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  1. #1

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    Quote Originally Posted by remanz View Post
    well. I have to agree with Ellay again. Any 4 melees can kill. It is what makes you survive that is important. If 4 rogues can survive as well as paladins. Then It is good.

    You have to stop the other team from instantly kill one of your guys. I have some questions as how to survive as rogues. We all know stun rog = dead rog since you can't pop anything while stunned. And you can't dodge while being hit from behind. I have played a fair amount of 5 v 5 on shamans by myself (no seperate healer) and I know 5 v 4 is certainly not the only situation you will face after you instantly kill someone. More often for me, it becomes 4 v 4, and 3 v 3. And worse, 4 v 3, where I have 4 and they have 3, I still lose. Because I lost my abilities to instantly kill someone with 1 fewer dps. and they just out last my mana to kill me.

    The point here is surivial. Imagine the case where a warlock shadow fury all 4 rogues, shamans and paladins are more likely to see the end of that stun. Rogues, i don't know. And it is very likely 4 melees not gonna get a instant kill on the first target either. If your target is BOPed, you have a choice of poping COS + envasion or not. If you don't, you are running the risk of getting stunned and die. If you do, you have to run to your second target. After you drop this target, and now your COS on CD, how do you kill your next target. Not saying rogues won't work, just some concerns that I have. Plus, I bet 4 rogues are more fun than 4 paladins anyway.

    For paladins, it is all the same. Just run around and spam that 1 button (click macro) attack while sacred shield on + instant flash heal. And 1DK + 3 paladin > 4 paladins to solve the snare problem.
    Interesting viewpoint, and yes defense is important - but I don't agree that it's the only difference. You're overlooking many benefits rogues have over paladins. And yes, go watch the video footage to see how fast 4 rogues CAN kill a target. Another thing I think people are mis-evaluating - burst, the rogues I played on PTR aren't a cooldown based killing team... just the opposite. I didn't use any cooldowns to kill people, just steady mutilate DPS. My point is, their dps and ability to kill someone doesn't go down after the opener.. they kill just as fast after 1 minute of fighting as when they started.

    I also noticed a huge difference over my shamans. On my shaman team, if I lost a shaman it became almost impossible to kill anyone. Why? not enough dps and no MS. On PTR there were many many times where 1 rogue was dead or feared, and I kept attacking with the other 3... and to be honest the DPS wasn't much different, they still 3 shotted enemies. These few reasons are what make me excited about the team.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  2. #2

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    Quote Originally Posted by asonimie View Post
    On PTR there were many many times where 1 rogue was dead or feared, and I kept attacking with the other 3... and to be honest the DPS wasn't much different, they still 3 shotted enemies.
    Asonimie nailed it. this is my biggest concern really. Trading bodies and you can still win. I don't expect rogs can out last. And I have no doubt in rogs lock down and killing abilities either. But since you can kill with 1 of guys dead. Then it is definitely viable.

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