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  1. #1

    Angry Thank you massive multiboxers that farmed gold

    You are the reason, just so everyone knows. What do you think was gonna happen when you are farming 10 mill gold a month? Doesn't matter what you did with the gold, it is something a game company doesn't like. This is one of the reasons why most games outright ban multiboxing. If you were doing under 20ish accounts farming gold you are fine, but 60+... come on. To the 1 massive multi boxer gold farming streamer that got mad and ignored me in chat, now you understand. So thanks, you ruined the game for all the multi boxers. Blizzard did overreact, could've just limited the numbers but it is done...




    Update: Blizzard CAN give you a refund but you have employees there that don't like multiboxers so they won't give you a refund, so be nice and hope you get a nonbias customer support. The support person I got was very nice and wasn't bias at all, but when he said he had to talk to his peers they told him not to give me a refund on this topic, at the end he did say he'll refund me (after talking to him about the hate that multiboxers get) but we'll see in 3-10 business days. But guys please don't refund isboxer/innerspace they are a good group of guys and it's only like $15.
    Last edited by wowairborne : 11-04-2020 at 05:48 PM

  2. #2

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    The only one responsible for banning multiboxing is Blizzard. Noone else.

  3. #3

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    Quote Originally Posted by schmonz View Post
    The only one responsible for banning multiboxing is Blizzard. Noone else.
    I don't agree, Blizzard was kind enough to leave us use a third party program run through their client for so many years. What killed multiboxing are the people trying to make a living of farming golds, be it with actual gold reselling or trying to reach maximum audience be it on youtube or Twitch so they actually shared the methodology widely, which outside of multiboxing being a niche, made a lot of people see it as the only way to make golds.

    That's what killed us, golds farming and overfarming of the shared nodes with the community.

  4. #4

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    Quote Originally Posted by Braxtar View Post
    That's what killed us, golds farming and overfarming of the shared nodes with the community.
    What actually kills the World of Warcraft multiboxing community is the fact that key broadcasting software was prohibited by Blizzard.

    Blizzard could have solved the farming problem other ways. As like limiting looting nodes to one char. As lilke personal nodes based on the player. They implemented personal loot, so why not personal spawns, which are either different for every char, or limited to one char per player?

    Do not blame other players. Blame the game company for removing a feature you liked to play.
    Last edited by schmonz : 11-04-2020 at 06:23 PM

  5. #5

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    To be totally honest, this won't sit well with some people here but any boxer that has primarily subbed their accounts with tokens bought by gold farming have contributed towards this.

    BFA it became a total joke, farming gave us a bad name and got us to a pinnacle moment - multi boxing is not a legitimate way to play game as the overwhelming view of normal players is we are all gold farming bots.

    Act like a bot, farm all day and flood AH - you was part of the problem.

  6. #6

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    Quote Originally Posted by mrdsp View Post
    Act like a bot, farm all day and flood AH - you was part of the problem.
    Well, i was neither farming nor playing pvp in my multiboxing sessions, yet, every of those problems could have been solved differently. As i wrote in my last post, personal random node spawns for a char would be the solution for farming (one node active per character, out of a whole range of nodes). And for PVP.. well, disable interact with target and assist in pvp gameplay. Every problem solved.

    Blizzard actually disabled Multiboxing because it is a popular demand. While the solution is not really smart, just destroying the fun of normal multiboxers, and removing multiboxing farming with a sledgehammer with a lot of collateral damage. A smart fix looks different.
    Last edited by schmonz : 11-04-2020 at 06:32 PM

  7. #7

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    Quote Originally Posted by schmonz View Post
    Well, i was neither farming nor playing pvp in my multiboxing sessions, yet, every of those problems could have been solved differently. As i wrote in my last post, personal random spawns for a char would be the solution for farming (one node active per character, out of a whole range of nodes). And for PVP.. well, disable interact with target and assist in pvp gameplay. Every problem solved.

    Blizzard actually disabled Multiboxing because it is a popular demand. While the solution is not really smart, just destroying the fun of normal multiboxers, and removing multiboxing farming with a sledgehammer with a lot of collateral damage. A smart fix looks different.
    if you think "personal spawns" was the issue/a fix with the mass multibox gold farming you have no idea how a game economy works. also world pvp has been dead since around WoD, wpvp was never a big issue cause you simple just leave the area or phase over. We're talking about the big deal breakers not talking petty crap here, petty crap never got us banned for 16 years. The massive stand still multiboxing gold farmers is a big deal cause of game economy.

