). It's a little dodgy on bosses, and I feel like my healer is repeatedly saving the day on the tougher guys. I wonder if I should dual-spec one into Blood and setup a true tank for at least the boss fights...
I've done a little instancing with my group. In some instances I run 1 blood DK and the rest frost, in some instances I run everyone blood and I have everyone DW.
The passive healing you generate through blood worms is almost more healing than you need for any normal instance.
As a melee group, I don't bother with heroics, I've downed a few bosses but for what I am doing it simply is not worth it.
My main blood DK however has 5 359 (think they are 359!?) epics and is over 160k HP with BoK so she can tank all the heroics pretty easily, the problem is how many fights are just totally unsuited to melee groups.
Thanks for the input, Mercbeast!
My main concern is just having some fun levelling in Northrend content. I'm trying to make sure the team gets the daily BG and the daily dungeon done each day, and rest XP+instancing is real nice. Besides, there are some good 2H blue rewards along the way (UK, DTK, etc) that are handy to have for BGs.
I hadn't considered seriously going all Blood, but it makes sense. I could probably run my priest in Discipline Smite Spam mode to help top off any lowbies. I am probably one of the few people with a priest who is spec Disc/Holy.![]()
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