Ok, so, you quoted my post about healing setups, but are asking about spam dps, and how it works.
so, I'll just answer the "how it works".
A thread was posted here, that is probably a good way of putting it.
http://www.dual-boxing.com/threads/4...legal-in-SWTOR
Basically the setup is like this.
Skill 1 has a 10 sec GCD
Skill 2 has a 15 sec GCD
Skill 3 has an instant GCD
Skill 4 has a 30 sec GCD
Skill 5 has a 2 sec channel
There are only two "good" methods to setup DPS Spam keys. One uses timers for each action step and the other uses the "popsicle" method.
I use Popsicle method.
We setup the key to press all the skills at once. So its like pressing 1, 2, 3, 4, 5 at the same time. Problem is, if we set that up like that in ISBoxer, then SWTOR reads it in that order too. So 1 would go off (because its first), then 2 (because 1 is on GCD) and then 1 would fire again, because its first on the list and its GCD is ready. So the key when spammed would just do skill 1 and 2.. maybe occasionally fire a 3... maybe.
But knowing this, we can arrange them in order, and let the software do what it does.
Rearrange them like this
Key one
Skill 4 has a 30 sec GCD
Skill 2 has a 15 sec GCD
Skill 1 has a 10 sec GCD
Skill 3 has an instant GCD
Key two
Skill 5 has a 2 sec channel
Since Skill 5 is a channel skill, we dont want to clip it too much with all the other skills. So we should put it on another key, with fewer keys and maybe something with a similar GCD timer.
Key one will cast in that order, because the one before it will be on GCD. So spamming they key, fires 4, then 2, then 1, then 3 a few times, till 1 or 2 are ready... remember its always going to fire the one above it, so long as the games timer is ready.
I prefer this method (although it may be believed to be a little sloppy), because its simple, and fast. The timer method requires getting all the different (Do not go to next Step until XX seconds) timers done exactly right.
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