  8. #8

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    Quote Originally Posted by wowairborne View Post
    if you think "personal spawns" was the issue with the mass multibox gold farming you have no idea how a game economy works. also world pvp has been dead since around WoD, wpvp was never a big issue cause you simple just leave the area or phase over. We're talking about the big deal breakers not talking petty crap here, petty crap never got us banned for 16 years. The massive stand still multiboxing gold farmers is a big deal cause of game economy.
    But as i said, this could have been easily solved by personal nodes for the player. While it was not shared among chars of the same player, but uniquely harvested per player. Currently, a node spawn continues to exist no matter if the same player farms it over and over.

    Actually, pvp was one of the biggest issues why people complain. But the bigger issue is the economy, because blizzards implemented spawn system allows the same player to harvest the same node with all of his chars. And the best fix would have been just to limit the node to one pick per player id.

    And not to completly disallow Key broadcasting. It is the sledgehammer against a problem which could have been solved way smarter.

    Without the massive amount of collateral damage blizzard created now. And yes, the only one responsible for this change are not players who used bad implemented game mechanics blizzard added, but blizzard themself by creating another bad system and removing a complete playstyle with a large banhammer.
    Last edited by schmonz : 11-04-2020 at 06:45 PM

  9. #9

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    Quote Originally Posted by schmonz View Post
    But as i said, this could have been easily solved by personal nodes for the player. While it was not shared among chars of the same player, but uniquely harvested per player. Currently, a node spawn continues to exist no matter if the same player farms it over and over.

    Actually, pvp was one of the biggest issues why people complain. But the bigger issue is the economy, because blizzards implemented spawn system allows the same player to harvest the same node with all of his chars. And the best fix would have been just to limit the node to one pick per player id.

    And not to completly disallow Key broadcasting. It is the sledgehammer against a problem which could have been solved way smarter.

    Without the massive amount of collateral damage blizzard created now. And yes, the only one responsible for this change are not players who used bad implemented game mechanics blizzard added, but blizzard themself by creating another bad system, as they just do again in shadowlands. See covenants. See circuits. See renown.
    I know what you are saying with the nodes, there is a a lot they could've done to fix things instead of banning the software. But we can all agree that multiboxing 60+ accounts to farm gold is a MAJOR MAJOR issue. but i can tell you that no one mass multibox to farm gold till legion or BFA, i heard about it in BFA cause of the 2 streamers. What is the most recent thing that caused this policy change toward multiboxing? not world pvp cause that has been going on for MANY MANY years, its the GOLD FARMING. blizzard is going about it as ALL or NOTHING, totally unacceptable. Many other ways to handle things, which we all have an opinion on how things should be done. for me its to limit number of accounts, for me i think wpvp should be maxed out at 40 and gold farming at 20 (or both at 20). But the facts are facts, mass gold farming is the reason cause that is the most recent new trend.
    Last edited by wowairborne : 11-04-2020 at 07:03 PM

  10. #10

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    Quote Originally Posted by wowairborne View Post
    But we can all agree that multiboxing 60+ accounts to farm gold is a MAJOR MAJOR issue.
    It is only an issue because blizzard allows that player to farm a single node with 60 characters.

    Also.. sorry, but 60 accounts is a very rare occassion. I wonder if there are even 5 multiboxers on the world with a team sized like that.

    You make a mountain out of a molehill here.

    Quote Originally Posted by wowairborne View Post
    but i can tell you that no one mass multibox to farm gold till legion or BFA, i heard about it in BFA cause of the 2 streamers. What is the most recent thing that caused this policy change toward multiboxing? not world pvp cause that has been going on for MANY MANY years, its the GOLD FARMING. blizzard is going about it as ALL or NOTHING, totally unacceptable.
    Actually, blizzard talked about a lot of problems, and not just the economy in their bluepost. And as i said, there is a way better solution to all of those issues than just banning our playstyle and our whole small community and hurting everyone who uses software like isboxer even just for playing 5 man dungeons for a challenge.

    Quote Originally Posted by wowairborne View Post
    Many other ways to handle things, which we all have an opinion on how this should be done. we all have our own opinions on how to handle things, for me its to limit number of accounts, for me i think wpvp should be maxed out at 40 and gold farming at 20 (or both at 20).
    Picking a node should just simply be limited to 1 char per player. Thats all it needs to solve the problem. And, well, random spawns for characters, means, your characters do not see the same spawns.
    Last edited by schmonz : 11-04-2020 at 07:05 PM

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