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  1. #1

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    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.

  2. #2

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    Quote Originally Posted by Svpernova09 View Post
    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    Cranky old-timer.

  3. #3

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    Quote Originally Posted by Boylston View Post
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    I agree. I am sure there will be some changes that will benefit pallies in exchange for making them warriors without MS/Snare/interrupt. And druids have to become sheepable now because being immune to almost all CC while having a magic dispel would be insane. I expect alot of changes to all classes.

    Edit: Also, I really hate when blizzard releases info like this without all the details, I know they have class info coming in the next couple of days but damn if they couldn't have waited until then. Instead they get to watch a qq frenzy on the forums. They sit back and laugh at us while sipping on their coffee/gin.


    edit 2: Rets will be much different to play since they are totally changing, hell they will have combo points now@?@?

    Retribution and Enhancement in Cataclysm are unlikely to ever have to worry about mana much. That part isn't changing. My point was that because they both have cooldown limited gameplay, we need to make sure there are enough decisions going on that the specs A) aren't boring and B) have some variance in performance depending on the skill of the player playing them. I'd agree that Enhance needs less "new stuff" than Ret, and in any case we're talking more about a new talent or two and less that you now have combo points to manage.
    Last edited by Fat Tire : 04-06-2010 at 10:08 AM

  4. #4

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    Quote Originally Posted by Fat Tire View Post
    Edit: Also, I really hate when blizzard releases info like this without all the details, I know they have class info coming in the next couple of days but damn if they couldn't have waited until then. Instead they get to watch a qq frenzy on the forums. They sit back and laugh at us while sipping on their coffee/gin.
    Yeah, they really should have clarified some things. Dispelling classes are panicking because they are assuming that their spells and dispel mechanics are changing but that debuffing is not.

    I expect that Blizzard is going to make some pretty sweeping changes to the way debuffs work, in order to fit the new dispel mechanics and spell layouts to the way the game will play. My guess is that many of the current PvE encounters that require you to dispel poisons, diseases, and curses will instead require only that you dispel "defensive magic." All healer classes will be able to dispel defensive magic, and thus PvE is simplified. In order to keep it from becoming too simple, they are making dispels cost more mana and you will now "cast" a dispel on a target that does not need it. I assume that this also means that encounters will be designed with fewer debuffs flying around so that instead of having to spam your dispel, you'll need to pay better attention in order to properly remove debuffs.

    What I would really like to see is Blizzard announce that rogue poisons (and similar debuffs from other classes) will be categorized as magic-based. The only reason being that I'd love to see the days/weeks of healer QQ turn into a massive melee QQ. It's too entertaining to read post after post about how the world has ended and so-n-so is quitting WOW for sure this time!
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  5. #5

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    Quote Originally Posted by Boylston View Post
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    I agree. I think I need to start preparing a new team for Cata and put the DK+rets in retired mode.

  6. #6

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    Quote Originally Posted by Svpernova09 View Post
    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.
    Quote Originally Posted by Boylston View Post
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    Quote Originally Posted by Fat Tire View Post
    edit 2: Rets will be much different to play since they are totally changing, hell they will have combo points now@?@?

    Retribution and Enhancement in Cataclysm are unlikely to ever have to worry about mana much. That part isn't changing. My point was that because they both have cooldown limited gameplay, we need to make sure there are enough decisions going on that the specs A) aren't boring and B) have some variance in performance depending on the skill of the player playing them. I'd agree that Enhance needs less "new stuff" than Ret, and in any case we're talking more about a new talent or two and less that you now have combo points to manage.
    OMG, they are totally out to get me! Just me! You're all inconsequential, this is so obviously because they think my team is OP!

    *sigh* but seriously, combo points?
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  7. #7

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    Quote Originally Posted by Khatovar View Post
    OMG, they are totally out to get me! Just me! You're all inconsequential, this is so obviously because they think my team is OP!

    *sigh* but seriously, combo points?
    I read somewhere that warlock soulstones were going to be more like DK runes. This I think would be as bad, as all 3 of my dps are locks

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