This is actually very quick fix to the problem I never thought of. I will utilize this (for now) until I can figure out the more appropriate isboxer method. At least with garrisons I can throw my characters to places where if they scream accidentally, no one will hear them!
I was trying to do accomplish this using Action Target Groups, but my guess is there was some small piece of logic I was missing. As usual, it could just be that I am misunderstanding specific functions in isboxer as usually my logic is correct, but how to implement it in isboxer is usually what i struggle with.Originally Posted by MiRai
As for virtualization - every time I think I am getting to a point where I understand isboxer pretty well, you throw a new concept at me to go learn, and make me feel like I know nothing! lol. I'll look into this and see if I figure it out. If I get stuck, I'll post back to this thread.
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