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  1. #1

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    Quote Originally Posted by Shodokan View Post
    The only alchemy cooldown to EVER be removed was the one from x-mute titanium. The rest of the cooldowns are intact down th x-mute mithril/truesilver.
    Arcanite transmute cooldown was removed
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  2. #2

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    Quote Originally Posted by Shodokan View Post
    The only alchemy cooldown to EVER be removed was the one from x-mute titanium. The rest of the cooldowns are intact down th x-mute mithril/truesilver.
    Wrong. To add to Moorea's post

    Primal Might - Patch 3.0.2 (2008-10-14): Removed the 20-hour cooldown.

    BC Meta Gem transmutes also had a 48h cooldown, reduced to 1day in patch 2.1.0 and then removed altogether in 3.0.2

    Mith>Truesilver / Iron>Gold used to be 48 hour cooldowns, dropped to 23 then finally to 20h in 2.4.2, when all profession cooldowns were reduced.

    Removing and reducing cooldowns is not unheard of.
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  3. #3

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    Have you started collecting the mats for the Transmute Mastery?
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  4. #4

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    Quote Originally Posted by Gorkette View Post
    Have you started collecting the mats for the Transmute Mastery?
    Buddy has 50 of them. I have 20... so most of them.
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  5. #5

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    Quote Originally Posted by Shodokan View Post
    Buddy has 50 of them. I have 20... so most of them.
    You know it's a lot cheaper/easier to just do the potion mastery quest and then pay to change to transmute. Cheaper too I think.
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  6. #6

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    Quote Originally Posted by Maxion View Post
    You know it's a lot cheaper/easier to just do the potion mastery quest and then pay to change to transmute. Cheaper too I think.
    That would be like... 12 botanica runs + 12x the ring of blood + the nightmare vine + the dreaming glory.

    I mean it would be 150 dreaming glory + 150 nightmare vine.

    Yes it would be cheaper, but also more time invested. Plus i got them in bulk for cheap like 40g per. So it wasnt too bad.
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  7. #7
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    I see the transmute cooldown being removed for the trades where the materials are used to craft gear.
    The logic seems to be, you can grind heroics over a weekend, and gear a toon out.
    But you cannot get similar level gear from crafting your own stuff in the same time.

    I honestly don't think they'll remove the cooldown on the epic gems.
    But even if they do, we're towards the tail end of the WotLK expansion.
    We'll have several toons at 450 skill levels, which is a short hop to the 525 skill cap (assuming +75 skill cap, in Cataclysm).
    I'd expect there to be a cooldown on the Cataclysm cloth, metal and gems for the first 80% of that expansion.
    So even if we're out of luck in this expansion (which remains to be seen), it is preparation for the next expansion which will be out relatively soon.



    I was talking with my competition for gem sales.
    There are two of them, but the one who agreed to not undercut me if I didn't undercut him, when either of us was the lowest price seller...

    He's very interested in bulk purchases of uncut gems.
    He seems to think the market can handle 30 additional transmutes daily, long term.
    On my server, cutting a gem adds 30-40g to its sale price.
    Selling in bulk, at 10-20g below market price, for non-Cardinal Rubies.... gets him a 50g profit per gem and makes me 100g profit per gem.
    Cardinal Rubies are funny, in that the mats cost the most.. so this is the least profitable transmute, and then while the final cut sells better then any other gem, the profit on the cut (over the uncut epic gem) is also the lowest.
    It also takes me off of the market, and I'm running a lot of gems at any given point, in competition with his.
    Also, I don't need to manage inventory and worry about undercutting.

    Not sure if I'll go for this, we haven't finalized anything yet.
    Still, 5-10 mins to log the assorted teams in, and make cuts, then mail COD.
    Sure beats running dailies on 3 teams... and will make a comparable amount per day.
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  8. #8

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    Quote Originally Posted by Ualaa View Post
    I see the transmute cooldown being removed for the trades where the materials are used to craft gear.
    The logic seems to be, you can grind heroics over a weekend, and gear a toon out.
    But you cannot get similar level gear from crafting your own stuff in the same time.

    I honestly don't think they'll remove the cooldown on the epic gems.
    But even if they do, we're towards the tail end of the WotLK expansion.
    We'll have several toons at 450 skill levels, which is a short hop to the 525 skill cap (assuming +75 skill cap, in Cataclysm).
    I'd expect there to be a cooldown on the Cataclysm cloth, metal and gems for the first 80% of that expansion.
    So even if we're out of luck in this expansion (which remains to be seen), it is preparation for the next expansion which will be out relatively soon.



    I was talking with my competition for gem sales.
    There are two of them, but the one who agreed to not undercut me if I didn't undercut him, when either of us was the lowest price seller...

    He's very interested in bulk purchases of uncut gems.
    He seems to think the market can handle 30 additional transmutes daily, long term.
    On my server, cutting a gem adds 30-40g to its sale price.
    Selling in bulk, at 10-20g below market price, for non-Cardinal Rubies.... gets him a 50g profit per gem and makes me 100g profit per gem.
    Cardinal Rubies are funny, in that the mats cost the most.. so this is the least profitable transmute, and then while the final cut sells better then any other gem, the profit on the cut (over the uncut epic gem) is also the lowest.
    It also takes me off of the market, and I'm running a lot of gems at any given point, in competition with his.
    Also, I don't need to manage inventory and worry about undercutting.

    Not sure if I'll go for this, we haven't finalized anything yet.
    Still, 5-10 mins to log the assorted teams in, and make cuts, then mail COD.
    Sure beats running dailies on 3 teams... and will make a comparable amount per day.

    The math behind prospecting makes prospecting actually bring the price of materials for cardinals down to around 10g per gem over long periods of time. This plus whatever the eternal cost is. I found someone so interested in buying my cooldowns he gave me 8k gold to finish leveling my characters in exchange for 39 majestic zircon over the next week.

    You aren't doing 30 like myself though so i'm not sure you will be doing that. But doing gem x-mutes every 20 hours for 30 characters will net about 1.3 million gold in 1500 days.

    Something that you bring up is the market being able to handle all those extra gems per day. When playing on a super high pop server the market will not adversely be affected for 30 extra items being introduced into the market per 24 hour average.
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