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  1. #12

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    Quote Originally Posted by boxblizzard View Post
    cloud/Vm are of the same technology and creates a easy environment to box larger numbers.

    this is possibly the kind of tools blizzard wants to not promote, hence hardware route limits numbers and technology within.

    this is why I believe blizzard would be ok with raw tech than virtual/software based, because it’s easier to be exploited and run bigger teams with.

    sadly, exploiters for personal gain and abusers will continue to cut down the limitations we are having.

    I wouldn’t be surprised if they limit to one pc with hardware casting only for input actions. That would clear things up, sadly it’s a political game of cat and mouse in the fog....
    Almost every Cloud Computing offering leverages virtualization but virtualization does not mean Cloud Computing...

    If I understand correctly I believe Blizz's issue with Cloud Computing was more Intellectual Property (IP) related and related to 3rd parties externally hosting their games and streaming them to you (like NVIDIA's proposed cloud hosing service).

    I agree that virtualization technology enables advanced configs for less than equivalent purely physical setups and helps amply abusive techniques/approaches.

    The official broadly published stance taken thus far was against MultiCast input capable software and not against MultiCast input capable hardware which is why folk are trying to pursue hardware based MultiCasting approaches in keeping with the "letter of the law" (at least for now).

    The smartest thing folks in the community can do, regardless of what approach they take, is to get in keeping with the "spirit of they law" and follow the "1-1-1 rule":

    "1 human input can only cause only 1 action in only 1 client (whether enabled via software or hardware)."
    Last edited by nodoze : 11-15-2020 at 12:11 PM

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