Well, I can confirm that the ,,,,,, part of /click is broken on the live servers. It was the first thing I checked when I logged in. Oh well.
Well, I can confirm that the ,,,,,, part of /click is broken on the live servers. It was the first thing I checked when I logged in. Oh well.
"Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!
I run DK, Priest, Mage, Sham, Lock. I never used click. All my chars do manageable dps with 1 button spam. It's not great but it gets me through heroics.
Still, 4.0.1 killed my Tank macro. I'm not looking forward to trying to hold aoe threat while 5 boxing now. =\
Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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After getting macros finalized, I would almost say that macros are easier now then they were :P
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Define 'easier' ... one could use a simplified castsequence prior to this patch as well. For elemental's you now have to watch 2 procs. One is covered (lava burst) by the fall through mechanic which has always been possible, but earth shock + fulmination is something different. Yes the ,,,, are removed and thus the macro requires less finetuning. Not like that was rocketscience anyway, but boxing ele's has not become easier if you want to go for max dps. My point being: the previous ,, mechanic was more powerful than the current one.
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Easier as in I can have the following kind of macro work like a charm:
#showtooltip
/cast (some ability that's on a cooldown and nice to start off combat with)
/castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
/cast (whatever ability will proc for your class)
/cast (another ability that will proc for your class)
/cast (another ability that has a cooldown/proc)
and it just works, while previously if any of the abilities were on cooldown it would not work.
Works with my Paladin, works with my elemental shamans, works with my restoration shaman - if I had a mixed team, I'd test it out there. But basically this kind of functionality works pretty well for me and has lead to an increase of over 1k to my dps from the old stuff I was using.I don't have to think - I just add stuff!
#showtooltip
/cast (some ability that's on a cooldown and nice to start off combat with)
/castsequence reset=combat (whatever standard abilities here that you use for your bread and butter rotation)
/cast (whatever ability will proc for your class)
/cast (another ability that will proc for your class)
/cast (another ability that has a cooldown/proc)
LoL if this does not get nerfed I'll be way OP.
Why not just use all /cast with your most important ability at the top and then next most important in the 2nd line and the least important last?
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I agree it's pretty absurd, and probably will be changed.
As to why not just use the most important/go by a priority system - some abilities have no cooldowns, so I wound up just spamming the hell out of them rather than moving to the next ability down the line. It's really weird.
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