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  1. #1
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    Default My 4x Frost DK / Paladin Setup - Based on DK Manifesto

    Last Update: 27th March, 2012.

    This is my set up, or interpretation of the two DK Manifesto's made by Mosg2.
    Credit for discovery of the team, and a large amount of the "mechanics" belong to Mosg2.

    Any suggestions for improvements are very welcome.

    The PvE Manifesto was first and is a base point; the PvP Manifesto builds off of and refines the PvE version.
    PvE - http://www.dual-boxing.com/showthread.php?t=33087
    PvP - http://www.dual-boxing.com/showthread.php?t=34317
    (Mosg2's video links removed, as they're no longer available.)

    Another take on this - Negative1337's setup: http://www.dual-boxing.com/showthread.php?t=34986


    DEATH KNIGHTS:
    Prime Glyphs: Frost Strike, Howling Blast, Obliterate
    Major Glyphs: Anti-Magic Shell, Hungering Cold and Death Grip.
    Minor Glyphs: Blood Tap, Horn of Winter, Resilient Grip

    DK Talents: http://www.wowhead.com/talent#jbhZGIorfzRdfzb:Mam0cq0Mm

    DK Gems
    - Blue Sockets: Stormy Ocean Sapphire (+50 Spell Penetration) [Note: Only socket three of these]
    - Yellow Sockets: Resplendent Ember Topaz (+20 Strength & 20 Resiliency)
    - Red Sockets: Bold Inferno Ruby (+40 Strength)

    DK Enchants
    - Helm (PvP Arcanum, 1,000 Honor)
    - Shoulders (PvP Inscription, 2,000 Honor)
    - Cloak: Greater Spell Piercing (70 Spell Penetration)
    - Chest: Mighty Resilience (40 Resilience)
    - Bracers: ??? (50 Strength)
    - Gauntlets: Exceptional Strength (35 Str)
    - Belt: Extra Socket (40 Res)
    - Legs: Dragonscale Leg Armor (190 AP & 55 Crit)
    - Boots: ??? (50 Mastery)
    - Main Weapon: Rune of the Fallen Crusader (Chance for 3% Heal and 15% Strength increase)
    - Off-Hand Weapon: Razorice (2% extra Weapon Damage, taken as Frost Damage; increases enemies vulnerability to Frost Damage).

    DK Stat Priority:
    5% Hit > 195+ Spell Penetration > Str > Mastery > Haste > Crit
    Reforges: Everything to Mastery, but stay hit capped for Specials vs level 85's.

    Weapons:
    - Dual-Wielding is higher raw DPS than a big 2-Hander (Battlegrounds); a 2-Hander is larger Obliterate/Necrotic strikes (Arena).
    - They will play in Unholy Presence.
    - Crucible of Carnage (Cataclysm's Ring of Blood Equivalent) offers iLV 333 weaponry.
    - You can also purchase up to iLV 346 weaponry on the Auction House.
    - Conquest Points each week (for three weeks) should be a priority for the iLV 359 weapons.



    Round-Robin's (Round-Robin within Target Group -- which is an Action Target Group with all four DK's in it)
    - Blood Boil (especially good with a spread out macro), for pulling stealth classes out of stealth.
    - Death Grip (also sends Outbreak to the other DK's)
    - Death & Decay (1x Unholy Rune) & Blood Boil (1x Blood Rune), for stealth classes.
    - Hungering Cold (for crowd control)
    - Strangulate (see below)



    Some keys are broadcast to the DK's only.
    Most of these are Repeater Regions too, allowing for clicking.
    For these, on the same keybinding I have a blank macro on the healer (Paladin), which has an icon as similar as possible.
    - Army of the Dead (vs masses of enemies)
    - Dark Simulacrum
    - Death and Decay (x4 for mass AoE)
    - Defensive Cooldowns
    - Path of Frost & Cancel Aura - Path of Frost
    - Raise Dead (ghoul pets)
    - Runic Empowerment (refreshes all runes)
    - Set Focus (for Strangulate)

    Defensive Cooldowns are:
    DK's - Anti-Magic Shell (damage reduction, and prevents the application of any spell with a debuff icon)
    DK's - Icebound Fortitude (stun break and stun immunity)
    DK's - Lichborne + Escape Artist macro (fear, sleep, charm break & immunity, plus racial root break; DK's 2nd trinket)
    DK's - Pillar of Frost (knockback immunity)
    Pal - Bubble (protection vs almost everything)
    Pal - Hand of Protection (50% physical resistance, use after Forbearance fades while bubble is still on cooldown)
    Pal - Lay on Hands (3rd Forberance triggering abiilty)
    Both - DK's Trinket & Paladin uses Human racial.
    I use AMS very frequently and PoF when going for Shammies or battling near edges.
    The others more situationally; I might benefit from separating Pally and DK's trinket keybinds.



