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  1. #21

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    What are you going to do if Blizz decide to remove the cooldown from the epic gem transmute. This is not an incredible stretch given the latest PTR notes.
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  2. #22

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    Quote Originally Posted by Gorkette View Post
    What are you going to do if Blizz decide to remove the cooldown from the epic gem transmute. This is not an incredible stretch given the latest PTR notes.
    They will find another grind ;-)
    .[I



  3. #23

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    Quote Originally Posted by Gorkette View Post
    What are you going to do if Blizz decide to remove the cooldown from the epic gem transmute. This is not an incredible stretch given the latest PTR notes.
    The only alchemy cooldown to EVER be removed was the one from x-mute titanium. The rest of the cooldowns are intact down th x-mute mithril/truesilver.
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  4. #24

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    Have you started collecting the mats for the Transmute Mastery?
    The Crystal Dawn - Alliance - Khaz'Goroth - US
    Holy Priest (80) : Demonology Warlock (80) : Frost Death Knight (80)
    Protection Paladin (80) : Elemental Shaman (80) : Arcane Mage (80)
    Combat Rogue (80) : Cat Druid (80) : Elemental Shaman (80)

    Restoration Druid (72) : Elemental Shaman (70) : Discipline Priest (67)
    Beast Mastery Hunter (71) : Combat Rogue (74)


  5. #25

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    Quote Originally Posted by Gorkette View Post
    Have you started collecting the mats for the Transmute Mastery?
    Buddy has 50 of them. I have 20... so most of them.
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  6. #26

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    Why would you try to farm pre-300 skill herbs in outland ;o ?
    Swamp of Sorrows, and then roll into burning stepes is a good idea for herbs to get you up to 300.
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  7. #27

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    Quote Originally Posted by Iceorbz View Post
    Why would you try to farm pre-300 skill herbs in outland ;o ?
    Swamp of Sorrows, and then roll into burning stepes is a good idea for herbs to get you up to 300.
    Flying?

    +280% versus +100% speed increase and no obstacles to cross (direct line to everything).
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  8. #28

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    just an observation, but with that many epic jewel transmutes per day you will likely find you singlehandedly drive down the price of epic gems, especially as there are so many sources of them.

    Dont get me wrong they are good money makers, but still...

  9. #29
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    I see the transmute cooldown being removed for the trades where the materials are used to craft gear.
    The logic seems to be, you can grind heroics over a weekend, and gear a toon out.
    But you cannot get similar level gear from crafting your own stuff in the same time.

    I honestly don't think they'll remove the cooldown on the epic gems.
    But even if they do, we're towards the tail end of the WotLK expansion.
    We'll have several toons at 450 skill levels, which is a short hop to the 525 skill cap (assuming +75 skill cap, in Cataclysm).
    I'd expect there to be a cooldown on the Cataclysm cloth, metal and gems for the first 80% of that expansion.
    So even if we're out of luck in this expansion (which remains to be seen), it is preparation for the next expansion which will be out relatively soon.



    I was talking with my competition for gem sales.
    There are two of them, but the one who agreed to not undercut me if I didn't undercut him, when either of us was the lowest price seller...

    He's very interested in bulk purchases of uncut gems.
    He seems to think the market can handle 30 additional transmutes daily, long term.
    On my server, cutting a gem adds 30-40g to its sale price.
    Selling in bulk, at 10-20g below market price, for non-Cardinal Rubies.... gets him a 50g profit per gem and makes me 100g profit per gem.
    Cardinal Rubies are funny, in that the mats cost the most.. so this is the least profitable transmute, and then while the final cut sells better then any other gem, the profit on the cut (over the uncut epic gem) is also the lowest.
    It also takes me off of the market, and I'm running a lot of gems at any given point, in competition with his.
    Also, I don't need to manage inventory and worry about undercutting.

    Not sure if I'll go for this, we haven't finalized anything yet.
    Still, 5-10 mins to log the assorted teams in, and make cuts, then mail COD.
    Sure beats running dailies on 3 teams... and will make a comparable amount per day.
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  10. #30

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    Quote Originally Posted by Ualaa View Post
    I see the transmute cooldown being removed for the trades where the materials are used to craft gear.
    The logic seems to be, you can grind heroics over a weekend, and gear a toon out.
    But you cannot get similar level gear from crafting your own stuff in the same time.

    I honestly don't think they'll remove the cooldown on the epic gems.
    But even if they do, we're towards the tail end of the WotLK expansion.
    We'll have several toons at 450 skill levels, which is a short hop to the 525 skill cap (assuming +75 skill cap, in Cataclysm).
    I'd expect there to be a cooldown on the Cataclysm cloth, metal and gems for the first 80% of that expansion.
    So even if we're out of luck in this expansion (which remains to be seen), it is preparation for the next expansion which will be out relatively soon.



    I was talking with my competition for gem sales.
    There are two of them, but the one who agreed to not undercut me if I didn't undercut him, when either of us was the lowest price seller...

    He's very interested in bulk purchases of uncut gems.
    He seems to think the market can handle 30 additional transmutes daily, long term.
    On my server, cutting a gem adds 30-40g to its sale price.
    Selling in bulk, at 10-20g below market price, for non-Cardinal Rubies.... gets him a 50g profit per gem and makes me 100g profit per gem.
    Cardinal Rubies are funny, in that the mats cost the most.. so this is the least profitable transmute, and then while the final cut sells better then any other gem, the profit on the cut (over the uncut epic gem) is also the lowest.
    It also takes me off of the market, and I'm running a lot of gems at any given point, in competition with his.
    Also, I don't need to manage inventory and worry about undercutting.

    Not sure if I'll go for this, we haven't finalized anything yet.
    Still, 5-10 mins to log the assorted teams in, and make cuts, then mail COD.
    Sure beats running dailies on 3 teams... and will make a comparable amount per day.

    The math behind prospecting makes prospecting actually bring the price of materials for cardinals down to around 10g per gem over long periods of time. This plus whatever the eternal cost is. I found someone so interested in buying my cooldowns he gave me 8k gold to finish leveling my characters in exchange for 39 majestic zircon over the next week.

    You aren't doing 30 like myself though so i'm not sure you will be doing that. But doing gem x-mutes every 20 hours for 30 characters will net about 1.3 million gold in 1500 days.

    Something that you bring up is the market being able to handle all those extra gems per day. When playing on a super high pop server the market will not adversely be affected for 30 extra items being introduced into the market per 24 hour average.
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