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  1. #71

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    Great thread! I've been learning so much about the 4 Warriors + 1 Shaman composition from the contributions, so thank you all to those that have contributed.

    One thing I am noticing (and as to be expected) is that DPS Warriors are getting beat up pretty badly by some of the harder hitting end game bosses and mobs. Also, there is game of whack-a-mole going on from the healing perspective as threat is bounced around - looks a little stressful. So I was curious if anyone has tried to roll with one Warrior being protection spec in order to bring a little order to the chaos? If anyone has tried this, can you tell us about the upsides/downsides to doing so?

    Thanks much!

  2. #72

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    Quote Originally Posted by Bobstacle View Post
    Great thread! I've been learning so much about the 4 Warriors + 1 Shaman composition from the contributions, so thank you all to those that have contributed.

    One thing I am noticing (and as to be expected) is that DPS Warriors are getting beat up pretty badly by some of the harder hitting end game bosses and mobs. Also, there is game of whack-a-mole going on from the healing perspective as threat is bounced around - looks a little stressful. So I was curious if anyone has tried to roll with one Warrior being protection spec in order to bring a little order to the chaos? If anyone has tried this, can you tell us about the upsides/downsides to doing so?

    Thanks much!
    There has been lots of discussions about this and the general consensus is that you don't want to funnel all the damage to a protection warrior as it starves your group of rage as rage generation is based on both outgoing DPS and incoming damage and Protection warriors are lower tier on both...

    Most folk have gone with all or mainly Arms Warriors leveraging sweeping strikes for packs and just letting the aggro ping-pong or go wherever it goes.

    Horde has as advantage as Chain Heal can help multiple targets and in general the totems are really good.

    On the Alliance side some folk have gone with 3 Warriors+2Paladins (in melee range) and the extra healing output can be very helpful for PVE (especially without Chain Heal) and for PVP having duo healers is also deemed very wise. Once gear levels get really strong likely dropping down to 1 Paladin for PVE would be fine.

    Some of the higher incoming damage may be due to some folk prioritizing Mail or even Leather pieces over Plate if the DPS output was/is higher on the non-plate pieces. If the DPS stats/benefits are anywhere close I would recommend Plate at least until you are confident on your team's survivability. If over time you are sure you aren't in danger of losing your warriors then swapping out for higher DPS pieces with less mitigation can make sense to help speed up runs.
    Last edited by nodoze : 11-04-2019 at 09:50 PM

  3. #73

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    Warriors are, as expected, super gear dependent.

    You really need to get basically MC/Ony geared to some extent, before the issues with rage start to go away. However, once you get to the point where your warriors are generating enough rage to sustain themselves without incoming damage being a huge part of their DPS potential, well, you're going to mow content in a way I'd guess no other group composition can.

    The issue is, getting 3 or 4 warriors adequately geared in MC/Ony gear. That's a lot of pug raiding I'd guess, unless you have a raid group that is willing to feed all of your characters.

  4. #74

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    Quote Originally Posted by Lyonheart View Post
    5 paladins is my main team on bfa servers.. i didn't give it much thought for classic, but Dwon makes me want to try it!
    tbqh i think he plays the comp to it's minimum potential. Reflective tank and 4 spelladin's would just handle anything 5man like a joke and you could pull several packs at a time. He does wreck every single target that can be stunned though, probably deletes people he catches in pvp.
    Last edited by Purpleflavor : 11-05-2019 at 02:52 AM

  5. #75

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    Been doing UBRS rend runs with a pug healer+tank or dps, I tried with a pug tank only.
    Got a few deaths but here it is

  6. #76

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    Quote Originally Posted by Swydi View Post
    https://youtu.be/SfZcEIRinrs

    strat UD, the gauntlet before ramstein
    Do you have a consistent strategy for Baroness Anastari? I've been avoiding strat UD because I can't consistently put the MC target to 50% and its kinda tilting.

    I'm 4x fury 1x resto

    Edit: Also, whats the consensus on spec? Fury is a lot easier to manage, but everyone else seems like they're arms on their teams. I gave up / stalled out on 4/4 HoJ after ~200 angerforge runs (got 2) so my team seems to be a little bit behind everyone else thats posting videos.
    Last edited by strokes : 11-08-2019 at 11:44 AM

  7. #77

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    Quote Originally Posted by strokes View Post
    Do you have a consistent strategy for Baroness Anastari? I've been avoiding strat UD because I can't consistently put the MC target to 50% and its kinda tilting.

    I'm 4x fury 1x resto

    Edit: Also, whats the consensus on spec? Fury is a lot easier to manage, but everyone else seems like they're arms on their teams. I gave up / stalled out on 4/4 HoJ after ~200 angerforge runs (got 2) so my team seems to be a little bit behind everyone else thats posting videos.
    Arms is better for immediate burst dps, but it falls quite a bit behind when you don't instantly blow everything up with sweeping strikes. There is also a very noticeable difference in single target (ie, boss fights) where fury blows arms out of the water, even at relatively low gear levels.

    I've been running angerforge with a friend (he's an arms/fury war) while I am fury/arms on mine. He consistently gets threat on big pulls due to sweeping strikes, but on any single target fight, he's 20 to 50% lower DPS than my fury warriors.

  8. #78

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    Quote Originally Posted by Quiding View Post
    Been doing UBRS rend runs with a pug healer+tank or dps, I tried with a pug tank only.
    Got a few deaths but here it is

    i feel so bad for alliance warrior teams.

  9. #79

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    What does the overall dmg look like after a run? Fury or arms coming out on top?

  10. #80

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    Quote Originally Posted by Purpleflavor View Post
    i feel so bad for alliance warrior teams.
    Yea, it's not ideal. I'm slowly shelving mine for mages or locks, not sure yet.

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