Oh come on guys

Welcome to the site, HydraCoder! We do welcome discussion on any legitimate new multiboxing tools, including the one you are developing -- don't let them get you down. We just get this exact thread many times, and the developer who was so excited at the start seems to disappear and nothing is released or there is just no reason to use it over existing free products like HotkeyNet or even Octopus (which I believe is no longer in development). So you have to understand the skepticism of the mods and of the community when we get another thread like this.

If this is something you want to work on, then absolutely: do it! If nothing else, you will might learn something new and, if you see it through, hopefully get the features you want out of it as well. And it's always fun to share something you made with others. What I would recommend, personally, is to get something working that solves the problem for you, and then offer it to other people who want the same problem solved, and go from there by adding on to your project. I've done it myself with free projects, like when I wrote EQWatcher for parsing EverQuest logs to make audio cues (text to speech for example) in real-time -- that feature set is coming to ISBoxer by the way -- and when I originally made EQPlayNice for freeing up some CPU/GPU when playing EQ1 it was free as well. Before that I wrote things (both free and paid) for text-based MUDs like MajorMUD and Tele-Arena. We might expect more out of this thread if you had a screenshot and/or a demo, or even source code (e.g. a google code project, sourceforge project, etc would go much further than a personal project without source code).

Anyway, the main problem you will run into getting started in this way is that people want a package that already works. Your solution has to do something unique, or do it in an easier way, in order for people to want to use it over the other free solutions that already work. You will also have to accept that your solution will only actually work for certain games. ISBoxer works for games that other solutions do not work for, because it is different and doesn't just send a message to the window to clone your keystrokes. Anyone can do that. (Actually I think that's why we get these threads )

What kind of features people look for in multiboxing are already pretty well established and you can find them by looking around at the existing solutions. You will have a really hard time getting new ideas from people, because they really have no idea what they want. What you need to find out is what people suck at doing. What is hard about multiboxing? That's the problem you need to solve with your own system. (And solve it within the EULA/ToS of the games you can support.)

I say all of this sincerely, hopefully I didn't come across as condescending. Best of luck