Can't really judge a game from half an hour of game play. Also, from all the souls I've looked at, they all seem to have something 'overpowered' about them. If that carries onto all the souls, then it isn't really overpowered is it?
One of my favourite things in WoW (beside progression raiding) was to create specs intended for a specific niche. Sadly the cata trees ruined this for me, whereas the RIFT trees (and roots) are awesome. Adding to that, my guild of a year and a half collapsed to 10mans, and the grind from 80 to 85 being soo saturated with questing, my interest in wow has declined dramatically.
Whether RIFT can fill the gap will depend on its end game experience. And being an Oceanic player, finding an oceanic guild, with times suitable to me might be a little difficult until the player base builds up.
I wonder how a team of elementalist/chloromancer/buffsoul would go for dungeons.
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