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  1. #1

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    Quote Originally Posted by thinus View Post
    Warlocks, priests and warriors with AoE fears can also ruin your day.

    A human warlock with paranoia will *really* ruin your day.

    EDIT: I keep feeling you need shadow step. You are going to need to close distance fast when out of stealth.
    I don't think paranoia is in game anymore. They removed it. Those AOE fearers. Rogues can just open with stun or silence. By the time the stun/ silence wears off , the target should be dead. Rogues can FOK AOE snare once out of stealth. So I don't see kiting as much of a problem unless you are a mage or hunter.

  2. #2

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    Quote Originally Posted by remanz View Post
    I don't think paranoia is in game anymore. They removed it. Those AOE fearers. Rogues can just open with stun or silence. By the time the stun/ silence wears off , the target should be dead. Rogues can FOK AOE snare once out of stealth. So I don't see kiting as much of a problem unless you are a mage or hunter.
    OMFG! They removed paranoia? I might have to resurrect my rogue again.

    You are only silencing / stunning one target. There are 4 other players that have free license on you when you are out of stealth. If you didn't open on the Arms Warrior (and there is always 1 if not 2) then expect a Charge + Bladestorm + Demo/Intimidating Shout.

    Is Vanish more reliable now? Will you be able to get back into stealth with a bladestorming warrior in the middle of your group?

    And bleeds cannot be removed right? So kitty, bear and warrior bleeds will negate stealth on that char.

    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.
    The Orcks of War
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  3. #3

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    Quote Originally Posted by thinus View Post
    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.
    Even druids can't escape the rogues, constant reapplication of poisons + 15% movement speed buff + server response time = you will immediately get another poison. Also... the druids who have tried going travel form on me have died in 1 hit. Shit trees with all their armor die in 2 hits. Druids pose no threat to 4 rogues... they can rarely escape 1 good rogue.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #4

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    Quote Originally Posted by thinus View Post
    OMFG! They removed paranoia? I might have to resurrect my rogue again.

    You are only silencing / stunning one target. There are 4 other players that have free license on you when you are out of stealth. If you didn't open on the Arms Warrior (and there is always 1 if not 2) then expect a Charge + Bladestorm + Demo/Intimidating Shout.

    Is Vanish more reliable now? Will you be able to get back into stealth with a bladestorming warrior in the middle of your group?

    And bleeds cannot be removed right? So kitty, bear and warrior bleeds will negate stealth on that char.

    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.

    I call asonimie to answer those questions regarding melees lol. Kudos for him for pioneering the rogues. To be honest, I didn't think it would work at first. But hey, no one thought melees would work to begin with and yet we've seen what paladins can do.

    I would guess he probably doesn't rely on restealth to kill. Once out of stealth, he is going to meatie his targets toe-to-toe fashion. He drops the them before they can drop him hopefully.

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