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  1. #31

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    Quote Originally Posted by Shodokan View Post
    Buddy has 50 of them. I have 20... so most of them.
    You know it's a lot cheaper/easier to just do the potion mastery quest and then pay to change to transmute. Cheaper too I think.
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  2. #32

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    Quote Originally Posted by Maxion View Post
    You know it's a lot cheaper/easier to just do the potion mastery quest and then pay to change to transmute. Cheaper too I think.
    That would be like... 12 botanica runs + 12x the ring of blood + the nightmare vine + the dreaming glory.

    I mean it would be 150 dreaming glory + 150 nightmare vine.

    Yes it would be cheaper, but also more time invested. Plus i got them in bulk for cheap like 40g per. So it wasnt too bad.
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  3. #33

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    Quote Originally Posted by Shodokan View Post
    The only alchemy cooldown to EVER be removed was the one from x-mute titanium. The rest of the cooldowns are intact down th x-mute mithril/truesilver.
    Arcanite transmute cooldown was removed
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  4. #34

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    Quote Originally Posted by Shodokan View Post
    The only alchemy cooldown to EVER be removed was the one from x-mute titanium. The rest of the cooldowns are intact down th x-mute mithril/truesilver.
    Wrong. To add to Moorea's post

    Primal Might - Patch 3.0.2 (2008-10-14): Removed the 20-hour cooldown.

    BC Meta Gem transmutes also had a 48h cooldown, reduced to 1day in patch 2.1.0 and then removed altogether in 3.0.2

    Mith>Truesilver / Iron>Gold used to be 48 hour cooldowns, dropped to 23 then finally to 20h in 2.4.2, when all profession cooldowns were reduced.

    Removing and reducing cooldowns is not unheard of.
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  5. #35

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    Quote Originally Posted by Khatovar View Post
    Wrong. To add to Moorea's post

    Primal Might - Patch 3.0.2 (2008-10-14): Removed the 20-hour cooldown.

    BC Meta Gem transmutes also had a 48h cooldown, reduced to 1day in patch 2.1.0 and then removed altogether in 3.0.2

    Mith>Truesilver / Iron>Gold used to be 48 hour cooldowns, dropped to 23 then finally to 20h in 2.4.2, when all profession cooldowns were reduced.

    Removing and reducing cooldowns is not unheard of.
    Most of these were done in 3.0.2 which is a whole expansion after they were introduced. So sure they get reduced or taken away, but seeing EPIC GEM cooldowns getting removed before cataclysm would simply RUIN economies. It's one thing to remove cooldowns that will help people actually gear up alts, i guess you can say the same for gemming that gear but the infrastructure of many economies on many servers are based upon gem and enchanting materials, it's been that way since BC. Not to mention epic gems were only released 2 major content patches ago.
    Last edited by Shodokan : 02-26-2010 at 01:20 PM
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  6. #36

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    You will never beat farming samsam and stuff in outlands regardless of your mount speed.
    Outlands is a transition zone, where they put that there just so you could get to the right level in the 2 1/2 levels you spend there.

    You dont go to outlands to farm those herbs which is why he thinks they are so rare. I farmed dreamfoil / sansam and silversage for at least a year in vanilla for raids, if you know the routes its not more then 20 seconds before your on another spawn
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  7. #37

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    Quote Originally Posted by Iceorbz View Post
    You will never beat farming samsam and stuff in outlands regardless of your mount speed.
    Outlands is a transition zone, where they put that there just so you could get to the right level in the 2 1/2 levels you spend there.

    You dont go to outlands to farm those herbs which is why he thinks they are so rare. I farmed dreamfoil / sansam and silversage for at least a year in vanilla for raids, if you know the routes its not more then 20 seconds before your on another spawn
    I have all my materials, so it's no biggie. My alchemy will be up tomorrow night on all 28. Roomate is helping me by using my laptop.
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