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  1. #31

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    Quote Originally Posted by remanz View Post
    you didn't miss anything i think.

    Hammer for every GCD is too good to be true. 6 seconds CD is about right. so You can throw like 2-3 hammers.

    Now compare that to 50% damage ignore damage reduction, it is a bit of minor upgrade I say.
    What talent or mastery gives 50% dmg ignore dmg reduction? And this whole sentence makes my mind spin. Wtf is dmg ignore dmg reduction? lol

  2. #32

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    Quote Originally Posted by Firstcow View Post
    What talent or mastery gives 50% dmg ignore dmg reduction? And this whole sentence makes my mind spin. Wtf is dmg ignore dmg reduction? lol
    The old Sanctified Wrath talent for rets

    "reduces the cooldown of Avenging Wrath by 30/60 seconds and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects"

    this is what it is today, right now.

    when you pop wings, 50% your damage hit through a lot of stuff. PS, Shield, even Armor, Shamanistic rage. So let's say you do 1000 damage. and his shamanistic rage supposedly negates 30% of that. You should only do 700. But when you pop wings, 500 of your damage ignore this. the other 500 got minus 30%. So you do (500 + (500 x 0.7)) = 850 instead of 700.

    I didn't factor in the damage increase when you pop wings, but you should get the idea.
    Last edited by remanz : 07-15-2010 at 06:02 PM

  3. #33

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    Ah i see. I've never really paid much attention to every detail of every talent.

  4. #34

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    Ignore armor is kinda huge when you fight those plate or shield wielding classes. And this is how we kill those pain suppression targets, or even shield wall warriors.


    The new hammer throwing is pretty nice for getting kited.

  5. #35

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    They should just make hammer of wrath usable all the time and keep the 6 sec CD. What's wrong with having a ranged attack every 6 seconds when we dont' have cleanse to remove immobilization effects?

  6. #36

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    Paladins now have no more instant heal... the fuck? Unless they took it away from art of war in order to make us choose to heal with the holy power heal idea. (instant off gcd heal)
    We now have an interrupt (finally)
    Healing hands was nerfed and had it's cooldown increased
    Divine storm got a HUGE nerfbat (20% damage)
    We can now chain cast crusader strike... and it now does like 170% weapon damage.
    Exorcism every 9 seconds instead of 15 and has it's damage increased a shitton
    Judgment no longer gives 25% base mana instantly, but 40% over 10 seconds
    Templar's verdict is ridiculous damage
    31 point talent is fucking USELESS.
    Last edited by Shodokan : 07-21-2010 at 04:52 AM
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  7. #37

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    Yep, except that the 31 point talent is a giant burst cooldown which will allow us once we hit 3 holy power to spam the shit out of ds lol incoming deepz boost

  8. #38

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    Wow, they really did remove insta-cast heals from Art of War. This could be a game changer for that team.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #39

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    I haven't had a chance to test this latest build on beta yet cuz my downloader is taking forever but when I get home this afternoon I'll definitely play my pally a bunch and let you know what's what our future may not be so grimm!

  10. #40

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    Rebuke- A interrupt that lasts 4 seconds on a 10 sec cooldown.



    edit: I am sure that the 31 pt talent is just a placeholder or typo of some type. It would be unusable in arena if it stayed the same.




    Also, my favorite change? "shadowflame now also fears the enemies." A instant AOE fear for destro! its a horror effect so its not on the same DR as fear. OP? probably.
    Last edited by Fat Tire : 07-21-2010 at 09:56 AM

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