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  1. #4

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    Spam [F] Interupt, Long CD
    Code:
    /click ErrorsOFF
    
    
    !if (character in "Class Shaman Elemental") /stopmacro [target=target,noexists] [noharm] [dead]
    !if (character in "Class Shaman Elemental") /stopcasting
    !if (character in "Class Shaman Elemental") /cast Hex
    !if (character in "Class Death Knight") /startattack
    !if (character in "Class Death Knight") /cast Strangulate
    !if (character in "Class Priest") /cast Mind Control
    !if (character in "Class Warlock") /cast Demonic Circle: Teleport
    !if (character in "Class Paladin") /cast Avenger's Shield
    !if (character in "Class Mage") /cast Polymorph
    
    
    /click ErrorsON
    Spam [G] Reactive DPS Trinket
    Code:
    /click ErrorsOFF
    
    
    /use 13
    
    
    /click ErrorsON
    Shift [L] Resurection
    Code:
    /click ErrorsOFF
     !if (character is "slot 1" and character in "Class Death Knight") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Raise Ally
    !if (character is "slot 2" and character in "Class Death Knight") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Raise Ally
    !if (character is "slot 3" and character in "Class Death Knight") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Raise Ally
    !if (character is "slot 4" and character in "Class Death Knight") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Raise Ally
    !if (character is "slot 5" and character in "Class Death Knight") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Raise Ally
     !if (character is "slot 1" and character in "Class Shaman") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Ancestral Spirit
    !if (character is "slot 2" and character in "Class Shaman") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Ancestral Spirit
    !if (character is "slot 3" and character in "Class Shaman") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Ancestral Spirit
    !if (character is "slot 4" and character in "Class Shaman") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Ancestral Spirit
    !if (character is "slot 5" and character in "Class Shaman") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Ancestral Spirit
     !if (character is "slot 1" and character in "Class Priest") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Resurrection
    !if (character is "slot 2" and character in "Class Priest") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Resurrection
    !if (character is "slot 3" and character in "Class Priest") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Resurrection
    !if (character is "slot 4" and character in "Class Priest") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Resurrection
    !if (character is "slot 5" and character in "Class Priest") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Resurrection
     !if (character is "slot 1" and character in "Class Paladin") /cast [@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead] Redemption
    !if (character is "slot 2" and character in "Class Paladin") /cast [@{SLOT3},exists,dead][@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead] Redemption
    !if (character is "slot 3" and character in "Class Paladin") /cast [@{SLOT4},exists,dead][@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead] Redemption
    !if (character is "slot 4" and character in "Class Paladin") /cast [@{SLOT5},exists,dead][@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead] Redemption
    !if (character is "slot 5" and character in "Class Paladin") /cast [@{SLOT1},exists,dead][@{SLOT2},exists,dead][@{SLOT3},exists,dead][@{SLOT4},exists,dead] Redemption
     /click ErrorsON
    Send off Greens via mail or trade (wrong timing of this macro could possibly have you equipping these items)
    Code:
    /run for bag=0,4 do for slot=1,GetContainerNumSlots(bag) do local texture,itemCount,locked,quality=GetContainerItemInfo(bag,slot) if quality==2 then UseContainerItem(bag,slot) end end end
    Profession Specific Abilities
    Code:
    !if (character in "Mining") /cast find minerals
    !if (character in "Herbalism") /cast find herbs
    Jamba Follow after Combat Off
    Code:
    /jamba-follow aftercombat off
    Jamba Follow after Combat on
    Code:
    /jamba-follow aftercombat on
    Reset Instances
    Code:
    /script ResetInstances();
    Destroy Greys
    Code:
    /run local i,n=0;for b=0,4 do for s=1,GetContainerNumSlots(b) do ClearCursor();i={GetContainerItemInfo(b,s)};n=i[7];if n and string.find(n,"9d9d9d") then PickupContainerItem(b,s); DeleteCursorItem() end end end
    Learn all Available Spells
    Code:
    /run LoadAddOn"Blizzard_TrainerUI" f=ClassTrainerTrainButton f.e = 0 if f:GetScript"OnUpdate" then f:SetScript("OnUpdate", nil)else f:SetScript("OnUpdate", function(f,e) f.e=f.e+e if f.e>.01 then f.e=0 f:Click() end end)end
    Bug Fix - First one is melee version, second one is caster version. Avoid a WoW bug/feature where the game will automatically pick a different target for you if you use an ability if you have a corpse targeted (or perhaps nothing targeted at all)
    Code:
    /stopmacro [@target,noexists] [noharm] [dead]
    Code:
    /stopmacro [@target,noexists] [noharm] [dead] [channeling]
    Skull
    Code:
    /script SetRaidTarget("target", 8)
    Red X
    Code:
    /script SetRaidTarget("target", 7)
    Moon
    Code:
    /script SetRaidTarget("target", 5)
    Diamond
    Code:
    /script SetRaidTarget("target", 1)
    Triangle
    Code:
    /script SetRaidTarget("target", 4)
    Toggle All sound
    Code:
    /run local c = "Sound_EnableAllSound"; local s = GetCVar(c) or "0"; if s == "1" then SetCVar(c, "0") else SetCVar(c, "1") end
    open character and bags UI
    Code:
    /run ToggleAllBags()
    /run ToggleCharacter("PaperDollFrame")
    View 1
    Code:
    /script SetView(1);SetView(1);
    Camera 2
    Code:
    /script SetView(2);SetView(2);
    Camera 3
    Code:
    /script SetView(3);SetView(3);
    Camera 4
    Code:
    /script SetView(4);SetView(4);
    Camera 5
    Code:
    /script SetView(5);SetView(5);
    Spell Book
    Code:
    /run ToggleSpellBook
    Accept Trade/Open Trade
    Code:
    /run AcceptTrade();
    /trade
    AutoLoot Disable
    Code:
    /script SetCVar("AutoLootDefault", 0)
    AutoLoot Enable
    Code:
    /script SetCVar("AutoLootDefault", 1)
    Group Loot Greed
    Code:
    /click GroupLootFrame1GreedButton
    /click StaticPopup1Button1
    /click GroupLootFrame2GreedButton
    /click StaticPopup1Button1
    /click GroupLootFrame3GreedButton
    /click StaticPopup1Button1
    /click GroupLootFrame4GreedButton
    /click StaticPopup1Button1
    Group Loot Disenchant
    Code:
    /click GroupLootFrame1DisenchantButton
    /click StaticPopup1Button1
    /click GroupLootFrame2DisenchantButton
    /click StaticPopup1Button1
    /click GroupLootFrame3DisenchantButton
    /click StaticPopup1Button1
    /click GroupLootFrame4DisenchantButton
    /click StaticPopup1Button1
    Group Loot Need
    Code:
    /click GroupLootFrame1RollButton
    /click StaticPopup1Button1
    /click GroupLootFrame2RollButton
    /click StaticPopup1Button1
    /click GroupLootFrame3RollButton
    /click StaticPopup1Button1
    /click GroupLootFrame4RollButton
    /click StaticPopup1Button1
    Group Loot Pass
    Code:
    /click GroupLootFrame1PassButton
    /click StaticPopup1Button1
    /click GroupLootFrame2PassButton
    /click StaticPopup1Button1
    /click GroupLootFrame3PassButton
    /click StaticPopup1Button1
    /click GroupLootFrame4PassButton
    /click StaticPopup1Button1
    Last edited by JackBurton : 05-01-2012 at 07:45 AM
    Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it"

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