On live I have a resilience set that gives me 2415 resilience rating or 68.31% resilience. Compared to the base 65% player damage mitigation this means 9.4% less damage taken.
example:
- you take a 100 unmitigated damage hit
- each 1% resilience reduces 1% of the damage
- with 65% base resilience that becomes a 35 damage hit (100 - 65)
- with 68.31% resilience that 35 hit becomes a 31.69 hit, or 3.31 less absolute damage
- so 3.31 damage shaved off of a 35 hit is basically decreasing the damage you took by 9.45% ((3,31/35)*100)
So 2600 resilience rating will put you slightly above 68.5% resilience, which equals to 10% less damage taken ((3.5/35)*100)).
So long story short, the 2600 resilience rating is roughly the same as 10% less damage taken.
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