Quote Originally Posted by Yonaz View Post
Im having problem with "No player name 'XXX' is currently playing spam. Seems like "Assume team always online" option isn't working for me after MoP
Im using beta2. Each time Im using my "/follow focus" macro, this happen. This seems to breake the follow because of heavy trafic from the team list not online.
Hmmm, I've tried several combinations of these and not had any problems. I'm currently running with "assume team always online" off. I had run with assume team always online and as long as the toons I was playing were online and only those online in the list, it all worked fine (as pre-patch). Let's see what happens over the next week. If you are still having trouble, please let me know.

Quote Originally Posted by ehalvorson View Post
Tested the beta 1 and updated to the beta 2. Only issue i have found that still remains is it is not automatically setting loot settings to free for all.

All toons are in the same guild (which was enough before). They are on 2 battlenet accounts, and I have friended both ways. Even with the override setting of friends are not strangers... it still sets to group loot uncommon.
Hmmm again. This one works for me. Is it still a problem for you?

Quote Originally Posted by kate View Post
I'm using the beta 2 add-on, and it seems like there is some kind of issue with Jamba talk - whisper forwarding.

Weirdly, after I close all the error windows, it seems like, at least on that character, as long as I manually type in the name of the person to respond to (my toon's name) it kind of works. But hitting reply gives an error or just throws it into the main chatframe.

I'm not using any chat addons, and it seems the error message is referencing blizzard's XML anyway.

Any ideas?
Thanks for the bug report, Blizzard change a couple of API things I missed. I think I have them now. I got a friend to whisper me and RealID whisper me and I replied back ok without LUA errors. This fix will be in beta3.

Quote Originally Posted by Invisahealz View Post
Still getting massive lag/cpu spikes with newest version, fine when i just run around but when i cast/buff it freezes for about half a second and in large fights i cant really do anything. Dont get any of this when i dont run jamba so dont know exactly what problem is. Currently im only running Jamba, Follow, and FTL. Using strobing to keep follow on entire time. Tried reverting to DX9 no difference. only other addons used are grid+grid custom layouts and cliques. Will check all settings for the jambas to talk to eachother when i get back home and stuff see if that could b it maybe?
Weird. I'm not getting CPU problems or lag spikes (5 boxing). Are you still having this issue?

Quote Originally Posted by drarkan View Post
Using Jamba 1.0 Beta V2

Tested and working:

<SNIP>

I'll update as I test more
Cheers for the bug and testing reports. I appreciate it!

Quote Originally Posted by drarkan View Post
Features not working

Sell
----

- Hold alt while selling sells on all toons.
Hmmm for the third time. This one worked for me. Is it working for you now?

Quote Originally Posted by alastoire View Post
I have the following bug when I use Beta02. I do not have other addons present.

To save trouble, I have all my toons registered in Jamba-team. However, everytime I join a party or a raid, there will be spams that the non-online toons are not found. This occurs even if I set the option in profiles that not all toons are online.

This also occurs when I run the macro /jamba-follow strobeonme all

<SNIP>
Try resetting your channel settings in Core: Advanced. Make your own channel and see if that fixes it?

Quote Originally Posted by Iru View Post
I tested this as well. The first time I replied by clicking the name it worked. Subsequent messages then produced the error above. I'll try to play with it over long weekend.

Jafula, I'm also getting the spamming "No player named 'X' is currently playing" on any activity that creates inter-toon communication, e.g. clicking the update button on the quest watcher window. As I have all the alts I'm boosting in a single team that can produce quite a lot of messages

It seems that the Assume everyone is online check is being ignored, but also that Jamba-Communications is now sending point-to-point messages rather than multicasting them through a private chat channel. Did Blizzard disable private channels in 5.0?

Finally, this works:

Quest: Completion
-----------------
More than one reward: Toon complete quest with team - choose own reward.

Haven't hit a quest where I'd want toons to all take the same item yet.
Same as above, I've not got the problem, haven't had a look at your fix yet. Cheers for the quest completion info.

Quote Originally Posted by Shodokan View Post
Good work so far. Lets just hope you don't have to spend a week to fix it for MoP since i think the changes are all setup here and its just going to be an unlocked area/content opposed to changes to the coding for addons again.
Yeh, it was like this in Cata, early pre expansion patch had all the api changes, so once these are sorted we should be good to go for MOP proper.

Quote Originally Posted by thefunk View Post
Deleted entire addon folder, installed beta 2, invite toons is not working, and when I try and follow with alt-F, it opens bags for everyone else. Checked their keybinds and I can't see anything wrong...

I'll keep playing with it.

Ok exiting out of WoW alltogether and relaunching seems to do the trick.
So I'm assuming you're good now.

Quote Originally Posted by Shania View Post
i, I am using beta version how do I get rid of the error below ? I the Lua Error is clogging my screen and I cannot get rid of it, and only occurs on one toon, my main.
You are missing a Jamba module on the toon that gets the error. Make sure all your accounts/characters have the same addons checked in the addon options screen.

Quote Originally Posted by Iru View Post
Tried this tonight and it kind of works. If there's more than one quest that can be completed, ctrl-accept causes all the toons to select the reward that toon has. If there;s only one quest to turn in, they do nothing. No idea why there would be a differences like that.
Ta, will add that to the list of things to check out.

Quote Originally Posted by Iru View Post
Jafula,

I've figured out the cause of the "No player named 'x' is currently playing" spam folks are getting who don't have the 'Assume team always online' flag set.

It appears that UnitIsConnected is now only useful for detecting DCs of known party members. It returns false regardless of the unit argument if called when not in a group, and returns true when called in a group unless given a unit id for a group member who is currently in an offline status. That means it also returns true when given an invalid unit id if used while in a group.

I think you going to have to rely solely on membership of the temporary chat channel to identify which team members are online, unless assuming they all are.

For anyone who wants to fix this for themselves before Jafula's next update, make the following change to lines 154-156 of Jamba/JambeCommunications.lua
Code:
--    if UnitIsConnected( characterName ) == 1 then
--        isOnline = true
--    end
Having a look, I'm not sure why the UnitIsConnected needs to be there at all. You've identified it as a problem (which unfortunately I'm not having), but based on what you are saying and what I've read elsewhere (what little I could find), its logically wrong, so I'm going to yank it and see if anyone complains! Cheers for the sleuthing, I doubt I would have figured that out in a hurry, very appeciated.

Quote Originally Posted by Yonaz View Post
Jafula: I'm donating cause I have used your wonderful addon since 2010, and because if it was available in a software store I would have purchased a license anyway.

Iru: Thank you for the info update.
Thanks so much for the donation! I really appreciate that!