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  1. #1

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    I don't understand your guys logic at all. How is this not cookie cutter?! You are forced to be in only one tree for the vast majority of your points! There are no more hybrid specs, or playing around.

    Yes, there will always only be one optimal tree for any particular situation. Theory crafting often provides that and it will for the new system. However, by forcing you into one tree, and in fact never allowing more than two trees), they are much more cookie cutter than ever before.

    Who knows, maybe when the trees are released things will look much different and there will be so much variation within a tree that it's not cookie cutter, but the fact that you have to get the 31 point talent tells me otherwise. No more moonkin/healer combos since you can no longer forgo starfall to get some nice resto abilities. No more holy/disc priest combo since you're forced into penance (obviously I don't know if any of this is true, but we're all speculating with the info we have).
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

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    Quote Originally Posted by Owltoid View Post
    I don't understand your guys logic at all. How is this not cookie cutter?! You are forced to be in only one tree for the vast majority of your points! There are no more hybrid specs, or playing around.

    Yes, there will always only be one optimal tree for any particular situation. Theory crafting often provides that and it will for the new system. However, by forcing you into one tree, and in fact never allowing more than two trees), they are much more cookie cutter than ever before.

    Who knows, maybe when the trees are released things will look much different and there will be so much variation within a tree that it's not cookie cutter, but the fact that you have to get the 31 point talent tells me otherwise. No more moonkin/healer combos since you can no longer forgo starfall to get some nice resto abilities. No more holy/disc priest combo since you're forced into penance (obviously I don't know if any of this is true, but we're all speculating with the info we have).
    True in some class cases it will take away that oddball spec...and yes it is cookie cutter but more to my points is as the guy 2 above said....

    No more cookie cutter then it is now.

    Locking you into specializing is not that big of a deal, in fact for being a class oriented talent selecting game WoW is amazingly versatile and it really won't change when you change numbers, as the guy above said.. Boomchickens have 5 different heals or so and so do ferals for that matter kinda crazy overall.

    Since I tend to finish out most trees 31 point req to branch off and specialization is not that big of a deal to me. I forsee inceases at finishing out a tree and synergy with another "mastery".

    All in all what are you losing in this case if they consolidate 51 talents into 31? Not much...just the illusion of control you had before simply because there were more numbers and I could randomly decide to do a 3 tree spec? Eh not that big of a deal really


    On another note though I remember during LK release everyone complained that not all their 51 talents were clickables and this was something the devs were suggesting even then to take away that feeling of "every 21, 31, 41, 51 talent needs to be a clickable"

  3. #3
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by Owltoid View Post
    I don't understand your guys logic at all. How is this not cookie cutter?! You are forced to be in only one tree for the vast majority of your points! There are no more hybrid specs, or playing around.

    Yes, there will always only be one optimal tree for any particular situation. Theory crafting often provides that and it will for the new system. However, by forcing you into one tree, and in fact never allowing more than two trees), they are much more cookie cutter than ever before.

    Who knows, maybe when the trees are released things will look much different and there will be so much variation within a tree that it's not cookie cutter, but the fact that you have to get the 31 point talent tells me otherwise. No more moonkin/healer combos since you can no longer forgo starfall to get some nice resto abilities. No more holy/disc priest combo since you're forced into penance (obviously I don't know if any of this is true, but we're all speculating with the info we have).
    The trees will have all the bullshit filler talents taken out. You will gain most of them through the "passive" abilities that going into a tree gives you. This means now you actually have CHOICES for where you spend your "precious" talent points being as the # of talent points is being reduced they matter more. Without having the fillter talents waisting your points you are actually making decisions as to what YOU want to do. The shaman ELE tree is one of those that has so many mandatory talents... Look at Subtle for rogues all the cool shit you can't get because there are so many mandatory 5 talent point talents deep in the tree. I see this as a very very good change in terms of game play/mechanics/ balancing.

    The best thing that they are doing is the iconic abilities at level 10. Instead of being a generic unspecialized pile of shit till like lvl 60-70 when you start actually getting enough tree abilities to have an idea of what that class does. Leveling ret from 1-60 any one? Or Enhance pre-dual wielding ><
    Last edited by Toned : 07-08-2010 at 11:07 AM


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