Ok. I was wrong.
the fight was not determined by mana, at least for now. Its defensive CD vs CC game vs Burst game. PPL die fast without resilience. Bubble effect is maximized.
Ok. I was wrong.
the fight was not determined by mana, at least for now. Its defensive CD vs CC game vs Burst game. PPL die fast without resilience. Bubble effect is maximized.
When resilience is low, you die too fast from the burst. Healers had no chance on healing you. Immunity rules.
Divine Shield is immunity and more importantly, you get to cast/attack while in bubble. Since dying too fast, a lot of classes don't get to see the end of bubble. Paladin can use avenging wrath while in divine shield now.
Say I am a retribution paladin. All classes HP drops from 110k to 0 in 3 seconds while under attack. Shaman gets to attack for 3 seconds then die at the 3 second mark. Paladin gets to attack for 3 seconds, and then pop divine shield for another 8 seconds.
So everybody dies in 3 seconds. Paladin are in 11 seconds. Other classes' immunity are also good. but they don't get to attack or cast once they use them.
this is not new really, last time at Season 5 during the launch of WotLK. Paladin and DK ruled the arena with defensive skills. Back then, Paladin only -50% attack speed in bubble. It was OP. Then they changed it to -50% damage in bubble.
Last edited by remanz : 12-16-2010 at 04:44 PM
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