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  1. #1

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    Quote Originally Posted by Bloodcloud View Post
    Hi,

    is Guild chat forwarding gone ??

    can't find it anywhere in the options
    Yes, it didn't come back for 0.5 when I rewrote. I can add it back in for you. What would you like it to do? Edit: I mean, describe to me what you would like to see happening, what do you mean by "guild chat forwarding"?
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  2. #2

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    Quote Originally Posted by Jafula View Post
    Yes, it didn't come back for 0.5 when I rewrote. I can add it back in for you. What would you like it to do? Edit: I mean, describe to me what you would like to see happening, what do you mean by "guild chat forwarding"?
    long:
    - I have the toons of my team in 2 guilds (my own (for guildbank) and a Raiding guild
    - Currently my TANK and Priest are in Raiding guild. (Priest is my Raiding character.)
    - the reason for my TANK to be in the Raiding guild was just to follow /g and /o there. I don't raid on tank.
    - I need to remove my TANK, to get own guild XP from instances (4/5 need to be of same guild to get guild xp for instances)
    - Will keep Priest in raiding guild (but it is on a slave window, and unreadable in my normal setup.

    - I looked at guild2guild addon, which worked for a day, and was broke yesterday after and update

    TL : DR

    - How can I display and respond to /g and /o of my slave on my MAIN = Tank.
    Last edited by Bloodcloud : 12-08-2010 at 05:31 AM
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  3. #3

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    Is there any reason to not autosell soulbound weapons and armor that you can't use? (like a wand on a rogue) I added this to DoMerchantSellPoorItems in Jamba-Sell. As you can see the actual selling is commented out, I am still making sure it doesn't sell something important. See any issues with this?
    Code:
    if quality == AJM.ITEM_QUALITY_POOR then 
    	-- Attempt to sell the item.
    	AJM:SellPoorItemIfNotAnException( name, itemLink, bag, slot )				
    end
    -- My stuff added here:
    if class == "Armor" or class == "Weapon" then
    	-- skip trinkets and rings and stuff like that
    	if subclass ~= "Miscellaneous" then
    		-- skip enchanters because they can DE
    		local prof1, prof2, _, _, _, _ = GetProfessions()
    		local prof1name = ''
    		local prof2name = ''
    		if prof1 then prof1name, _, _, _, _, _, _, _ = GetProfessionInfo(prof1) end
    		if prof2 then prof2name, _, _, _, _, _, _, _ = GetProfessionInfo(prof2) end
    		if prof1name ~= "Enchanting" and prof2name ~= "Enchanting" then
    			local MyScanTt = CreateFrame("GameTooltip", "MyScanTt", nil, "GameTooltipTemplate")
    			MyScanTt:SetOwner(WorldFrame,"ANCHOR_NONE")
    			MyScanTt:SetHyperlink(link)
    			local sb = getglobal("MyScanTtTextLeft2")
    			local sbtext = sb:GetText()
    			local redtome = getglobal("MyScanTtTextRight3")
    			local redtext = redtome:GetText()
    			local rrr, ggg, bbb = redtome:GetTextColor()
    			if sbtext == "Binds when picked up" and math.floor(rrr*256) == 255 and math.floor(ggg*256) == 32 and math.floor(bbb*256) == 32 then
    				AJM:Print(name)
    				-- Attempt to sell the item.
    				-- AJM:SellPoorItemIfNotAnException( name, itemLink, bag, slot )				
    			end
    		end
    	end
    end

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