Spam [F] Interupt, Long CD
Spam [G] Reactive DPS TrinketCode:/click ErrorsOFF !if (character in "Class Shaman Elemental") /stopmacro [target=target,noexists] [noharm] [dead] !if (character in "Class Shaman Elemental") /stopcasting !if (character in "Class Shaman Elemental") /cast Hex !if (character in "Class Death Knight") /startattack !if (character in "Class Death Knight") /cast Strangulate !if (character in "Class Priest") /cast Mind Control !if (character in "Class Warlock") /cast Demonic Circle: Teleport !if (character in "Class Paladin") /cast Avenger's Shield !if (character in "Class Mage") /cast Polymorph /click ErrorsON
Shift [L] ResurectionCode:/click ErrorsOFF /use 13 /click ErrorsON
Send off Greens via mail or trade (wrong timing of this macro could possibly have you equipping these items)Code:/click ErrorsOFF !if (character is "slot 1" and character in "Class Death Knight") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Raise Ally !if (character is "slot 2" and character in "Class Death Knight") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Raise Ally !if (character is "slot 3" and character in "Class Death Knight") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Raise Ally !if (character is "slot 4" and character in "Class Death Knight") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Raise Ally !if (character is "slot 5" and character in "Class Death Knight") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Raise Ally !if (character is "slot 1" and character in "Class Shaman") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Ancestral Spirit !if (character is "slot 2" and character in "Class Shaman") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Ancestral Spirit !if (character is "slot 3" and character in "Class Shaman") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Ancestral Spirit !if (character is "slot 4" and character in "Class Shaman") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Ancestral Spirit !if (character is "slot 5" and character in "Class Shaman") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Ancestral Spirit !if (character is "slot 1" and character in "Class Priest") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Resurrection !if (character is "slot 2" and character in "Class Priest") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Resurrection !if (character is "slot 3" and character in "Class Priest") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Resurrection !if (character is "slot 4" and character in "Class Priest") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Resurrection !if (character is "slot 5" and character in "Class Priest") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Resurrection !if (character is "slot 1" and character in "Class Paladin") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Redemption !if (character is "slot 2" and character in "Class Paladin") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Redemption !if (character is "slot 3" and character in "Class Paladin") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Redemption !if (character is "slot 4" and character in "Class Paladin") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Redemption !if (character is "slot 5" and character in "Class Paladin") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Redemption /click ErrorsON
Profession Specific AbilitiesCode:/run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local texture,itemCount,locked,quality=GetContainerItemInfo(bag,slot) if quality==2 then UseContainerItem(bag,slot) end end end
Jamba Follow after Combat OffCode:!if (character in "Mining") /cast find minerals !if (character in "Herbalism") /cast find herbs
Jamba Follow after Combat onCode:/jamba-follow aftercombat off
Reset InstancesCode:/jamba-follow aftercombat on
Destroy GreysCode:/script ResetInstances();
Learn all Available SpellsCode:/run local i,n=0;for b=0,4 do for s=1,GetContainerNumSlots(b) do ClearCursor();i={GetContainerItemInfo(b,s)};n=i[7];if n and string.find(n,"9d9d9d") then PickupContainerItem(b,s); DeleteCursorItem() end end end
Bug Fix - First one is melee version, second one is caster version. Avoid a WoW bug/feature where the game will automatically pick a different target for you if you use an ability if you have a corpse targeted (or perhaps nothing targeted at all)Code:/run LoadAddOn"Blizzard_TrainerUI" f=ClassTrainerTrainButton f.e = 0 if f:GetScript"OnUpdate" then f:SetScript("OnUpdate", nil)else f:SetScript("OnUpdate", function(f,e) f.e=f.e+e if f.e>.01 then f.e=0 f:Click() end end)end
Code:/stopmacro [@target,noexists] [noharm] [dead]SkullCode:/stopmacro [@target,noexists] [noharm] [dead] [channeling]
Red XCode:/script SetRaidTarget("target", 8)
MoonCode:/script SetRaidTarget("target", 7)
DiamondCode:/script SetRaidTarget("target", 5)
TriangleCode:/script SetRaidTarget("target", 1)
Toggle All soundCode:/script SetRaidTarget("target", 4)
open character and bags UICode:/run local c = "Sound_EnableAllSound"; local s = GetCVar(c) or "0"; if s == "1" then SetCVar(c, "0") else SetCVar(c, "1") end
View 1Code:/run ToggleAllBags() /run ToggleCharacter("PaperDollFrame")
Camera 2Code:/script SetView(1);SetView(1);
Camera 3Code:/script SetView(2);SetView(2);
Camera 4Code:/script SetView(3);SetView(3);
Camera 5Code:/script SetView(4);SetView(4);
Spell BookCode:/script SetView(5);SetView(5);
Accept Trade/Open TradeCode:/run ToggleSpellBook
AutoLoot DisableCode:/run AcceptTrade(); /trade
AutoLoot EnableCode:/script SetCVar("AutoLootDefault", 0)
Group Loot GreedCode:/script SetCVar("AutoLootDefault", 1)
Group Loot DisenchantCode:/click GroupLootFrame1GreedButton /click StaticPopup1Button1 /click GroupLootFrame2GreedButton /click StaticPopup1Button1 /click GroupLootFrame3GreedButton /click StaticPopup1Button1 /click GroupLootFrame4GreedButton /click StaticPopup1Button1
Group Loot NeedCode:/click GroupLootFrame1DisenchantButton /click StaticPopup1Button1 /click GroupLootFrame2DisenchantButton /click StaticPopup1Button1 /click GroupLootFrame3DisenchantButton /click StaticPopup1Button1 /click GroupLootFrame4DisenchantButton /click StaticPopup1Button1
Group Loot PassCode:/click GroupLootFrame1RollButton /click StaticPopup1Button1 /click GroupLootFrame2RollButton /click StaticPopup1Button1 /click GroupLootFrame3RollButton /click StaticPopup1Button1 /click GroupLootFrame4RollButton /click StaticPopup1Button1
Code:/click GroupLootFrame1PassButton /click StaticPopup1Button1 /click GroupLootFrame2PassButton /click StaticPopup1Button1 /click GroupLootFrame3PassButton /click StaticPopup1Button1 /click GroupLootFrame4PassButton /click StaticPopup1Button1
Connect With Us