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  1. #1

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    The dungeons bonuses for your covenant are nice but they aren’t worthwhile From what I have gathered for our style of gameplay. I’m personally going for teams are picking the same covenant for how much easier it should be hypothetically for everything else.

    example in a specific dungeon you get a bonus for a very short duration by helping to repair a mech. Well the mech is out of the way and not on the typical route you would take.
    anlther is you get a bonus for killing mobs next to a jail cell within a certain window. All of these buffs are quite short duration, and I think will lead for the top mythic+ runners to squeeze out potentially another keystone level overall.
    For us they feel like more hassle than it’s worth and even if my covenant matches the dungeon on a character I’m most likely going to skip the bonus in the first place after my first pass of reviewing them.

    The only one that was nice is the Night Fae which changed the release spot upon death to the last boss killed instead of the front of the dungeon potentially saving a lot of time.

    *edit this was on mobile. My grammar looks terrible.*
    FFXIV - Aether - Sargatanas
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  2. #2

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    Quote Originally Posted by Ellay View Post
    The dungeons bonuses for your covenant are nice but they aren’t worthwhile From what I have gathered for our style of gameplay. I’m personally going for teams are picking the same covenant for how much easier it should be hypothetically for everything else.
    I really would like that too, but when i see the chart which shows strong and weak covenants at.. https://docs.google.com/spreadsheets...hyKTV74fdzBXLw .. it seems a tank druid would go either Night Fae, Necrolords or Venthyr, while a Boomkin would go Venthyr, and a resto druid would go Night Fae. My other team is even more mixed, made out of a Mage, a Warlock, a Priest, a Druid and a Hunter. Priest would want either Kyrian or Venthyr, Mage would go for either Kyrian or Night Fae, Warlock for either Kyrian, Necrolords or Venthyr and Druid would go Night Fae, Necrolords or Venthyr, and the Hunter would go either Kyrian or Necrolords. I wonder if it is worth to split to Covenant groups, considering this ends up in same roles very often.

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