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  1. #21

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    with the new dispel mechanics going into play, frosts snare will be harder to remove as it will cost more mana, and can instantly be reapplied in most cases. This is gonna lead to people wasting more resources to get away vs healing

    I see frost as putting a ton of pressure on your opposition, and you can still pick up a couple other key talents that might help in either blood or unholy

  2. #22

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    Sanctified Wrath if it stays as is is OP for paladin boxers.

    Can use Hammer of wrath even if target isn't at 20% health... while fury is up...

    I WIN

  3. #23

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    Agree. I was 100% sold on a mixed melee team for pvp and pve until I saw the new 31 point talent trees.

    Losses:
    Cleanse.
    Divine Shield/Divine Sacrifice rotations.

    Gains:
    Insta cast mid-range heals instead of Flash of Light.
    4x Hammer of Wrath every GCD while Avenging Wrath is active.

    It's going to be insane. Insane I say.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #24

    Default

    Hmm. I missed this change.

    Big buff over "50% damage ignoring damage reduction (including armor)". We will have to see if it is gonna stay or not. Hammer for every GCD sounds a bit too good.

    I honestly thought the age of paladin was over lol.

  5. #25

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    Quote Originally Posted by Mosg2 View Post
    Agree. I was 100% sold on a mixed melee team for pvp and pve until I saw the new 31 point talent trees.

    Losses:
    Cleanse.
    Divine Shield/Divine Sacrifice rotations.

    Gains:
    Insta cast mid-range heals instead of Flash of Light.
    4x Hammer of Wrath every GCD while Avenging Wrath is active.

    It's going to be insane. Insane I say.
    yep
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  6. #26

    Default

    Unless the talent changes significantly this is going to be like BC-era Lightning Bolt/Shock/NSEMCL pwnage. Hit your Hand of Freedom macro and then blow Avenging Wrath. Hammer until opposing side is blenderized.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #27

    Default

    Warning: Paladin Skills/Talents in current beta build These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer.
    appears these talents will be changing a lot.

  8. #28

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    Quote Originally Posted by Multibocks View Post
    Warning: Paladin Skills/Talents in current beta build These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer.
    appears these talents will be changing a lot.
    saw that, but they stated one aspect they liked about ret is staying... and they've been very adamant about Art Of War sticking around.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #29

    Default

    Quote Originally Posted by Mosg2 View Post
    Agree. I was 100% sold on a mixed melee team for pvp and pve until I saw the new 31 point talent trees.

    Losses:
    Cleanse.
    Divine Shield/Divine Sacrifice rotations.

    Gains:
    Insta cast mid-range heals instead of Flash of Light.
    4x Hammer of Wrath every GCD while Avenging Wrath is active.

    It's going to be insane. Insane I say.
    I thought Hammer of Wrath has a CD of 6 seconds? Or am I missing something?

  10. #30

    Default

    you didn't miss anything i think.

    Hammer for every GCD is too good to be true. 6 seconds CD is about right. so You can throw like 2-3 hammers.

    Now compare that to 50% damage ignore damage reduction, it is a bit of minor upgrade I say.

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