Close
Showing results 1 to 9 of 9
  1. #1

    Default Is this a possible Melee Team?

    Paladin
    DK
    Warrior
    Rogue
    Shaman

    What will be the issues with this composition

    Who should tank?


  2. #2

    Default

    I foresee some difficulty in that your classes have totally different types of pools (mana, rage,runic power and energy). Also, your combo moves will have to be activated separately to your other classes attacks.

  3. #3
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    There are folks who have done similar multi-class setups for casters; I can't see how this would be any more complicated aside from having to move around a bit more.

    I'd go with the paladin for the tank, though I'm sure you could switch between tank classes depending on the mechanics of whichever fight you're in. Each brings its own strengths to the encounter.
    Now playing: WoW (Garona)

  4. #4
    Member Alge's Avatar
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

    Default

    3 plate wearers but you could alleviate that problem by making one tank, one DPS, on heals

  5. #5

    Default

    I really don't see shared armor classes as a problem. Having a blacksmith will alleviate gear gaps and even if you only had one plate wearer, I'd still suggest a BS because they can also make shields, weapons and belt buckles that any class would want. Even if you don't use a BS, once you get toward max level, you can also supplement with rep and points gear.

    Gearing through drops is a pretty small part of it. Boxing a full team means we can chain run things as long as we want to get what we're looking for. And with the way the dungeon finder works these days, you'll probably be running the same dungeon more times than you can stand anyway.

    As far as the classes themselves, I know all of them have been boxed. People are generally pretty "meh" about the rogue {and cat druids} because of dealing with combo points, but it can still be done, either by estimating a reliable average for combo points and working it into a macro or if you have ISBoxer you can use VideoFX to display the combo points. Warrior DPS was pretty reactive, too from what I've heard.

    Paladin tanking is still pretty easy to manage, I hear DK tanking is also not too bad. Ret paladins currently have a lot of randomness going on with the Holy Power mechanic, Divine Purpose and Art of War. I use UH DK for DPS and that's pretty easy to manage since it's pretty much just a matter of dropping DCs all over the place. Enhancement Shamans aren't that bad since all you have to worry about is MW procs and most people just dump them with /stopcasting /cast Lightning Bolt in a multistep macro.

    From my experience, the problems with melee are pretty universal and not really class/spec based. Runaways, positioning/movement, getting stuck, falling off into an abyss, AOEs in the face, etc, depending on what you plan to do with them.

    But anything you do now is subject to change with the new expansion. Melee was a lot more fun in Wrath. Cata made it pretty tedious and frustrating. MoP could make it fun again, or it could make it worse depending on the direction they take.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  6. #6
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Of those, I'd go with Pally tank...
    Because that's very easy to one-button macro-mash.
    Which is a lot less attention needed on your part.

    A DK or Warrior would work, but you'd need a lot more attention on their screen.

    That said, the DK and Warrior will then be DPS specs.
    I like the Frost DK's, in my 1x Paladin + 4x Frost DK team.
    I'd imagine you could go Fury on the Warrior, with either a two-step castsequence http://www.dual-boxing.com/threads/3...iboxing-Macros http://www.dual-boxing.com/threads/3...m-Macros-at-85
    http://www.dual-boxing.com/threads/32456-Cataclysm-Multiboxing-Macros
    or a pseudo-priority system http://www.dual-boxing.com/threads/3...n-DK-Manifesto like my DK's use.

    Since the Paladin is the tank, that means the Shaman has to heal.
    Which is fine, because they're a great PvE healer with Earth Shield, Riptide and all the fun totems.

    The Rogue has Combo Points, which are hard to use efficiently.
    You could use a video feed, and manually push a finisher move button once you had however many you want for a given ability.
    You could also approximate combo points, either going when they'll often have 5... which means they might not have that much (Ferals have a random chance at 2 CP's instead of 1, I'd imagine the rogue is similar) always... or alternatively go when they're guaranteed to have 5 CP's (which means sometimes, that's 1-2 moves that generate CP's before a finisher... and some lost DPS).
    If the rogue is Combat, then facing (being behind the mob) is not a requirement...
    Although if you put the other melee behind a boss that is a huge benefit.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

    Default

    Thanks for the links and inputs. I always wanted to have 10 different classes. 5 Long range and 5 Melee. Once mastered I'll play them at the same time in 10 mans


  8. #8

    Default

    Given sufficient determination, any composition will be possible. There is still this stench around the community that certain things just won't work. Just because you can't do it doesn't mean it can't be done. And done with considerable amount of finesse I hasten to add. Keep an open mind.

  9. #9

    Default

    Quote Originally Posted by muffe View Post
    Given sufficient determination, any composition will be possible. There is still this stench around the community that certain things just won't work. Just because you can't do it doesn't mean it can't be done. And done with considerable amount of finesse I hasten to add. Keep an open mind.
    I don't think there's any sort of "stench". Every class and every spec has been used in any number of compositions by this point.

    Diwa specifically asked for what the potential issues will be for that class composition and not one person said anything about any one of his choices being impossible or even said anything about a different class being better. The issues were listed, as were many options for working around them.

    As with anything around here, if someone runs across specific issues, there's usually someone ready to post a way to resolve it. Multiboxers are experimental by default. If we weren't the type of people that think outside the box as it were, then at best we'd all still be running around with Tankadin + 4x Ele Shamans and at worst we'd all be playing solo toons and screaming about bots and hackers on the forums while whining about how there's never any tanks and healers.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •