- Each 1% resilience reduces the incoming damage with 1%. There is no dr here.
- Resilience rating has diminishing returns: the more rating you get the less damage mitigation you will get per point of resilience rating.
- Resilience has increasing (exponential) damage reduction returns: the more resilience you have the higher the damage mitigation effect is (if you have 0 resil and add 1% resilience then you mitigate 1% more incoming damage. If you have 80% resilience and you add 1% resilience, then you will mitigate 5% more incoming damage).
Again:
- 65% resilience will change 100 incoming damage into 35 actual damage
- 68% resilience will change 100 incoming damage into 32 actual damage
- (3/35)*100 = 8% less damage taken
Not sure who told you that 2600 _extra_ resilience rating equals 5% less damage taken, but that person is wrong. It's slightly over 10%, provided you don't already have resilience gems and enchants.
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