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  1. #91

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    Quote Originally Posted by onsit View Post
    I've started a small 4x warrior, 1x shaman group. Piloting from the shamans perspective. I briefly played around with the pro isboxer setup. But realistically you should be able to just do this with 4 buttons (single dps macro, aoe macro, taunt, bloodrage).

    Any chance warrior runner could post macros?

    Here is what use ATM.
    What level are you? do you have windfury yet? if so than
    (horde only)
    For leveling, drop those heroic strikes and fill in with hamstring or sunder. use a separate key for those rare rare times you have 80% rage to heroic strike.

    Put a combat reset on your shouts and a target reset for your rend. No need to shout so often unless you're using it on a tank.
    Also get rid of thunderclap it's terrible unless you have a dedicated tank running it.

    Your second aoe macro isnt bad for pre-Sweeping strikes, but change it to something closer to this for now. Make sure you allow the first melee auto attack to hit after charging in before mashing this macro.

    /castsequence [combat] reset=combat Demoralizing Shout, Null
    /Cast Cleave
    /cast Overpower
    /startattack
    Last edited by Purpleflavor : 11-09-2019 at 10:58 PM

  2. #92

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    Quote Originally Posted by onsit View Post
    Mind sharing more of the macros you use?


    Also did you take advantage of the recent fix for melee via https://www.dual-boxing.com/threads/...unaway-problem - this was a game changer in dungeons like WC, where without it you'd fall off the cliffs.
    The macro I posted is pretty much the only real macro I use, rest is just a /cast [combat] Bloodrage the same with whirlwind, I don't have anything special for Mortal Strike or Bloodthirst.
    And yes I am using the fix playing around with putting a timer on it so the movement isn't impaired as much.

  3. #93
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Quiding View Post
    I specced one of my warriors DW Fury with dal'rends and 7% hit, and these numbers are just not what im seeing.
    QuidingBB being the fury with DW.

    Overall 60minutes of combat in UBRS:
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.

  4. #94

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    Quote Originally Posted by Kruschpakx4 View Post
    is your fury constantly lower on overall dungeon fights? Because I would also expect the fury to be lower in dps overall but higher on bosses (in average when you ignore who has aggro/wf procc ect). For dungeons sweeping strikes and a stronger whirlwind damage should outperform fury dps in overall damage so unless you struggle on bosses I would assume arms warriors are faster in clearing...maybe not in dire maul where you fight packs of 2-3 mobs but I havent tried yet.

    Also regarding dw fury, I noticed in my guild (solo raiding) the ms warriors keep up with fury damage on bosses, part of the reason is probably that dw fury needs stuff like edgemaster handguards because you have more % of white hit damage and thus more glancing, the other reason is likely to be the use of heroic strikes, since you get rage spikes really fast especially with flurry axe/wf you should make use of heroic strike else its wasted potential...and then you might just aswell play arms since basically never need heroic strike unless you get aggro. Even though Im tempted to try out fury with deep woods/flurry as I got already 3/2, Im afraid when you multibox that you cant really play it that well to go beyond arms dps.
    It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
    316m combat logged for Overall Damage all of it in UBRS Rend runs

    I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
    And making a castsequence or the like with heroic strike in there will be even worse damage I think.
    If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.

  5. #95

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    Quote Originally Posted by Quiding View Post
    It's a bit hard to say, because whoever get initial aggro does most damage on trash packs, but I now have
    316m combat logged for Overall Damage all of it in UBRS Rend runs

    I pretty much draw the same conclusion as you, fury warrs need more management since the warrior will sometimes sit at 100% rage and not have anything to do but wait for execute.
    And making a castsequence or the like with heroic strike in there will be even worse damage I think.
    If I planned to raid on the warriors which seems unlikely I would try out fury more, but I think i'll stick to arms for now.
    I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

    Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?

  6. #96

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    Quote Originally Posted by nodoze View Post
    I think you could optimize 1 Fury warrior pretty well if you drive from the Fury Warrior.

    Can you post what specs you recommend for both Fury and Arms for boxers of multiple warriors?
    Sure if you drive from the fury warrior I can see it being doable like that, but I think it'll be hard to optimize it else.

    The builds are pretty much cookiecutter builds
    Fury DW with Deflection instead of Imp Heroic strike
    Arms 31/20/0
    Currently running the fury with imp battle shout, one with improved demo shout and one with piercing howl and cast these as needed on a single button.
    Will most likely have to change abit for next week PvP, not sure.

  7. #97

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    Thanks for builds and I updated the Initial Post at the top of the thread.

    Please everyone also post your Warrior and Healer specs to this thread if they differ from the ones already listed and I will put them in the initial post (citing credit like I did for Quiding's builds).

    Please everyone lets get some additional boxed melee-cleave videos posted... Would like to list some videos with different healers than Shaman and/or with dual-healers as well and want examples from all the end game dungeons...

  8. #98
    Rated Arena Member Kruschpakx4's Avatar
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    i run pretty much the same spec expect i put anger management and deflection each 1 point in improved hamstring for pvp... improved overpower would also be nice to 1shot rogues with evasion up

  9. #99

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    Quote Originally Posted by Purpleflavor View Post
    What level are you? do you have windfury yet? if so than
    (horde only)
    For leveling, drop those heroic strikes and fill in with hamstring or sunder. use a separate key for those rare rare times you have 80% rage to heroic strike.

    Put a combat reset on your shouts and a target reset for your rend. No need to shout so often unless you're using it on a tank.
    Also get rid of thunderclap it's terrible unless you have a dedicated tank running it.

    Your second aoe macro isnt bad for pre-Sweeping strikes, but change it to something closer to this for now. Make sure you allow the first melee auto attack to hit after charging in before mashing this macro.

    /castsequence [combat] reset=combat Demoralizing Shout, Null
    /Cast Cleave
    /cast Overpower
    /startattack
    Get the mod smartbuff. Bind it to a key, put that key into your dps rotation. It will pretty reliably throw your battleshout up in combat whenever it falls off.

  10. #100

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    Thanks for the builds and the videos Quiding, has definitely been a big help to me in learning how to set up a melee cleave team. I do have a couple of questions though, the first being have you tried a fury/prot hybrid (similar to raid dual wield tank spec) perhaps combined with a charge delay on the other warriors? I'm just curious if the whole comp would run more smoothly especially at lower gear levels if you had the fury/prot warrior (sometimes with a shield) take and hold aggro.

    The other question is do you farm Strat Live at all? I would love to see how the wwwws team handles say the large skeleton packs near the back entrance, and if its a viable gold farming method for melee cleave teams. I know the mage centric teams can just blow up the undead with ease, I'm worried about the warriors not being able to pick up all the mobs and prevent the shaman from taking healer aggro.

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