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  1. #1
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Quiding View Post
    I specced one of my warriors DW Fury with dal'rends and 7% hit, and these numbers are just not what im seeing.
    QuidingBB being the fury with DW.

    Overall 60minutes of combat in UBRS:
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.

  2. #2

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    Quote Originally Posted by Kruschpakx4 View Post
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
    It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
    316m combat logged for Overall Damage all of it in UBRS Rend runs

    I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
    And making a castsequence or the like with heroic strike in there will be even worse damage I think.
    If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.

  3. #3

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    Quote Originally Posted by Quiding View Post
    It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
    316m combat logged for Overall Damage all of it in UBRS Rend runs

    I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
    And making a castsequence or the like with heroic strike in there will be even worse damage I think.
    If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.
    I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

    Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?

  4. #4

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    Quote Originally Posted by nodoze View Post
    I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

    Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?
    Sure if you drive from the fury warrior I can see it being doable like that, but I think it'll be hard to optimize it else.

    The builds are pretty much cookiecutter builds
    Fury DW with Deflection instead of Imp Heroic strike
    Arms 31/20/0
    Currently running the fury with imp battle shout, one with improved demo shout and one with piercing howl and cast these as needed on a single button.
    Will most likely have to change abit for next week PvP, not sure.

  5. #5

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    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.

  6. #6

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    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    I do it as wwwwpriest, just make sure you pull all the nearby pathers before you pull a skele pack, or things will get rough.

  7. #7

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    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    I played this weekend alot with a PuG warr with this build he did about 1/3 damage but could indeed keep aggro on 2 mobs at a time, so yeah this could be viable if you have dead warriors too often.

    The skelly packs in Strath I mostly LoS pull, these packs are not what kills me in there, patrol and Eye of Naxx is.

  8. #8

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    Quote Originally Posted by Kruschpakx4 View Post
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.

    Quote Originally Posted by Helljumper01 View Post
    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.
    As long as you keep track of the patrols, the undead packs aren't hard at all. You can focus down the skeleton berserkers and face tank the guardians with your shaman.

    The thing that wipes you on these packs are eyes of naxxramas / patrols. The packs are actually pretty easy once you're geared enough.
    Last edited by MiRai : 11-16-2019 at 02:52 AM Reason: Merged - Use Multi-Quote

  9. #9

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    Quote Originally Posted by strokes View Post
    Fury is so much easier to manage than arms though. For 5man dungeon farming, I do more aoe as fury than I do as arms just because I don't have to micromanage so many things. I can just charge > zerker > ww / cleave spam. There's a lot more stance dancing in arms thats easy to lose track of.

    Even though sweeping strikes is amazing, you could have used a whirlwind with that rage. For me, most packs are dead by the second whirlwind.

    Arms is probably better if you're a good player and like to micromanage. I'm not making that claim.
    The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.

  10. #10

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    Quote Originally Posted by Mercbeast View Post
    The burst with arms is insane though. You charge in, SS, wait for 25 rage, whirl wind, and you dump all your remaining SS charges, if there are enough mobs to take them all. When I ran arms, it was pretty common for my guys to start fights out off of that combo north of 800 DPS on 4+ mob packs. Fury simply can't compete with that while leveling up, except on boss fights where you don't kill the boss really quick.
    I'm dropping packs faster than once every 30 seconds though. Outside of the first rotation, I really don't see how arms is better. My warriors average ~200-300 dps single target and >500 for aoe, and its braindead easy.

    I'll take deathwish over SS anyday IMO.

    Edit: I've been running Emperor / Strat live for the past few days. One day as arms and one day as fury. My average clear speed is a lot better as fury. Arms might be better, but fury is just smashing your face on the keyboard and I prefer that. Arms is probably better with worse gear.
    Last edited by strokes : 11-11-2019 at 01:40 PM

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