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  1. #1

    Default DK/Ret Cataclysm PVP Talent Discussion

    What are you guys thinking? It seems really hard to be purely utility now... But this is what i've come up with.

    Death Knight
    http://www.wowtal.com/#k=3Ej7Q7G8xKAYUy.9gq.deathknight
    Pros
    Bone armor (defensive cooldown)
    On A Pale Horse (anti-stun/fear reduction)
    Abom Might
    Rune Tap
    Anti-Magic Zone
    Desecration
    Scourge Strike
    14% extra damage done by holy damage from ebon plaguebringer
    Pet Stun

    Cons
    No lichborne
    no hungering cold
    no chibilians
    less reach on chains of ice.


    Paladin
    Paladin 1: http://www.wowtal.com/#k=doG5ksk5tU3Gx1.9gq.paladin
    Paladin 2: http://www.wowtal.com/#k=dq-UiXx1ISC8.9gq.paladin
    Paladin 3 & 4: http://www.wowtal.com/#k=dqez26MumAFwkE.9gq.paladin

    12% more healing is A LOT, it also gives 12% more damage for holy shock

    LMK what you think so far.
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  2. #2

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    can't access the link somehow.

    I assume you don't have 20% haste buff anymore (or does dk still have it for cata). As for paladins, I heard DS getting nerfed, and give an interrupt to compensate. (BE din doesn't want it lol).

    I like the DK side of things. What I don't like, is that all the defensive abilities will get pull to blood talent tree. So we probably don't have this hybrid spec where the DK buff a lot and still be able to tank (soak) damage.

  3. #3

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    Quote Originally Posted by remanz View Post
    can't access the link somehow.

    I assume you don't have 20% haste buff anymore (or does dk still have it for cata). As for paladins, I heard DS getting nerfed, and give an interrupt to compensate. (BE din doesn't want it lol).

    I like the DK side of things. What I don't like, is that all the defensive abilities will get pull to blood talent tree. So we probably don't have this hybrid spec where the DK buff a lot and still be able to tank (soak) damage.
    The links work.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  4. #4

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    somehow it wasn't working when i first click on it.

    It is now. anyhow, I don't think you need Epimedic for longer disease duration. Do need Death Grip reduced CD. Other stuff looks ok to me. I actually did try this similar spec blood + unholy as well as frost + unholy for DK at lvl 80. The offense is good and all. But I feel like my DK dying a lot more without Death Strike. So I keep going back to improved Death Strike

  5. #5

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    Quote Originally Posted by remanz View Post
    somehow it wasn't working when i first click on it.

    It is now. anyhow, I don't think you need Epimedic for longer disease duration. Do need Death Grip reduced CD. Other stuff looks ok to me. I actually did try this similar spec blood + unholy as well as frost + unholy for DK at lvl 80. The offense is good and all. But I feel like my DK dying a lot more without Death Strike. So I keep going back to improved Death Strike
    Well, doing so now seems impractical, the dmg from scourge strike and the 13% extra damage for your rets with their extra healing and such is a bit much.
    Last edited by Shodokan : 07-01-2010 at 12:30 AM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  6. #6

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    Im thinking more like this for the DK:

    http://www.wowtal.com/#k=xHigyuhio9V...gq.deathknight

    The damage from the DK is less important than the damage reduction from the Blood tree imo.

    My pally trees will be like this: http://www.wowtal.com/#k=-xRuNML-SPVbQ.9gq.paladin

    with 3 points to move around to the various team buffs each one will get individually.

  7. #7

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    For paladins I would go like this:

    http://www.wowtal.com/#k=99ImroxrHCHyVP.9gq.paladin

    4 points to spare distributed differently for each paladin.
    One takes 20% haste.
    One takes Imp blessing of might.
    The other 2 take whatever.
    At least one takes sanct ret.

    Note I also took Seal of Command for trash fights in pve or maybe in BGs with lots of people.

  8. #8

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    Quote Originally Posted by Firstcow View Post
    For paladins I would go like this:

    http://www.wowtal.com/#k=99ImroxrHCHyVP.9gq.paladin

    4 points to spare distributed differently for each paladin.
    One takes 20% haste.
    One takes Imp blessing of might.
    The other 2 take whatever.
    At least one takes sanct ret.

    Note I also took Seal of Command for trash fights in pve or maybe in BGs with lots of people.
    I think that the extra 6% damage reduction from righteous fury is too good to pass up personally.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #9

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    Quote Originally Posted by Shodokan View Post
    I think that the extra 6% damage reduction from righteous fury is too good to pass up personally.
    Righteous fury is a magic buff which is gone if it gets dispelled and in the middle of the fight there is no time to rebuff.
    The 12% increased healing to FoL and holy shock is much much better to spend talens in. That means both dps increase and healing increase.
    Also remember all classes become a little sturdier in cata, even cloth classes so more dps will be key.

  10. #10

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    Quote Originally Posted by Firstcow View Post
    Righteous fury is a magic buff which is gone if it gets dispelled and in the middle of the fight there is no time to rebuff.
    The 12% increased healing to FoL and holy shock is much much better to spend talens in. That means both dps increase and healing increase.
    Also remember all classes become a little sturdier in cata, even cloth classes so more dps will be key.
    Hmm unless it changed in Cataclysm, or I'm retarded, righteous fury is not dispellable.

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