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    Dangers and How to Counter Them
    Sometimes, the Excrement hits the Air Conditioning. This section is intended to provide some quick tips on how to deal with what other people throw at you.




    General - AoE Fear: Try to use staggered totems to eliminate a long duration. If you're caught off-guard or they've destroyed tremors, consider trinketing on one shaman and dropping a tremor. Regroup post-fear.

    General - AoE Root: Just keep nuking!

    Warrior - Bladestorm:
    Running won't help, and spreading out is not always terribly effective. Drop Magma totem, Fire Nova when available, and heal through the damage as needed. Thunderstorm and Earthbind are of no use here if you're trying to escape. (4xThunderstorms CAN help finish off a wounded warrior's health pool, however.)

    Druid - AoE Silence (Solar Beam): You'll need to move out of the area of effect as soon as possible, or you're very much shutdown. You may need to leave a single shaman in the beam if it is also rooted. Highly recommend using a key to move your whole team in a direction so that you can get as many out as possible as there's a good chance the same druid will root your main. Although useful in other scenarios, Instant Ghost Wolf WILL NOT help you here, since it's a spell. (Help: Will Goblins' Rocket Jump count as a spell?)

    Warlock AoE Stun: Ouch. You can either trinket out of this or just eat the duration. Thunderstorm IS useable while stunned, so you might want to pop at least one to get any dangerous melee off your team temporarily.

    Warlock Hand of Guldan:

    Mage Freeze Ring Thingy: Move ASAP.

    Elemental Shaman Earthquake:

    Rogue Smoke Bomb:
    Last edited by Boylston : 12-02-2010 at 03:20 PM
    Cranky old-timer.

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