    Strangulate
    Based on two mapped keys.
    Setting Focus (DK's A & B, on press 1; DK's C & D, on press 2).
    Strangulate at Focus (DK's A & C, on Press 1; DK's B & D, on press 2).

    Effect -- Two different targets are focused, both are Strangulated on the first press, and both are Strangulated on the second press.
    Video Link: http://www.twitch.tv/ualaa/b/306942141



    I have three "Spam" DPS Sequences for the DK's.

    I have created a mapped key, for each of the DK's moves.
    Because they're mapped keys, they can be individually enabled/disabled via a Keymap Action > Mapped Key State Action.
    (I have a toggle to enable/disable my Death Coil; it is very nice to use when opponents are out of melee range, but is far less damage than Frost Strike).

    Mapped Key: Keybind Name
    Hotkey: None
    Step 1: Action > Keystroke Action > Send Keybind to Warcraft

    Then go with Spam "x" Release:
    - Action > Do Mapped Key Action > Keybind One Name > Target: Group (all of) DK's [The DK Action Target Group]
    - Action > Do Mapped Key Action > Keybind Two Name > Target: Group (all of) DK's
    - Action > Do Mapped Key Action > Keybind Three Name > Target: Group (all of) DK's
    - Etc



    Here are my three spam keys:

    Spam "1" (Press)
    - Slaves assist the Master
    - Do Mapped Key - Mind Freeze - All DK's
    - Do Mapped Key > DK Howling Blast > Target: The DK (Action Target Group).
    - Sends IWT to toons in the Melee Group.

    Spam "1" (Release)
    - Do Mapped Key > DK Howling Blast > Target: The DK (ATG)
    - Do Mapped Key > DK Frost Strike > Target: The DK (ATG)
    - Do Mapped Key > DK Necrotic Strike > Target: The DK (ATG)
    - Do Mapped Key > DK Death Coil > Target: The DK (ATG)
    [Note: Howling Blast is the sole ability called on Key Down; on Key Up, each ability has an equal chance to be called].

    Spam "2" (Press)
    - Slaves assist the Master
    - Do Mapped Key > Mind Freeze > Target: DK (ATG)
    - Do Mapped Key >DK Obliterate > Target: DK (ATG)
    - Sends IWT to toons in the Melee Group.

    Spam "2" (Release)
    - Do Mapped Key > DK Oblierate > Target: DK (ATG)
    - Do Mapped Key > DK Frost Strike > Target: DK (ATG)

    Spam "3" (Press)
    - Slaves assist the Master
    - Do Mapped Key - Mind Freeze - All DK's
    - Sends the keybind for Death Strike to the DK's.
    - Sends IWT to toons in the Melee Group.

    Spam "3" (Release)
    - Sends the keybind for Death Strike to the DK's.
    - Sends the keybind for Frost Strike to the DK's

    Mind Freeze (Mapped Key)
    Four Steps
    Do not advance to next step for 2.6 seconds
    Sends Mind Freeze keybind to one DK on each step.

    As of 4.1, Blood of the North has changed Blood Runes into Death Runes (which count as Blood, Frost or Unholy Runes); as of this change, Blood Strike has been removed from the sequence.
    Meaning either an extra Frost & Unholy rune every 10 seconds or an extra two of one of those.
    IE: +1 Obliterate/Death Strike or +1 Necrotic Strike & +1 Howling Blast or +2 Necrotic Strikes/Howling Blasts every 10 seconds.
    Last edited by Ualaa : 03-27-2012 at 09:23 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2
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    PALADIN
    Prime Glyphs: Divine Favor, Holy Shock, Seal of Insight.
    Major Glyphs: Beacon of Light, Cleansing, Divine Plea.
    Minor Glyphs: Kings, Might, Insight

    Paladin Talents: http://www.wowhead.com/talent#scIbdr...Zf0M:maVkfrMzc
    If you will "manage" your Paladin's use of Holy Power, definitely consider Tower of Radiance & Blessed Life; I would rather concentrate on targeting and the DK's cooldowns and leave my use of Holy Power entirely controlled by the two Paladin macros.
    Points in Blazing Light and Denounce are optional and can be moved elsewhere.

