My rough input is, I'd just do something like this, from the bottom (lowest level) up:
(key 1 = Khat's priority key 1, etc.)
Considering the vagaries of ability timings, that will give you a close approximation of "random" without getting all insane with complexity, meaning it's manageable.Code:Priority Key |---> Step 1 (reset to step 1 after X seconds; adjust to your taste) |---> key 1 |---> Step 2 |---> key 2 |---> Step 3 |---> key 3 |---> Step 4 |---> key 4 Strike key (reset to step 1 after 5 seconds) |---> Step 1 (do not progress to step 2 for at least 2 seconds) |---> strike 1 |---> Step 2 (do not progress to step 3 for at least 1 seconds) |---> strike 2 |---> Step 3 (do not progress to step 1 for at least 1 seconds) |---> strike 3 DPS key (pressed OR released) |---> Step 1 ("reset to step 1 after 2 seconds" just so your normal first "hit" on any new encounter will be the priority ability(ies).) |---> Priority key |---> Step 2 |---> Strike keyAnd it "weights" the strikes toward Festering Strike. You can adjust the progress delays to tune it so it works better with your spam rate and results.
My 2 copper after a quick think, anyway.
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