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  1. #1

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    Quote Originally Posted by Fat Tire View Post
    I think if your going to keep with the mop theme that analyzing the the effects of the new aoe CC that everyone will have on muti boxing teams and how its going to effect them would be paramount. Aoe fear can mess up new boxers but most experienced boxers have gotten used to it and adjusted. However, when you throw in the new CC i.e aoe blinds/knockdowns most classes are getting and with dispels being 8 sec cd, seems like its going to be pretty rough.
    Warriors - AOE throwdown that knocks back
    This ability will be pretty stupid as even if you trinket it you will still be stuck in place for the duration. This can fuck melee comps pretty badly but you can still deal with it, if you die in 3 seconds (in 3's) something is wrong...in 5's though enough burst can kill you that fast (i do it all the time)

    Paladins - AOE blind or throwdown
    Refer to above, but blind can be broken just remember that.

    Hunters - Glaive toss (slow)
    Since we are in a line most of the time or clumped up glaive toss can do quite a bit of damage to us. Also slows.

    Hunters - Binding shot (seriously, wtf)
    Throws an arrow on the ground, if you go 10 yards away from it then you are stunned for 5 seconds.... Seriously? Forces you to stop chasing and allows for kiting.

    Deathknights - Remorseless winter
    AOE ability that will stun after 5 stacks for 6 seconds as well as slows. This can severely screw you over if you have no trinket since you are clumped together you can easily get the stacks put on your entire team and unless you kill the DK before the 5th stack.

    Druids - Mass Entanglement
    AOE root. Unless you are a paladin this can be a big deal. Entangling roots that spreads... enough said.

    Druids - Disorienting Roar
    3 second AOE blind, breaks on damage. I don't think this will be used much honestly

    Druids - Ursol's Vortex
    AOE targeted area slow that when you try to leave the area it pulls you back in. Basically this in 5's can be the death of you if they put it on you and kite away. Only way to deal with it seems to be death grip them INTO the vortex to do damage to them. Won't have any REAL impact on ranged classes IMO but it will still be annoying.

    Mages - Ring of frost
    30 second cooldown, same as it is now

    Mages- Ice Ward
    Someone gets this put on them, everything in 10 yards gets frozen in place. Basically another frost nova. Still stupid. 20 second cooldown.

    Rogues - Paralytic Poison (Fan of knives)
    You are stunned after 5 applications are put onto you. It can be an annoyance but rogues already stun so much we should be use to it by now.

    Monk - Leg sweep (lol'd here)
    5 second AOE stun/throwdown refer to warrior's just 2 seconds longer

    Keep in mind that the AOE stuns and such will DR with normal stuns and disorients and such. So the impact there have are pretty great for classes with no secondary stuns because their cooldowns are longer than diminishing returns.
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  2. #2

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    Thanks shodo.

    Also the cooldowns on some of those are pretty short 1min on the warrior one and 30 seconds on the druid one. I know DR but overall that is alot of new aoe CC.

    Dont forget the warlock Rain of Fire which is fire and forget aoe stun after the second hit I believe.

  3. #3

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    Quote Originally Posted by Fat Tire View Post
    Thanks shodo.

    Also the cooldowns on some of those are pretty short 1min on the warrior one and 30 seconds on the druid one. I know DR but overall that is alot of new aoe CC.

    Dont forget the warlock Rain of Fire which is fire and forget aoe stun after the second hit I believe.
    I didn't see that, is that a new glyph?
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  4. #4

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    Quote Originally Posted by Shodokan View Post
    I didn't see that, is that a new glyph?
    http://mop.wowhead.com/spell=104232/rain-of-fire

  5. #5

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    Quote Originally Posted by Fat Tire View Post
    ah

    that wastes stun DR so fast though.
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  6. #6

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    Quote Originally Posted by Shodokan View Post
    Warriors - AOE throwdown that knocks back
    This ability will be pretty stupid as even if you trinket it you will still be stuck in place for the duration. This can fuck melee comps pretty badly but you can still deal with it, if you die in 3 seconds (in 3's) something is wrong...in 5's though enough burst can kill you that fast (i do it all the time)

    Paladins - AOE blind or throwdown
    Refer to above, but blind can be broken just remember that.

    Hunters - Glaive toss (slow)
    Since we are in a line most of the time or clumped up glaive toss can do quite a bit of damage to us. Also slows.

    Hunters - Binding shot (seriously, wtf)
    Throws an arrow on the ground, if you go 10 yards away from it then you are stunned for 5 seconds.... Seriously? Forces you to stop chasing and allows for kiting.

    Deathknights - Remorseless winter
    AOE ability that will stun after 5 stacks for 6 seconds as well as slows. This can severely screw you over if you have no trinket since you are clumped together you can easily get the stacks put on your entire team and unless you kill the DK before the 5th stack.

    Druids - Mass Entanglement
    AOE root. Unless you are a paladin this can be a big deal. Entangling roots that spreads... enough said.

