New Abilities/Talents for Cataclysm
Cataclysm brought many new features to this team. This section outlines new abilities, talents, and game mechanics and how to use them most effectively.
Unleash Elements (Trainable at L81): For Elemental, you will be using Flametongue Weapon buff for more spellpower. The Flame version of this spell is: “Unleash Flame” - Unleashes the Flametongue enchantment upon the Shaman's weapon, dealing 1023 to 1213 Fire damage to target enemy (L85 number, unsure about spellpower coefficient) and increasing the damage dealt by the Shaman's next Fire spell by 20% (this “Unleash Flame” buff will show on your character and lasts 8 seconds).Usage: Excellent to pair with Lava Burst! Very short 15sec cooldown means you may want to just embed this into a macro and forget about triggering it manually.
Healing Rain (Trainable at L83): This is a ground-targetted, 2 second cast time, AoE heal that persists for 10 seconds. Cooldown is matched at 10 seconds. L85 heals 690-820 health (spell coefficient unknown) each tick for 5 ticks during that window. If there are more than 6 people in the area, the healing effect drops. Mana usage is 46% of base mana (L85 number?), so it’s not especially cheap to use. Usage: This ability stacked gives a 15,000ish heal (755 avg tick x 4 shamans x 5 ticks) for your whole group for a quad-boxed group. Use pre-emptively before a big fight begins to give yourself some nice healing while you're in turret mode. Time will tell whether this ability stacked is more or less effective than Chain Healing during combat or for top-off purposes after battle.
To use this ability most effectively, you need a mouse broadcasting setup and some way to snap all shamans camera view to the same perspective.
(Anyone know spell coefficient for this one?!)
Spiritwalker’s Grace (Trainable at L85): Allows you to cast non-instant spells while moving for 10 seconds. Spell can be cast while casting other spells (read: it’s off the GCD). It’s an instant ability with a 2min cooldown. Usage: Obviously this will be useful for doing damage on the move, as well as for healing while retreating. This will help loads with chasing down runners or dealing with Line-of-Sight abusers. There may also be some great opportunity to use Interact With Target (for facing purposes) + Backwards movement + SG-boosted spells to deal with a melee who charges into your team. (“Ring of death”, anyone?)
Unknown: Can this be used with Earthquake? (I think Astrall recall works but it isn’t usable in combat, right?)
Earthquake (31-pt Talent): Ground-targeted remote AoE ability with a knockdown percentage chance. Usage: Reserved.
Note: This talent is optional. You do not need it in order to satisfy your 31pts-in-Elemental requirement before branching out to other talent trees.
Fulmination (Paired with Rolling Thunder + Lightning Shield + LS Glyph(optional)): These two talents+glyph open up a mechanic that allows your Lightning Shield build up charges beyond the 3 starting charges (max of 9) periodically as you hit targets with Lightning Bolts or Chain Lightning (60% chance per hit, each target of Chain Lightning has own chance. Overload bonus casts do NOT add charges.). The glyph prevents people striking you from dropping the charges below 3 (it can still be dispelled, however). Whenever you have more than 3 charges going, an Earth Shock will hit the target for its normal damage plus the Lightning Shield damage on charges 4-9. This shows up in damage logs as two separate entries (Shock+Fulmination). With a 9-stack of Lightning Shield, this can yield very substantial damage.Usage: Maximize your charge gain using Chain Lightning on multiple targets. Glyph of Chain Lightning (adds 2 more targets, reduces damage 10%) highly recommended as well. Keep track of your team’s charge status using an external add-on (Power Auras is highly recommended). General consensus is that if most of your team has 6-7 stacks or more, it’s a very useful tool. Re-cast LS on anyone who loses the buff due to dispel, and don’t forget to rebuff your team post-rez. Note: re-casting the buff will reset the charge level to 3, so it’s handy to have a way to manually rebuff just one shaman.
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