    Pally Gems:
    - Red & Blue Sockets: Purified Demonseye (20 Int & 20 Spt)
    - Yellow Sockets: Mystic Amberjewel (+40 Resilience)

    Pally Enchants
    - Helm: PvP Arcanum (60 Int & 35 Res)
    - Shoulders: PvP Inscription (2,000 Honor)
    - Cloak: Greater Intellect (50 Int)
    - Chest: Mighty Resilience (40 Res) or (40 Spt)
    - Bracers: Exceptional Spirit (50 Spt)
    - Gauntlets: Haste (50 Haste)
    - Belt: Extra Socket (40 Res)
    - Legs: Powerful Enchanted Spellthread (95 Int & 80 Sta) or (95 Int & 50 Spt)
    - Main: Heartsong (+200 Spirit for 15 seconds)
    - Shield: Superior Intellect (40 Int)

    Pally Stat Priority:
    Spirit > Haste > Crit > Mastery



    For each of the DK "Spam" sequences, the Pally receives "1" on press and "2" on release... which does nothing, unless a focus is set.

    Pally 1:
    /castsequence [@focus,nodead] Flash of Light, Flash of Light
    /cast [@focus,nodead] Holy Shock

    Pally 2:
    /castsequence [@focus,nodead] Holy Shock, Holy Shock, Holy Shock, Word of Glory

    If a focus is set, then alternating/spamming 1 & 2, will result in mindless healing of the focus target.
    I have keys to Focus each DK or the Pally, to focus my current target and to clear focus.



    The Paladin has one key for healing, for healing those outside of the group (Flash of Light).
    And an assortment of click based (mouse buttons, with or without modifiers) heals.
    The most used are:
    - Flash of Light (Left Click, Grid Frame only)
    - Divine Light (Right Click, Grid Frame only)
    - Cleanse (Mouse Thumb Button 2; Button 1 is Slaves Follow the Master)


    I've added a pair of Clique bindings for setting/clearing focus.
    I'm using Scroll Wheel Up (Set Focus) and Scroll Wheel Down (Clear Focus).

    Open the spellbook.
    Click the bottom icon on the spellbook, to enter Clique binding mode.
    Click the second button, "Bind Other".
    Select, "Run Custom Macro".
    You need to include [target=mouseover] for these to work.

    Bind: Scroll Wheel Up
    /focus [target=mouseover]

    Bind: Scroll Wheel Down

    /clearfocus [target=mouseover]


    Mouse over healing is my main healing method.
    I do have a Repeater Region, going to the Pally only, over my portion of Grid (my team is column one always).
    The Pally also has Focus based heals.



    The Paladin has a "Big Button" for "God Mode":
    /Cast Divine Favor
    /Cast Avenging Wrath
    /Cast Aura Mastery
    /Cast Divine Protection
    /Cast Guardian of Ancient Kings
    /Use 13
    /Use 14

    I have a second "Big Button", which is everything except Aura Mastery.
    And then have a separate key for Aura Mastery alone.
    This spreads the "specials" out a little.
    Plus, now that Hungering Cold has a cast time, its nice to have Aura Mastery (Concentration Aura) prevent that from being interrupted.




    The Pally also has keybinds for:
    - Divine Plea (mana)
    - Hammer of Justice (stun)
    - Holy Radiance (AoE Healing)
    - Self Bubble
    - Hand of Protection (@player... secondary bubble)
    - Lay on Hands



    For Click healing, I use:
    Grid + Grid Custom Layouts + Clique

    My Custom Layout:
    ToonA,ToonB,ToonC,ToonD,ToonE;NAME
    1,2,3,4,5,6,7,8;5/8;NAME;NR

    In greater detail:
    http://www.dual-boxing.com/showpost....70&postcount=6



    Macros/Tactics:

    An Opening Move
    1. Death Grip everyone into range
    -- DK A = /cast [@arena1] deathgrip
    -- DK B = /cast [@arena2] deathgrip
    -- DK C = /cast [@arena3] deathgrip
    -- DK D = /cast [@arena4] deathgrip
    2. Howling Blast x2
    3. Hungering Cold
    4. Focus Fire, Arena5; Howling Blast if at range or Obliterate if close.
    5. Hungering Cold, when Arena 1-4 trinket to save Arena 5.
    6. Runic Empowerment and Obliterate/Frost Strike spam on Arena 5.

    Dual Healers
    1. Focus on a hard to kill opponent.
    2. When both healers are low on mana, Death Grip them both into the kill zone.
    3. Mix HB and OBL, and use Runic Empowerment for extra pressure.
    4. Try to put out lots of damage, so the Healers have to pressure heal with fast and inefficient heals.

    Target Swap
    1. Switch from one target to another, applying pressure/damage to use their healer's mana.
    2. Once they're low on mana, swap from one weak opponent to another and burst the new target.
    3. One of the two will probably be an easy target.