    Druids - Disorienting Roar
    3 second AOE blind, breaks on damage. I don't think this will be used much honestly

    Druids - Ursol's Vortex
    AOE targeted area slow that when you try to leave the area it pulls you back in. Basically this in 5's can be the death of you if they put it on you and kite away. Only way to deal with it seems to be death grip them INTO the vortex to do damage to them. Won't have any REAL impact on ranged classes IMO but it will still be annoying.

    Mages - Ring of frost
    30 second cooldown, same as it is now

    Mages- Ice Ward
    Someone gets this put on them, everything in 10 yards gets frozen in place. Basically another frost nova. Still stupid. 20 second cooldown.

    Rogues - Paralytic Poison (Fan of knives)
    You are stunned after 5 applications are put onto you. It can be an annoyance but rogues already stun so much we should be use to it by now.

    Monk - Leg sweep (lol'd here)
    5 second AOE stun/throwdown refer to warrior's just 2 seconds longer

    Keep in mind that the AOE stuns and such will DR with normal stuns and disorients and such. So the impact there have are pretty great for classes with no secondary stuns because their cooldowns are longer than diminishing returns.
    These are terrifying for a multiboxer in arena. Far worse than the crap we dealt with in Wrath, like shadowfury, aoe fears, pet nova, fan of knives. These MoP aoe abilities sound like complete gamebreakers, and you're likely to face teams with two or more of these abilities to screw you with. I can't even imagine doing 5s against this.

  7. #7

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    Quote Originally Posted by heyaz View Post
    These are terrifying for a multiboxer in arena. Far worse than the crap we dealt with in Wrath, like shadowfury, aoe fears, pet nova, fan of knives. These MoP aoe abilities sound like complete gamebreakers, and you're likely to face teams with two or more of these abilities to screw you with. I can't even imagine doing 5s against this.
    I agree with you. It seems to me that a majority of these changes were made for Rated BGs with very little thought around arena. Most of the talents that heal are also aoe/lowest hp heals.

  8. #8

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    Quote Originally Posted by heyaz View Post
    These are terrifying for a multiboxer in arena. Far worse than the crap we dealt with in Wrath, like shadowfury, aoe fears, pet nova, fan of knives. These MoP aoe abilities sound like complete gamebreakers, and you're likely to face teams with two or more of these abilities to screw you with. I can't even imagine doing 5s against this.
    Not many classes are getting MORE aoe cc than they had before. You are forgetting that so many of these baseline spec talents are going into the talent tree for all specs instead.

    The only class i see getting even more AOE cc than they had before is warriors, druids and hunters. Mages only had ROF before as AOE CC... and paladins didn't even have AOE cc, but in 5's with dot cleaves AOE blind isn't going to do much.

    Some of these choices are same tier as well IIRC.

    Like right now you can have

    Fire mage (dragon breath, nova, ring of frost)
    Spriest/disc priest (aoe fear)
    Warlock (AOE fear)
    Druid/boomkin (no aoe, aoe silence)
    Paladin/Shaman (no aoe)

    So they gain...
    Mage: Nothing
    Spriest: Nothing
    Warlock: Nothing (choose between aoe fear and aoe stun)
    Druid: Gain aoe roots/knockback (use to be baseline for boomkin) and disorient (breaks on damage IIRC)/stall you from getting on them
    Paladin: Gain aoe blind but thats useless for a dot cleave, so it would be a 3 second throwdown glyphed.
    Shaman gains no AOE cc.


    Warriors gain the most: AOE throwdown, AOE stun, and still have their AOE fear.

    So i mean in general there isn't a whole lot new to the fight, maybe 2-3 seconds more of not fighting if that due to DRs, and deathknights and shaman can either get out of most of it or negate it completely with totem that absorbs it. Paladins can get themselves out of roots/slows etc... Not much is going to be effected really, sure there might be another clutch thing something can do. But we can make comps that abuse some of these abilities as well.

    EX: AOE death grip > AOE stun > AOE throwdown > Single target split silences.
    Last edited by Shodokan : 06-01-2012 at 12:00 PM
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  9. #9

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    I look at it as specs that didnt have access to aoe cc or spammable cc now have access to it where before they didnt. Resto shamans with earthgrab(30 sec), holy pally with aoe blind and spammable repentance, resto druids get a multitude of cc and priest with their aoe rooting(30 sec) and aoe fear.

  10. #10

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    Quote Originally Posted by Fat Tire View Post
    I look at it as specs that didnt have access to aoe cc or spammable cc now have access to it where before they didnt. Resto shamans with earthgrab(30 sec), holy pally with aoe blind and spammable repentance, resto druids get a multitude of cc and priest with their aoe rooting(30 sec) and aoe fear.
    It will be an annoyance but nothing more. A good portion of dk damage is from range so the "you are stuck" things don't matter AS much.

    5's has always been a broken CC fest though, this should come as no surprise, a lot of these things DR though as like i said... annoyance? Yes. Game breaking? Prob not.

    THE reason it is a big deal if you wanna play it that way, our healers can no longer spam dispel things off of us.
    Last edited by Shodokan : 06-01-2012 at 12:09 PM
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