Quote Originally Posted by schmonz View Post
Well, i was neither farming nor playing pvp in my multiboxing sessions, yet, every of those problems could have been solved differently. As i wrote in my last post, personal random spawns for a char would be the solution for farming (one node active per character, out of a whole range of nodes). And for PVP.. well, disable interact with target and assist in pvp gameplay. Every problem solved.

Blizzard actually disabled Multiboxing because it is a popular demand. While the solution is not really smart, just destroying the fun of normal multiboxers, and removing multiboxing farming with a sledgehammer with a lot of collateral damage. A smart fix looks different.
if you think "personal spawns" was the issue/a fix with the mass multibox gold farming you have no idea how a game economy works. also world pvp has been dead since around WoD, wpvp was never a big issue cause you simple just leave the area or phase over. We're talking about the big deal breakers not talking petty crap here, petty crap never got us banned for 16 years. The massive stand still multiboxing gold farmers is a big deal cause of game economy.