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  1. #1

    Default Shaman

    Enhancement PvE



    Priority-based



    Khatovar

    Code:
    /use 10
    /cast [@party1target, exists][@target] Unleash Elements()
    /cast [nodead,combat,harm]Feral Spirit
    Code:
    /cast [@party1target, exists][@target] Stormstrike
    Code:
    /cast [@party1target, exists][@target] Lava Lash
    Code:
    /castsequence reset=5 Searing Totem, Healing Stream Totem, Grounding Totem, Healing Stream Totem
    /cast [nodead,combat,harm]Feral Spirit
    Code:
    /castsequence [@party1target, exists][@target] reset=target/5 Flame Shock, Earth Shock, Earth Shock, Earth Shock, Earth Shock
    *See Original Thread
    Code:
    /cast Fire Nova
    Code:
    /castsequence [@party1target, exists] reset=3/alt Lightning Bolt, nil
    /cast [nodead,combat,harm]Feral Spirit



    Step-based
    Last edited by Khatovar : 10-08-2012 at 03:37 AM
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  2. #2

    Default

    Quote Originally Posted by Khatovar View Post
    Enhancement PvE



    Priority-based



    Khatovar

    Code:
    /use 10
    /cast [@party1target, exists][@target] Unleash Elements()
    /cast [nodead,combat,harm]Feral Spirit
    Code:
    /cast [@party1target, exists][@target] Stormstrike
    Code:
    /cast [@party1target, exists][@target] Lava Lash
    Code:
    /castsequence reset=5 Searing Totem, Healing Stream Totem, Grounding Totem, Healing Stream Totem
    /cast [nodead,combat,harm]Feral Spirit
    Code:
    /castsequence [@party1target, exists][@target] reset=target/5 Flame Shock, Earth Shock, Earth Shock, Earth Shock, Earth Shock
    *See Original Thread
    Code:
    /cast Fire Nova
    Code:
    /castsequence [@party1target, exists] reset=3/alt Lightning Bolt, nil
    /cast [nodead,combat,harm]Feral Spirit



    Step-based
    I'm getting the shaman dropping their totems all the time, despite being in combat. Maybe the modifier "combat" should be added to the totem macro?

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