    Dark Simulacrum, Part I (Aquisition)
    a. Either build this into your spam macro, so you use it often; or
    b. Pressure a healer at some point in the match and use it when you feel they will use a special power or die

    Dark Simulacrum, Part II (Use)
    a. Create an oversized button, with Dark Sim on it and click this (Repeater Region suggested) when you get a nice ability.
    b. Have a macro, where each DK casts Dark Sim by Arena Number, to place a CC effect on several opponents at once.
    c. Cast the Dark Sim effect at your current target.
    d. Have each DK do the Dark Sim spell at themselves.
    Obviously, what you do with the ability really depends on what you get with it.

    Strangulate Macro
    #showtooltip Strangulate
    /cast Blood Tap
    /cast [@focus, exists, nodead] Strangulate

    DK buff macro:
    #show Horn of Winter
    /castsequence reset=9 Horn of Winter, Null

    Pally buff macro:
    #show Beacon of Light
    /castsequence [@player] reset=9 Beacon of Light, Seal of Insight, Blessing of Kings (Arena) (or Blessing of Might (Battlegrounds))




    My Macros:

    Paladin: http://www.dual-boxing.com/threads/3...l=1#post356697
    Death Knights: http://www.dual-boxing.com/threads/3...l=1#post358087




    Last edited by Ualaa : 03-27-2012 at 09:22 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #3
    Rated Arena Member Toonarmy's Avatar
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    Default

    You. Are. The. Man.

    Thanks a bunch Ualaa.
    i7-920 / 12GB/ 280m / 1920x1200 / 80 gig X25-M / 5 boxing; works just fine

  4. #4

    Default

    Thank you

    What do you think are the Pros and cons of plying just the 4 DKs, and have a friend as healer?
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  5. #5
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    I would think you would do a lot better.

    One person concentrating entirely on the healing/cleansing, and able to pillar-hump, is a significant advantage.

    Similarly, you focus purely on the damage and killing, which cooldowns to click and when.
    Plus it will be easier to be 20-30 yards away from your healer most of the time, which means you can Death Grip to protect them even more so than playing solo.

    If you're running with a healer of your own, that will cause them to lag back a bit.
    If you're not running with your own healer, you're dependent on someone else to follow your team around both in BG's and Arena.

    You could likely do most dungeons, via a Blood dual-spec and a pug healer.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #6

    Default

    Yeh sounds reasonable, just dinged 85 on all of them so now starts the fun part (getting trashed for a few weeks)
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  7. #7
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    I've had a lot more success, running 2's as Frost.

    The first week, while I was still in the honor grind gearing up process, I offered gold per win for a "pvp god" to help an "average frost DK with xxxx res" get to the Conquest cap for the week.

    Double DPS has worked a lot better than pairing with a healer.
    Mainly because lacking a strong weapon, the DPS is a little short.
    Anything stuck in melee range, I would go with the Obliterate priority sequence.
    Anything that can run away, I would go with the Howling Blast priority sequence.

    My best partner has been Frost Mages, and after that Fury Warriors.
    I never lasted that long, against two DPS when partnered with a Stealth partner.

    The only games double melee consistently loses, is against Frost Mage + another DPS.
    Teams that are 1x DPS, 1x Heals, are fairly easy if you focus on the melee toon, especially if you Strangulate/MindFreeze/Hungering Cold the healer, and if your partner has anything of that sort too.

    Three weeks of wins, and the Conquest weapon will make a huge impact.
    The stats for the Axe, Mace and Sword are identical in every way.
    My gnomes have no edge with one weapon type over another (bonuses with 1 Handers)... I think the sword looks best.
    Other races might have a bonus with one type over another.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Emo? View Post
    Thank you

    What do you think are the Pros and cons of plying just the 4 DKs, and have a friend as healer?
    Put it this way I went 6-6 playing all 5 toons.

    My g/f healed and we went 7-1


  9. #9

    Default

    Hmm have some probs setting up the Deathgrup all arena targets. Ive set up a macro on each DK that says " /cast [@arena1] deathgrip" (with 2,3,4). I have the key, in my case T, activated in ISboxer but somehow inside wow it doesnt work.

    Have tryed it inside arena and seams like wrong command overall.

    Any thoughts?
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  10. #10

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    I may have to change my setup after reading this. Can you show me how the setup should look for this part of the isboxer setup? I am not sure how you do this.
    -Sends the keybind for Obliterate to the DK's.
    - Sends the keybind for Obliterate to the DK's
    - Sends the keybind for Blood Strike to the DK's
    - Sends the keybind for Blood Strike to the DK's
    - Sends the keybind for Frost Strike to the DK's
    Last edited by pinotnoir : 04-17-2011 at 09:58 AM
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

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