Also, I dont know if it has already been noted but if you have 2 PvP trinkets equipped you reive 10% less damage from players come 5.4. So, that is sort of incentive to derail people from equipping PvE trinkets in PvP.
Also, I dont know if it has already been noted but if you have 2 PvP trinkets equipped you reive 10% less damage from players come 5.4. So, that is sort of incentive to derail people from equipping PvE trinkets in PvP.
is 2600 resil equivalent to 10%?
On live I have a resilience set that gives me 2415 resilience rating or 68.31% resilience. Compared to the base 65% player damage mitigation this means 9.4% less damage taken.
example:
- you take a 100 unmitigated damage hit
- each 1% resilience reduces 1% of the damage
- with 65% base resilience that becomes a 35 damage hit (100 - 65)
- with 68.31% resilience that 35 hit becomes a 31.69 hit, or 3.31 less absolute damage
- so 3.31 damage shaved off of a 35 hit is basically decreasing the damage you took by 9.45% ((3,31/35)*100)
So 2600 resilience rating will put you slightly above 68.5% resilience, which equals to 10% less damage taken ((3.5/35)*100)).
So long story short, the 2600 resilience rating is roughly the same as 10% less damage taken.
Everything that is fun in life is either bad for your health, immoral or illegal!
- Each 1% resilience reduces the incoming damage with 1%. There is no dr here.
- Resilience rating has diminishing returns: the more rating you get the less damage mitigation you will get per point of resilience rating.
- Resilience has increasing (exponential) damage reduction returns: the more resilience you have the higher the damage mitigation effect is (if you have 0 resil and add 1% resilience then you mitigate 1% more incoming damage. If you have 80% resilience and you add 1% resilience, then you will mitigate 5% more incoming damage).
Again:
- 65% resilience will change 100 incoming damage into 35 actual damage
- 68% resilience will change 100 incoming damage into 32 actual damage
- (3/35)*100 = 8% less damage taken
Not sure who told you that 2600 _extra_ resilience rating equals 5% less damage taken, but that person is wrong. It's slightly over 10%, provided you don't already have resilience gems and enchants.
Last edited by zenga : 07-27-2013 at 03:47 PM
Everything that is fun in life is either bad for your health, immoral or illegal!
so 65% base resilience and with trinket bonus I got 68,54 on ptr
pretty simple a 100k frostbomb hits you for 35k and with that trinket bonus it hits you for 31460 so its a bit more than 10% damage reduce, exact 10% damage reduce would be 31500
a 10% increase in resilience (75%) would be another ~28% dmg reduce (fb would do 25k then)
Last edited by Kruschpakx4 : 07-27-2013 at 04:50 PM
5000 resilience rating is roughly what is possible with full resil gems, including this seasons meta, chest enchant and the 2x trinket resil bonus (its a bit more actually, and with jc + bs you could take it even further).
5k resil rating = 71.2% resilience.
or a 17.7% dmg reduction when you go all out on resilience (with JC/BS around 18.5%).
Everything that is fun in life is either bad for your health, immoral or illegal!
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