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  1. #71

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    yea, its still workable, and spamming divine storm, while mana intensive, is highly unfavorable due to it hitting for shit amounts but the heal is manageble. If you hit enough targets with divine storm with 0 holy power you have a pretty high chance of getting 3 stacks(it procs per target hit) and the heal wont keep you up that much. the healing/mana regen seal works good for staying alive while soloing, but in pvp i doubt this team will be the powerhouse it was.

    Its sad, and i honestly think either they change the word of glory to scale with attackpower via spellpower(as currently it does not) or make it spammable for the weakest amount. i haven't seen healing hands yet, as my pally isn't that high until later tonite, but i might have to say if that doesn't heal for obscene amounts when stacked then we're going to be looking at all leveling 5 priests for fun in pvp soon lol.

    Don't get me wrong when i say all of the above. I HIGHLY doubt they're gonna be as good in pvp... but then again im pretty sure EVERYONE will feel the pain. I'm anxious to see some stuff pan out with the cooldown on crusader strike. i've found when playing with it, if you open with divine storm on a group you can potentially proc multiple stacks or even just one stack of holy power. Then pop a crusader strike and you're up to 2 +. Its all moot till they finish everything

  2. #72

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    Quote Originally Posted by ghonosyph View Post
    yea, its still workable, and spamming divine storm, while mana intensive, is highly unfavorable due to it hitting for shit amounts but the heal is manageble. If you hit enough targets with divine storm with 0 holy power you have a pretty high chance of getting 3 stacks(it procs per target hit) and the heal wont keep you up that much. the healing/mana regen seal works good for staying alive while soloing, but in pvp i doubt this team will be the powerhouse it was.

    Its sad, and i honestly think either they change the word of glory to scale with attackpower via spellpower(as currently it does not) or make it spammable for the weakest amount. i haven't seen healing hands yet, as my pally isn't that high until later tonite, but i might have to say if that doesn't heal for obscene amounts when stacked then we're going to be looking at all leveling 5 priests for fun in pvp soon lol.

    Don't get me wrong when i say all of the above. I HIGHLY doubt they're gonna be as good in pvp... but then again im pretty sure EVERYONE will feel the pain. I'm anxious to see some stuff pan out with the cooldown on crusader strike. i've found when playing with it, if you open with divine storm on a group you can potentially proc multiple stacks or even just one stack of holy power. Then pop a crusader strike and you're up to 2 +. Its all moot till they finish everything
    My friend and i are both 83 on beta... healing hands stacks. Last time i checked it crit as well. It's a 1 min cooldown but it heals for quite a bit.

    If divine storm acts like you say it does and it is 20% wep damage attack that generates holy power... thats pretty sexy.
    Viability of ALL multi-box teams are much much lower. Shaman do near no healing with chain heal now and that was the major way they healed in bgs and such.
    Last edited by Shodokan : 07-27-2010 at 08:30 PM
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  3. #73

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    hmm quick response, what server are you on atm? Im plaing my pally palinne on lost isle, also have my druid at 82 named moocrewB

  4. #74

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    Quote Originally Posted by ghonosyph View Post
    hmm quick response, what server are you on atm? Im plaing my pally palinne on lost isle, also have my druid at 82 named moocrewB
    Gil
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  5. #75

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    huh why are we keep focusing on paladin's healing.

    dk + 4 rets
    as of today, win without needing to heal much. The healing numbers might seem high in those arena reports. Those were mainly from divine storm damage and "cleaning up phase".

    If you heal, unless it is a cleaning up phase, you are not going to win. DK + 4rets had no back and forth. Once you start healing, you don't come back. you are stuck at healing until you die. It was more of a "I eat your damage while dishing out much more damage" to win.

    I am more interested in paladin's damage vs healer's healing. Today a holy paladin can out heal 4 dps damage for a while. After down scaling, in cata, can a single healer out heal 3 dps' damage? or 2 ? How long does it take for a couple paladins to bring down a healer if I let you free cast healing. If he goes down in like 5 seconds, then we are in good shape. If he heals until OOM, then we are doomed.

  6. #76

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    Quote Originally Posted by remanz View Post
    huh why are we keep focusing on paladin's healing.

    dk + 4 rets
    as of today, win without needing to heal much. The healing numbers might seem high in those arena reports. Those were mainly from divine storm damage and "cleaning up phase".

    If you heal, unless it is a cleaning up phase, you are not going to win. DK + 4rets had no back and forth. Once you start healing, you don't come back. you are stuck at healing until you die. It was more of a "I eat your damage while dishing out much more damage" to win.

    I am more interested in paladin's damage vs healer's healing. Today a holy paladin can out heal 4 dps damage for a while. After down scaling, in cata, can a single healer out heal 3 dps' damage? or 2 ? How long does it take for a couple paladins to bring down a healer if I let you free cast healing. If he goes down in like 5 seconds, then we are in good shape. If he heals until OOM, then we are doomed.
    They cant free cast, we have kick.
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  7. #77

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    I think it is the same old question. If I can effectively control 2 healers, I am on my way to 2200 in arena. In reality, I can barely control the one I am hitting on.

    So letting him free cast it was more of a real world simulation. Where in actual fight, I might not have all my toons hitting on him or there might be a 2nd healer.



    edit: no dispel seems like a game over

  8. #78

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    Quote Originally Posted by remanz View Post
    I think it is the same old question. If I can effectively control 2 healers, I am on my way to 2200 in arena. In reality, I can barely control the one I am hitting on.

    So letting him free cast it was more of a real world simulation. Where in actual fight, I might not have all my toons hitting on him or there might be a 2nd healer.



    edit: no dispel seems like a game over
    Fear is going to not last as long in cata m8.
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  9. #79
    Rated Arena Member Shabu42's Avatar
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    Quote Originally Posted by Shodokan View Post
    My friend and i are both 83 on beta... healing hands stacks. Last time i checked it crit as well. It's a 1 min cooldown but it heals for quite a bit.

    If divine storm acts like you say it does and it is 20% wep damage attack that generates holy power... thats pretty sexy.
    Viability of ALL multi-box teams are much much lower. Shaman do near no healing with chain heal now and that was the major way they healed in bgs and such.
    I rarely use chain heal ever, LHW is way better imho
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  10. #80

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    Quote Originally Posted by Shabu42 View Post
    I rarely use chain heal ever, LHW is way better imho
    that costs 27% of your base mana, good luck using that successfully.
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