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  1. #1

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    Tankadins/Ret losing the ability to dispel... That's HUGE...

    Anyone running a tankadin or retadin knows exactly what i'm talking about... Wow that really sucks monkey balls.

    Looks like we're all going to have to relearn the game again or find another game when the time comes. Not just this change but the whole list of changes to come is a gigantic nerf veiled in the guise of redesigning the game.

    If anyone here has ever played LOTRO - do you see what they are doing making WOW into LOTRO. They either hired Turbine designers or someone at Blizz is a hardcore LOTRO fan stealing ideas.

    It won't be long before 85's can't clear level 40 content in WOW just like in LOTRO 65's can't solo level 30 content.

  2. #2

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    Dispel what is dispel
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  3. #3

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    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #4

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    Quote Originally Posted by Kalros View Post
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!
    lol

  5. #5

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    Quote:
    Originally Posted by Kalros
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!

    lol
    Hopefully everyone got that I wasnt actually serious. Kind of a *wink wink to Svpernova09
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  6. #6

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    Initially I thought that this would destroy the DK+Rets but in retrospect... Ok, it's going to be a pretty big blow. On the upside (I guess) there will be less classes that can dispel your HoF!

    Ugh.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #7
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    It sounds like only dedicated healer classes (as in, spec'd into the holy/resto line) will have the full line of decurses for the class.

    It might mean, moving from a 3x Elemental (that can heal) towards a 1x dedicated healer (spec'd to heal) per team. That just means a little less dps on the trash, unless you go with a dual-spec on the healer.

    It is always hard to balance both PvE and PvP. Since the dispels are getting harder, and will punish (in terms of mana) dispelling when its not needed, and the ongoing dispel type effects (totems, abolish disease/poison) are going away, this is meant to be a skill required of the healer types.

    We might need to change a few teams.

    But as others have said, perhaps the debuffs which we are currently cleansing/curing won't be as dramatic. For all we know, a decurse might cost as much as 3 large heals but render the target immune for 10 seconds. We don't have the details yet to make an informed judgement.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8
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    They said every warlock will have certain abilities which trigger off of soul stones... and that you'll start each fight with so many of them. And will have a spell to replenish them during a fight, but in most encounters you'll be fine with the number you start with.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

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    Quote Originally Posted by Ualaa View Post
    They said every warlock will have certain abilities which trigger off of soul stones... and that you'll start each fight with so many of them. And will have a spell to replenish them during a fight, but in most encounters you'll be fine with the number you start with.
    so locks get Mana AND soul shards to worry ?? makes things interesting
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  10. #10

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    Yeah, but soul shards won't have to be farmed. I think that it will be like DK runes, in that you start a fight with a certain number of soul shards available, and certain spells and abilities will use up one or more shards. They will probably have some sort of way to regen them during a fight that (attempts to) balances the power of those spells and abilities with their availability.

    I think that they're trying to replace certain types of boring button-pushing (farming shards, spamming debuffs, spamming heals) with mechanics that are based more around situational awareness. If they succeed, it could make multiboxing harder, but it would make single-character play more exciting and fun.
    "Multibox : !! LOZERS !!" My multiboxing blog

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