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  1. #1

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    Define 'easier' ... one could use a simplified castsequence prior to this patch as well. For elemental's you now have to watch 2 procs. One is covered (lava burst) by the fall through mechanic which has always been possible, but earth shock + fulmination is something different. Yes the ,,,, are removed and thus the macro requires less finetuning. Not like that was rocketscience anyway, but boxing ele's has not become easier if you want to go for max dps. My point being: the previous ,, mechanic was more powerful than the current one.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  2. #2

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    Quote Originally Posted by zenga View Post
    Define 'easier' ... one could use a simplified castsequence prior to this patch as well. For elemental's you now have to watch 2 procs. One is covered (lava burst) by the fall through mechanic which has always been possible, but earth shock + fulmination is something different. Yes the ,,,, are removed and thus the macro requires less finetuning. Not like that was rocketscience anyway, but boxing ele's has not become easier if you want to go for max dps. My point being: the previous ,, mechanic was more powerful than the current one.
    Easier as in I can have the following kind of macro work like a charm:

    #showtooltip
    /cast (some ability that's on a cooldown and nice to start off combat with)
    /castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
    /cast (whatever ability will proc for your class)
    /cast (another ability that will proc for your class)
    /cast (another ability that has a cooldown/proc)

    and it just works, while previously if any of the abilities were on cooldown it would not work.

    Works with my Paladin, works with my elemental shamans, works with my restoration shaman - if I had a mixed team, I'd test it out there. But basically this kind of functionality works pretty well for me and has lead to an increase of over 1k to my dps from the old stuff I was using.I don't have to think - I just add stuff!

  3. #3

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    #showtooltip
    /cast (some ability that's on a cooldown and nice to start off combat with)
    /castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
    /cast (whatever ability will proc for your class)
    /cast (another ability that will proc for your class)
    /cast (another ability that has a cooldown/proc)


    LoL if this does not get nerfed I'll be way OP.

    Why not just use all /cast with your most important ability at the top and then next most important in the 2nd line and the least important last?

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  4. #4

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    Quote Originally Posted by Sam DeathWalker View Post
    #showtooltip
    /cast (some ability that's on a cooldown and nice to start off combat with)
    /castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
    /cast (whatever ability will proc for your class)
    /cast (another ability that will proc for your class)
    /cast (another ability that has a cooldown/proc)


    LoL if this does not get nerfed I'll be way OP.

    Why not just use all /cast with your most important ability at the top and then next most important in the 2nd line and the least important last?
    I agree it's pretty absurd, and probably will be changed.

    As to why not just use the most important/go by a priority system - some abilities have no cooldowns, so I wound up just spamming the hell out of them rather than moving to the next ability down the line. It's really weird.

  5. #5
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Sam DeathWalker View Post
    #showtooltip
    /cast (some ability that's on a cooldown and nice to start off combat with)
    /castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
    /cast (whatever ability will proc for your class)
    /cast (another ability that will proc for your class)
    /cast (another ability that has a cooldown/proc)


    LoL if this does not get nerfed I'll be way OP.

    Why not just use all /cast with your most important ability at the top and then next most important in the 2nd line and the least important last?
    If they don't nerf this INTO. THE. GROUND. then they'll basically become the biggest joke since Daikatana.
    Now playing: WoW (Garona)

  6. #6

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    Quote Originally Posted by Ughmahedhurtz View Post
    If they don't nerf this INTO. THE. GROUND. then they'll basically become the biggest joke since Daikatana.
    I use a similar system in Isboxer for a FCFS priority rotation with pallies. Basically my dps key activates several mapped keys at the same time. The highest priority spells are at the bottom of the list as they seem to be called first and if they are on cooldown one of the lower priority spells are triggered.

    If you are worried this betrays the one keypress, one action system you can change this in one of two ways. Bind your 5 priorty spells to 5 keys and tape a small piece of plastic across them. Alternatively enable send on press or release, make each spell a step in isboxer and if you spam fast enough, you will get a similar effect.

  7. #7

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    Quote Originally Posted by Noids View Post
    I use a similar system in Isboxer for a FCFS priority rotation with pallies. Basically my dps key activates several mapped keys at the same time. The highest priority spells are at the bottom of the list as they seem to be called first and if they are on cooldown one of the lower priority spells are triggered.
    Not something that I'd be prepared to do. But let's be honest, ISBoxer users don't need multiple /cast macros if Blizzard really stopped them working. I'm already using 2 step spam keys, I would simply create 5 or 6 (or even more) step keys and spam a little faster. Add a reset after 0.5 seconds from last keypress in advanced settings for the keymap and it will drop back to step 1 soon after you stop spamming.

    With a little creativity, we can build keymaps that never drop back to step 1 until left alone for a few seconds (e.g By making step 8 set the keymap to step 3) and effectively combine pre-combat shout, pull and dps/tank spam on a single key.

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